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       #Post#: 99--------------------------------------------------
       Version 0.5 
       By: Michadr Date: August 11, 2013, 6:30 pm
       ---------------------------------------------------------
       Version 0.5 is announced. Release date is set for sometime in
       September
       Change-log Will be updated as soon as things happen so stay
       toned!
       Please Look At Features thread, it is the most up-to-date.
       Changelog:______________________________________________________
       ___________________________________
       V-0.5
       - Reich Des Drache now has a dragon banner to reflect their
       culture/lore
       - Village Raids & Sieges-Allow Player Party Actions
       - [Added] Volheere as a minor faction
       - Created first household troop
       - Cattle now follow player when driven onward
       - Reworked Manhunter Troop Tree
       - [Added] Female Mercenary Archers upgrade line
       - Modified Mercenary Crossbowman upgrade line
       - Village Elders, Armor Merchants, Tavern keepers, Goods
       Merchants, Horse Merchants now have names
       - [Added] All items can now be viewed in reports menu
       - [Added] Gambling System
       - New & Improved Deathcam
       - All Towns names changed
       - Greatly Improved Battle AI
       - Color Coded Messages
       - 16 New Companions
       - Modified prisoner skill
       - [Added] Reich des Drache Troop Tree (4/7 complete)
       - [Fixed] A few helmets without faces, and some with beards
       showing through
       - [Added] More horses, armor, weapons, and goods
       - [Added] Trade Ledger
       - [Added] More Roaming Parties/Minor Factions
       For the Reich Des Drache Troop Tree:
       -Please Note To All German Experts who notice the spelling of
       some words missing the following: ö,ä, and any other letters
       with that spelling, python does NOT allow this and I do not have
       the skills to make a exception for it, so for now please endure
       these tiny mistakes.
       Household Troop: Drahara Elephant Rider
       [spoiler]
  HTML http://youtu.be/WgDLMH9TdtU[/spoiler]
       New & Improved Deathcam
       [spoiler]
  HTML http://youtu.be/i3C0VqVoYwg[/spoiler]
       #Post#: 101--------------------------------------------------
       Re: Version 0.5 
       By: Darkgenius Date: August 12, 2013, 1:56 am
       ---------------------------------------------------------
       Oh... oh,  that was one big elephant orgy!  :D
       Mmmmh, I see you are busy, so I'm going to buy some time and
       give you a cut.
       Aaaiiriirir... I can't resist it.. it's too strong! Have you
       planned on adding formation/ai formation feature as well? heh..
       If you don't, the Maccavian Republic Divisions are going to die
       meekly.. perish.
       Specially because all units have ranged/melee weapons, native
       seems to get the wrong idea and mess it entirely. Since
       Swordsman are going to use thrownable daggers, I know enemies
       will be pretty close  to their neck, but it will cause an
       awesome effect that I'm counting, I based their strategies on
       the Roman Turtle formation, but it would require Tower shields,
       but it would be funny, like, if you have a line of 22 Maccavian
       Swordsman, most frontline enemies will get downed pretty quickly
       because Native AI strategies are non-existant, so most of the
       time they'll get knived down at range, and then cut in melee,
       and I'm not even mentioning what the Maccavian Spearman and
       Maccavian Marksman would do.
       Oh the falsehoods.
       I'd love to test these Divisions on the Bandits, they prefer
       more swarming tactics, denying any logic.
       I can sense it already, and it smells delicous..
       Volley of Bolts, daggers flying and spears travelling
       Also in the latest video from that fella whose recording our
       latest. AI combat mannueviring in Native is creepy and horrid,
       specially when fighting the steppetards Bandit, specially the
       steppetards.
       Using them Formation mods can remedy that, if I remember
       correct, Scaeduamar had it, so I guess it should be "enabled" as
       default and not "disabled" as default, but you know the policy
       we talked about menus and cluttering options.
       Ah, just had one big battle in Warhammer: Soulstorm. I am very
       satisfied that my Sisters of Battle could wipeout the Imperial
       guard in one big hard battle. Erh.. I've spent 3 hours playing
       one single map when I had a campaign planned.. life never does
       go accordly to the plans.. when you really want it  :-\
       Also I have a suggestion for that Hakkon Area. Add a big Nile to
       it, one giant river flowing the desert, with small oasis and
       even some savannahs, jungles, perhaps.
       #Post#: 159--------------------------------------------------
       Re: Version 0.5 
       By: cwr Date: August 14, 2013, 1:54 pm
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       For "hope to finish soon" can you put [spoiler]sea travel, the
       island faction, and another minor faction?[/spoiler]
       #Post#: 160--------------------------------------------------
       Re: Version 0.5 
       By: Darkgenius Date: August 14, 2013, 2:20 pm
       ---------------------------------------------------------
       [quote author=cwr link=topic=22.msg159#msg159 date=1376506445]
       For "hope to finish soon" can you put [spoiler]sea travel, the
       island faction, and another minor faction?[/spoiler]
       [/quote]
       Isn't that inappropriate? he more likely should finish doing the
       actual world-shaping, like; finishing converting any Calradic
       stuff to Perisno, finish the world map work, then moving forward
       on editing all factions, then creating whatever he wants then
       sorting out what we want?
       Something I agree, "Sea Travel" should be worked as soon as
       possible. Because also the Maccavian Republic is a Island
       Faction.
       -DG
       #Post#: 161--------------------------------------------------
       Re: Version 0.5 
       By: cwr Date: August 14, 2013, 2:47 pm
       ---------------------------------------------------------
       [quote author=Darkgenius link=topic=22.msg160#msg160
       date=1376508041]
       Isn't that inappropriate? he more likely should finish doing the
       actual world-shaping, like; finishing converting any Calradic
       stuff to Perisno, finish the world map work, then moving forward
       on editing all factions, then creating whatever he wants then
       sorting out what we want?
       Something I agree, "Sea Travel" should be worked as soon as
       possible. Because also the Maccavian Republic is a Island
       Faction.
       -DG
       [/quote]
       Those are the things I'm working on, plus sea travel, which I
       think should be in every mod.
       As for converting Calradric stuff to Perisno, I'm converting the
       calradric bandits into Perisno minor factions, and Perisno
       bandits. :)
       #Post#: 162--------------------------------------------------
       Re: Version 0.5 
       By: Michadr Date: August 14, 2013, 3:55 pm
       ---------------------------------------------------------
       i can do that :)  The things to get done soon is not only for
       me. i'm chugging along :D
       Also i dont do everything, as cwr can do things which i dont
       have time for at the moment and so on. Meaning, i am working on
       the factions, troop trees, and that part while cwr works on the
       bandits, etc...
       Its not fun being employed full time :P
       Anyway, When i edit the map i want to hit all the targets in one
       shot so i get everything.
       Note: Team Members are able to edit the first post, so please do
       so when appropriate.
       
       #Post#: 238--------------------------------------------------
       Re: Version 0.5 
       By: cwr Date: August 16, 2013, 4:02 pm
       ---------------------------------------------------------
       [quote author=Michadr link=topic=22.msg162#msg162
       date=1376513719]Note: Team Members are able to edit the first
       post, so please do so when appropriate.
       [/quote]
       Very interesting... Why isn't it letting me then? :o
       Anyway... I'm not actually working on sea travel, I'm actually
       trying to get produno to do it for us. ;)
       What I am doing is adding more quests and dialog to Perisno. :)
       Also: you could add the poacher minor faction to the list of
       completed ones, because its finished. ;D
       #Post#: 268--------------------------------------------------
       Re: Version 0.5 
       By: Michadr Date: August 16, 2013, 10:04 pm
       ---------------------------------------------------------
       Ill try to figure out why it doesn't, but you should be able
       to!!
       [quote]Anyway... I'm not actually working on sea travel, I'm
       actually trying to get produno to do it for us. [/quote]
       thats fine i'de say.
       [quote]Also: you could add the poacher minor faction to the list
       of completed ones, because its finished. [/quote]
       i will as soon as i can :)
       #Post#: 828--------------------------------------------------
       Re: Version 0.5 
       By: Michadr Date: August 23, 2013, 12:57 am
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       - updated changelog
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