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       #Post#: 8--------------------------------------------------
       Suggestions Thread
       By: Michadr Date: August 3, 2013, 1:01 pm
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       Got a suggestion? Share what you think ;)
       #Post#: 58--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 8, 2013, 9:50 am
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       Frankly, I think we should halt on the features this time, and
       focus on renaming, changing the nobles villages/cities, building
       the factions, because even if they look a little mismatched,
       we'd still have the basis. I have Names for the Nobles in the
       Maccavian Republic, also it's not Maccavia Kingdom, it is
       Maccavian Republic, also I have been taking notes, there are a
       few menus in the game that needs a little polishing, like in
       some conversations it still mentions Caraldia not Perisno.
       Currently. Maccavian Lands aren't snowy and the lore tells
       they've settled in the Winterlands, and these winterlands were
       islands. But we'll to wait on that. Adding sea travelling is a
       little much for this time, right?
       Polishing, most notable are when you choose which Faction to
       spawn, like if you click Hakkon, it will mention Sarranid,
       Caraldia.
       #Post#: 59--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 8, 2013, 9:52 am
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       Also I noticed that all the Factions are too close to each other
       in terms of land, I know map-craft is hard, but the map needs to
       larger, the lands are too close. I half mind to suggest that all
       factions were in islands, but that's just crazy, we need a
       mainland. And a few island, and a lot of sea combat and trade.
       #Post#: 60--------------------------------------------------
       Re: Suggestions Thread
       By: draquer666 Date: August 8, 2013, 1:36 pm
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       If we get the naval mod into perisno we could make a map with
       island and for the map creation it is not that hard
       #Post#: 61--------------------------------------------------
       Re: Suggestions Thread
       By: Michadr Date: August 8, 2013, 2:19 pm
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       Yes, i think you guys are on to somthing. i will work on
       finishing the factions, then Draq and me will work on enlarging
       the map. I have codes for making sea travel but i have no got
       around to coding it in. If you notice there is land available
       near tolrania that i cut of by ocean. Also i agree that both
       Drahara and The Hakkon Empire are to close together. There are
       two land errors at the moment. The winterlands DarkGenius talked
       about and The Hakkon Empire is supposed to be in more "steppe"
       lands. Furthermore The elves will be more woodland while
       Tolrania will be more plains.
       Just gave me a few days to work on more details.
       More suggestions?
       Oh i am working in removing all Calradia references, but they
       are hidden all over the place :)
       #Post#: 62--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 8, 2013, 7:57 pm
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       Remember when I said about asking resources from the A clash of
       kings mod? they have a very nice Sea Travelling feature we could
       use. It creates a few Ports/Lighthouses which are quite neat and
       awesome players and AI must travel to these "Lighthouses" in
       order to get boats to travel the sea.
       Also I have been talking with Lucas about firearms, NO, NO
       FIREARMS.
       But a "Contraptions" skill. No firearms will be added, but since
       Maccavians are very inventive, I have been talking with him
       about the possibility of excentric weapons, like
       darthrowers/spearshooters, wrist weapons, Tri-Crossbows that
       loads 3 bolts and shots 1 per time, the iconic Axe-crossbow,
       Mace-axe that do blunt and hack damage, staffs that shoots
       darts. Even Airships. Oh please, some steampunk stuff wouldn't
       hurt, like siege-crossbow chariots and carriages. Airships would
       be neat and unique,  imagine Air Battle.
       For using better crazy weapons, contraptions skill is needed,
       weapon coating like flaming blades, there are Elves in the game.
       But these are just suggestions.
       We could use the Maccavians as a Spaceport for these things. I
       based the Maccavians from the Devil Kings game, the Devil King's
       army, all full-plated baddies using firearms :3
       But no firearms, CRAZY CONTRAPTIONS! :O
       Also.. will there be magic? about the Maccavian Republic Lore,
       when players choose the Maccavian Faction in the start menu,
       it's there where's it supposed to be, it still mentions nords
       for some reason :/
       Also there's the matter about the T.S.F.H songs, there are some
       that can be used when travelling lands, right? hmm, I'd like
       that Immortals song for Maccavia as well. Fire Nations song
       seems on Hakkon's Empire alley.
       The basis is key. If we have the land, the lore, the factions,
       we can add anything we'd want.
       #Post#: 72--------------------------------------------------
       Re: Suggestions Thread
       By: Michadr Date: August 9, 2013, 10:22 pm
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       HAHA, good luck asking Cozur for anything. He seems the most
       stubborn  ::) person i know. Just look on ModDB The Clash of
       Kings. I don't think he has ever said yes. But i'll try anything
       to enhance our mod.
       Right, NO FIREARMS, we are in the 350somthing years :P
       But i am all for the contraptions, i think that idea is pretty
       cool. But Dark if you and Lucas can figure something with those
       that would be cool.
       Woa!! airbattles?  :o goodness this is a medival simulator :D
       but everything is possible i guess. If we can somehow figure out
       how to make something fly, ide like to see Reich Des Drache get
       their dragons ;) first of.
       But yes, i'll get that basis worked out hopefully soon, i'm
       fitting the remaining factions in the dynamic troop trees at the
       moment.
       The songs thing, yes they can be used when travling too lands i
       would just have to figure out were to code them in, i dont think
       that would be too hard.
       #Post#: 89--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 10, 2013, 1:21 pm
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       Ever thought about recruiting a team? I know a lot of them are
       busy with their own thing, but if we able to recruit an entire
       team, say, PoP wants to join us.. Wow...
       We'd have enough things to work with. We need to try to recruit
       other crewz.
       #Post#: 90--------------------------------------------------
       Re: Suggestions Thread
       By: Michadr Date: August 10, 2013, 3:12 pm
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       Well dark, do you have any ideas who we would try to recruit??
       It's hard getting a person to join never-mind a whole team. I
       would love it aswell. But it takes time ;) we wont have a
       amazing mod in just a few days or even a few months. Teams start
       small. We are slowly building but i am doing my best to recruit
       talented people to help us. If you find some please let them
       know!
       I think everyday how good it would be having a nice big team
       making the mod.
       But then i fall back into reality  :-\  as the mod grows more
       people will join. Remember i am still learning things myself.
       #Post#: 103--------------------------------------------------
       Re: Suggestions Thread
       By: Darkgenius Date: August 12, 2013, 2:23 am
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       I'll c what I can do.
       Hmm, I noticied something small, yet easy to change, DA COINS.
       Yes, the coinage, I don't think they produced denars in Fantasy
       perisno. Perhaps we could call the Coins as; Perisnae, "Aurums"
       (shyt, it looks "fanstasistical" lol), Karthen, Centavus, Cents,
       Denarium? Aurium, Caeruleae or Rubrum? or you being the Mind of
       this World of Perisno, Mich, you could name it..  ;D
       [font=times new roman]Ego sum Cupiditate..[/font]
       -DG.
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