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#Post#: 229--------------------------------------------------
Troop Overviews
By: Something unusual Date: August 15, 2013, 11:29 pm
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Tolranian Military Overview
[spoiler]Perisno Faction Troop Overviews
Tolranian Empire
>T1: Tolranian Recruit
Your average recruit, will get stronger once trained.
>T2: Tolranian Militia
These guys are slightly better than the recruits but still
untrained.
>T3: Tolranian Bowmen
The first tier of bowmen, these guys are not bad and can hit
easy targets like other forest bandits.
>T3: Tolranian Footmen
Once you get to this stage, Tolranian footmen will be harder to
kill off. They are still weak, but can stand against most T3
troops.
>T4: Tolranian Longbowmen
These guys can really pack a punch with their bows. However,
they can become stronger.
>T4: Tolranian Veteran Footmen
Now, these veterans aren't kidding around. They are just one
tier away from being Kingsmen, but they are strong enough to
fight most other T4s.
>T5: Tolranian Veteran Longbowmen
The line gets better and better …
>T5: Tolranian Hacker
These are lightly armored men wielding huge swords. They can do
huge amounts of damage to the enemy once they get near enough.
>T5: Tolranian Kingsmen
Now, these guys are the real deal. A fight with them will most
likely end with a few of your troops dead.
>T6: Tolranian Archer
The best of the best, these guys can kill almost anything with
their bows.
>T6: Tolranian Horse Archer
These guys are mobile mounted archers who can do a lot of damage
if taken care of properly and micromanaged.
Tolranian Tactics:
Once you have tiered up your units, the general tactic is:
Kingsmen at the front, Hackers right behind them, and archers on
a hill behind both. Horse archers will circle around and must be
micromanaged properly or they will not survive long in a melee.
[/spoiler]
Hakkonese Military Overview
[spoiler]>T1: Hakkon Loyal Recruit
The basic recruit in the Hakkon army.
>T2: Hakkon Militia
A bit better than the Hakkon recruit.
>T3: Hakkon Spearmen
The first step in what will become a mighty soldier.
>T3: Hakkon Footmen
These guys are good all around, and will upgrade into ranged or
heavy infantry troops
>T4: Hakkon Horsemen
The first cavalry in the horsemen line. They have potential.
>T4: Hakkon Veteran Spearmen
Keep them alive, and you will be rewarded with a strong unit :)
>T4: Hakkon Heavy Footmen
Pretty well armored, they will be useful and hard to kill by
now. It will not be hard to level them up to Legionnaires.
>T4: Hakkon Crossbowmen
I don't recommend using range for Hakkon, as they are a more
infantry-cavalry centric faction. These crossbowmen will do
though.
>T5: Hakkon Lancer
These guys can hit hard with their lances, and try to keep them
alive to upgrade.
>T5: Hakkon King's Spearmen
The best spearmen in the Hakkon Empire and renowned throughout
the world.
>T5: Hakkon Legionnaire
Legionnaires have always been the backbone of any Hakkon army.
These legionnaires, coupled in with Hakkon King's spearmen, will
do major damage to advancing enemy soldiers.
>T5: Hakkon Sharpshooter
The next tier of crossbowmen and are pretty useful piercing
armor.
>T6: Hakkon Heavy Lancer
The major cavalry power of a Hakkon army. These guys are top
tier and very strong.
Tactics: For any Hakkon army to survive, you should bring a
fairly large amount of Legionnaires and heavy lancers. In
Perisno, you cannot steamroll everything with only cavalry as
almost all factions have strong spearmen. What you need is a
plan: use Hakkon Spearmen at the front of your lines, and
Legionnaires mixed or behind them. The Crossbowmen will be
behind the infantry on a hill hopefully. Put the lancers on the
flanks and you're all set against any average enemy army.
[/spoiler]
Draharan Military Overview
[spoiler]>T1: Drahara Tribesmen
IMO, these guys are weaker than other recruits but since they're
recruits, it won't matter much.
>T2: Drahara Protector
Better than recruits but an average T2 unit.
>T3: Drahara Spearmen
The first tier of spearmen.
>T3: Drahara Desert Bowmen
They are the first tier of archers and are actually not bad.
>T4: Drahara Veteran Spearmen
The last spearmen tier. You can choose not to upgrade them if
you need more of these.
>T4: Drahara Desert Archer
Mounted Draharan Archers. Choose not to upgrade them if you want
more mounted, but I think the Storm archers will be better.
>T5: Drahara Light Rider
Their name says it all. They are light riders, so take care of
them or they will die.
>T5: Drahara Sandstormer
These guys are pretty good infantry but their next tier is the
real deal .
>T5: Drahara Storm Archer
The final archer tier. The Storm Archers can do a lot of damage
at incoming opponents and are definitely the best choice.
>T6: Drahara Royal Guard
The final cavalry tier. The Royal Guards are not the best heavy
cavalry but neither are they the worst. Amassing them in numbers
is not a good idea.
>T6: Drahara Desert Assassin
Possibly the best heavy infantry in the game. The Desert
Assassins are very strong and mobile units that can cut their
way through any number of enemy infantry with ease. A Desert
Assassin can even go against a Kingsmen and win most of the
time.
Tactics:
Since Drahara is in the desert, most of their tactics are
skirmisher based. Only the Royal Guard wear heavy armor. What
you should do is put tell the Royal Guards to follow you and put
Desert Assassins in the front line - they can kill efficiently.
Put the archers behind the Assassins and watch them rain hell
upon the enemy. [/spoiler]
More to come.
#Post#: 439--------------------------------------------------
Re: Factions
By: Thane Delphi Date: August 18, 2013, 1:08 pm
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[quote author=Michadr link=topic=14.msg207#msg207
date=1376608813]
You're bound to get turned down when asking other guys who are
making a mod to help you make yours, since well, like S.U. said,
they are busy. When getting more help, the only way we have
gotten more team members is:
[quote author=Michadr link=topic=14.msg207#msg207
date=1376608813]
You're bound to get turned down when asking other guys who are
making a mod to help you make yours, since well, like S.U. said,
they are busy. When getting more help, the only way we have
gotten more team members is:
- asking for help on TW on our Perisno thread (not the most
effective but it has brought a little notice
- PM ing somebody to see if they will help. (Darkgenius, cwr,
Lucas come to mind)
- Mod DB Expansion. >> Has brought the testers, 2 coders, (one
is gone, the other is in training), and IAMSMELLINGLIKE :)
- people PM ing me asking if they can help. (a nice number
including our newest loremaster, who really worked his way in
with some nice impressions)
- other ways i cannot think of at the moment ;)
[/quote][quote author=Michadr link=topic=14.msg207#msg207
date=1376608813]
You're bound to get turned down when asking other guys who are
making a mod to help you make yours, since well, like S.U. said,
they are busy. When getting more help, the only way we have
gotten more team members is:
- asking for help on TW on our Perisno thread (not the most
effective but it has brought a little notice
- PM ing somebody to see if they will help. (Darkgenius, cwr,
Lucas come to mind)
- Mod DB Expansion. >> Has brought the testers, 2 coders, (one
is gone, the other is in training), and IAMSMELLINGLIKE :)
- people PM ing me asking if they can help. (a nice number
including our newest loremaster, who really worked his way in
with some nice impressions)
- other ways i cannot think of at the moment ;)
[/quote][quote author=Michadr link=topic=14.msg207#msg207
date=1376608813]
You're bound to get turned down when asking other guys who are
making a mod to help you make yours, since well, like S.U. said,
they are busy. When getting more help, the only way we have
gotten more team members is:
- asking for help on TW on our Perisno thread (not the most
effective but it has brought a little notice
- PM ing somebody to see if they will help. (Darkgenius, cwr,
Lucas come to mind)
- Mod DB Expansion. >> Has brought the testers, 2 coders, (one
is gone, the other is in training), and IAMSMELLINGLIKE :)
- people PM ing me asking if they can help. (a nice number
including our newest loremaster, who really worked his way in
with some nice impressions)
- other ways i cannot think of at the moment ;)
[/quote]- asking for help on TW on our Perisno thread (not the
most effective but it has brought a little notice
- PM ing somebody to see if they will help. (Darkgenius, cwr,
Lucas come to mind)
- Mod DB Expansion. >> Has brought the testers, 2 coders, (one
is gone, the other is in training), and IAMSMELLINGLIKE :)
- people PM ing me asking if they can help. (a nice number
including our newest loremaster, who really worked his way in
with some nice impressions)
- other ways i cannot think of at the moment ;)
[/quote]
You forgot me:(
#Post#: 440--------------------------------------------------
Re: Factions
By: cwr Date: August 18, 2013, 1:12 pm
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Well, that was me spamming your "where do I post" thread with
suggestions for you to join Perisno. ;D
#Post#: 485--------------------------------------------------
Re: Factions
By: Michadr Date: August 18, 2013, 10:29 pm
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Why in the little blue devil are you quoting me so often :D
cwr, should i put up the new faction the first post? (and make
it WIP?)
#Post#: 487--------------------------------------------------
Re: Factions
By: cwr Date: August 18, 2013, 10:39 pm
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Yes, go ahead and put it up. :) (I made a new troop tree for
them in the mod team only thread, also. Just so you know. :) )
Just leave it with no lore for now, I'll write it later. :D
#Post#: 504--------------------------------------------------
Re: Factions
By: Thane Delphi Date: August 18, 2013, 11:30 pm
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Should I write lore for you-know-what
#Post#: 507--------------------------------------------------
Re: Factions
By: cwr Date: August 18, 2013, 11:31 pm
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You mean your idea, or my faction?
We could probably be a lot less vague in the mod team board, or
in PMs. ;)
If you mean your idea, I say go for it! :D
#Post#: 1438--------------------------------------------------
Re: Factions
By: Thane Delphi Date: August 27, 2013, 7:13 pm
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Hey Cwr, you should change your color from black to brown.
Remember what when we decided the aroulo should be brown. Well
you should change your font color here cause at the moment we're
sharing the color black.
#Post#: 1441--------------------------------------------------
Re: Factions
By: cwr Date: August 27, 2013, 7:23 pm
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Like this?
Aroulo Denka
#Post#: 1442--------------------------------------------------
Re: Factions
By: Thane Delphi Date: August 27, 2013, 7:29 pm
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If that's the color you want.
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