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#Post#: 6--------------------------------------------------
BCG Network concerns
DIR By: pjcnet
Date: December 16, 2015, 6:52 pm
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Daily bonus not always working:
For 3 days I've spent many hours purposely as not captain trying
to earn a daily bonus which normally comes within a few hours
when not captain, but it never comes any more, tried for many
hours as not captain yesterday and still wasn't bonused and even
stayed not captain for hours on change of day, but still no
bonus. Today it's been the same as not captain for hours, no
bonus. The problem is for 3 days my tasks have shown, "[00:42]
-CaptainJackSparrow- [P] pjcnet's tasks be: Earn a daily or
idle bonus twice" and there is no way to complete them due to
this problem.
Mutiny out of proportion due to high rate:
A week or so ago the rate was set to something like 360% and the
captain was mutinied taking off a ridiculous unbalanced amount
literally leaving him with a minus score for his weeks of work.
He had to be refunded most of it as he was then earning
backwards based on a percentage of his current score. E.g. I
bonused him as captain an he got given a negative bonus putting
him even more into debt.
Today the rate was set to 200% and I got mutinied, it again took
a greatly out of proportionate amount that although wasn't quite
as bad as when it was 360%, the 200% caused my score for weeks
of work to be literally halved while giving to other players, I
had well over double one player for instance who is now close
(well it was closer to 3 times). When a mutiny occurs it
normally works out what you've lost based on the amount you're
ahead and you normally lose captain leaving you within reaching
distance, but the 200% messes up the calculation and it should
not apply to mutiny amounts. Mutinies that completely destroy a
player's entire game and score for weeks of work is most
certainly out of proportion and when there is no possible way to
defend against it no matter how you play unless you purposely
don't try to win, this shouldn't happen in my opinion and I
therefore suspect it's a bug which wasn't sorted after the
previous worse incident except for adjusting the rate a bit
lower (my favor was high).
Captain is resting in his cabin:
I got a message similar to this when trying to duel captain for
over 5 hours until a new day. Have you added a feature to
exclude a player from duelling the captain or if this a bug as
this seems very harsh?
#Post#: 7--------------------------------------------------
Re: BCG Network concerns
DIR By: mruno
Date: December 17, 2015, 6:57 pm
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daily bonuses are paid out around noon EST. if you have been
captain at any time during the day since midnight (again EST
time) then you will not receive a daily bonus.
was the mutiny a critical mutiny? Your score seems fine now:
--- Quote ---
> <@CaptainJackSparrow> 1. Cap'n 'Squidlips Wench Old' pjcnet -
584.79P - Level 20 Quarter Master - 75% favorability
> <@CaptainJackSparrow> 2. 'Buccaneer Bretheren' DonnieFranco -
553.19P - Level 20 Quarter Master
--- End Quote ---
dueling the captain is currently set to 8 times per day.
None of this is new and none of the code has been touched in the
last few days since I have been away and unable to remote into
the bot.
#Post#: 8--------------------------------------------------
Re: BCG Network concerns
DIR By: pjcnet
Date: December 17, 2015, 7:41 pm
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The daily bonuses have definitely been changed to make it harder
for anyone that is close to winning as it used to pay daily
bonuses on a new day and it used to credit a daily bonus to any
captain that had dropped down for a few hours no matter what.
I'm not keen on things that discourage people from trying to
win.
A lot of things have changed to make it even harder for anyone
who makes captain recently, mainly harsh new restrictions on
uses of commands, E.g. bonus is once per person a day (was
unrestricted), walk the plank is a one command a day (was
unrestricted), often as captain there's no commands worth doing
as you've used them all. Favor was instead there to try and
control the use of good / bad commands, but in the later levels
a captain can have made so many commands that favor barely moves
and isn't effecting the game any more. I suggest perhaps
reworking favor so that it works more like real life. In real
life what you do currently has much more of an impact on what
people think of you than what you did a long time in the past
which can sometimes be forgotten. In other words even if a
captain has good favor I think a few recent commands should
still have an impact, if someone was a popular captain and then
suddenly starting making everyone walk the plank the view of the
crew would change quickly. A simple pendulum system would be
better so everyone starts with a 50% favor and this changes by +
or - 10% on good and bad commands moving the pendulum left or
right towards 0% (bad) or 100% (good), in this way you are never
more than 5 commands away from 50%. Once this is implemented
then perhaps the highest level of favor could need 4 to mutiny
to make keeping very good favor a perk at the expense of never
using bad commands, E.g, 100% only, with 3 from 50% to 90% and 2
below 50%? Perhaps then some of the restrictions on commands
could be relaxed as there would be a real punishment for using
bad commands.
Yes it was a critical mutiny, it was in my opinion unbalanced
and I only came back quickly due to a fluke playing pirate
roulette.
Well done for helping new players level up quicker.
#Post#: 9--------------------------------------------------
Re: BCG Network concerns
DIR By: mruno
Date: December 19, 2015, 5:12 am
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Thank you for your suggestions. Everything is still being
evaluated, but the game's balance shortcoming are amplified on
networks with smaller player populations. The captain commands
and handicaps are listed at
HTML http://mruno.org/Pirates/captain.html
HTML http://mruno.org/Pirates/captain.html
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