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#Post#: 8--------------------------------------------------
Suggestions Thread
By: Michadr Date: August 3, 2013, 1:01 pm
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Got a suggestion? Share what you think ;)
#Post#: 58--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 8, 2013, 9:50 am
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Frankly, I think we should halt on the features this time, and
focus on renaming, changing the nobles villages/cities, building
the factions, because even if they look a little mismatched,
we'd still have the basis. I have Names for the Nobles in the
Maccavian Republic, also it's not Maccavia Kingdom, it is
Maccavian Republic, also I have been taking notes, there are a
few menus in the game that needs a little polishing, like in
some conversations it still mentions Caraldia not Perisno.
Currently. Maccavian Lands aren't snowy and the lore tells
they've settled in the Winterlands, and these winterlands were
islands. But we'll to wait on that. Adding sea travelling is a
little much for this time, right?
Polishing, most notable are when you choose which Faction to
spawn, like if you click Hakkon, it will mention Sarranid,
Caraldia.
#Post#: 59--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 8, 2013, 9:52 am
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Also I noticed that all the Factions are too close to each other
in terms of land, I know map-craft is hard, but the map needs to
larger, the lands are too close. I half mind to suggest that all
factions were in islands, but that's just crazy, we need a
mainland. And a few island, and a lot of sea combat and trade.
#Post#: 60--------------------------------------------------
Re: Suggestions Thread
By: draquer666 Date: August 8, 2013, 1:36 pm
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If we get the naval mod into perisno we could make a map with
island and for the map creation it is not that hard
#Post#: 61--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 8, 2013, 2:19 pm
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Yes, i think you guys are on to somthing. i will work on
finishing the factions, then Draq and me will work on enlarging
the map. I have codes for making sea travel but i have no got
around to coding it in. If you notice there is land available
near tolrania that i cut of by ocean. Also i agree that both
Drahara and The Hakkon Empire are to close together. There are
two land errors at the moment. The winterlands DarkGenius talked
about and The Hakkon Empire is supposed to be in more "steppe"
lands. Furthermore The elves will be more woodland while
Tolrania will be more plains.
Just gave me a few days to work on more details.
More suggestions?
Oh i am working in removing all Calradia references, but they
are hidden all over the place :)
#Post#: 62--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 8, 2013, 7:57 pm
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Remember when I said about asking resources from the A clash of
kings mod? they have a very nice Sea Travelling feature we could
use. It creates a few Ports/Lighthouses which are quite neat and
awesome players and AI must travel to these "Lighthouses" in
order to get boats to travel the sea.
Also I have been talking with Lucas about firearms, NO, NO
FIREARMS.
But a "Contraptions" skill. No firearms will be added, but since
Maccavians are very inventive, I have been talking with him
about the possibility of excentric weapons, like
darthrowers/spearshooters, wrist weapons, Tri-Crossbows that
loads 3 bolts and shots 1 per time, the iconic Axe-crossbow,
Mace-axe that do blunt and hack damage, staffs that shoots
darts. Even Airships. Oh please, some steampunk stuff wouldn't
hurt, like siege-crossbow chariots and carriages. Airships would
be neat and unique, imagine Air Battle.
For using better crazy weapons, contraptions skill is needed,
weapon coating like flaming blades, there are Elves in the game.
But these are just suggestions.
We could use the Maccavians as a Spaceport for these things. I
based the Maccavians from the Devil Kings game, the Devil King's
army, all full-plated baddies using firearms :3
But no firearms, CRAZY CONTRAPTIONS! :O
Also.. will there be magic? about the Maccavian Republic Lore,
when players choose the Maccavian Faction in the start menu,
it's there where's it supposed to be, it still mentions nords
for some reason :/
Also there's the matter about the T.S.F.H songs, there are some
that can be used when travelling lands, right? hmm, I'd like
that Immortals song for Maccavia as well. Fire Nations song
seems on Hakkon's Empire alley.
The basis is key. If we have the land, the lore, the factions,
we can add anything we'd want.
#Post#: 72--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 9, 2013, 10:22 pm
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HAHA, good luck asking Cozur for anything. He seems the most
stubborn ::) person i know. Just look on ModDB The Clash of
Kings. I don't think he has ever said yes. But i'll try anything
to enhance our mod.
Right, NO FIREARMS, we are in the 350somthing years :P
But i am all for the contraptions, i think that idea is pretty
cool. But Dark if you and Lucas can figure something with those
that would be cool.
Woa!! airbattles? :o goodness this is a medival simulator :D
but everything is possible i guess. If we can somehow figure out
how to make something fly, ide like to see Reich Des Drache get
their dragons ;) first of.
But yes, i'll get that basis worked out hopefully soon, i'm
fitting the remaining factions in the dynamic troop trees at the
moment.
The songs thing, yes they can be used when travling too lands i
would just have to figure out were to code them in, i dont think
that would be too hard.
#Post#: 89--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 10, 2013, 1:21 pm
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Ever thought about recruiting a team? I know a lot of them are
busy with their own thing, but if we able to recruit an entire
team, say, PoP wants to join us.. Wow...
We'd have enough things to work with. We need to try to recruit
other crewz.
#Post#: 90--------------------------------------------------
Re: Suggestions Thread
By: Michadr Date: August 10, 2013, 3:12 pm
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Well dark, do you have any ideas who we would try to recruit??
It's hard getting a person to join never-mind a whole team. I
would love it aswell. But it takes time ;) we wont have a
amazing mod in just a few days or even a few months. Teams start
small. We are slowly building but i am doing my best to recruit
talented people to help us. If you find some please let them
know!
I think everyday how good it would be having a nice big team
making the mod.
But then i fall back into reality :-\ as the mod grows more
people will join. Remember i am still learning things myself.
#Post#: 103--------------------------------------------------
Re: Suggestions Thread
By: Darkgenius Date: August 12, 2013, 2:23 am
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I'll c what I can do.
Hmm, I noticied something small, yet easy to change, DA COINS.
Yes, the coinage, I don't think they produced denars in Fantasy
perisno. Perhaps we could call the Coins as; Perisnae, "Aurums"
(shyt, it looks "fanstasistical" lol), Karthen, Centavus, Cents,
Denarium? Aurium, Caeruleae or Rubrum? or you being the Mind of
this World of Perisno, Mich, you could name it.. ;D
[font=times new roman]Ego sum Cupiditate..[/font]
-DG.
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