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       #Post#: 77--------------------------------------------------
       Q/A Thread
       By: Michadr Date: August 10, 2013, 12:17 am
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       Have a modding question? Ask it here, and we will try to help.
       Don't know how successful this will be though ;)
       #Post#: 354--------------------------------------------------
       Re: Q/A Thread
       By: Thane Delphi Date: August 17, 2013, 7:49 pm
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       Is this for devs too?
       #Post#: 358--------------------------------------------------
       Re: Q/A Thread
       By: Michadr Date: August 17, 2013, 9:22 pm
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       This is for everybody :)
       #Post#: 383--------------------------------------------------
       Re: Q/A Thread
       By: Michadr Date: August 18, 2013, 1:06 am
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       Anyone know how to change the player kingdom color? (How what
       color shall it be?)
       #Post#: 385--------------------------------------------------
       Re: Q/A Thread
       By: Thane Delphi Date: August 18, 2013, 1:12 am
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       What does (try_begin) mean sorry for the noobish question
       #Post#: 386--------------------------------------------------
       Re: Q/A Thread
       By: Something unusual Date: August 18, 2013, 1:17 am
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       [quote author=Michadr link=topic=20.msg383#msg383
       date=1376805999]
       Anyone know how to change the player kingdom color? (How what
       color shall it be?)
       [/quote]
       Quote from Adorno:
       [quote]I believe the correct line is:
       0 fac_player_faction Player_Faction 0 11184810
       and the last numbers - in blue - is the colour code. Here's a
       link to other colour codes (HEX).
  HTML http://www.colorschemer.com/online.html
       [/quote]
       #Post#: 387--------------------------------------------------
       Re: Q/A Thread
       By: Michadr Date: August 18, 2013, 1:31 am
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       [quote author=Thane Delphi link=topic=20.msg385#msg385
       date=1376806374]
       What does (try_begin) mean sorry for the noobish question
       [/quote]
       I think cwr may know a better answer but i think it tells the
       engine where to begin the set code...
       edit:
       oh... weird i thought it was this:
       [code]("player_faction","Player Faction",0, 0.9, [],
       []),[/code]
       #Post#: 436--------------------------------------------------
       Re: Q/A Thread
       By: cwr Date: August 18, 2013, 12:49 pm
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       [quote author=Thane Delphi link=topic=20.msg385#msg385
       date=1376806374]
       What does (try_begin) mean sorry for the noobish question
       [/quote]
       It is for setting up conditions with scripts, in separate
       places, but within one script.
       I will explain in greater detail later. :)
       And Michadr, look at module factions to change colors. I'll post
       the code for this later, but I'm lazy right now.
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