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       #Post#: 166--------------------------------------------------
       Re: Updates Thread
       By: Michadr Date: August 14, 2013, 9:19 pm
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       Good work cwr :)
       Now a little update of my own... First!!
       I present, the NEW & IMPROVED DEATHCAM!!
       [spoiler]
  HTML http://www.youtube.com/watch?v=i3C0VqVoYwg&feature=youtu.be[/spoiler]
       - [Added] All items can now be viewed in reports menu
       - [Added] Gambling System (for items)
       - New & Improved Deathcam
       #Post#: 305--------------------------------------------------
       Re: Updates Thread
       By: Michadr Date: August 17, 2013, 12:38 am
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       Currently Working On Formations AI and Campaign Map AI
       Hopefully i can get this to work soon as i am working with
       motomataru the creator of the AI (if you watched the video i
       shared, you will remember these formations are used in POP and
       Brytenwala, the ones that come to mind) and are the most up-to
       date there are. Besides Specific mods editing it of course.
       What i have been able to do:
       - merge the AI into Perisno with compile warnings
       - Formations AI options appear in camp menu
       - Still uses Native AI
       Where i am now:
       - Trying to figure out why i am getting the compile warnings and
       why the new AI doesn't work (Essentially these two issues are
       linked)
       #Post#: 360--------------------------------------------------
       Re: Updates Thread
       By: Michadr Date: August 17, 2013, 10:48 pm
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       small update: (thanks flyingmonkey :)
       - Village Elders, Armor Merchants, Tavern keepers, Goods
       Merchants, Horse Merchants now have names
       #Post#: 521--------------------------------------------------
       Re: Updates Thread
       By: Michadr Date: August 19, 2013, 2:24 am
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       Some screens of the new merc. crossbow troops:
       [spoiler][IMG]
  HTML http://imageshack.us/a/img822/9025/c779.jpg[/img][/spoiler]
       [spoiler][IMG]
  HTML http://imageshack.us/a/img191/2337/72fb.jpg[/img][/spoiler]
       [spoiler][IMG]
  HTML http://imageshack.us/a/img42/7826/8h4t.jpg[/img][/spoiler]
       #Post#: 796--------------------------------------------------
       Re: Updates Thread
       By: Michadr Date: August 22, 2013, 9:42 am
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       Will be adding a updated 0.5 changlog later today. Here is a
       update (Not everything)
       - All New Battle AI
       - 16 New Companions
       - Color Coded Messages
       - Modified prisoner skill
       - More Names changed
       * more to come
       #Post#: 1051--------------------------------------------------
       Re: Updates Thread
       By: Michadr Date: August 26, 2013, 2:13 am
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       - [Added] Reich des Drache Troop Tree (4/7 complete)
       - [Fixed] A few helmets without faces, and some with beards
       showing through
       - [Added] More horses, armor, weapons, and goods
       Reich Des Drache Troop Tree:
       [spoiler][IMG]
  HTML http://imageshack.us/a/img27/1777/4ry3.jpg[/img][/spoiler]
       Dragoner
       [spoiler][IMG]
  HTML http://imageshack.us/a/img90/7950/r8wi.jpg[/img][/spoiler]
       #Post#: 1105--------------------------------------------------
       Re: Updates Thread
       By: cwr Date: August 26, 2013, 1:26 pm
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       Why does the recruit have a horse?
       #Post#: 1121--------------------------------------------------
       Re: Updates Thread
       By: Michadr Date: August 26, 2013, 3:31 pm
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       [quote author=cwr link=topic=6.msg1105#msg1105 date=1377541590]
       Why does the recruit have a horse?
       [/quote]
       He is supposed to :)
       You could call him a scout or something. I'm trying to have
       every faction have "different" troop set-ups
       #Post#: 1135--------------------------------------------------
       Re: Updates Thread
       By: cwr Date: August 26, 2013, 5:06 pm
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       Just make sure the recruit won't end up beating tier 2 troops in
       battle. :)
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