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#Post#: 53--------------------------------------------------
Ship vs Ship Battles
By: mruno Date: September 14, 2019, 7:46 am
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[center]Ship vs Ship battles are now live!
HTML http://tiny.cc/PirateShipBattles
[/center]
Changes:
[code]
09Nov - Decreased chance bot ships starting a battle to 50%
08Nov - Ship vs Ship Battles will be stopped when all ship moor
at the same port
08Nov - In chase phase, ships that are 10 or more leagues apart
will end the encounter
07Nov - Bot ships have a chance to attack player ships if they
encounter them sailing
07Nov - Pirates on Bot ships will now perform commands when
attacking or being attacked
07Nov - Increased doubloon payout (but is based on the loser or
winner whomever has the least amount of doubloons as not to
upset the winning ship's local economy)
07Nov - Losing ship is debited doubloons that was taken
07Nov - More cooldown adjustments
06Nov - Decreased some cooldowns
06Nov - Added !P Battle Power <blank for yourself or pirate name
on other ship>
05Nov - Added !P Battle Insult and !P Battle Message
05Nov - Bot ships will have substantially less pirates to duel
in the boarding phase
05Nov - Losing ship getting rewarded
05Nov - All phases now 'timeout' at 15mins
05Nov - Adjusted damages for all ammo types on hull and sails
05Nov - Sail damage going below 0%
05Nov - Removed stamina usage uring ship battles
04Nov - Increased visibility of starting and ending messages
04Nov - Decreased command cooldowns
04Nov - Fixed double and tripling of messages
04Nov - Wrong ship names in messages
04Nov - Increased leagues per cell from 1.5 to 2
[/code]
[hr]
Ship vs Ship battles will start if:
[list]
[li]Both ships are connected to IRC[/li]
[li]Both ships are sailing[/li]
[li]Ships are within 3 cells of one another
HTML http://tiny.cc/PiratesLive[/li]
[li]Cells are equal to 2 leagues[/li]
[li]Ships are not in a ship battle cooldown[/li]
[/list]
Ship battles will consist of 4 phases: Chase, Battle, Boarding,
End
[list]
[li]Ship battles will start at the Chase Phase. Once ships are
within 1 league of another, the Battle Phase can be
initiated.[/li]
[li]If the ships continue in the Chase Phase and the distance is
0, they will collide and the Boarding Phase will be
initiated.[/li]
[li]If a ship starts the Battle Phase, the Boarding Phase will
can be initiated once a ship has <25% HP. If a ship has <10% HP,
that ship will surrender and the End Phase will start.[/li]
[li]In the Boarding Phase, once all pirates are defeated in
duels, the End Phase will start.[/li]
[/list]
Ship1 = ship that initiated the attack
Ship2 = ship that is being attacked
If time limit is reached, battle stops and both ships will
resume sailin' to their previous destination:
[list]
[li]Ship2 will be hidden an unable to be attacked until docked
or moored[/li]
[li]Chase phase has a 15min time limit[/li]
[li]Battle phase has a 15min time limit[/li]
[li]Boarding phase has a 15min time limit[/li]
[/list]
At anytime...
[list]
[li]Ship1 can abandon the attack[/li]
[li]Ship2 can surrender which will initiate the End phase[/li]
[/list]
Command Cooldowns - in order to even the playing field between
small and large populated ships, (!P Battle Unfurl, Reef, Fire,
etc) will be based on RNG , number of pirates onboard, and
number of pirates active
[hr]
Chase Phase: - Complete!
Both ships must be sailing and near each other
This phase will be initiated by a vote from the crew or the
Captain
This phase begins with Ship2 having the choice to run away or
fight from the Captain or a number of the crew. The longer it
takes for Ship2 to decide, the closer Ship1 gets
If no response, Ship1 will incur a speed bonus that may
enable it to catch up (then have option to attack or board the
ship)
If Ship2 decides to run, both ships will have the ability
to raise/lower sails
If Ship2 decides to fight, the Battle Phase will begin
Ship2 running:
Ship2 will be able to choose what direction to sail,
(North, East South, West), [s]and must be cognizant of land
masses, weather, and borders of the live map[/s]
Ship speed will be dependent on what direction ship is
moving in relation to the wind and wind speeds
Sails on both ships will be set to half (6/12) so players
can unfurl them to increase ship speed
Once Ship2 changes direction, Ship1 must match the
direction. [s]The time it takes for Ship1 to match Ship2's
direction will be factored into speed[/s]
Ship speed will be based on: ship upgrades, speed bonuses,
number of sails raised, direction (for Ship2), direction change
time (for Ship1), wind direction, if Ship2 is idle, and ship1
will receive a speed bonus
If Ship1 closes within 2 leagues, The Battle Phase will
begin
If Ship1 does not get within 2 leagues of Ship2 within
15mins, Ship2 will be hidden from the live map and will not be
able to be attacked by Ship1 for a short time
If Ship2 is running, Ship1 can abandon the chase and continue on
their original voyage
If Ship1 gets within XX (2?) leagues, ship1 can start the Battle
Phase
If Ship1 gets within XX (1 or less?) leagues, ship1 can start
the Boarding Phase
If distance becomes 0, battle phase will be skipped and boarding
phase will commence. Both ship's players will suffer penalties
for the ship collision (stunned, stamina or power loss, etc).
Speed at time of impact will determine how many pirates are
stunned and how much stamina/power penalties they receive
Player Commands:
[list]
[li]Abandon - Ship that started the attack can stop the chase.
Cannot be performed if the other ship has decided to attack
back[/li]
[li]Attack - Ship that is being attacked can use this to start
the battle phase[/li]
[li]Patch - Repair the sails[/li]
[li]Insult - Insults the other ship[/li]
[li]Message - Messages the other ship[/li]
[li]Rig - Repairs sails and hull[/li]
[li]Shore - Repairs the hull[/li]
[li]Status - Gives the status of the battle[/li]
[li]Steer - Turns the ship a direction
(north,east,south,west)[/li]
[li]Surrender - Ship that is being attack can give up[/li]
[li]Unfurl - Raises a sail to go faster[/li]
[li]Reef - Lowers a sail to slow down[/li]
[/list]
[hr]
Battle Phase: - Complete!
Must be initiated by Ship1 or Ship2 with !P Battle Attack
Ships will automatically rig the sails - Battle Sails (8/12
raised)
This phase will be similar to interactive port battles, where
you can raise or lower sails, steer the ship, shoot your gun,
shoot cannons, etc.
Depending on what ammo type is used, will affect damage to the
sails, hull, or pirates
More sails raised = more damage and chance to hit them
The more damaged a ship is, the slower it will be...
The faster of the two ships will be more accurate in shooting
the other ship or pirates
Players who are hurt during the battle will either unable to
perform commands for a short time or lose power/stamina
There is a chance a cannon shot can take out multiple inactive
players (for the rest of the ship battle) during a successful
hit (Critical)
If a ship reaches <25% health, either ship can initiate the
boarding phase
If a ship reaches <10% health, the ship will surrender and the
End Phase will be initiated
Player Commands:
[list]
[li]Board - If close enough, can start the boarding phase[/li]
[li]Insult - Insults the other ship[/li]
[li]Fire - Fires a cannon[/li]
[li]Load - Loads a cannon[/li]
[li]Message - Messages the other ship[/li]
[li]Patch - Repair the sails[/li]
[li]Rig - Repairs sails and hull[/li]
[li]Shore - Repairs the hull[/li]
[li]Shoot - Uses your gun to shoot at pirates on the other
ship[/li]
[li]Status - Gives the status of the battle[/li]
[li]Surrender - Ship that is being attack can give up[/li]
[li]Unfurl - Raises a sail to go faster[/li]
[li]Reef - Lowers a sail to slow down[/li]
[/list]
[hr]
Boarding Phase: - Complete!
Must be initiated by Ship1 or Ship2 with !P Battle Board OR if
distance is 0 in chase phase, ships will collided
This will consist of players battling each other
Players can choose who to attack and player power will be based
on:
[code]Rare weapons (+3 each), unique weapons (+2 each), regular
weapons (+1 each), Stamina, Power bonuses, Capn (+2), power
cheats, adrenaline, vampyre, werewolf, faction, skills:
(swordsmanship, marksmanship, meditation, defense), Age (>30
years is -power), and RNG[/code]
Pirates can 'power up' by visiting the store for blackpowder,
sharpen, rum or using items that give power or stamina.
Players can see their boarding power wit' !P Power
Captains will gain +2 favor with each duel
Inactive pirates (pirates not !P Awake) will automatically fight
in the background. On shared channel ships (in !P Game Options,
Reduce Msgs: ON) the duels will not be announced to prevent
excessive messages
Pirates that lose a duel or are critically hit, will be unable
to continue the battle
If the boarding phase is taking too long, chance for multiple
inactive players to be taken out by RNG to 'hurry up' the
boarding
After all pirates onboard the ship have been defeated, the other
ship wins
Player Commands:
[list]
[li]Duel - Gives a list of pirates you can duel. If you specify
a pirate, starts a duel with them[/li]
[li]Insult - Insults the other ship[/li]
[li]Message - Messages the other ship[/li]
[li]Power - Displays your power durin' the boarding phase. Ye
can look up the other ship's pirate power with !P Battle Power
<pirate>[/li]
[li]Status - Gives the status of the battle[/li]
[/list]
[hr]
End Phase: - Complete!
This phase will pay out the winning ship
Amount of reward will depend on how many phases the ships went
thru n' how many duels (if any) and how much the losing ship is
worth
Doubloons, items, bonuses, ship upgrades, ship bonuses can be
rewarded
Loser will safely sail to a nearby port - unable to be attacked
by the other ships and hidden from the map until after docking
#Post#: 54--------------------------------------------------
Re: Ship vs Ship Battles
By: Zjoasan Date: September 14, 2019, 6:41 pm
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Sounds like a great addition to the game, just thinking out laud
here:
What does "Both ships must be sailing and near each other" mean,
like the surrounding 8 cells of ship?
If the chase is limited to say 10 mins, how often can a ship
change direction/speed?
How will the chase end if ship 1 goes to opposite direction then
ship 2, timeout / cell spaceing?
If one ships wants to board and the other attack, which will be
the "winning vote"?
Does attack hinder a boarding after a while?
I got probably 100 more questions, but i'll wait for your reply
before asking more.
GREAT game
#Post#: 55--------------------------------------------------
Re: Ship vs Ship Battles
By: mruno Date: September 14, 2019, 9:25 pm
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[quote author=Zjoasan link=topic=40.msg54#msg54 date=1568504472]
Sounds like a great addition to the game, just thinking out laud
here:
1 What does "Both ships must be sailing and near each other"
mean, like the surrounding 8 cells of ship?
2 If the chase is limited to say 10 mins, how often can a ship
change direction/speed?
3 How will the chase end if ship 1 goes to opposite direction
then ship 2, timeout / cell spaceing?
4 If one ships wants to board and the other attack, which will
be the "winning vote"?
5 Does attack hinder a boarding after a while?
I got probably 100 more questions, but i'll wait for your reply
before asking more.
GREAT game
[/quote]
1 Distance is TBD. currently !p work or !p lookout will find
nearby ships and this will be used to start a battle
2 TBD
3 the chase phase will end with ship2 hidden for a short time
from ship1
4 the faster ship will be able to close-in and board
5 attack will hurt pirates and can help in the boarding
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