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       #Post#: 34--------------------------------------------------
       Mar '19 Changelog
       By: mruno Date: March 1, 2019, 4:54 am
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       If you have submitted a bug report via the bot or to me on IRC
       and it has not been corrected or answered, please resend it via
       the original method or post here.
       Previous change logs
  HTML https://pastebin.com/u/mruno
       Changes:
       During Captain Rob event, players cannot be granted a parlay
       after they stole the Captaincy
       During Tuesday's daily event, after a player have stolen the
       Captaincy, they will be brigged unless someone else steals it
       Added !P Ping
       Players with the 'no highlight' option enabled (!P OPTIONS
       NOHIGHLIGHT) will now have ascii characters in their name to not
       trigger their client "pinging them" when their nick is mentioned
       by the bot
       Skill books can now be auctioned
       Players can now put up items for auction. !P AH POST - Currently
       only ornamental items can be auctioned
       Increased ship repair action's RNG during a port raid
       Decreased cities cannons by 20%
       Added !P Onboard
       Added !P Vampires
       Renamed player ranks -
  HTML https://mruno.org/Pirates/help.html#ranks
       Captains can now view details on what is affecting their favor
       with !P Captain Favor
       Rewrote Captain favor formula so bad/good events will have more
       effect
       Ships with less than 50% HP will not have an option to raid a
       port
       Added tips when losing a port raid when ship has not enough
       cannons and shot
       Add shipwright task
       Standardized !P trigger in all messages. Can be set ship
       specific, but all are set to "P Action" vice "!P Action"
       Increased patch and shore odds by 200% when in a port raid
       !Pirate commands can be entered with !P or P
       Added ability for vampires to feed on pirates from other ships:
       !P Bite <pirate> <ship>
       Increased damage for swordsmanship skill vs epic monsters
  HTML http://tiny.cc/PirateSkills
       Increased accuracy when battling epic monsters when pirate
       firing has marksmanship level 4+
       Corrected odds of hitting epic monsters (was 91% chance of hit
       before)
       Added !P CREW BRIG
       Added recommended number of pirates when Capn decides to raid.
       Raids (interactive or RNG types) the crew decides to do are now
       based on how many pirates are awake
       Decreased port hitpoints by 20%
       Added different ammo types n' modifiers when battling monsters.
       See effects @
  HTML http://tiny.cc/Pirates-Ship
       !P OPTIONS AUTOSELL auto selling now works at pirate havens
       Added cyclone and tempest weather events
       New ship on XeroMem network
       Cleaned up !P TODAY
       NOW ACTIVE - Daily events that are from 3-5pm are being tested
       see
  HTML http://tiny.cc/PirateDaily
       
       Increased doubloons reward when raiding a port by 400%
       (interactive only)
       Max stamina for Sunday Funday now be 10
       Added additional info you can learn about other ships at taverns
       Added shipwrights to ports !P Shipwright
       Added shipwright to list of establishments you can invest in at
       a port
       Decreased initial investments
       Treasure maps rewarded after a port raid are now based on RNG.
       Better odds the larger the port: stronghold > city > town
       During a raid, cannons can be lost, players stunned, and sails
       destroyed
       Added stamina cost on successful port raid actions
       Bot ships will no longer have an inordinate amount of doubloons
       During a port raid, if the port has <10 soldiers or no cannons
       left, the raid will end
       Level 3+ in marksmanship increases accuracy of cannons
       Added !P SHIP Ordnance
       Buffed cannon damage vs ports
       Documented port raids and shipwrights on
  HTML http://tiny.cc/PiratesIRC
       Added additional treasure map locations
       Added ship damage to the following events: epic monsters, mimic
       attacks, fire, storms, pirate hunter attacks, sabotage
       Increased ports' accuracy during a raid
       Ships that are anchored or moored will regenerate HP to 11%,
       enabling the ship seaworthy enough to sail
       Added ability to try new (interactive) raid system or use the
       old one (based solely on RNG). !P Raid <new or old> when
       prompted
       Fixes:
       Goods and ornamentals disappearing when !P USE <ID> AYE
       Damage vs monsters when using special ammo
       Grab daily event having more than one event occur at the same
       time
       !P Help not showing all of the commands
       New ships not auto sailing after >4 hours since last sail
       Ability to buy poison, herb, and coins below level requirement
       Bot ships sailing time being 0
       Ships not sailing to a new port after a failed raid when ship
       has <10% HP
       Which cannon do ye want to fire? !Pirates Raid Fire <>
       Cannon ammo only showing round available
       Global treasures will no longer be announced once a ship has
       completed the max # of treasure allowed in a day
       Vampire msg being repeated during friday vampire event
       !P Market Sell <item name>
       Grab event cooldown
       In certain situations, unable to use a brothel or tavern to
       restore stamina
       Cooldown during network duels
       Global treasures not spawning
       Grab events occurring within minutes of one another
       Ships missing in !P Ships List
       Player kept treasure maps marked as 'deciphered' but not showing
       a hint
       Additional gender pronoun fixes
       Docking at port when in the middle of an interactive raid
       New port raids not working for cities
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