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       #Post#: 1884--------------------------------------------------
       Re: Stuff in development [items]
       By: Thane Delphi Date: August 31, 2013, 9:33 pm
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       Niiiice :D
       #Post#: 1889--------------------------------------------------
       Re: Stuff in development [items]
       By: cwr Date: September 1, 2013, 12:48 am
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       [quote author=Lucas_the_Benevolent link=topic=48.msg1883#msg1883
       date=1378002110]And maybe some african-like masks... But let's
       make the bombs for now  :)
       [/quote]
       I agree, bombs are a priority. But African masks sound good,
       they would fit perfectly. :)
       [quote author=Lucas_the_Benevolent link=topic=48.msg1883#msg1883
       date=1378002110]And about that fire... Is there a way to make an
       effect like a fast, sudden large fire on the ground and after
       that, a cloud of smoke? I am asking this because I don't know
       how these "explosions" are going to look like. Is there
       something in the mod that causes explosions and maybe an episode
       that shows it?
       [/quote]
       I think its in particle_systems.py... We could make it just show
       the fire similar to the torches inside of castle halls... I
       don't know. I haven't messed with this yet. :-\
       #Post#: 1898--------------------------------------------------
       Re: Stuff in development [items]
       By: habeo Date: September 1, 2013, 2:15 am
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       Explosion is going to be a tough one, maybe find something from
       with fire and sword? You need smoke and fire blast to make an
       explosion.
       #Post#: 2415--------------------------------------------------
       Re: Stuff in development [items]
       By: Lucas_the_Benevolent Date: September 5, 2013, 7:29 pm
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       [quote author=habeo link=topic=48.msg1898#msg1898
       date=1378019746]
       Explosion is going to be a tough one, maybe find something from
       with fire and sword? You need smoke and fire blast to make an
       explosion.
       [/quote]
       As far as I know it is illegal to import stuff from WFAS
       directly to a mod for Warband, unfortunately, but if you learn
       how it is made and make your own it's ok
       #Post#: 2416--------------------------------------------------
       Re: Stuff in development [items]
       By: Michadr Date: September 5, 2013, 7:38 pm
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       [quote author=Lucas_the_Benevolent link=topic=48.msg2415#msg2415
       date=1378427386]
       [quote author=habeo link=topic=48.msg1898#msg1898
       date=1378019746]
       Explosion is going to be a tough one, maybe find something from
       with fire and sword? You need smoke and fire blast to make an
       explosion.
       [/quote]
       As far as I know it is illegal to import stuff from WFAS
       directly to a mod for Warband, unfortunately, but if you learn
       how it is made and make your own it's ok
       [/quote]
       Good point... i wouldnt try :P
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