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       #Post#: 4--------------------------------------------------
       Perisno Features
       By: Michadr Date: August 3, 2013, 2:31 am
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       > Diplomacy 4.3
       Everything that comes with the Diplomacy mod.
       As vassal
       Persuasion attempts to convince your king to start a war
       Appoint a chamberlain, who will decrease tax inefficiency by 10%
       and gives you the ability to set tax rates.  Taxes also have an
       effect on center relation and prosperity. In addition he will
       take care of paying wages and collecting income as well as
       giving you the possibility to secure your money
       Let your companions pick items from the chamberlain item pool
       (autoloot)
       Appoint a constable who recruits and trains troops and provides
       information about garrisons and troops of lords
       Send patrols to important locations
       Appoint a chancellor who sends gifts and messengers to other
       lords
       Village and town riots may occure if the people hate you and
       have to pay high tax rates. Counter them or negotiate with the
       leader.
       Let your spouse buy some food (I know, it has nothing to do with
       diplomacy but it's fun  :mrgreen:)
       Pay staff salary (you knew that a woman will cost money before
       you married her  :P)
       Troops will start running away if you go into debts (this also
       applies to garrisons)
       Return fiefs to your king, he won't like this, though
       Move your residence (via spouse)
       Negotiate Mid-siege surrender/walk-out terms if defending your
       own keeps and towns
       Affiliate to families
       Send scouts to settlements
       Pay to avoid defeat
       As king
       Threaten other kingdoms with war and try to squeeze money out of
       them
       If a faction sues for peace you will have the option to set
       terms
       Possiblity to send a gift to another faction (fief or money)
       Send a spy to another kingdom
       Form an alliance, conclude a defensive pact, sign a trade
       agreement or conclude a non-aggression treaty with another
       faction.
       Change the domnestic policy of your kingdom. Choose between
       Centralization/Decentralization, Aristocracy/Plutocracy,
       Serfdom/Free subjects, Quality/Quantity which affects trade
       income, vassals armies size, AI army strength, relation between
       king and vassals as well as tax inefficiency
       When asking for a truce you will get the option to pay and/or
       give fiefs to conclude a truce.
       If another faction recognizes you as king you will have the
       option to ask for help against your enemy and in certain
       circumstances support the decision by paying money
       Choose your faction culture so all your lords will recruit the
       same type of troops
       Exchange or release your (own) prisoners
       Distribute spoils of war after you conquered a town or castle
       Send emissaries to persuade lords to join your kingdom
       > New Music
       All new music for better gameplay. This is all thanks to
       cowgirlka who put them all together.
       > Better Sounds
       Most of the sounds have been replaced with better ones which
       enhance gameplay. From someone getting shot with a bolt to a
       horse trotting. It's all here.
       > New Horses
       Do you love horses? Well we have horses, and lots more where
       they come from. So enjoy them all from the black saddle horse to
       the heavy plated warhorse. It's all up to you.
       > Better Landscapes/Field Of View
       New trees and better textured grasses, skies and everything else
       you see in the world of Perisno. Look beyond the great horizen
       without needed a all powerful pc.
       > New Crosshair
       The boring old crosshair is now replaced with a red one.
       > Camels
       Not just for horses anymore, you are now able to optain camels!
       Ride up a storm and conquer Perisno. Good luck with that! :)
       > Elephants
       If horses and camels arn't enough you can now have elephants.
       Yes, those big buggers that you can ride and cause havoc all
       over.
       > New/ More Items (currently: over 1000+)
       Perisno features more items then many other mods.
       > New Banners
       New banners all around, from knights in shining armor to a very
       undressed lady. Uh-huh, that's right.
       > New Map
       One of the most important features in a mod is the map. Who
       wants to play the old boring one? Perisno is much bigger in size
       and boosts lots of trees, snow, deserts, and some bridges to
       everyhwere
       Coming- Sea Travel!
       > New Graphics (Menus)
       Many menus now have new graphics for a better outlook.
       Eventually they are all going to get replaced.
       > Dynamic Troop Trees
       Wonder how the troop trees look? Well it's easy now, just open
       up reports >> troop trees and there you have it.
       > New Troops (4/7 factions complete)
       There are now tons of new troops, unique with every faction, and
       bandits.
       > Tavern Additions
       More NPCs in taverns to talk to, + tavern keeper now has more
       options like sell prisoners and flip a coin.
       There is also the drinking game coded by FantasyWarrior.
       > Forts
       You can now create your very own fort! Upgradable from a
       outpost. Troops can also be garrisoned inside.
       > New Factions
       6 new unique factions all with all new troop trees.
       > More/New Quests
       More info to come...
       > Household Troops
       Some Kings And Lords Now have their very own troops that no one
       else has.
       > Color Coded Messages
       Messages are now color coded, adding a nice organized feel to
       notifications
       > Roaming Parties
       Perisno is filled with roaming war parties and outlaws who are
       very willing to test their blade against yours.
       > An Invasion
       An Invasion by powerful faction hellbent on conquering Perisno.
       Can you stop them?
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