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       #Post#: 53--------------------------------------------------
       Ship vs Ship Battles
       By: mruno Date: September 14, 2019, 7:46 am
       ---------------------------------------------------------
       [center]Ship vs Ship battles are now live!
  HTML http://tiny.cc/PirateShipBattles
       [/center]
       Changes:
       [code]
       09Nov - Decreased chance bot ships starting a battle to 50%
       08Nov - Ship vs Ship Battles will be stopped when all ship moor
       at the same port
       08Nov - In chase phase, ships that are 10 or more leagues apart
       will end the encounter
       07Nov - Bot ships have a chance to attack player ships if they
       encounter them sailing
       07Nov - Pirates on Bot ships will now perform commands when
       attacking or being attacked
       07Nov - Increased doubloon payout (but is based on the loser or
       winner whomever has the least amount of doubloons as not to
       upset the winning ship's local economy)
       07Nov - Losing ship is debited doubloons that was taken
       07Nov - More cooldown adjustments
       06Nov - Decreased some cooldowns
       06Nov - Added !P Battle Power <blank for yourself or pirate name
       on other ship>
       05Nov - Added !P Battle Insult and !P Battle Message
       05Nov - Bot ships will have substantially less pirates to duel
       in the boarding phase
       05Nov - Losing ship getting rewarded
       05Nov - All phases now 'timeout' at 15mins
       05Nov - Adjusted damages for all ammo types on hull and sails
       05Nov - Sail damage going below 0%
       05Nov - Removed stamina usage uring ship battles
       04Nov - Increased visibility of starting and ending messages
       04Nov - Decreased command cooldowns
       04Nov - Fixed double and tripling of messages
       04Nov - Wrong ship names in messages
       04Nov - Increased leagues per cell from 1.5 to 2
       [/code]
       [hr]
       Ship vs Ship battles will start if:
       [list]
       [li]Both ships are connected to IRC[/li]
       [li]Both ships are sailing[/li]
       [li]Ships are within 3 cells of one another
  HTML http://tiny.cc/PiratesLive[/li]
       [li]Cells are equal to 2 leagues[/li]
       [li]Ships are not in a ship battle cooldown[/li]
       [/list]
       Ship battles will consist of 4 phases: Chase, Battle, Boarding,
       End
       [list]
       [li]Ship battles will start at the Chase Phase. Once ships are
       within 1 league of another, the Battle Phase can be
       initiated.[/li]
       [li]If the ships continue in the Chase Phase and the distance is
       0, they will collide and the Boarding Phase will be
       initiated.[/li]
       [li]If a ship starts the Battle Phase, the Boarding Phase will
       can be initiated once a ship has <25% HP. If a ship has <10% HP,
       that ship will surrender and the End Phase will start.[/li]
       [li]In the Boarding Phase, once all pirates are defeated in
       duels, the End Phase will start.[/li]
       [/list]
       Ship1 = ship that initiated the attack
       Ship2 = ship that is being attacked
       If time limit is reached, battle stops and both ships will
       resume sailin' to their previous destination:
       [list]
       [li]Ship2 will be hidden an unable to be attacked until docked
       or moored[/li]
       [li]Chase phase has a 15min time limit[/li]
       [li]Battle phase has a 15min time limit[/li]
       [li]Boarding phase has a 15min time limit[/li]
       [/list]
       At anytime...
       [list]
       [li]Ship1 can abandon the attack[/li]
       [li]Ship2 can surrender which will initiate the End phase[/li]
       [/list]
       Command Cooldowns - in order to even the playing field between
       small and large populated ships, (!P Battle Unfurl, Reef, Fire,
       etc) will be based on RNG , number of pirates onboard, and
       number of pirates active
       [hr]
       Chase Phase: - Complete!
       Both ships must be sailing and near each other
       This phase will be initiated by a vote from the crew or the
       Captain
       This phase begins with Ship2 having the choice to run away or
       fight from the Captain or a number of the crew. The longer it
       takes for Ship2 to decide, the closer Ship1 gets
       If no response, Ship1 will incur a speed bonus that may
       enable it to catch up (then have option to attack or board the
       ship)
       If Ship2 decides to run, both ships will have the ability
       to raise/lower sails
       If Ship2 decides to fight, the Battle Phase will begin
       
       Ship2 running:
       Ship2 will be able to choose what direction to sail,
       (North, East South, West), [s]and must be cognizant of land
       masses, weather, and borders of the live map[/s]
       Ship speed will be dependent on what direction ship is
       moving in relation to the wind and wind speeds
       Sails on both ships will be set to half (6/12) so players
       can unfurl them to increase ship speed
       Once Ship2 changes direction, Ship1 must match the
       direction. [s]The time it takes for Ship1 to match Ship2's
       direction will be factored into speed[/s]
       Ship speed will be based on: ship upgrades, speed bonuses,
       number of sails raised, direction (for Ship2), direction change
       time (for Ship1), wind direction, if Ship2 is idle, and ship1
       will receive a speed bonus
       If Ship1 closes within 2 leagues, The Battle Phase will
       begin
       If Ship1 does not get within 2 leagues of Ship2 within
       15mins, Ship2 will be hidden from the live map and will not be
       able to be attacked by Ship1 for a short time
       If Ship2 is running, Ship1 can abandon the chase and continue on
       their original voyage
       If Ship1 gets within XX (2?) leagues, ship1 can start the Battle
       Phase
       If Ship1 gets within XX (1 or less?) leagues, ship1 can start
       the Boarding Phase
       If distance becomes 0, battle phase will be skipped and boarding
       phase will commence. Both ship's players will suffer penalties
       for the ship collision (stunned, stamina or power loss, etc).
       Speed at time of impact will determine how many pirates are
       stunned and how much stamina/power penalties they receive
       Player Commands:
       [list]
       [li]Abandon - Ship that started the attack can stop the chase.
       Cannot be performed if the other ship has decided to attack
       back[/li]
       [li]Attack - Ship that is being attacked can use this to start
       the battle phase[/li]
       [li]Patch - Repair the sails[/li]
       [li]Insult - Insults the other ship[/li]
       [li]Message - Messages the other ship[/li]
       [li]Rig - Repairs sails and hull[/li]
       [li]Shore - Repairs the hull[/li]
       [li]Status - Gives the status of the battle[/li]
       [li]Steer - Turns the ship a direction
       (north,east,south,west)[/li]
       [li]Surrender - Ship that is being attack can give up[/li]
       [li]Unfurl - Raises a sail to go faster[/li]
       [li]Reef - Lowers a sail to slow down[/li]
       [/list]
       [hr]
       Battle Phase: - Complete!
       Must be initiated by Ship1 or Ship2 with !P Battle Attack
       Ships will automatically rig the sails - Battle Sails (8/12
       raised)
       This phase will be similar to interactive port battles, where
       you can raise or lower sails, steer the ship, shoot your gun,
       shoot cannons, etc.
       Depending on what ammo type is used, will affect damage to the
       sails, hull, or pirates
       More sails raised = more damage and chance to hit them
       The more damaged a ship is, the slower it will be...
       The faster of the two ships will be more accurate in shooting
       the other ship or pirates
       Players who are hurt during the battle will either unable to
       perform commands for a short time or lose power/stamina
       There is a chance a cannon shot can take out multiple inactive
       players (for the rest of the ship battle) during a successful
       hit (Critical)
       If a ship reaches <25% health, either ship can initiate the
       boarding phase
       If a ship reaches <10% health, the ship will surrender and the
       End Phase will be initiated
       Player Commands:
       [list]
       [li]Board - If close enough, can start the boarding phase[/li]
       [li]Insult - Insults the other ship[/li]
       [li]Fire - Fires a cannon[/li]
       [li]Load - Loads a cannon[/li]
       [li]Message - Messages the other ship[/li]
       [li]Patch - Repair the sails[/li]
       [li]Rig - Repairs sails and hull[/li]
       [li]Shore - Repairs the hull[/li]
       [li]Shoot - Uses your gun to shoot at pirates on the other
       ship[/li]
       [li]Status - Gives the status of the battle[/li]
       [li]Surrender - Ship that is being attack can give up[/li]
       [li]Unfurl - Raises a sail to go faster[/li]
       [li]Reef - Lowers a sail to slow down[/li]
       [/list]
       [hr]
       Boarding Phase: - Complete!
       Must be initiated by Ship1 or Ship2 with !P Battle Board OR if
       distance is 0 in chase phase, ships will collided
       This will consist of players battling each other
       Players can choose who to attack and player power will be based
       on:
       [code]Rare weapons (+3 each), unique weapons (+2 each), regular
       weapons (+1 each), Stamina, Power bonuses, Capn (+2), power
       cheats, adrenaline, vampyre, werewolf, faction, skills:
       (swordsmanship, marksmanship, meditation, defense), Age (>30
       years is -power), and RNG[/code]
       Pirates can 'power up' by visiting the store for blackpowder,
       sharpen, rum or using items that give power or stamina.
       Players can see their boarding power wit' !P Power
       Captains will gain +2 favor with each duel
       Inactive pirates (pirates not !P Awake) will automatically fight
       in the background. On shared channel ships (in !P Game Options,
       Reduce Msgs: ON) the duels will not be announced to prevent
       excessive messages
       Pirates that lose a duel or are critically hit, will be unable
       to continue the battle
       If the boarding phase is taking too long, chance for multiple
       inactive players to be taken out by RNG to 'hurry up' the
       boarding
       After all pirates onboard the ship have been defeated, the other
       ship wins
       Player Commands:
       [list]
       [li]Duel - Gives a list of pirates you can duel. If you specify
       a pirate, starts a duel with them[/li]
       [li]Insult - Insults the other ship[/li]
       [li]Message - Messages the other ship[/li]
       [li]Power - Displays your power durin' the boarding phase. Ye
       can look up the other ship's pirate power with !P Battle Power
       <pirate>[/li]
       [li]Status - Gives the status of the battle[/li]
       [/list]
       [hr]
       End Phase: - Complete!
       This phase will pay out the winning ship
       Amount of reward will depend on how many phases the ships went
       thru n' how many duels (if any) and how much the losing ship is
       worth
       Doubloons, items, bonuses, ship upgrades, ship bonuses can be
       rewarded
       Loser will safely sail to a nearby port - unable to be attacked
       by the other ships and hidden from the map until after docking
       #Post#: 54--------------------------------------------------
       Re: Ship vs Ship Battles
       By: Zjoasan Date: September 14, 2019, 6:41 pm
       ---------------------------------------------------------
       Sounds like a great addition to the game, just thinking out laud
       here:
       What does "Both ships must be sailing and near each other" mean,
       like the surrounding 8 cells of ship?
       If the chase is limited to say 10 mins, how often can a ship
       change direction/speed?
       How will the chase end if ship 1 goes to opposite direction then
       ship 2, timeout / cell spaceing?
       If one ships wants to board and the other attack, which will be
       the "winning vote"?
       Does attack hinder a boarding after a while?
       I got probably 100 more questions, but i'll wait for your reply
       before asking more.
       GREAT game
       #Post#: 55--------------------------------------------------
       Re: Ship vs Ship Battles
       By: mruno Date: September 14, 2019, 9:25 pm
       ---------------------------------------------------------
       [quote author=Zjoasan link=topic=40.msg54#msg54 date=1568504472]
       Sounds like a great addition to the game, just thinking out laud
       here:
       1 What does "Both ships must be sailing and near each other"
       mean, like the surrounding 8 cells of ship?
       2 If the chase is limited to say 10 mins, how often can a ship
       change direction/speed?
       3 How will the chase end if ship 1 goes to opposite direction
       then ship 2, timeout / cell spaceing?
       4 If one ships wants to board and the other attack, which will
       be the "winning vote"?
       5 Does attack hinder a boarding after a while?
       I got probably 100 more questions, but i'll wait for your reply
       before asking more.
       GREAT game
       [/quote]
       1 Distance is TBD. currently !p work or !p lookout will find
       nearby ships and this will be used to start a battle
       2 TBD
       3 the chase phase will end with ship2 hidden for a short time
       from ship1
       4 the faster ship will be able to close-in and board
       5 attack will hurt pirates and can help in the boarding
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