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#Post#: 166--------------------------------------------------
Re: Updates Thread
By: Michadr Date: August 14, 2013, 9:19 pm
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Good work cwr :)
Now a little update of my own... First!!
I present, the NEW & IMPROVED DEATHCAM!!
[spoiler]
HTML http://www.youtube.com/watch?v=i3C0VqVoYwg&feature=youtu.be[/spoiler]
- [Added] All items can now be viewed in reports menu
- [Added] Gambling System (for items)
- New & Improved Deathcam
#Post#: 305--------------------------------------------------
Re: Updates Thread
By: Michadr Date: August 17, 2013, 12:38 am
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Currently Working On Formations AI and Campaign Map AI
Hopefully i can get this to work soon as i am working with
motomataru the creator of the AI (if you watched the video i
shared, you will remember these formations are used in POP and
Brytenwala, the ones that come to mind) and are the most up-to
date there are. Besides Specific mods editing it of course.
What i have been able to do:
- merge the AI into Perisno with compile warnings
- Formations AI options appear in camp menu
- Still uses Native AI
Where i am now:
- Trying to figure out why i am getting the compile warnings and
why the new AI doesn't work (Essentially these two issues are
linked)
#Post#: 360--------------------------------------------------
Re: Updates Thread
By: Michadr Date: August 17, 2013, 10:48 pm
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small update: (thanks flyingmonkey :)
- Village Elders, Armor Merchants, Tavern keepers, Goods
Merchants, Horse Merchants now have names
#Post#: 521--------------------------------------------------
Re: Updates Thread
By: Michadr Date: August 19, 2013, 2:24 am
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Some screens of the new merc. crossbow troops:
[spoiler][IMG]
HTML http://imageshack.us/a/img822/9025/c779.jpg[/img][/spoiler]
[spoiler][IMG]
HTML http://imageshack.us/a/img191/2337/72fb.jpg[/img][/spoiler]
[spoiler][IMG]
HTML http://imageshack.us/a/img42/7826/8h4t.jpg[/img][/spoiler]
#Post#: 796--------------------------------------------------
Re: Updates Thread
By: Michadr Date: August 22, 2013, 9:42 am
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Will be adding a updated 0.5 changlog later today. Here is a
update (Not everything)
- All New Battle AI
- 16 New Companions
- Color Coded Messages
- Modified prisoner skill
- More Names changed
* more to come
#Post#: 1051--------------------------------------------------
Re: Updates Thread
By: Michadr Date: August 26, 2013, 2:13 am
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- [Added] Reich des Drache Troop Tree (4/7 complete)
- [Fixed] A few helmets without faces, and some with beards
showing through
- [Added] More horses, armor, weapons, and goods
Reich Des Drache Troop Tree:
[spoiler][IMG]
HTML http://imageshack.us/a/img27/1777/4ry3.jpg[/img][/spoiler]
Dragoner
[spoiler][IMG]
HTML http://imageshack.us/a/img90/7950/r8wi.jpg[/img][/spoiler]
#Post#: 1105--------------------------------------------------
Re: Updates Thread
By: cwr Date: August 26, 2013, 1:26 pm
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Why does the recruit have a horse?
#Post#: 1121--------------------------------------------------
Re: Updates Thread
By: Michadr Date: August 26, 2013, 3:31 pm
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[quote author=cwr link=topic=6.msg1105#msg1105 date=1377541590]
Why does the recruit have a horse?
[/quote]
He is supposed to :)
You could call him a scout or something. I'm trying to have
every faction have "different" troop set-ups
#Post#: 1135--------------------------------------------------
Re: Updates Thread
By: cwr Date: August 26, 2013, 5:06 pm
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Just make sure the recruit won't end up beating tier 2 troops in
battle. :)
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