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Historic Airline Group
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#Post#: 384--------------------------------------------------
Re: Different AI
DIR By: Trevor Henderson
Date: January 21, 2010, 2:05 pm
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I just saved the file as a PDF and changed the link above.
Please grab that new file instead.
#Post#: 385--------------------------------------------------
Re: Different AI
DIR By: piedmont2010
Date: January 21, 2010, 7:14 pm
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You da Man! 8)
#Post#: 1968--------------------------------------------------
Re: Different AI
DIR By: Dave McQueen
Date: July 6, 2011, 3:56 am
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--- Quote from: HAG0001 link ---
>
> The Connies look good though!
>
--- End Quote ---
The Connies in the CalClassic AI files are models I built in the
late 1990s using the old Flight Shop program. I never got into
Gmax, FSDS etc
#Post#: 1973--------------------------------------------------
Re: Different AI
DIR By: Gerard PAA0093
Date: July 6, 2011, 8:01 am
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Ah Flight Shop.....(Looks back fondly)
I would like to say thank you for doing them. Here we are so
many years later and they still get the job done and done well.
#Post#: 1980--------------------------------------------------
Re: Different AI
DIR By: 1023 Simon
Date: July 6, 2011, 3:24 pm
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--- Quote from: HAG0001 link ---
>
> Oh yeah, I got a bunch of AI from CalClassic AI files. I just
think the DC-6/DC-4 types are lacking in good detail. The
Connies look good though! Nice pics by the way. I have no idea
how to do this in FSX I'm afraid.
>
--- End Quote ---
They have recently updated the DC6 and 7's for your info.
#Post#: 1988--------------------------------------------------
Re: Different AI
DIR By: vic1059
Date: July 6, 2011, 9:25 pm
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Wow! Lots of good stuff in this thread 8) Thanks guys!
Now...if I could just figure out how to combine the 500+ World
of AI traffic.bgl's I have into one...so it would be easier to
turn on and off when I want to do classic instead...I'd be in
good shape! I get the feeling that it's almost to the point of
having to have 2 FS9 installs...one for classic AI and scenery
and one for modern. I don't even want to think what that
involves! ::)
Vic
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