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       #Post#: 131--------------------------------------------------
       Re: Suggestions Thread
       By: Michadr Date: August 12, 2013, 10:25 pm
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       I cant reply to all that at the moment, but keep going! nice
       job.
       I really like the dragon troop idea :)
       #Post#: 132--------------------------------------------------
       Re: Suggestions Thread
       By: Something unusual Date: August 12, 2013, 11:48 pm
       ---------------------------------------------------------
       Well, you asked for it! :D
       I'm going to give you some more ideas.
       Mercenary Companies Continued
       -the Úlfheðinn (Berserkers)
       These guys are a famous Volheere raiding company who make their
       money off pillaging and looting whole villages. They are
       sometimes hired by Hakkon lords to do their dirty tricks, but if
       they ever fail to be paid, the result turns ugly for the lord
       that hired them. They are famous for their strong berserkers,
       who go into battle swinging huge battle axes over their heads
       and wolf heads as their helmets. They wear bearskin and have
       markings on their bodies signifying themselves. These berserkers
       are feared throughout Perisno, and it takes a truly brave leader
       to stop/hire them.
       To hire these guys, you need at least 20+ relations with the
       Volheere Raiders. Otherwise, they will try to kill you the
       moment they see you. (Writing this makes me think that it would
       be better to have roaming mercenaries for you to hire or kill
       for loot upon meeting certain conditions than to have mercenary
       leaders in taverns. It also gives me the idea: what if you can
       make mercenary company leaders your companions? Then you can
       make them lords for your own faction. Just a thought, but I
       think it would be cool).
       the Elven Archers
       These guys are Redwood elves who dislike living boring lives as
       soldiers. They instead choose a more adventurous path of life,
       becoming mercenaries for hire by human kingdoms. While those of
       their own race frown upon them, (the Council Elders have even
       issued a decree to execute their leader) they are admired by
       those who hire them. They fought in a famous battle between the
       Hakkon Empire and Tolrania, and played a key role in the victory
       of Tolrania. It is said their arrows rained hell upon the Hakkon
       Inquisitors and made them flee in terror. Whether this is true
       or not, the player must decide if the Elven Archers will be a
       valuable asset or a troublesome enemy. [More to come, just
       realized how many ideas I had!]
       Minor Faction:
       The Kyrian Empire (random name, change it if you want)
       The Kyrian Emprie is an empire from a land far away from
       Perisno. They are looking for new lands to colonize and make
       their own, and they see Perisno as a perfect opportunity to
       expand their lands and bring in the Imperial Rule.
       Inspiration: Based on Zheng He and the Ming Dynasty in China
       The Kyrian Empire decides to send advanced scouting parties into
       Perisno so they know where to colonize.
       - Each party has around 100 men and are numerous in the coast.
       They are hostile to all factions so their patrols get defeated
       frequently.
       - They also have parties called "Kyrian Pioneers" who come in
       vast numbers (maybe 200+) and roam around all of Perisno looking
       for places to settle. They are weak but numerous, and in every
       Pioneer party there are a few elite troops (the Imperial Heavy
       Infantry and Elite Crossbowmen). Maybe there could be an event
       later where the Kyrians launch a full scale invasion on Perisno
       (would be very epic) and many lords (like 10+) invade. This
       would be like the Dark Knight invasion in the mod Native
       Expansion. The invasion is able to take towns and castles.
       #Post#: 133--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 12, 2013, 11:55 pm
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       Plix kind ser, make Maccavian related stuff, like crazed
       heretics, old gods madman, new gods crusaders :D
       #Post#: 135--------------------------------------------------
       Re: Suggestions Thread
       By: Michadr Date: August 13, 2013, 12:11 am
       ---------------------------------------------------------
       I think he is doing a hell of a job so far :)
       Its fun going through it all  ;)
       #Post#: 136--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 13, 2013, 12:27 am
       ---------------------------------------------------------
       4 real, he's giving it life, somethind we'd hardly get by after
       we get through the glass castle. He should continue onwards.
       #Post#: 147--------------------------------------------------
       Re: Suggestions Thread
       By: Something unusual Date: August 13, 2013, 11:15 am
       ---------------------------------------------------------
       Some more:
       For Dark :D
       -Worshippers of the Old Gods
       These guys are a minor faction who wander around Maccavian
       territory preaching and spreading their religion on the Old Gods
       - not always peacefully. Maccavian farmers who follow the New
       Gods constantly dread the Old God preachers coming to their
       lands.
       Inspiration: Roman Empire, and you can't count out the hundreds
       of hours I spent playing Rome: Total War! :D
       The Old Gods preachers wander in small parties (around 30-50).
       The army composition is usually:
       1 High Priests/Priestess
       10 Praetoriani (heavy infantry)
       20 Gladii Velites (javelin-skirmishers)
       20 Preachers of the Old Gods (light infantry)
       So basically the Worshippers of the Old Gods (abbreviated WotOG)
       are based on ancient Maccavian beliefs and are secretive (Dark
       you can expand on that).
       Which brings me to the subject of The New Gods Worshippers
       (tNGW)
       These guys are the opposite of the Old Gods: They represent
       chivalry, duty, and order (taken from Maccavia Lore), while the
       Old Gods represent honor and war.
       Basically the WotOG and the tNGW are always fighting against
       each other in Maccavian soil.
       Army compositions:
       1 High Bishop (leader)
       10 Crusader Knights (heavy cavalry)
       20 Crusader Archers (archers)
       20 Pilgrims of the New Gods (light infantry)
       The Maccavian King has ordered these two groups to stop
       fighting, because Maccavia must be united to stand against the
       other factions.
       There could be a player option where he has to unite Maccavia
       supporting one religion (check out Sword of Damocles: Warlords
       for the religion system). Once Maccavia is united, they could
       get special Religion Troops that are very strong but hard to
       obtain.
       For example:
       Character creation:
       Start in Maccavia
       then: What religion are you?
       -Old Gods
       -New Gods
       That's how the character creation will work.
       There could be 2 Maccavian lords with religion household troops
       (if the lord follows the Old Gods devoutly, he gets Old Gods
       Household troops and the same for the New Gods Household
       troops).
       .... EVEN MORE SUGGESTIONS: (I hope you haven't gotten tired of
       me haha)
       Minor Faction:
       -Tolranian Bandits (basically the Forest Archers in Native,
       their leader is kind of based on Robin Hood and available for
       hire (see above posts)
       Nothing special about these guys, just a bandit faction.
       Note: this suggestion is going a bit onto the fantasy side, so I
       don't know if you need it for this mod
       Minor Faction:
       -The Buried
       These guys are basically undead. They were resurrected by an
       evil sorcerer soon after the founding of the Hakkon Empire, and
       ever since then they have been terrorizing Perisno. It would
       take a true hero to stop this new evil threat. Their stronghold
       hidden in a reclusive place, and is very hard to find. (Their
       lair would work like a bandit lair, and there is only one. After
       that is defeated, there will be no more Undead spawns.
       Their lair is heavily guarded, and constantly spawns Undead
       hordes.
       Standard army:
       1 Necromancer (unique unit)
       20 Undead Reapers (light and mobile infantry)
       50 Undead Archers (archers)
       50 Undead Blademasters (heavy infantry)
       30 Undead Berserkers (heavy infantry)
       20 Undead Cataphracts (heavy cavalry)
       30 Undead Horsearchers (light cavalry)
       Every army looks something like this, although the unique army
       lead by the true Necromancer is much stronger.
       1 Necromancer (the TRUE one, this is an NPC character)
       30 Guardians of the Tomb (REALLY strong infantry)
       50 Undead Berserkers
       100 Undead Archers
       100 Undead Blademasters
       50 Undead Cataphracts
       100 Horsearchers
       They are special spawns who can be killed for special loot.
       Apologize if I have some errors in my writing, English isn't my
       first language.
       #Post#: 149--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 13, 2013, 5:02 pm
       ---------------------------------------------------------
       Actually your english is better than mine.
       About househould units in Maccavian, Maccavian High Nobles often
       have Knights of Steel or Black Knights in their retinue
       depending on which religion they follow, once we name all
       Maccavians.
       Reminding:
       Maccavian Noble New Gods Worshippers choose Empire/Fantasy
       names: Falcus Frost, Tyranus Colt, Dracchos Dignity, Benunius
       Benevolence, Malivius Moot, Rexus Rockenfort,  Ignatius Ignis,
       Lanius Lavish, Bacola Bravery, Velwyn Valor
       Maccavian Noble Old Gods Worshippers choose Nordic/Scadinavian
       names: Segrefied Broken-Shield, Cerdrik Oak-Arm, Fenris
       Cold-Heart, Wulfgar the Wolf-Kin, Sirkjorg Shatter-Fist, Vanik
       the Vulture, Gaulthor the Greater
       Actually,
       The New Gods Faith are more Roman Minded, while the Old Gods
       Faith are more about war, like Old Nordic Gods. They see the Old
       God worshippers as savages that use animal pelts and opulent
       clothing, many New God followers are Knights trained their whole
       lives, heroes that wander the realm protecting the weak, taking
       care of bullies, they are revered as the best knights in Perisno
       for their code of moral, speaking of which, there is one strong
       dislike between Maccavian Black Knights (Old Gods) and Maccavian
       Knights of Steel (New Gods), they have fought with each other
       several times at the abscence of the Dictator of the Maccavian
       Republic that raised a crusade in Redwood but never returned,
       his son was a Hakkon, King Agathor Krex now rules the Maccavian
       Republic, but he is evil, I Intent on making a Maccavian
       claimant follower of the New Gods Faith.
       That means war, fighting entire legions of maccavian Black
       Knights, or helping them.
       New Gods faith believe in progress, they are cosmopolitan, kind,
       corteous, benevolent, orderly and workaholic people
       Old Gods faith believe in power, they mistrust anyone whose not
       a Old Religion Worshipper, they love war, they take pride in
       taking spoils of war, they demand strength from their allies and
       blood from their enemies, they are often proud of themselves and
       throw money away to get people to do what they want, they often
       wear animal pelts and take heads as trophies, and they are
       bloodthirsty.
       They see New Gods worshippers as weak, fools, pathetic nobles
       that do not place any honor in their birth right, serving
       commoners when commoners should serve them.
       This is one big fight between beliefs. King Agathor Krex does
       not choose a religion, but he's more Old Gods Faith inclined.
       Also take in consideration the Maccavian Army Divisions, all
       Maccavian Citizens are trained in the arts of war and heavy
       armor use, so fights are a little more scaled.
       The Banner of the Old Gods Faith is black as night, with a
       Golden Chalice filled with blood in the middle, that has Skulls
       encravings.
       The Banner of the New Faith is white as snow, with a Sun symbol
       in the middle a hammer that represents duty, a sword that
       represents justice a heart that represents family and love with
       fleur the lis encravings.
       Fleur the Lis is the official symbol of the Republic, it
       represents progress. Many  New Gods Followers choose that symbol
       their banner.
       Skulls represent a deep connection with the Old Gods. As one can
       guess, Old Gods Followers choose that as their sigil.
       But above all else, Maccavia Winterlands is free-land, no one
       here is a servant or a subject, they are citizens of the
       Republic, the Maccavian Empire, Maccavians are excentric,
       builders, engineers, Knowledge seekers, craftsman, knights.
       I am Planning on creating a Mercenary/Bounty Hunter Faction
       based on the Maccavians inventive nature, the Arkenlight Order.
       They use several contraptions, from Battle Claws to
       Dartshooters, they also use leather goggle masks, wrenches, even
       maybe some Air Ships?
       A little Medieval/Fantasy steampunk
  HTML https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTniICrn_dh6oB32SjVc-DYVwulYnIyKFRQp645teTZF6A3vnyC[/img][img]http://i8.photobucket.com/albums/a38/lrmalevon/vinci600.png
       Goggle
       Mask:
  HTML http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=51812298[/img]<br
       />[img]
  HTML https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQQGer6IYqJXQRnrkiq0GVPoeeri-TUSxzH_Avhc11QfS7jBUZ9[/img]<br
       />[img]
  HTML http://1800recycling.com/wp-content/uploads/2010/08/sub_gryphon.jpg
       Medieval steampunk, no firearms, but strange contraptions.
       What do you think about it Mich?
       -DG
       #Post#: 150--------------------------------------------------
       Re: Suggestions Thread
       By: Something unusual Date: August 13, 2013, 6:27 pm
       ---------------------------------------------------------
       I also have a couple of suggestions regarding the world map.
       I think:
       -Drahara should be the only faction on the desert.
       -Switch Maccavia and Hakkon's areas to make it more lore
       friendly
       -Tolrania should be near Hakkon
       #Post#: 151--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 13, 2013, 9:53 pm
       ---------------------------------------------------------
       Watching the videos of the actual base gameplay, I suggest we do
       a total rework on the native to make it all seem like a whole
       new world, changing Steppe Bandits to Hill Raiders/Vultures,
       Desert Bandits to Desert Trackers/Rats, Forest Bandits to
       Tribals/Savages, Taiga bandits, to Fanatics/Heretics.
       #Post#: 169--------------------------------------------------
       Re: Suggestions Thread
       By: Michadr Date: August 14, 2013, 10:38 pm
       ---------------------------------------------------------
       [quote author=Something unusual link=topic=8.msg150#msg150
       date=1376436431]
       I also have a couple of suggestions regarding the world map.
       I think:
       -Drahara should be the only faction on the desert.
       -Switch Maccavia and Hakkon's areas to make it more lore
       friendly
       -Tolrania should be near Hakkon
       [/quote]
       [quote]-Drahara should be the only faction on the desert.
       [/quote]
       my thoughts exactly
       [quote]-Switch Maccavia and Hakkon's areas to make it more lore
       friendly[/quote]
       Huh? Maccavia should be all snow and i think a island, right
       Dark?
       [quote]-Tolrania should be near Hakkon[/quote]
       Why? :)
       [quote author=Darkgenius link=topic=8.msg151#msg151
       date=1376448817]
       Watching the videos of the actual base gameplay, I suggest we do
       a total rework on the native to make it all seem like a whole
       new world, changing Steppe Bandits to Hill Raiders/Vultures,
       Desert Bandits to Desert Trackers/Rats, Forest Bandits to
       Tribals/Savages, Taiga bandits, to Fanatics/Heretics.
       [/quote]
       This will be done (Names pending). Also minor factions will be
       added along with Volheere.
       [quote]I am Planning on creating a Mercenary/Bounty Hunter
       Faction based on the Maccavians inventive nature, the Arkenlight
       Order. They use several contraptions, from Battle Claws to
       Dartshooters, they also use leather goggle masks, wrenches, even
       maybe some Air Ships?[/quote]
       goggle masks? air ships??
       Interesting. Right now, i am staying away from anything that
       flies. God knows i don't have the experience :P
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