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#Post#: 46--------------------------------------------------
July '19 Changelog
DIR By: mruno
Date: July 3, 2019, 8:08 am
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If you have submitted a bug report via the bot or to me on IRC
and it has not been corrected or answered, please resend it via
the original method or post here.
Previous change logs
HTML https://pastebin.com/u/mruno
Changes:
Potions added to random find events (!P Cast)
After a treasure guardian is defeated, and the captain helped,
the cooldown on the last captain command is zeroed
Added commands to increase monster attack time with 'Advance the
ship' and decrease the time with 'retreat' commands
Increased shore and patch defend commands success by 5%
Manacles are released once ye pay a fine or the ship sails
Patching and Shoring the ship during a monster attack now
repairs the ship (along with increasing the time you have to
battle the monster)
Pirates who are poisoned will receive -2 power (only while
poisoned)
Pirates who 'ave manacles on (from being caught breaking the
laws in a port) will receive -2 power
1 stamina is used when starting a duel
Cannons will now be destroyed after being fired 10x and a
replacement will need to be purchased from the shipwright
Storms will produce less damage to inactive ships
Added a reward and and way to recognize paid supporters:
highlighted on website player list, shown in !P About, and
ability to choose any color nickname
Location is shown in message when a global treasure is generated
HMS Interceptor (bot ship) is no more to make room for the new
player ship, Black Laks
Increased item possession money event payout by 100%
Bot ships repair to 100% when they moor, dock, or anchor
Added battle royale power to !P Power (only shown when battle
royale event is occurring)
Decreased !P G-amble cooldown by 25% (command name edited due to
censors)
During a mass find event, barrels can contain cannon shot
Additional times for when all ships moor at same port: Fridays
8pm, Saturdays 5pm and 8pm, Sundays 5pm
Ships can carry a total of 30 of any type of shot vice 10 of
each
Added new event where whoever has possession of an item, they
will be paid. other pirates can steal the item and the owner can
hide
Increased epic monster event duration
Bot has chance to start a battle vs a treasure guardian if ship
sits too long at a treasure location
If the Captain leave the ship or is brigged, another pirate can
take the captaincy
Items from mass find events can infect players with diseases
Pirates can now be infected wit' a disease if they fail to ward
off attacks from rats or crabs
Fixes:
Timing of messages in !P Capn Favor
Changing course sailing time
!P Moon
Dice game wager fixes and exploits
Sailing event adding additional time when should have been less
Miscounting the number of ports controlled
Ability to grease and clean the ship infinitely
Corrected issue where player would be deleted for being inactive
after returning to the ship after receiving a warning
!P Sail estimate voyage time and actual sailing time
inconsistencies
Very short sailing time when sailing from one cell to another
!P Drinking <player> Max
Captains with favor >90% receive +1 power vice -1 power
High payouts not enabled in P G-amble (command name edited due
to censors)
Port faction changes
!P Ship Ammo message
Captain vs Captain duels not occurring when the ship needs to be
defended
Ability to use a port's market without the Pirate Merchant
Season Mod
Ship status set as moored when in a restricted cell
Teleport Stone usage counter
Ability to buy unlimited shot from the shipwright
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