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#Post#: 106--------------------------------------------------
After playing the game quite extensively, A few suggestions :)
By: BanditTech Date: August 20, 2021, 8:25 pm
---------------------------------------------------------
I have been really having a great time in this world you have
created! I love the depth behind a lot of what is going on! Very
fun to discover new things and see what happens.
Some things I feel could be added to improve a few mechanics:
[list]
[li]Being alerted when you lose/gain capn status.[/li]
[li]A way to recover stamina when fighting zonbi during an
explore, they take all your stamina at such a fast rate (or
maybe tune down the stamina drains/chain stuns)[/li]
[li]Double check if Capn Share and Capn Crew Bonus are working
properly. They do not seem to give anywhere near the amount
thats stated, and capn share seems to just delete your
wealth.[/li]
[/list]
This last idea is something that may be rather difficult to
impliment, but would be a huge QOL improvement to the game:
[list]
[li]Scaling events based on the number of people joining,
instead of requiring a set amount. [/li]
[li]For example, crew clean can occur, and if only one person
does the job, you have horrible odds and it takes longer. The
more people that join, the higher the odds to get the best
outcome. [/li]
[li]The same thing could apply to ship defense, and other events
such as monsters. Have the event active for a period, and as
many people that want to participate can join. Then after the
time elapses, based on how many people joined, it weights the
outcome.[/li]
[li]This helps both ships with either large/small crews.[/li]
[li]In ships with large active crew, you often miss out on
events because it will only reward the fastest 2/3 people. Then
inversely, on small crew ships it's difficult to even get 2-3
people online at the same time consistently.[/li]
[li]I think this idea would really help to ensure that players
can still engage with the content, whether they are alone, or in
a large group of players.[/li]
[li]This enforces the idea that if I log in, I can engage in the
game.[/li]
[/list]
#Post#: 107--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: mruno Date: August 21, 2021, 8:46 am
---------------------------------------------------------
[quote][list type=decimal]
[li]Being alerted when you lose/gain capn status.[/li]
[li]A way to recover stamina when fighting zonbi during an
explore, they take all your stamina at such a fast rate (or
maybe tune down the stamina drains/chain stuns)[/li]
[li]Double check if Capn Share and Capn Crew Bonus are working
properly. They do not seem to give anywhere near the amount
thats stated, and capn share seems to just delete your
wealth.[/li]
[/list][/quote]
1 - This is difficult to do as the Captaincy can change every
few minutes to every few minutes. Additionally, because of what
PiratesIRC is coded in, Captain checks can cause additional load
to the bot as it has to lookup everyone's wealth and then sort
it.
2 - Every event (monsters, termites, whales, gangsters,
cultists, etc) is made to be a bit different and each one has at
least one way to overcome them. A perfect example of this is
gold skeletons are vulnerable to water. I created this event to
have the shortest cooldowns with the problem for players to
overcome, being the stamina limits. There are ways stamina can
be restored other than the Ship's Store and your Flask. Another
problem to overcome are the special Zonbis, which the crew of
the Rising Sun figured out pretty quickly, [spoiler]and this was
before whale oil was introduced.[/spoiler]
3 - Captain Share - This takes 15% of the Captain wealth and
gives it to the crew, evenly. Example: Lets so 15% of the
Captain's wealth is 1,000 and there are 20 crew, each crewmember
will receive 50 doubloons. Now, if a crewmember is very poor
(and most likely low level) 50 doubloons may be more than 20% of
their wealth, so they will only receive maybe 10 doubloons. It
is coded like this so players will not level up too quickly
since there are only 30 levels in each Season.
Captain Bonus - This is a very small percentage (less than
1%) which is given to the crew. Because the economy of the game
is based on percentages, the amount varies between players. i.e.
A player with 1,000,000 doubloons will only receive 10,000
doubloons
[quote]This last idea is something that may be rather difficult
to impliment, but would be a huge QOL improvement to the game:
Scaling events based on the number of people joining, instead of
requiring a set amount.
For example, crew clean can occur, and if only one person does
the job, you have horrible odds and it takes longer. The more
people that join, the higher the odds to get the best outcome.
The same thing could apply to ship defense, and other events
such as monsters. Have the event active for a period, and as
many people that want to participate can join. Then after the
time elapses, based on how many people joined, it weights the
outcome.
This helps both ships with either large/small crews.
In ships with large active crew, you often miss out on events
because it will only reward the fastest 2/3 people. Then
inversely, on small crew ships it's difficult to even get 2-3
people online at the same time consistently.
I think this idea would really help to ensure that players can
still engage with the content, whether they are alone, or in a
large group of players.
This enforces the idea that if I log in, I can engage in the
game.[/quote]
Unfortunately, this game has been limited by the past abuses of
others. Because I do not have a way to see if players are using
clones to play and make events easier, I have to rely on IRCops
and IRC server rules to catch them. Example: If a ship is full
of clones with only a couple real players, they could sink every
other ship with ease as they sail around, complete treasure
hunts, map monsters, etc. This has made me code things to have a
minimum number of players for such things as Crew Commands and
Ship Fires. With the recent addition of skill checks, I hope to
reduce these minimum requirements.
Each ship has a requirement of at least 10-15 players (new ships
20), otherwise they will not start a new Season. This is because
the game is more fun with additional players which you can
develop relationships and compete against to become Captain. If
you are on a ship with a large crew, feel free to jump ship and
join another as there are always ships lookin' for experienced
seaman ;D
#Post#: 108--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: BanditTech Date: August 22, 2021, 8:08 pm
---------------------------------------------------------
Thank you so much for your response. I knew they would not be
easy requests, but wanted to also get your take on them :)
[quote]3 - Captain Share - This takes 15% of the Captain wealth
and gives it to the crew, evenly. Example: Lets so 15% of the
Captain's wealth is 1,000 and there are 20 crew, each crewmember
will receive 50 doubloons. Now, if a crewmember is very poor
(and most likely low level) 50 doubloons may be more than 20% of
their wealth, so they will only receive maybe 10 doubloons. It
is coded like this so players will not level up too quickly
since there are only 30 levels in each Season.
Captain Bonus - This is a very small percentage (less than
1%) which is given to the crew. Because the economy of the game
is based on percentages, the amount varies between players. i.e.
A player with 1,000,000 doubloons will only receive 10,000
doubloons[/quote]
This is the thing I am finding confusing, because when it says
the capn shared 300b doubloons, but the next highest person only
gets .001b doubloons, there is no way the math is correct.
Take this example situation:
[code]
17:58:19 <~CaptainJack> Richest Pirates - Plunder be
divided at level 30!!
17:58:19 <~CaptainJack> 1. Cap'n BanditTech - 253.238T - Level
20 2nd Mate - Crew: Mutinous
17:58:19 <~CaptainJack> 2. 'Scallywag' radar1213 - 231.099T -
Level 20 2nd Mate - Away Cap'n
17:58:19 <~CaptainJack> 3. 'Hayward' Futuro - 210.328T - Level
20 2nd Mate
17:58:19 <~CaptainJack> 4. 'The Invincible' Covid-18 - 203.668T
- Level 19 3rd Mate
17:58:19 <~CaptainJack> 5. 'Hook-hands' RevRyu - 159.507T -
Level 19 3rd Mate
[/code]
[code]
17:59:43 <+BanditTech> P capn share aye
17:59:43 <~CaptainJack> ☠ Cap'n BanditTech has shared
37.986T doubloons o' his booty wit' the crew!
17:59:43 -CaptainJack- [P] Ye 'ave shared ye booty wit' the
crew 1 times today!
17:59:47 <+BanditTech> P top
17:59:49 <~CaptainJack> Richest Pirates - Plunder be
divided at level 30!!
17:59:49 <~CaptainJack> 1. 'Scallywag' radar1213 - 231.099T -
Level 20 2nd Mate - Away Cap'n
17:59:49 <~CaptainJack> 2. Cap'n BanditTech - 215.254T - Level
20 2nd Mate - Crew: Mutinous
17:59:49 <~CaptainJack> 3. 'Hayward' Futuro - 210.328T - Level
20 2nd Mate
17:59:49 <~CaptainJack> 4. 'The Invincible' Covid-18 - 203.668T
- Level 19 3rd Mate
17:59:49 <~CaptainJack> 5. 'Hook-hands' RevRyu - 159.507T -
Level 19 3rd Mate
[/code]
It just is being deleted.... 20% of 231t is 46t so there should
be no reason they are getting diminished return... but everyone
gains nothing instead.
The same exact thing is happening with the capn crew bonus as
well.
[quote]
18:00:03 -CaptainJack- [P] Ye last used the Captain share
command 1wk 3days 14hrs 23mins ago so ye earned 717.655B
doubloons!
18:02:42 -CaptainJack- [P] Cap'n radar1213 paid ye 2.311T
doubloons fer mindin' the ship while he be away!
18:03:39 <+BanditTech> P capn crew bonus
18:03:39 <~CaptainJack> ☠ Cap'n BanditTech generously
gives the crew a bonus o' 41.17T doubloons fer obeyin' orders 'n
commands!
18:03:41 <+BanditTech> P top
18:03:43 <~CaptainJack> Richest Pirates - Plunder be
divided at level 30!!
18:03:44 <~CaptainJack> 1. 'Scallywag' radar1213 - 228.801T -
Level 20 2nd Mate - Away Cap'n
18:03:44 <~CaptainJack> 2. Cap'n BanditTech - 218.29T - Level
20 2nd Mate - Crew: Mutinous
18:03:44 <~CaptainJack> 3. 'Hayward' Futuro - 210.343T - Level
20 2nd Mate
18:03:44 <~CaptainJack> 4. 'The Invincible' Covid-18 - 203.678T
- Level 19 3rd Mate
18:03:44 <~CaptainJack> 5. 'Hook-hands' RevRyu - 159.518T -
Level 19 3rd Mate
[/quote]
If this stated amount was divided between the crew, it would be
divided by 17, which would mean a possible amount of 2.4t per
person, but no one gets anything near that.
[quote]
18:05:35 <+BanditTech> P ship pirates
18:05:35 -CaptainJack- [P] Thar be 8 pirates onboard The
Wandering Soul out o' 17:
[/quote]
#Post#: 109--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: BanditTech Date: August 22, 2021, 8:59 pm
---------------------------------------------------------
[quote author=mruno link=topic=74.msg107#msg107 date=1629553587]
2 - Every event (monsters, termites, whales, gangsters,
cultists, etc) is made to be a bit different and each one has at
least one way to overcome them. A perfect example of this is
gold skeletons are vulnerable to water. I created this event to
have the shortest cooldowns with the problem for players to
overcome, being the stamina limits. There are ways stamina can
be restored other than the Ship's Store and your Flask. Another
problem to overcome are the special Zonbis, which the crew of
the Rising Sun figured out pretty quickly, [spoiler]and this was
before whale oil was introduced.[/spoiler]
[/quote]
To speak on this a bit more, I mean that the monster attacks
drain upwards of 10 stamina at a time, or even your entire
stamina. Then each of your attacks is draining stamina, then you
can also be stunned repeatedly as well. Doing the event with
four people, we ran out of rewards for stam, the capn rest/rum
is on cd, Inspirit is active and it ended up being only the
people with multiple rewards saved up for stamina who could help
finish the event. The stamina drain is coming from so many
angles, and this is even after taking down the two special
enemies...
What method are we missing to restore stamina? If the crew is on
explore, we do not have access to refill flasks, and there is no
tavern/brothel. The only option is the Capn CD for rest/rum or
rewards for stamina, unless I am missing something obvious? At
the end of the fight, all the drained crew could do is
cheerleader from the sidelines. The rewards from the event was
worth less than simply using the rewards for anything but
stamina... especially since I had to burn 5 rewards to help
finish the fight.
I feel that the stamina drain should be balanced around the max
of 6, since that is how much stamina you have naturally. Back to
back drains of people for their entire stamina, or 10+ stamina
at a time just feels punishing more than gameplay mechanic,
especially without any reasonable counterplay to it which we
have found.
#Post#: 110--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: mruno Date: August 23, 2021, 12:58 pm
---------------------------------------------------------
Capn Share and Capn Crew Bonus
The way you are using !P TOP to see the change in doubloons is
not accurate. The most accurate way to track expenditures is !P
TODAY DETAILS.
I have verified the code multiple times the past couple years.
Just for you, I will check it again.
It sounds like you are speaking of not only the Zonbi Horde
event, but other events....
There are 4 difficulties for the Zonbi Horde: very easy, easy,
medium, and hard. I wonder which difficulty you encountered...
The more crew a ship has and is participating, makes it easier
to win all events as there are more players for the Zonbis to
attack and not continuously focus on the few pirates who are
participating.
Asking for all the methods to get stamina is a spoiler. :P
The stamina drain depends on RNG. Reviewing the Zonbi Horde
code, the only instance of a player getting hit and losint 10
stamina is about 10%. I have reduced this to be a maximum of 5
stamina.
#Post#: 111--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: BanditTech Date: August 23, 2021, 6:29 pm
---------------------------------------------------------
Thank you so much for taking your time to look at it!
We took what you said about the crew bonus thing, and tested
again using !P today details:
[code]
16:15:18 <~CaptainJack> ☠ Quarters! The Flying Dragon be
near! Close fer battle? P Close
16:16:07 <%radar1213> [04:13:05] <%radar1213> P today details
16:16:07 <%radar1213> [04:13:07] -CaptainJack- [P] Detailed
expenses (Callous difficulty): achievements: 21.049T; bonus:
92.938T; chat: 580.303B; command: 3.029T; crabbing: 11.726T;
crew.cmd: 242.259B; defend: 5.573T; dig: 12.828T; diving:
9.533T; duels: -78.925T; explore: 85.487T; fish: 1.596T;
hidden.cache: 349.706B; hunt:
16:16:07 <%radar1213> [04:13:09] -CaptainJack- 36.607T; idle:
1.291T; map: 1.575T; maps: 3.578T; market: 180.932T; monster:
13.672B; other: -99.901B; random: -4.231T; rewards: 6.579T; rob:
9.725T; ship.encounter: 5.711T; ship.event: 41.693B; shipwright:
-125.47T; stolen.from.capn: 6.704B; tavern: 1.442T; treasure:
1.785T; treasurehunt:
16:16:07 <%radar1213> [04:13:09] -CaptainJack- 158.995B; troll:
-19.641T; work: 3.53T
16:16:07 <%radar1213> [04:13:10] -CaptainJack- [P] Ye earnings
be reduced in tis difficulty:
HTML http://tiny.cc/PirateDifficulty
PiratesIRC - Help
16:16:08 <%radar1213> [04:13:12] <+BanditTech> ok, going to
bonus
16:16:09 <%radar1213> [04:13:15] -CaptainJack- [P] View ye
detailed expenses wit' P Today Details n' top pirates today wit'
P Top Today
16:16:10 <%radar1213> [04:13:16] <+BanditTech> P capn crew bonus
16:16:11 <%radar1213> [04:13:17] <~CaptainJack> ☠ Cap'n
BanditTech generously gives the crew a bonus o' 69.05T doubloons
fer not duelin' the Cap'n in the past 5 minutes!
16:16:12 <%radar1213> [04:13:22] <+BanditTech> P today details
16:16:13 <%radar1213> [04:13:27] <%radar1213> P today details
16:16:14 <%radar1213> [04:13:30] -CaptainJack- [P] Detailed
expenses (Callous difficulty): achievements: 21.049T; bonus:
92.938T; Capn.bonus: 30.071B; chat: 581.552B; command: 3.029T;
crabbing: 11.726T; crew.cmd: 242.259B; defend: 5.573T; dig:
12.828T; diving: 9.533T; duels: -78.925T; explore: 85.487T;
fish: 1.596T; hidden.cache:
16:16:15 <%radar1213> [04:13:31] -CaptainJack- 349.706B; hunt:
36.607T; idle: 1.291T; map: 1.575T; maps: 3.578T; market:
180.932T; monster: 13.672B; other: -99.901B; random: -4.231T;
rewards: 6.579T; rob: 9.725T; ship.encounter: 5.711T;
ship.event: 41.693B; shipwright: -125.47T; stolen.from.capn:
6.704B; tavern: 1.442T; treasure: 1.785T;
16:16:16 <%radar1213> [04:13:33] -CaptainJack- treasurehunt:
158.995B; troll: -19.641T; work: 3.53T
16:16:17 <%radar1213> [04:13:36] -CaptainJack- [P] Ye earnings
be reduced in tis difficulty:
HTML http://tiny.cc/PirateDifficulty
PiratesIRC - Help
16:16:18 <%radar1213> [04:13:38] -CaptainJack- [P] View ye
detailed expenses wit' P Today Details n' top pirates today wit'
P Top Today
16:16:19 <%radar1213> [04:14:02] <%radar1213> i got 30B
16:16:20 <%radar1213> [04:14:17] <+BanditTech> lol that is not
right
16:16:21 <%radar1213> [04:14:29] <%radar1213> drop in the bucket
from 69.05T doubloons
[/code]
So from what we can see here, he had not received any !P capn
crew bonus yet from today, and after 69.05T doubloons is
distributed, he gained 30b which seems extremely reduced.
If you are just dividing it by the crew
69 / 17 = 4.062t
[quote]Callous
earned[/quote]
ok so then we have
4.062t * .9 = 3.656t
But how is it ending up at .03t?
There must me something dividing it by 100 to end up with
0.03655588235294117647058823529412
If I look at my own bonus for the day:
[code]Capn.bonus: 18.2B[/code]
I do not have any difficulty added or anything, so that should
not be messing with this, and I am still receiving a crew bonus
that is significantly below the stated shared amount.
#Post#: 112--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: mruno Date: August 24, 2021, 7:55 am
---------------------------------------------------------
Captain Share looks good to me. I did find the max percentage
for each player can receive is 15%, not 20% as stated above.
Results from the captain share on Black Pearl:
[code]15% of Barbossa's doubloons were distributed which equals:
637643906162030980000000000000000000 (637.644D)
Each player received 2932012 (2.932M) doubloons
Total from 67 players = 637643906162030980000000000000000000
(637.644D)[/code]
Captain Bonus is working fine. It is a random percentage or 1k
doubloons, whichever is greater. I doubled the percentage amount
for non-Captain players (the Captain can bonus themselves)
#Post#: 113--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: BanditTech Date: August 24, 2021, 12:47 pm
---------------------------------------------------------
[quote author=mruno link=topic=74.msg112#msg112 date=1629809748]
Captain Share looks good to me. I did find the max percentage
for each player can receive is 15%, not 20% as stated above.
Results from the captain share on Black Pearl:
[code]15% of Barbossa's doubloons were distributed which equals:
637643906162030980000000000000000000 (637.644D)
Each player received 2932012 (2.932M) doubloons
Total from 67 players = 637643906162030980000000000000000000
(637.644D)[/code]
Captain Bonus is working fine. It is a random percentage or 1k
doubloons, whichever is greater. I doubled the percentage amount
for non-Captain players (the Captain can bonus themselves)
[/quote]
So in your internal tool, it is stating that the total amount
shared is actually distributed to the crew? Because in our
testing this is very much not the case. In your example, if each
person is getting 2.932m doubloons from 637.644D, that adds up
to 196,444,804 for all 67 crew members combined... that is
reduction of 10^7 value!
In our testing, this reduced value is more accurate, and it does
not distribute the total amount.
Captain bonus is indeed working, as we are using that to
distribute doubloons to the crew, its !P Captain Crew Bonus that
is the one with the issue. If I do each person individually,
they actually get the proper amount. But If I try doing multiple
!P capn crew bonus, its nearly unnoticeable amounts compared to
the stated value.
I would just much prefer the amount stated in the alert was the
actual value distributed, not some fluffed up number that looks
amazing. Or if the capn share stated the amount removed, and the
amount gained by the crew. There is a disconnect between the
values, and it feelsbadman.
#Post#: 114--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: mruno Date: August 26, 2021, 4:04 pm
---------------------------------------------------------
I added debug messages for when Captain Share and Captain Crew
Bonus is used. let me know when it is used and I'll compare your
!P TODAY DETAILS with what I am seeing on my end.
Message the bot !P BUG when using Captain Share so I can see
what time it was used.
[quote]feelsbadman[/quote] funny
#Post#: 116--------------------------------------------------
Re: After playing the game quite extensively, A few suggestions
:)
By: mruno Date: August 28, 2021, 8:37 am
---------------------------------------------------------
ok, found a bug in the distribution of doubloons to all players.
basically the 1st player in the list would receive the correct
amount and the rest of the crew would receive a couple thousand
doubloons.
I also increased the Captain Crew Bonus payout
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