URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Pirates IRC
  HTML https://piratesirc.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: General Discussion
       *****************************************************
       #Post#: 106--------------------------------------------------
       After playing the game quite extensively, A few suggestions :)
       By: BanditTech Date: August 20, 2021, 8:25 pm
       ---------------------------------------------------------
       I have been really having a great time in this world you have
       created! I love the depth behind a lot of what is going on! Very
       fun to discover new things and see what happens.
       Some things I feel could be added to improve a few mechanics:
       [list]
       [li]Being alerted when you lose/gain capn status.[/li]
       [li]A way to recover stamina when fighting zonbi during an
       explore, they take all your stamina at such a fast rate (or
       maybe tune down the stamina drains/chain stuns)[/li]
       [li]Double check if Capn Share and Capn Crew Bonus are working
       properly. They do not seem to give anywhere near the amount
       thats stated, and capn share seems to just delete your
       wealth.[/li]
       [/list]
       This last idea is something that may be rather difficult to
       impliment, but would be a huge QOL improvement to the game:
       [list]
       [li]Scaling events based on the number of people joining,
       instead of requiring a set amount. [/li]
       [li]For example, crew clean can occur, and if only one person
       does the job, you have horrible odds and it takes longer. The
       more people that join, the higher the odds to get the best
       outcome. [/li]
       [li]The same thing could apply to ship defense, and other events
       such as monsters. Have the event active for a period, and as
       many people that want to participate can join. Then after the
       time elapses, based on how many people joined, it weights the
       outcome.[/li]
       [li]This helps both ships with either large/small crews.[/li]
       [li]In ships with large active crew, you often miss out on
       events because it will only reward the fastest 2/3 people. Then
       inversely, on small crew ships it's difficult to even get 2-3
       people online at the same time consistently.[/li]
       [li]I think this idea would really help to ensure that players
       can still engage with the content, whether they are alone, or in
       a large group of players.[/li]
       [li]This enforces the idea that if I log in, I can engage in the
       game.[/li]
       [/list]
       #Post#: 107--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: mruno Date: August 21, 2021, 8:46 am
       ---------------------------------------------------------
       [quote][list type=decimal]
       [li]Being alerted when you lose/gain capn status.[/li]
       [li]A way to recover stamina when fighting zonbi during an
       explore, they take all your stamina at such a fast rate (or
       maybe tune down the stamina drains/chain stuns)[/li]
       [li]Double check if Capn Share and Capn Crew Bonus are working
       properly. They do not seem to give anywhere near the amount
       thats stated, and capn share seems to just delete your
       wealth.[/li]
       [/list][/quote]
       1 - This is difficult to do as the Captaincy can change every
       few minutes to every few minutes. Additionally, because of what
       PiratesIRC is coded in, Captain checks can cause additional load
       to the bot as it has to lookup everyone's wealth and then sort
       it.
       2 - Every event (monsters, termites, whales, gangsters,
       cultists, etc) is made to be a bit different and each one has at
       least one way to overcome them. A perfect example of this is
       gold skeletons are vulnerable to water. I created this event to
       have the shortest cooldowns with the problem for players to
       overcome, being the stamina limits. There are ways stamina can
       be restored other than the Ship's Store and your Flask. Another
       problem to overcome are the special Zonbis, which the crew of
       the Rising Sun figured out pretty quickly, [spoiler]and this was
       before whale oil was introduced.[/spoiler]
       3 - Captain Share - This takes 15% of the Captain wealth and
       gives it to the crew, evenly. Example: Lets so 15% of the
       Captain's wealth is 1,000 and there are 20 crew, each crewmember
       will receive 50 doubloons. Now, if a crewmember is very poor
       (and most likely low level) 50 doubloons may be more than 20% of
       their wealth, so they will only receive maybe 10 doubloons. It
       is coded like this so players will not level up too quickly
       since there are only 30 levels in each Season.
       Captain Bonus - This is a very small percentage (less than
       1%) which is given to the crew. Because the economy of the game
       is based on percentages, the amount varies between players. i.e.
       A player with 1,000,000 doubloons will only receive 10,000
       doubloons
       [quote]This last idea is something that may be rather difficult
       to impliment, but would be a huge QOL improvement to the game:
       Scaling events based on the number of people joining, instead of
       requiring a set amount.
       For example, crew clean can occur, and if only one person does
       the job, you have horrible odds and it takes longer. The more
       people that join, the higher the odds to get the best outcome.
       The same thing could apply to ship defense, and other events
       such as monsters. Have the event active for a period, and as
       many people that want to participate can join. Then after the
       time elapses, based on how many people joined, it weights the
       outcome.
       This helps both ships with either large/small crews.
       In ships with large active crew, you often miss out on events
       because it will only reward the fastest 2/3 people. Then
       inversely, on small crew ships it's difficult to even get 2-3
       people online at the same time consistently.
       I think this idea would really help to ensure that players can
       still engage with the content, whether they are alone, or in a
       large group of players.
       This enforces the idea that if I log in, I can engage in the
       game.[/quote]
       Unfortunately, this game has been limited by the past abuses of
       others. Because I do not have a way to see if players are using
       clones to play and make events easier, I have to rely on IRCops
       and IRC server rules to catch them. Example: If a ship is full
       of clones with only a couple real players, they could sink every
       other ship with ease as they sail around, complete treasure
       hunts, map monsters, etc. This has made me code things to have a
       minimum number of players for such things as Crew Commands and
       Ship Fires. With the recent addition of skill checks, I hope to
       reduce these minimum requirements.
       Each ship has a requirement of at least 10-15 players (new ships
       20), otherwise they will not start a new Season. This is because
       the game is more fun with additional players which you can
       develop relationships and compete against to become Captain. If
       you are on a ship with a large crew, feel free to jump ship and
       join another as there are always ships lookin' for experienced
       seaman  ;D
       #Post#: 108--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: BanditTech Date: August 22, 2021, 8:08 pm
       ---------------------------------------------------------
       Thank you so much for your response. I knew they would not be
       easy requests, but wanted to also get your take on them :)
       [quote]3 - Captain Share - This takes 15% of the Captain wealth
       and gives it to the crew, evenly. Example: Lets so 15% of the
       Captain's wealth is 1,000 and there are 20 crew, each crewmember
       will receive 50 doubloons. Now, if a crewmember is very poor
       (and most likely low level) 50 doubloons may be more than 20% of
       their wealth, so they will only receive maybe 10 doubloons. It
       is coded like this so players will not level up too quickly
       since there are only 30 levels in each Season.
       Captain Bonus - This is a very small percentage (less than
       1%) which is given to the crew. Because the economy of the game
       is based on percentages, the amount varies between players. i.e.
       A player with 1,000,000 doubloons will only receive 10,000
       doubloons[/quote]
       This is the thing I am finding confusing, because when it says
       the capn shared 300b doubloons, but the next highest person only
       gets .001b doubloons, there is no way the math is correct.
       Take this example situation:
       [code]
       17:58:19 <~CaptainJack>       Richest Pirates - Plunder be
       divided at level 30!!
       17:58:19 <~CaptainJack>  1. Cap'n BanditTech - 253.238T - Level
       20 2nd Mate - Crew: Mutinous
       17:58:19 <~CaptainJack>  2. 'Scallywag' radar1213 - 231.099T -
       Level 20 2nd Mate - Away Cap'n
       17:58:19 <~CaptainJack>  3. 'Hayward' Futuro - 210.328T - Level
       20 2nd Mate
       17:58:19 <~CaptainJack>  4. 'The Invincible' Covid-18 - 203.668T
       - Level 19 3rd Mate
       17:58:19 <~CaptainJack>  5. 'Hook-hands' RevRyu - 159.507T -
       Level 19 3rd Mate
       [/code]
       [code]
       17:59:43 <+BanditTech> P capn share aye
       17:59:43 <~CaptainJack> &#9760; Cap'n BanditTech has shared
       37.986T doubloons o' his booty wit' the crew!
       17:59:43 -CaptainJack-  [P]  Ye 'ave shared ye booty wit' the
       crew 1 times today!
       17:59:47 <+BanditTech> P top
       17:59:49 <~CaptainJack>       Richest Pirates - Plunder be
       divided at level 30!!
       17:59:49 <~CaptainJack>  1. 'Scallywag' radar1213 - 231.099T -
       Level 20 2nd Mate - Away Cap'n
       17:59:49 <~CaptainJack>  2. Cap'n BanditTech - 215.254T - Level
       20 2nd Mate - Crew: Mutinous
       17:59:49 <~CaptainJack>  3. 'Hayward' Futuro - 210.328T - Level
       20 2nd Mate
       17:59:49 <~CaptainJack>  4. 'The Invincible' Covid-18 - 203.668T
       - Level 19 3rd Mate
       17:59:49 <~CaptainJack>  5. 'Hook-hands' RevRyu - 159.507T -
       Level 19 3rd Mate
       [/code]
       It just is being deleted.... 20% of 231t is 46t so there should
       be no reason they are getting diminished return... but everyone
       gains nothing instead.
       The same exact thing is happening with the capn crew bonus as
       well.
       [quote]
       18:00:03 -CaptainJack-  [P]  Ye last used the Captain share
       command 1wk 3days 14hrs 23mins ago so ye earned 717.655B
       doubloons!
       18:02:42 -CaptainJack-  [P]  Cap'n radar1213 paid ye 2.311T
       doubloons fer mindin' the ship while he be away!
       18:03:39 <+BanditTech> P capn crew bonus
       18:03:39 <~CaptainJack> &#9760; Cap'n BanditTech generously
       gives the crew a bonus o' 41.17T doubloons fer obeyin' orders 'n
       commands!
       18:03:41 <+BanditTech> P top
       18:03:43 <~CaptainJack>       Richest Pirates - Plunder be
       divided at level 30!!
       18:03:44 <~CaptainJack>  1. 'Scallywag' radar1213 - 228.801T -
       Level 20 2nd Mate - Away Cap'n
       18:03:44 <~CaptainJack>  2. Cap'n BanditTech - 218.29T - Level
       20 2nd Mate - Crew: Mutinous
       18:03:44 <~CaptainJack>  3. 'Hayward' Futuro - 210.343T - Level
       20 2nd Mate
       18:03:44 <~CaptainJack>  4. 'The Invincible' Covid-18 - 203.678T
       - Level 19 3rd Mate
       18:03:44 <~CaptainJack>  5. 'Hook-hands' RevRyu - 159.518T -
       Level 19 3rd Mate
       [/quote]
       If this stated amount was divided between the crew, it would be
       divided by 17, which would mean a possible amount of 2.4t per
       person, but no one gets anything near that.
       [quote]
       18:05:35 <+BanditTech> P ship pirates
       18:05:35 -CaptainJack-  [P]  Thar be 8 pirates onboard The
       Wandering Soul out o' 17:
       [/quote]
       #Post#: 109--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: BanditTech Date: August 22, 2021, 8:59 pm
       ---------------------------------------------------------
       [quote author=mruno link=topic=74.msg107#msg107 date=1629553587]
       2 - Every event (monsters, termites, whales, gangsters,
       cultists, etc) is made to be a bit different and each one has at
       least one way to overcome them. A perfect example of this is
       gold skeletons are vulnerable to water. I created this event to
       have the shortest cooldowns with the problem for players to
       overcome, being the stamina limits. There are ways stamina can
       be restored other than the Ship's Store and your Flask. Another
       problem to overcome are the special Zonbis, which the crew of
       the Rising Sun figured out pretty quickly, [spoiler]and this was
       before whale oil was introduced.[/spoiler]
       [/quote]
       To speak on this a bit more, I mean that the monster attacks
       drain upwards of 10 stamina at a time, or even your entire
       stamina. Then each of your attacks is draining stamina, then you
       can also be stunned repeatedly as well. Doing the event with
       four people, we ran out of rewards for stam, the capn rest/rum
       is on cd, Inspirit is active and it ended up being only the
       people with multiple rewards saved up for stamina who could help
       finish the event. The stamina drain is coming from so many
       angles, and this is even after taking down the two special
       enemies...
       What method are we missing to restore stamina? If the crew is on
       explore, we do not have access to refill flasks, and there is no
       tavern/brothel. The only option is the Capn CD for rest/rum or
       rewards for stamina, unless I am missing something obvious? At
       the end of the fight, all the drained crew could do is
       cheerleader from the sidelines. The rewards from the event was
       worth less than simply using the rewards for anything but
       stamina... especially since I had to burn 5 rewards to help
       finish the fight.
       I feel that the stamina drain should be balanced around the max
       of 6, since that is how much stamina you have naturally. Back to
       back drains of people for their entire stamina, or 10+ stamina
       at a time just feels punishing more than gameplay mechanic,
       especially without any reasonable counterplay to it which we
       have found.
       #Post#: 110--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: mruno Date: August 23, 2021, 12:58 pm
       ---------------------------------------------------------
       Capn Share and Capn Crew Bonus
       The way you are using !P TOP to see the change in doubloons is
       not accurate. The most accurate way to track expenditures is !P
       TODAY DETAILS.
       I have verified the code multiple times the past couple years.
       Just for you, I will check it again.
       It sounds like you are speaking of not only the Zonbi Horde
       event, but other events....
       There are 4 difficulties for the Zonbi Horde: very easy, easy,
       medium, and hard. I wonder which difficulty you encountered...
       The more crew a ship has and is participating, makes it easier
       to win all events as there are more players for the Zonbis to
       attack and not continuously focus on the few pirates who are
       participating.
       Asking for all the methods to get stamina is a spoiler. :P
       The stamina drain depends on RNG. Reviewing the Zonbi Horde
       code, the only instance of a player getting hit and losint 10
       stamina is about 10%. I have reduced this to be a maximum of 5
       stamina.
       #Post#: 111--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: BanditTech Date: August 23, 2021, 6:29 pm
       ---------------------------------------------------------
       Thank you so much for taking your time to look at it!
       We took what you said about the crew bonus thing, and tested
       again using !P today details:
       [code]
       16:15:18 <~CaptainJack> &#9760; Quarters! The Flying Dragon be
       near! Close fer battle?  P Close
       16:16:07 <%radar1213> [04:13:05] <%radar1213> P today details
       16:16:07 <%radar1213> [04:13:07] -CaptainJack-  [P]  Detailed
       expenses (Callous difficulty): achievements: 21.049T; bonus:
       92.938T; chat: 580.303B; command: 3.029T; crabbing: 11.726T;
       crew.cmd: 242.259B; defend: 5.573T; dig: 12.828T; diving:
       9.533T; duels: -78.925T; explore: 85.487T; fish: 1.596T;
       hidden.cache: 349.706B; hunt:
       16:16:07 <%radar1213> [04:13:09] -CaptainJack- 36.607T; idle:
       1.291T; map: 1.575T; maps: 3.578T; market: 180.932T; monster:
       13.672B; other: -99.901B; random: -4.231T; rewards: 6.579T; rob:
       9.725T; ship.encounter: 5.711T; ship.event: 41.693B; shipwright:
       -125.47T; stolen.from.capn: 6.704B; tavern: 1.442T; treasure:
       1.785T; treasurehunt:
       16:16:07 <%radar1213> [04:13:09] -CaptainJack- 158.995B; troll:
       -19.641T; work: 3.53T
       16:16:07 <%radar1213> [04:13:10] -CaptainJack-  [P]  Ye earnings
       be reduced in tis difficulty:
  HTML http://tiny.cc/PirateDifficulty
       PiratesIRC - Help
       16:16:08 <%radar1213> [04:13:12] <+BanditTech> ok, going to
       bonus
       16:16:09 <%radar1213> [04:13:15] -CaptainJack-  [P]  View ye
       detailed expenses wit' P Today Details n' top pirates today wit'
       P Top Today
       16:16:10 <%radar1213> [04:13:16] <+BanditTech> P capn crew bonus
       16:16:11 <%radar1213> [04:13:17] <~CaptainJack> &#9760; Cap'n
       BanditTech generously gives the crew a bonus o' 69.05T doubloons
       fer not duelin' the Cap'n in the past 5 minutes!
       16:16:12 <%radar1213> [04:13:22] <+BanditTech> P today details
       16:16:13 <%radar1213> [04:13:27] <%radar1213> P today details
       16:16:14 <%radar1213> [04:13:30] -CaptainJack-  [P]  Detailed
       expenses (Callous difficulty): achievements: 21.049T; bonus:
       92.938T; Capn.bonus: 30.071B; chat: 581.552B; command: 3.029T;
       crabbing: 11.726T; crew.cmd: 242.259B; defend: 5.573T; dig:
       12.828T; diving: 9.533T; duels: -78.925T; explore: 85.487T;
       fish: 1.596T; hidden.cache:
       16:16:15 <%radar1213> [04:13:31] -CaptainJack- 349.706B; hunt:
       36.607T; idle: 1.291T; map: 1.575T; maps: 3.578T; market:
       180.932T; monster: 13.672B; other: -99.901B; random: -4.231T;
       rewards: 6.579T; rob: 9.725T; ship.encounter: 5.711T;
       ship.event: 41.693B; shipwright: -125.47T; stolen.from.capn:
       6.704B; tavern: 1.442T; treasure: 1.785T;
       16:16:16 <%radar1213> [04:13:33] -CaptainJack- treasurehunt:
       158.995B; troll: -19.641T; work: 3.53T
       16:16:17 <%radar1213> [04:13:36] -CaptainJack-  [P]  Ye earnings
       be reduced in tis difficulty:
  HTML http://tiny.cc/PirateDifficulty
       PiratesIRC - Help
       16:16:18 <%radar1213> [04:13:38] -CaptainJack-  [P]  View ye
       detailed expenses wit' P Today Details n' top pirates today wit'
       P Top Today
       16:16:19 <%radar1213> [04:14:02] <%radar1213> i got 30B
       16:16:20 <%radar1213> [04:14:17] <+BanditTech> lol that is not
       right
       16:16:21 <%radar1213> [04:14:29] <%radar1213> drop in the bucket
       from 69.05T doubloons
       [/code]
       So from what we can see here, he had not received any !P capn
       crew bonus yet from today, and after 69.05T doubloons is
       distributed, he gained 30b which seems extremely reduced.
       If you are just dividing it by the crew
       69 / 17 = 4.062t
       [quote]Callous
       earned[/quote]
       ok so then we have
       4.062t * .9 = 3.656t
       But how is it ending up at .03t?
       There must me something dividing it by 100 to end up with
       0.03655588235294117647058823529412
       If I look at my own bonus for the day:
       [code]Capn.bonus: 18.2B[/code]
       I do not have any difficulty added or anything, so that should
       not be messing with this, and I am still receiving a crew bonus
       that is significantly below the stated shared amount.
       #Post#: 112--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: mruno Date: August 24, 2021, 7:55 am
       ---------------------------------------------------------
       Captain Share looks good to me. I did find the max percentage
       for each player can receive is 15%, not 20% as stated above.
       Results from the captain share on Black Pearl:
       [code]15% of Barbossa's doubloons were distributed which equals:
       637643906162030980000000000000000000 (637.644D)
       Each player received 2932012 (2.932M) doubloons
       Total from 67 players = 637643906162030980000000000000000000
       (637.644D)[/code]
       Captain Bonus is working fine. It is a random percentage or 1k
       doubloons, whichever is greater. I doubled the percentage amount
       for non-Captain players (the Captain can bonus themselves)
       #Post#: 113--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: BanditTech Date: August 24, 2021, 12:47 pm
       ---------------------------------------------------------
       [quote author=mruno link=topic=74.msg112#msg112 date=1629809748]
       Captain Share looks good to me. I did find the max percentage
       for each player can receive is 15%, not 20% as stated above.
       Results from the captain share on Black Pearl:
       [code]15% of Barbossa's doubloons were distributed which equals:
       637643906162030980000000000000000000 (637.644D)
       Each player received 2932012 (2.932M) doubloons
       Total from 67 players = 637643906162030980000000000000000000
       (637.644D)[/code]
       Captain Bonus is working fine. It is a random percentage or 1k
       doubloons, whichever is greater. I doubled the percentage amount
       for non-Captain players (the Captain can bonus themselves)
       [/quote]
       So in your internal tool, it is stating that the total amount
       shared is actually distributed to the crew? Because in our
       testing this is very much not the case. In your example, if each
       person is getting 2.932m doubloons from 637.644D, that adds up
       to 196,444,804 for all 67 crew members combined... that is
       reduction of 10^7 value!
       In our testing, this reduced value is more accurate, and it does
       not distribute the total amount.
       Captain bonus is indeed working, as we are using that to
       distribute doubloons to the crew, its !P Captain Crew Bonus that
       is the one with the issue. If I do each person individually,
       they actually get the proper amount. But If I try doing multiple
       !P capn crew bonus, its nearly unnoticeable amounts compared to
       the stated value.
       I would just much prefer the amount stated in the alert was the
       actual value distributed, not some fluffed up number that looks
       amazing. Or if the capn share stated the amount removed, and the
       amount gained by the crew. There is a disconnect between the
       values, and it feelsbadman.
       #Post#: 114--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: mruno Date: August 26, 2021, 4:04 pm
       ---------------------------------------------------------
       I added debug messages for when Captain Share and Captain Crew
       Bonus is used. let me know when it is used and I'll compare your
       !P TODAY DETAILS with what I am seeing on my end.
       Message the bot !P BUG when using Captain Share so I can see
       what time it was used.
       [quote]feelsbadman[/quote] funny
       #Post#: 116--------------------------------------------------
       Re: After playing the game quite extensively, A few suggestions 
       :)
       By: mruno Date: August 28, 2021, 8:37 am
       ---------------------------------------------------------
       ok, found a bug in the distribution of doubloons to all players.
       basically the 1st player in the list would receive the correct
       amount and the rest of the crew would receive a couple thousand
       doubloons.
       I also increased the Captain Crew Bonus payout
       *****************************************************
   DIR Next Page