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       #Post#: 44--------------------------------------------------
       May '19 Changelog
       By: mruno Date: April 30, 2019, 6:23 pm
       ---------------------------------------------------------
       If you have submitted a bug report via the bot or to me on IRC
       and it has not been corrected or answered, please resend it via
       the original method or post here.
       Previous change logs
  HTML https://pastebin.com/u/mruno
       Changes:
       Bot may now troll players
       Code optimization for player checks which should result it
       better responses (0.1 seconds) to !Pirate commands
       Werewolf pirates always have good results when digging
       Unclaimed ports are sorted by sailing time
       Werewolves gain +1 power when NOT a full moon
       When picking locks on chests, chest traps now have additional
       effects based on their type if the thief triggers the trap.
       When disarming traps, players may now trigger the trap's effects
       if they fail. i.e. a curse trap may curse you into a zombie,
       vampyre, etc; poison trap may poison you, etc, etc
       Coins and herbs can now be auctioned
       Added werewolves: Disease named as Lycanthropy (listed in !P
       Diseases). The disease will last for duration of the season
       (unless a special item is used). Full moons will be listed in !P
       Today and the dates are listed at
  HTML https://pastebin.com/A21N9Nfd
       During a full moon:
       [list]
       [li]gain a power bonus[/li]
       [li]gain a large stamina bonus[/li]
       [li]very effective when battlin' monsters[/li]
       [li]not effective when raidin' ports[/li]
       [li]can spread the disease during random events or duels[/li]
       [/list]
       When not a full moon:
       [list]
       [li]gain a stamina bonus[/li]
       [li]cannot become a vampyre (also during full moons)[/li]
       [/list]
       Vampires have specific drinks at taverns
       Vampyrism is now shown in !P Diseases as Sanguinare Vampiris
       Increased number of concurrent storms on the live map
       Added additional global stats:
  HTML http://tiny.cc/TopPirates
       Treasure on the live map state what cell they are located in
       Bot ships are now labeled on the live map
       Treasure maps are now uncommon or rare:
       [list]
       [li]Players that keep rare maps will have to go to more than one
       port to find the treasure (n' earn more doubloons). Uncommon
       maps will only take one port to find.[/li]
       [li]Players that share maps will result in the treasure being at
       a port if uncommon n' at a cell if rare (more doubloons)[/li]
       [/list]
       If the crew cleans the ship's hull (!P Crew Clean) after
       greasing it, the grease will be removed
       Mental states are now implemented, but may change a bit based on
       feedback:
  HTML http://tiny.cc/PiratesMental
       Added a new minigame: race - !P Race
       Added Season mods:
  HTML http://tiny.cc/SeasonMods
       Removed tasks: be onboard for a failed/successful quest and
       tangle with a monster
       Added preliminary code for mental states. Currently does not
       affect anything (similar to GTA V's mental state:
  HTML https://gta.fandom.com/wiki/Mental_State
       )
       Added ability for players to add discord IDs or remove them in
       !P Options (Freenode network only)
       Fixes:
       FOR loop that was freezing some ships
       Captain command: quest
       Drink voucher not working in the tavern
       Race game wager bugs and other oddities
       Messages not being sent out to all players due to "Message
       target change too fast" errors
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