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       #Post#: 6--------------------------------------------------
       BCG Network concerns
   DIR By: pjcnet
       Date: December 16, 2015, 6:52 pm
       ---------------------------------------------------------
       Daily bonus not always working:
       For 3 days I've spent many hours purposely as not captain trying
       to earn a daily bonus which normally comes within a few hours
       when not captain, but it never comes any more, tried for many
       hours as not captain yesterday and still wasn't bonused and even
       stayed not captain for hours on change of day, but still no
       bonus. Today it's been the same as not captain for hours, no
       bonus. The problem is for 3 days my tasks have shown, "[00:42]
       -CaptainJackSparrow-  [P]  pjcnet's tasks be: Earn a daily or
       idle bonus twice" and there is no way to complete them due to
       this problem.
       Mutiny out of proportion due to high rate:
       A week or so ago the rate was set to something like 360% and the
       captain was mutinied taking off a ridiculous unbalanced amount
       literally leaving him with a minus score for his weeks of work.
       He had to be refunded most of it as he was then earning
       backwards based on a percentage of his current score. E.g. I
       bonused him as captain an he got given a negative bonus putting
       him even more into debt.
       Today the rate was set to 200% and I got mutinied, it again took
       a greatly out of proportionate amount that although wasn't quite
       as bad as when it was 360%, the 200% caused my score for weeks
       of work to be literally halved while giving to other players, I
       had well over double one player for instance who is now close
       (well it was closer to 3 times). When a mutiny occurs it
       normally works out what you've lost based on the amount you're
       ahead and you normally lose captain leaving you within reaching
       distance, but the 200% messes up the calculation and it should
       not apply to mutiny amounts. Mutinies that completely destroy a
       player's entire game and score for weeks of work is most
       certainly out of proportion and when there is no possible way to
       defend against it no matter how you play unless you purposely
       don't try to win, this shouldn't happen in my opinion and I
       therefore suspect it's a bug which wasn't sorted after the
       previous worse incident except for adjusting the rate a bit
       lower (my favor was high).
       Captain is resting in his cabin:
       I got a message similar to this when trying to duel captain for
       over 5 hours until a new day. Have you added a feature to
       exclude a player from duelling the captain or if this a bug as
       this seems very harsh?
       #Post#: 7--------------------------------------------------
       Re: BCG Network concerns
   DIR By: mruno
       Date: December 17, 2015, 6:57 pm
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       daily bonuses are paid out around noon EST. if you have been
       captain at any time during the day since midnight (again EST
       time) then you will not receive a daily bonus.
       was the mutiny a critical mutiny? Your score seems fine now:
       --- Quote ---
       > <@CaptainJackSparrow> 1. Cap'n 'Squidlips Wench Old' pjcnet -
       584.79P - Level 20 Quarter Master - 75% favorability
       > <@CaptainJackSparrow> 2. 'Buccaneer Bretheren' DonnieFranco -
       553.19P - Level 20 Quarter Master
       --- End Quote ---
       dueling the captain is currently set to 8 times per day.
       None of this is new and none of the code has been touched in the
       last few days since I have been away and unable to remote into
       the bot.
       #Post#: 8--------------------------------------------------
       Re: BCG Network concerns
   DIR By: pjcnet
       Date: December 17, 2015, 7:41 pm
       ---------------------------------------------------------
       The daily bonuses have definitely been changed to make it harder
       for anyone that is close to winning as it used to pay daily
       bonuses on a new day and it used to credit a daily bonus to any
       captain that had dropped down for a few hours no matter what.
       I'm not keen on things that discourage people from trying to
       win.
       A lot of things have changed to make it even harder for anyone
       who makes captain recently, mainly harsh new restrictions on
       uses of commands, E.g. bonus is once per person a day (was
       unrestricted), walk the plank is a one command a day (was
       unrestricted), often as captain there's no commands worth doing
       as you've used them all. Favor was instead there to try and
       control the use of good / bad commands, but in the later levels
       a captain can have made so many commands that favor barely moves
       and isn't effecting the game any more. I suggest perhaps
       reworking favor so that it works more like real life. In real
       life what you do currently has much more of an impact on what
       people think of you than what you did a long time in the past
       which can sometimes be forgotten. In other words even if a
       captain has good favor I think a few recent commands should
       still have an impact, if someone was a popular captain and then
       suddenly starting making everyone walk the plank the view of the
       crew would change quickly. A simple pendulum system would be
       better so everyone starts with a 50% favor and this changes by +
       or - 10% on good and bad commands moving the pendulum left or
       right towards 0% (bad) or 100% (good), in this way you are never
       more than 5 commands away from 50%. Once this is implemented
       then perhaps the highest level of favor could need 4 to mutiny
       to make keeping very good favor a perk at the expense of never
       using bad commands, E.g, 100% only, with 3 from 50% to 90% and 2
       below 50%? Perhaps then some of the restrictions on commands
       could be relaxed as there would be a real punishment for using
       bad commands.
       Yes it was a critical mutiny, it was in my opinion unbalanced
       and I only came back quickly due to a fluke playing pirate
       roulette.
       Well done for helping new players level up quicker.
       #Post#: 9--------------------------------------------------
       Re: BCG Network concerns
   DIR By: mruno
       Date: December 19, 2015, 5:12 am
       ---------------------------------------------------------
       Thank you for your suggestions. Everything is still being
       evaluated, but the game's balance shortcoming are amplified on
       networks with smaller player populations. The captain commands
       and handicaps are listed at
  HTML http://mruno.org/Pirates/captain.html
  HTML http://mruno.org/Pirates/captain.html
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