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DIR Return to: Everything About Modding
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#Post#: 77--------------------------------------------------
Q/A Thread
By: Michadr Date: August 10, 2013, 12:17 am
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Have a modding question? Ask it here, and we will try to help.
Don't know how successful this will be though ;)
#Post#: 354--------------------------------------------------
Re: Q/A Thread
By: Thane Delphi Date: August 17, 2013, 7:49 pm
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Is this for devs too?
#Post#: 358--------------------------------------------------
Re: Q/A Thread
By: Michadr Date: August 17, 2013, 9:22 pm
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This is for everybody :)
#Post#: 383--------------------------------------------------
Re: Q/A Thread
By: Michadr Date: August 18, 2013, 1:06 am
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Anyone know how to change the player kingdom color? (How what
color shall it be?)
#Post#: 385--------------------------------------------------
Re: Q/A Thread
By: Thane Delphi Date: August 18, 2013, 1:12 am
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What does (try_begin) mean sorry for the noobish question
#Post#: 386--------------------------------------------------
Re: Q/A Thread
By: Something unusual Date: August 18, 2013, 1:17 am
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[quote author=Michadr link=topic=20.msg383#msg383
date=1376805999]
Anyone know how to change the player kingdom color? (How what
color shall it be?)
[/quote]
Quote from Adorno:
[quote]I believe the correct line is:
0 fac_player_faction Player_Faction 0 11184810
and the last numbers - in blue - is the colour code. Here's a
link to other colour codes (HEX).
HTML http://www.colorschemer.com/online.html
[/quote]
#Post#: 387--------------------------------------------------
Re: Q/A Thread
By: Michadr Date: August 18, 2013, 1:31 am
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[quote author=Thane Delphi link=topic=20.msg385#msg385
date=1376806374]
What does (try_begin) mean sorry for the noobish question
[/quote]
I think cwr may know a better answer but i think it tells the
engine where to begin the set code...
edit:
oh... weird i thought it was this:
[code]("player_faction","Player Faction",0, 0.9, [],
[]),[/code]
#Post#: 436--------------------------------------------------
Re: Q/A Thread
By: cwr Date: August 18, 2013, 12:49 pm
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[quote author=Thane Delphi link=topic=20.msg385#msg385
date=1376806374]
What does (try_begin) mean sorry for the noobish question
[/quote]
It is for setting up conditions with scripts, in separate
places, but within one script.
I will explain in greater detail later. :)
And Michadr, look at module factions to change colors. I'll post
the code for this later, but I'm lazy right now.
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