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#Post#: 104--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 12, 2013, 2:28 am
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Ahh... i have thought aswell as renaming the denars to
something... "better" ;)
But i dont know what yet. We will keep brainstorming for another
name. Something that isnt to long, or sounds weird.
#Post#: 105--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 12, 2013, 2:31 am
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Well I do think Aurums would fit the world theme, fantasy and
such, the maccavians are industrious, the Reich the dragonlords,
maybe a golden coin with fleur the lis encraving with a dragon
in the middle called "Draconem.." but well, you're da boss.
#Post#: 106--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 12, 2013, 2:37 am
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[quote author=Darkgenius link=topic=8.msg105#msg105
date=1376292703]
Well I do think Aurums would fit the world theme, fantasy and
such, the maccavians are industrious, the Reich the dragonlords,
maybe a golden coin with fleur the lis encraving with a dragon
in the middle called "Draconem.." but well, you're da boss.
[/quote]
So Aurums, or Draconem(s)? I like the sound of the first one...
short and pronounceable in a lot of ways :)
#Post#: 112--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 12, 2013, 12:14 pm
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Aurum would be best, as it is more intrinsic to the World,
Draconem would be more Reich Des Drache.
#Post#: 113--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 12, 2013, 12:23 pm
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[quote author=Darkgenius link=topic=8.msg112#msg112
date=1376327650]
Aurum would be best, as it is more intrinsic to the World,
Draconem would be more Reich Des Drache.
[/quote]
Um... I am not sure how too add two currencies :/ i dont think
it is possible. Now i need somone to correct me if i am wrong :)
I do know how to change the denars though.
#Post#: 114--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 12, 2013, 12:27 pm
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[quote author=Darkgenius link=topic=8.msg112#msg112
date=1376327650]
Aurum would be best, as it is more intrinsic to the World,
Draconem would be more Reich Des Drache.
[/quote]
#Post#: 120--------------------------------------------------
Re: Suggestions Thread
By: Something unusual Date: August 12, 2013, 9:02 pm
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Some suggestions:
For household troops
1. The Sultan's Camel Riders (you can choose a better name if
you want) - for the Draharan king
These are mobile and light skirmishers that excel at ranged
combat (some say they are as good as the Redwood elves). The
riders are trained from childhood and they are given the
kingdoms best camels. They are the elite skirmishers of the
Sultan himself. Most riders are noble, but some exceptions are
made. These camel riders are feared by all the enemies of
Drahara.
Equipment:
Maybe a very strong bow (something like Duskfall, the OSP)
Light armor suitable for riding in the desert for a long time
A special mask to signify their status
A mace
A strong shield
Champion or spirited camel
Stats: (you can choose them, but I thought this might be
helpful)
Power draw 7
Iron flesh 5
Power strike 3
Horse archer 5
Archery proficiency 250
This might be overpowered but idk.
Inspiration: no idea, I just saw the word camels on the features
list and this idea popped into my head,
I'm going to post more later but for now I have to go
#Post#: 121--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 12, 2013, 9:17 pm
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Overpowered? Nah! Try to fighting a Maccavian Spearman Phalanx,
that's even more absurd, awesome and overpowered.
Your household seems great :)
#Post#: 122--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 12, 2013, 9:18 pm
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I like this suggestion. I will respond.
Sultan's name is going to be changed along with all the other
names in the game :)
We are planning on adding a camel rider that is a household
troop. But at the moment, Drahara's king has the Elephant Rider
as his household troop.
But as i read more, i am beginning to think the king should
indeed get the Camel Riders, hmm...
- Perisno troops are Very OP compared to Native like dark said
:)
Oh man... A camel charge against a Phalanx line... hehe
#Post#: 124--------------------------------------------------
Re: Suggestions Thread
By: Something unusual Date: August 12, 2013, 9:29 pm
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Some more:
Household Troops
2. Priests of the Dragon (household troop faction is Reiche de
Drache [sp??])
The Priests of the Dragon are firm believers of the Dragon Gods
(might not fit into lore but you can decide) and they are
dedicated to them. They have temples and altars to the Dragons
in almost every city of the Reiche, and they are a secretive
organization. Whoever dares laugh at their "silly religion" will
mysteriously disappear, although some say they become the Dragon
Priest's slaves. Their armor and shields are supposedly made
from dead dragon's scales and their daggers are supposedly
dragon tooths made into weapons. They fight only for [insert
Reiche lord name here], who is rumored to be the founder of the
Dragon Priests.
Stats and Equipment:
Dragonscale armor (almost invincible armor)
Dragonscale greaves and helmets
Dragon helmets
They use in battle:
Dragonscale Shields
Dragontooth Daggers
The Zweihänder (or any other weapon)
Blessed Flail of the Dragon Gods (some special flail that only
knocks enemies unconscious)
Stats:
Iron flesh 2 (low IF because of strong armor)
Power strike 6
They ride horses called Dragonmounts
Inspiration: Dragons of course :P
There would probably be only 5-6 of these in an army
3. The High Inquisitors (for Hakkon Empire)
No one can hide from the Inquisition of the Hakkon Empire. After
expanding to Perisno, the Inquisitors immediately began to
spread their influence into the mainland. The High Inquisitors
serve no one except their leader [insert High Inquisitor Lord
name here]. These guys will probably just be more buffed
versions of the Hakkon Heavy Lancers.
4. Perisno Mercenaries
The Perisno Mercenaries have been in Perisno for years. They are
hard men and woman who have lived through famine, disease and
war, and survived. They live for nothing but gold in their
pockets and food in their stomachs. They would fight for and
against anyone, no matter how terrible to get what they want.
When they heard of a king raising the banner of Perisno itself,
they flocked to him [the player] to pledge their allegiance to
this new king.
The Perisno Mercenaries could be like a Mercenary Company (like
in the Silverstag mod or PoP), or they could be a kingdom
reinforcement troop (don't think a mod has done that before).
When the player starts his kingdom, he could immediately get
10-20 Perisno Mercs in his first castle/town and buy more later
at his tavern (there could be a character there that allows you
to buy only Perisno Mercs for a price). Which brings me to the
idea of Perisno Mercenary Companies
PERISNO MERCENARY COMPANIES
There could be mercenary companies available for hire in
Perisno, in taverns. Each of them would be very expensive, maybe
100,000 for one? There can only be 1 hired at a time but they
cost no wages after hiring. Merc companies are lead by a unique
NPC and follow you around once hired. Once they are defeated,
they will reappear in a tavern a month later. This is to balance
them out, so the player cannot hire them excessively. These
Mercenary companies can be hired by any lord or lady in Perisno
(not sure how you will code this, because I have no experience
in modding, but I would like to know if it is possible).
Mercenary Companies:
-Perisno Mercenaries (see idea #4)
-The Hakkon Rebels:
These guys can only be hired if you are doing the claimant quest
for Hakkon or a vassal of Tolrania.
-The Tolranian Outlaws
Sorta like Robin Hood, basically these are an outlaw company you
can hire if you choose to be a bandit (so negative honor, bad
relations with Tolrania, etc.
Another idea is to make mercenary companies parties roaming
around the map for you to hire under the right conditions
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