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       #Post#: 348--------------------------------------------------
       Different AI
   DIR By: piedmont2010
       Date: January 9, 2010, 6:50 pm
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       [IMG]
  HTML http://img.photobucket.com/albums/v295/reed0427/Image19.jpg[/img]
       Tried something different with my AI. I replaced the default
       DeHavilland DHC-8-100 AI with a DC-6B/CB-16 in NEA colors from
       Gregg Pepper at California Classics. It doesn't seem to slow
       down the system, but I imagine an airport full of these might
       slow things down a bunch. Here's how I did it.
       I opened up the aircraft.cfg file for both the DH_dash8_100 and
       the DC-6 using notepad, then arranged them on my screen side by
       side (see, I'm easily confused). I copied the [fltsim.0] section
       in the DC-6 and pasted it after itself to create a second
       airplane. I changed the title to [fltsim.1].
       In the DH8 aircraft.cfg file I copied the line title=de
       Havilland Dash 8-100 Paint1 and pasted it in place of
       title=Douglas DC-6B Northeast Air Lines. Back in the DH-8 file I
       added NA after the line title=de Havilland Dash 8-100 Paint1.
       The result: In the DH-8 file, the NA means "No AI" to the
       program. When the program goes looking for the DH_Dash8_100
       Paint 1 it will find it in the DC-6 file. So, as far as
       Flightsim is concerned, the DC-6 is the DH-8 paint1! You can do
       this for any airplane in your hangar. Unlike regular AI though,
       the regular planes are much more detailed and can eventually
       have an adverse affect on frame rates, so you should probably
       limit the number of regular planes you use to replace default
       AI.
       #Post#: 351--------------------------------------------------
       Re: Different AI
   DIR By: Trevor Henderson
       Date: January 10, 2010, 1:32 pm
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       David,
       I use the Classic AI Airliner package at
  HTML http://www.calclassic.com/AIAircraft.htm
       .  It takes a little
       work to get all of it in and running but well worth it!  Right
       now I have this in my FS9 setup and am working on getting it
       into FSX.
       I also put together a custom 80's AI traffic package that I use
       from time to time.  I adjusted the flight plans to use XDEN
       (ficticious ICAO for Stapleton) instead of KDEN (DIA) with the
       Stapleton scenery also at CalClassics.
       Here is a screenshot from the CalClassic AI package.
       #Post#: 352--------------------------------------------------
       Re: Different AI
   DIR By: Trevor Henderson
       Date: January 10, 2010, 2:22 pm
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       And one more.
       #Post#: 353--------------------------------------------------
       Re: Different AI
   DIR By: gwplotts
       Date: January 10, 2010, 3:15 pm
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       Perhaps you could post how to do this for FSX. Thanks
       #Post#: 354--------------------------------------------------
       Re: Different AI
   DIR By: piedmont2010
       Date: January 10, 2010, 4:04 pm
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       Oh yeah, I got a bunch of AI from CalClassic AI files. I just
       think the DC-6/DC-4 types are lacking in good detail. The
       Connies look good though! Nice pics by the way. I have no idea
       how to do this in FSX I'm afraid.
       #Post#: 356--------------------------------------------------
       Re: Different AI
   DIR By: Trevor Henderson
       Date: January 11, 2010, 8:48 am
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       I was able to move the AI over to FSX last night but only had a
       few minutes to play.  I need to do some more testing and will
       write up a step-by-step on how I did it.
       #Post#: 359--------------------------------------------------
       Re: Different AI
   DIR By: Trevor Henderson
       Date: January 16, 2010, 9:06 am
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       FYI, an updated version of the Propliner AI pack is now
       available.
  HTML http://www.calclassic.com/AIAircraft.htm
       .
       I'll work up FSX conversion steps as I update my AI with these
       new files.
       This update adds new AI models including a much improved DC-3
       model and more airlines to the pack.
       #Post#: 361--------------------------------------------------
       Re: Different AI
   DIR By: piedmont2010
       Date: January 16, 2010, 2:16 pm
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       Thanks Trevor, good news.  8)
       #Post#: 382--------------------------------------------------
       Re: Different AI
   DIR By: Trevor Henderson
       Date: January 21, 2010, 10:53 am
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       OK folks, here is the link to my tutorial on converting the
       CalClassics Propliner AI package to FSX.  Please let me know if
       you have any issues or questions regarding my method.
       Enjoy!
  HTML http://members.cox.net/tdhenderson1/Propliner_AI_FSX_Installation.pdf
       #Post#: 383--------------------------------------------------
       Re: Different AI
   DIR By: jetjerry
       Date: January 21, 2010, 12:49 pm
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       Trevor:
       WOW...you put a lot of work into this.  THANK YOU!
       I don't know if I'm smart enough to make it all work, but I'll
       give it a try when I get the courage.
       Thanks again for all your work on this...much appreciated!
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