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       #Post#: 229--------------------------------------------------
       Troop Overviews
       By: Something unusual Date: August 15, 2013, 11:29 pm
       ---------------------------------------------------------
       Tolranian Military Overview
       [spoiler]Perisno Faction Troop Overviews
       Tolranian Empire
       >T1: Tolranian Recruit
       Your average recruit, will get stronger once trained.
       >T2: Tolranian Militia
       These guys are slightly better than the recruits but still
       untrained.
       >T3: Tolranian Bowmen
       The first tier of bowmen, these guys are not bad and can hit
       easy targets like other forest bandits.
       >T3: Tolranian Footmen
       Once you get to this stage, Tolranian footmen will be harder to
       kill off. They are still weak, but can stand against most T3
       troops.
       >T4: Tolranian Longbowmen
       These guys can really pack a punch with their bows. However,
       they can become stronger.
       >T4: Tolranian Veteran Footmen
       Now, these veterans aren't kidding around. They are just one
       tier away from being Kingsmen, but they are strong enough to
       fight most other T4s.
       >T5: Tolranian Veteran Longbowmen
       The line gets better and better …
       >T5: Tolranian Hacker
       These are lightly armored men wielding huge swords. They can do
       huge amounts of damage to the enemy once they get near enough.
       >T5: Tolranian Kingsmen
       Now, these guys are the real deal. A fight with them will most
       likely end with a few of your troops dead.
       >T6: Tolranian Archer
       The best of the best, these guys can kill almost anything with
       their bows.
       >T6: Tolranian Horse Archer
       These guys are mobile mounted archers who can do a lot of damage
       if taken care of properly and micromanaged.
       Tolranian Tactics:
       Once you have tiered up your units, the general tactic is:
       Kingsmen at the front, Hackers right behind them, and archers on
       a hill behind both. Horse archers will circle around and must be
       micromanaged properly or they will not survive long in a melee.
       [/spoiler]
       Hakkonese Military Overview
       [spoiler]>T1: Hakkon Loyal Recruit
       The basic recruit in the Hakkon army.
       >T2: Hakkon Militia
       A bit better than the Hakkon recruit.
       >T3: Hakkon Spearmen
       The first step in what will become a mighty soldier.
       >T3: Hakkon Footmen
       These guys are good all around, and will upgrade into ranged or
       heavy infantry troops
       >T4: Hakkon Horsemen
       The first cavalry in the horsemen line. They have potential.
       >T4: Hakkon Veteran Spearmen
       Keep them alive, and you will be rewarded with a strong unit :)
       >T4: Hakkon Heavy Footmen
       Pretty well armored, they will be useful and hard to kill by
       now. It will not be hard to level them up to Legionnaires.
       >T4: Hakkon Crossbowmen
       I don't recommend using range for Hakkon, as they are a more
       infantry-cavalry centric faction. These crossbowmen will do
       though.
       >T5: Hakkon Lancer
       These guys can hit hard with their lances, and try to keep them
       alive to upgrade.
       >T5: Hakkon King's Spearmen
       The best spearmen in the Hakkon Empire and renowned throughout
       the world.
       >T5: Hakkon Legionnaire
       Legionnaires have always been the backbone of any Hakkon army.
       These legionnaires, coupled in with Hakkon King's spearmen, will
       do major damage to advancing enemy soldiers.
       >T5: Hakkon Sharpshooter
       The next tier of crossbowmen and are pretty useful piercing
       armor.
       >T6: Hakkon Heavy Lancer
       The major cavalry power of a Hakkon army. These guys are top
       tier and very strong.
       Tactics: For any Hakkon army to survive, you should bring a
       fairly large amount of Legionnaires and heavy lancers. In
       Perisno, you cannot steamroll everything with only cavalry as
       almost all factions have strong spearmen. What you need is a
       plan: use Hakkon Spearmen at the front of your lines, and
       Legionnaires mixed or behind them. The Crossbowmen will be
       behind the infantry on a hill hopefully. Put the lancers on the
       flanks and you're all set against any average enemy army.
       [/spoiler]
       Draharan Military Overview
       [spoiler]>T1: Drahara Tribesmen
       IMO, these guys are weaker than other recruits but since they're
       recruits, it won't matter much.
       >T2: Drahara Protector
       Better than recruits but an average T2 unit.
       >T3: Drahara Spearmen
       The first tier of spearmen.
       >T3: Drahara Desert Bowmen
       They are the first tier of archers and are actually not bad.
       >T4: Drahara Veteran Spearmen
       The last spearmen tier. You can choose not to upgrade them if
       you need more of these.
       >T4: Drahara Desert Archer
       Mounted Draharan Archers. Choose not to upgrade them if you want
       more mounted, but I think the Storm archers will be better.
       >T5: Drahara Light Rider
       Their name says it all. They are light riders, so take care of
       them or they will die.
       >T5: Drahara Sandstormer
       These guys are pretty good infantry but their next tier is the
       real deal .
       >T5: Drahara Storm Archer
       The final archer tier. The Storm Archers can do a lot of damage
       at incoming opponents and are definitely the best choice.
       >T6: Drahara Royal Guard
       The final cavalry tier. The Royal Guards are not the best heavy
       cavalry but neither are they the worst. Amassing them in numbers
       is not a good idea.
       >T6: Drahara Desert Assassin
       Possibly the best heavy infantry in the game. The Desert
       Assassins are very strong and mobile units that can cut their
       way through any number of enemy infantry with ease. A Desert
       Assassin can even go against a Kingsmen and win most of the
       time.
       Tactics:
       Since Drahara is in the desert, most of their tactics are
       skirmisher based. Only the Royal Guard wear heavy armor. What
       you should do is put tell the Royal Guards to follow you and put
       Desert Assassins in the front line - they can kill efficiently.
       Put the archers behind the Assassins and watch them rain hell
       upon the enemy. [/spoiler]
       More to come.
       #Post#: 439--------------------------------------------------
       Re: Factions
       By: Thane Delphi Date: August 18, 2013, 1:08 pm
       ---------------------------------------------------------
       [quote author=Michadr link=topic=14.msg207#msg207
       date=1376608813]
       You're bound to get turned down when asking other guys who are
       making a mod to help you make yours, since well, like S.U. said,
       they are busy. When getting more help, the only way we have
       gotten more team members is:
       [quote author=Michadr link=topic=14.msg207#msg207
       date=1376608813]
       You're bound to get turned down when asking other guys who are
       making a mod to help you make yours, since well, like S.U. said,
       they are busy. When getting more help, the only way we have
       gotten more team members is:
       - asking for help on TW on our Perisno thread (not the most
       effective but it has brought a little notice
       - PM ing somebody to see if they will help. (Darkgenius, cwr,
       Lucas come to mind)
       - Mod DB Expansion. >> Has brought the testers, 2 coders, (one
       is gone, the other is in training), and IAMSMELLINGLIKE :)
       - people PM ing me asking if they can help. (a nice number
       including our newest loremaster, who really worked his way in
       with some nice impressions)
       - other ways i cannot think of at the moment  ;)
       [/quote][quote author=Michadr link=topic=14.msg207#msg207
       date=1376608813]
       You're bound to get turned down when asking other guys who are
       making a mod to help you make yours, since well, like S.U. said,
       they are busy. When getting more help, the only way we have
       gotten more team members is:
       - asking for help on TW on our Perisno thread (not the most
       effective but it has brought a little notice
       - PM ing somebody to see if they will help. (Darkgenius, cwr,
       Lucas come to mind)
       - Mod DB Expansion. >> Has brought the testers, 2 coders, (one
       is gone, the other is in training), and IAMSMELLINGLIKE :)
       - people PM ing me asking if they can help. (a nice number
       including our newest loremaster, who really worked his way in
       with some nice impressions)
       - other ways i cannot think of at the moment  ;)
       [/quote][quote author=Michadr link=topic=14.msg207#msg207
       date=1376608813]
       You're bound to get turned down when asking other guys who are
       making a mod to help you make yours, since well, like S.U. said,
       they are busy. When getting more help, the only way we have
       gotten more team members is:
       - asking for help on TW on our Perisno thread (not the most
       effective but it has brought a little notice
       - PM ing somebody to see if they will help. (Darkgenius, cwr,
       Lucas come to mind)
       - Mod DB Expansion. >> Has brought the testers, 2 coders, (one
       is gone, the other is in training), and IAMSMELLINGLIKE :)
       - people PM ing me asking if they can help. (a nice number
       including our newest loremaster, who really worked his way in
       with some nice impressions)
       - other ways i cannot think of at the moment  ;)
       [/quote]- asking for help on TW on our Perisno thread (not the
       most effective but it has brought a little notice
       - PM ing somebody to see if they will help. (Darkgenius, cwr,
       Lucas come to mind)
       - Mod DB Expansion. >> Has brought the testers, 2 coders, (one
       is gone, the other is in training), and IAMSMELLINGLIKE :)
       - people PM ing me asking if they can help. (a nice number
       including our newest loremaster, who really worked his way in
       with some nice impressions)
       - other ways i cannot think of at the moment  ;)
       [/quote]
       You forgot me:(
       #Post#: 440--------------------------------------------------
       Re: Factions
       By: cwr Date: August 18, 2013, 1:12 pm
       ---------------------------------------------------------
       Well, that was me spamming your "where do I post" thread with
       suggestions for you to join Perisno. ;D
       #Post#: 485--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 18, 2013, 10:29 pm
       ---------------------------------------------------------
       Why in the little blue devil are you quoting me so often :D
       cwr, should i put up the new faction the first post? (and make
       it WIP?)
       #Post#: 487--------------------------------------------------
       Re: Factions
       By: cwr Date: August 18, 2013, 10:39 pm
       ---------------------------------------------------------
       Yes, go ahead and put it up. :) (I made a new troop tree for
       them in the mod team only thread, also. Just so you know. :) )
       Just leave it with no lore for now, I'll write it later. :D
       #Post#: 504--------------------------------------------------
       Re: Factions
       By: Thane Delphi Date: August 18, 2013, 11:30 pm
       ---------------------------------------------------------
       Should I write lore for you-know-what
       #Post#: 507--------------------------------------------------
       Re: Factions
       By: cwr Date: August 18, 2013, 11:31 pm
       ---------------------------------------------------------
       You mean your idea, or my faction?
       We could probably be a lot less vague in the mod team board, or
       in PMs. ;)
       If you mean your idea, I say go for it! :D
       #Post#: 1438--------------------------------------------------
       Re: Factions
       By: Thane Delphi Date: August 27, 2013, 7:13 pm
       ---------------------------------------------------------
       Hey Cwr, you should change your color from black to brown.
       Remember what when we decided the aroulo should be brown. Well
       you should change your font color here cause at the moment we're
       sharing the color black.
       #Post#: 1441--------------------------------------------------
       Re: Factions
       By: cwr Date: August 27, 2013, 7:23 pm
       ---------------------------------------------------------
       Like this?
       Aroulo Denka
       #Post#: 1442--------------------------------------------------
       Re: Factions
       By: Thane Delphi Date: August 27, 2013, 7:29 pm
       ---------------------------------------------------------
       If that's the color you want.
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