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       #Post#: 184--------------------------------------------------
       Re: Factions
       By: Something unusual Date: August 15, 2013, 1:33 pm
       ---------------------------------------------------------
       Hey Mich, I sent you the Hakkon lore in a private message.
       Here's the Drahara lore
       [spoiler]
       The Draharans have always been in Perisno, and are a loosely
       united confederation of desert tribes. They have never really
       cared about the western world, which they call the "Ghareeb."
       They are a reclusive nation, staying in their deserts, never
       daring to venture more than a few miles into the lands without
       desert. They are a hardy people, able to live in that harshest
       environments. Most tribes are nomadic, but some of the bigger
       tribes have settled in cities near water and resources. The
       Draharans are also religious, believing in spirits and gods.
       Throughout the Draharan desert, ancient shrines and majestic
       temples can be found dedicated to their gods. Drahara is a term
       used for an entire ethnic group of people, and many tribesmen
       find it offensive to be called Draharan instead of their
       respective clan or tribe name. It has been like that for
       hundreds of years, but around the year 354, everything changed.
       A man with no name walked into the capital city of the largest
       Draharan tribe, and proclaimed himself a man sent by the gods.
       He could work wonders and perform miracles, and soon many people
       followed him. He said that he dreamed of a day when the
       Draharans ruled Perisno, when all the unworthy Ghareebians of
       the West bowed under their rule. He was so mesmerizing and his
       voice so powerful that everyone who heard him believed him and
       pledged their allegiance to him. Soon, after five years, all the
       Draharan tribes had united under this man, and their armies were
       ready to march. First, he immediately used the military to wipe
       out every single bandit party in the desert that they could
       find. Every desert rat and vulture that robbed other men were
       found and executed under this man's order. Drahara soon became
       free of such men, but it is rumored they are still hiding in
       reclusive corners, waiting for revenge. This unnamed man
       continued to assert his dominance, and trained an elite guard of
       camel riders for himself. He had the tribe of elephant riders
       pledge their allegiance to him as well, and also the infamous
       Desert Assassins. By the year 365, the Draharans were ready to
       march for war.
       Draharan government, military, and claimant:
       Under their new mysterious ruler, Drahara became a
       confederation. Every lord had his personal army but all fought
       for one cause: the conquest of the west. However, there were a
       few people that doubted this mysterious new man, and openly
       proclaimed it. The strongest man against this new ruler was
       named Baibars. He voiced his protests against this new ruler of
       Drahara, saying that he had no right to rule. He was cast out
       and shunned, but remains alive, waiting for someone to help him.
       He now goes from kingdom to kingdom, trying to find support.
       The Draharan military is simple: they have archers, spearmen,
       and cavalry. They do not wear very heavy armor, however, because
       of the hotness of the desert. The Draharans have a simple
       military all around, but many of their lords have household
       troops that belong to their own clan.
       It is the year 365, and things are not looking well for the
       west. Will you stand with Drahara and conquer the other
       factions, or will you oppose them and crush them instead? Or
       will you help their claimant? The choice is up to you.
       [/spoiler]
       #Post#: 185--------------------------------------------------
       Re: Factions
       By: Darkgenius Date: August 15, 2013, 1:42 pm
       ---------------------------------------------------------
       [quote author=Something unusual link=topic=14.msg184#msg184
       date=1376591624]
       Hey Mich, I sent you the Hakkon lore in a private message.
       Here's the Drahara lore
       [spoiler]
       The Draharans have always been in Perisno, and are a loosely
       united confederation of desert tribes. They have never really
       cared about the western world, which they call the "Ghareeb."
       They are a reclusive nation, staying in their deserts, never
       daring to venture more than a few miles into the lands without
       desert. They are a hardy people, able to live in that harshest
       environments. Most tribes are nomadic, but some of the bigger
       tribes have settled in cities near water and resources. The
       Draharans are also religious, believing in spirits and gods.
       Throughout the Draharan desert, ancient shrines and majestic
       temples can be found dedicated to their gods. Drahara is a term
       used for an entire ethnic group of people, and many tribesmen
       find it offensive to be called Draharan instead of their
       respective clan or tribe name. It has been like that for
       hundreds of years, but around the year 354, everything changed.
       A man with no name walked into the capital city of the largest
       Draharan tribe, and proclaimed himself a man sent by the gods.
       He could work wonders and perform miracles, and soon many people
       followed him. He said that he dreamed of a day when the
       Draharans ruled Perisno, when all the unworthy Ghareebians of
       the West bowed under their rule. He was so mesmerizing and his
       voice so powerful that everyone who heard him believed him and
       pledged their allegiance to him. Soon, after five years, all the
       Draharan tribes had united under this man, and their armies were
       ready to march. First, he immediately used the military to wipe
       out every single bandit party in the desert that they could
       find. Every desert rat and vulture that robbed other men were
       found and executed under this man's order. Drahara soon became
       free of such men, but it is rumored they are still hiding in
       reclusive corners, waiting for revenge. This unnamed man
       continued to assert his dominance, and trained an elite guard of
       camel riders for himself. He had the tribe of elephant riders
       pledge their allegiance to him as well, and also the infamous
       Desert Assassins. By the year 365, the Draharans were ready to
       march for war.
       Draharan government, military, and claimant:
       Under their new mysterious ruler, Drahara became a
       confederation. Every lord had his personal army but all fought
       for one cause: the conquest of the west. However, there were a
       few people that doubted this mysterious new man, and openly
       proclaimed it. The strongest man against this new ruler was
       named Baibars. He voiced his protests against this new ruler of
       Drahara, saying that he had no right to rule. He was cast out
       and shunned, but remains alive, waiting for someone to help him.
       He now goes from kingdom to kingdom, trying to find support.
       The Draharan military is simple: they have archers, spearmen,
       and cavalry. They do not wear very heavy armor, however, because
       of the hotness of the desert. The Draharans have a simple
       military all around, but many of their lords have household
       troops that belong to their own clan.
       It is the year 365, and things are not looking well for the
       west. Will you stand with Drahara and conquer the other
       factions, or will you oppose them and crush them instead? Or
       will you help their claimant? The choice is up to you.
       [/spoiler]
       [/quote]
       [font=times new roman]Hmmm, very interesting way to put it.. to
       be frank, I'm kinda impressed. Would you be so kind as to create
       a few more lorework? actually, make a state of the current
       situations based on Maccavian Republic Lore, would you?
       A somewhat resumed description of the Maccavian Society and
       whole Faction. Use lore Names based on Old Gods and New Gods to
       create characters, I really want to see your potential to it's
       fullest :)[/font]
       I'll be watching,
       -DG.
       #Post#: 188--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 15, 2013, 3:39 pm
       ---------------------------------------------------------
       I like how he is doing it aswell. I think you can be our perisno
       loremaster, i for one see a lot of potential.
       Note, the history i wrote on the TW forum is not perfect. If you
       wish to edit it, you may.
       I have a coder who is currently changing names so once you guys
       get some maccavian names ill have him get on it.
       #Post#: 190--------------------------------------------------
       Re: Factions
       By: Darkgenius Date: August 15, 2013, 4:04 pm
       ---------------------------------------------------------
       [quote author=Michadr link=topic=14.msg188#msg188
       date=1376599150]
       I like how he is doing it aswell. I think you can be our perisno
       loremaster, i for one see a lot of potential.
       Note, the history i wrote on the TW forum is not perfect. If you
       wish to edit it, you may.
       I have a coder who is currently changing names so once you guys
       get some maccavian names ill have him get on it.
       [/quote]
       [font=times new roman]I have some Maccavian Names, check the
       lore.
       I agree, he could also be the Loremaster alongside with me and
       you.[/font]
       -DG
       #Post#: 192--------------------------------------------------
       Re: Factions
       By: Something unusual Date: August 15, 2013, 4:54 pm
       ---------------------------------------------------------
       @Dark and Michadr check out my pms I sent you (if you haven't
       already)
       Here is the Reich des Drache Lore (WOW that was a LOT of writing
       I did today  :) )
       [spoiler]Reich des Drache Lore
       The Reich des Drache came from a land far away from Perisno. It
       is said that real dragons lived in their homeland, or used to.
       Their homeland was called the Isle of the Dragon, and reportedly
       it was a vast continent, where many strange and exotic creatures
       lived. The Reich are a very mysterious group, and almost nothing
       at all other than where they came from is known about them. They
       arrived at Perisno in the year 363, and it was clear that their
       intentions was not to trade, but to conquer. They brought a huge
       armada with them, deploying thousands of soldiers into Perisnoan
       soil. They quickly colonized some native cities and changed them
       into large, industrial metropolises. They also built fortresses
       and fortifications of tremendous size in what was soon "their
       territory" and soldiers patrolled the borders regularly. All the
       other factions were wary of this new threat, and were afraid to
       act. They had heard reports from their spies that real dragons
       accompanied the Reich, although this fact is still disputed, for
       the Reich have yet to reveal them. The Dragon Priests of the
       Reich spread across Perisno, preaching their faith to all. It is
       said that the leader of the Dragon Priests wants to be king,
       although he needs more men to help him.
       Draches Military, Government, and Claimant:
       The Reich have a strong military, composed of infantry,
       spearmen, and heavy cavalry. It is rumored that their noble
       troops ride real dragons. They are a disciplined force that will
       not run, under any circumstances. The government is a monarchy,
       and their mysterious emperor rules through divine right. He says
       that the dragon gods have proclaimed him king, and it is his
       right to rule the world under the gods. His right hand men is
       the mysterious High Priest of the Dragon. It is rumored that the
       High Priest is plotting to overthrow the emperor who he thinks
       is unworthy. He is looking for a capable mercenary or adventurer
       to help him.  [/spoiler]
       For the Dragon models (if you really are going to use dragon
       troops), I suggest asking oolonglx, the maker of the Light and
       Darkness mod for special permission. They have two full dragon
       models that are quite ridable by the player and by
       companions/AI. It's actually quite awesome, so you should check
       it out :D
       Mich I also changed the Perisno overview and here it is:
       [spoiler](Revised Intro)
       (Year 365) The land of Perisno is at war, with 7 factions
       fighting for control. There is hardly ever peace, and every
       faction has their own goals for conquest. Can you build a empire
       and claim this land for your own? Can you rule Perisno with your
       might?
       Factions in Perisno at the moment:
       Redwoods Elves (year 321)
       Perisno (year unknown) (Player kingdom, not established yet)
       Hakkon Empire (year 330)
       Tolrania (year 342)
       Maccavia (year 346)
       Drahara (year 359)
       Reich des Drache (year 363)
       Unknown seventh faction
       Minor Factions
       -Volheere Raiders
       -More to be announced
       (History)
       The first settlers of Perisno were the Redwood Elves (In the
       year 321). They settled in the woodlands of Perisno and quickly
       beat the other inhabitants into submission through military
       might and power. There is very little known about the Redwood
       Elves and where they got their name. Natives and outsiders soon
       learned that the Elves were a force to be reckoned with. If you
       faced them in battle, you had to fight or die, because the
       Redwoods caught all deserters and executed them brutally.n
       The year 323 brought something new for Perisno: people
       seeking a new home. The Tolranians ran from the oppression of
       Hakkon. Hakkon is an island nation far to the east of Perisno
       and its leader is King Comrey I, who was a vile and indolent
       man. He taxed his people excessively and held lavish feasts
       daily. Life was hell for the peasants and minor nobles. One day,
       a group of peasants took a risk. During one of King Comrey's
       feasts they commandeered a ship and sailed away. They did not
       know where they were going but they knew that maybe, just maybe
       a new life was out there for them. In the following week, three
       more ships were taken by the peasants who now called themselves
       Tolranians to sail into the lands beyond the great sea. These
       peasants arrived in Perisno and settled down in small villages
       scattered throughout the East coast. After five years these
       peasants had inhabited the eastern, central, and the northern
       lands of Perisno. They became a Monarchy called the Kingdom of
       Tolrania.
       The year 330 brought a shiver down the spines of the
       Tolranians.  A fleet of ships had landed on the eastern shores
       and these ships were filled with nobles and soldiers from the
       Hakkon Empire. Nobles and kngihts alike came to this great vast
       land seeking a home. Back home,mKing Comrey was going mad and
       his loyal knights had turned Hakkon into ruin and bloodshed. No
       longer could it show off its proud cities and illustrious ports.
       The tyrant had the kingdom under his grasp and it was getting
       harder and harder to make it through the day without fear. The
       new Hakkons considered the Tolranians traitors and hostilities
       from the two nations began. A few hundred Tolranians joined the
       newcomers and  by the year 340, they declared themselves a
       sovereign nation and were known as the Hakkon Empire.
       The Hakkon Empire was prospering and were enjoying the riches
       that the land of Perisno had to offer. But the year 342 once
       again brought more adventure seekers. This time it was a group
       of people from Nisaynia, who landed on Western coasts. They
       rapidly moved inward when the constant threats of the Volheere
       raiders became to much for the newly settled villages. The year
       344 brought the biggest blow to Tolrania's short history. From a
       small beginning to  an unforseen rise, the Maccavians began
       clamining more and more land. The Maccavians have always been in
       Perisno (Though they weren’t really noticed by anyone for a long
       time), inventing, creating things, raiding, innovating. They
       were a rather strange group, who then expanded into a tribe, and
       then quickly become a village. Then, they became a prosperous
       city and soon a wealthy kingdom of various cultures mixed
       together. Their society was always split - there were many
       differences and beliefs in their kingdom that led to several
       civil wars that grew meaningless and useless for both sides.
       When all those doubts were ended, the Maccavian Kingdom grew,
       and was set to become a major faction. Maccavians are very
       talented with metal and  many of their crafts come from metal.
       Metal has many purposes in the Maccavia Kingdom, and it is said
       that the Maccavian army was the strongest yet in Perisno. Their
       army uses heavy armor and almost every soldier wears heavy armor
       as if it were their own skin.  Maccavians could also be called
       the  iron men and iron women, and ironeers. Their main trade is
       the export of raw metal materials and crafts, horse armor,
       infantry weapons, silverworks and others. However, with all
       their power, even the Maccavians stayed away from the Redwood
       Elves.
       More migrations happened. In the year 359 the Drahara Tribes
       who had lived in the deserts of Perisno banded together and
       declared themselves a nation. Then in the year 363 mysterious
       ships once again landed on the shores of Perisno. Nobody knows
       where they came from and nobody knew anything about them. Some
       inhabitants spread the word that they had spotted dragons in the
       skies over the ships. Thousands of armored knights and soldiers
       marched off.  For days people had emptied off of over thirty
       ships. Then they marched for days and stopped.  Pretty soon
       spies from other nations brought back information that these new
       outlanders had rapidly built fortifications and villages. In
       under a year they had grown to a alarming size. People were
       afraid to confront this mysterious nation, believing the stories
       of the dragons even though there were no confirmations or
       sightings after they had apparently been first spotted at their
       landing site.
       (Year 365) Tolrania was tired of fighting a seemingly
       fruitless war with the elves and called for a truce. The Hakkon
       Empire was thriving, as were the Maccavians.. The Reich des
       Drache was a major world power, and the Tribes of Drahara had
       build a kingdom in the desert.  Perisno became inhabited by six
       kingdoms and various minor factions, which meant one thing: WAR!
       
       A ship sets sail with a silhouette showing at the head of the
       ship looking into the sunset...[/spoiler]
       [Note: I made some grammar changes and modified the lore a
       little (the Tolranian-Hakkon part) but you can see if you like
       it and post it on your taleworlds forum if you want]
       I also present to you my own idea .... The Imperial Klyrintin
       Empire. These guys could be a minor faction and an invasion
       event later on (what I mean by invasion event is many lords of
       that faction (10+) come and invade Perisno. This has been done
       in Native Expansion with the Dark Knights and I think in Sword
       of Damocles for Mount and Blade) They could be put in a later
       version if you like the idea.
       [spoiler] The Klyrintin Empire
       The Klyrintin Empire is an empire from an island near Perisno.
       They are sailors, explorers, astronomers, scientists, and
       philosophers. They are fascinated with Perisno, thinking that
       there was no way that this much blood could be shed for one
       piece of land. Their ruler, Emperor Zhenghe, decided to put an
       end to all of this foolishness. He is plotting a full-scale
       invasion of Perisno and his men will come as "peacemakers." He
       believes that his Imperial army will easily crush the Perisnoans
       and all of their inhabitants. His invasion is almost ready, and
       he will invade in the middle of the year 365 (so around 180 days
       for the player in game). He first sends in scouting forces and
       spies - you could implement this by putting "Klyrintin Spies" in
       taverns who question you and stuff and if you do good you gain
       relations with them. The military forces could be implemented by
       adding large groups of "Klyrintin Military Peacemakers" near the
       coastal regions of Perisno.
       Military and Government (no claimant): The Klyrintin Empire has
       a vast army, and their soldiers are disciplined They have a wide
       assortment of troops ranging from spearmen to heavy cavalry. A
       commonly used tactic by them is to use horse archers to bait the
       enemy and then trap them with infantry and heavy cavalry. They
       are a force to be reckoned with.
       [/spoiler]
       #Post#: 194--------------------------------------------------
       Re: Factions
       By: Darkgenius Date: August 15, 2013, 5:05 pm
       ---------------------------------------------------------
       [quote author=Something unusual link=topic=14.msg192#msg192
       date=1376603658]
       @Dark and Michadr check out my pms I sent you (if you haven't
       already)
       Here is the Reich des Drache Lore (WOW that was a LOT of writing
       I did today  :) )
       [spoiler]Reich des Drache Lore
       The Reich des Drache came from a land far away from Perisno. It
       is said that real dragons lived in their homeland, or used to.
       Their homeland was called the Isle of the Dragon, and reportedly
       it was a vast continent, where many strange and exotic creatures
       lived. The Reich are a very mysterious group, and almost nothing
       at all other than where they came from is known about them. They
       arrived at Perisno in the year 363, and it was clear that their
       intentions was not to trade, but to conquer. They brought a huge
       armada with them, deploying thousands of soldiers into Perisnoan
       soil. They quickly colonized some native cities and changed them
       into large, industrial metropolises. They also built fortresses
       and fortifications of tremendous size in what was soon "their
       territory" and soldiers patrolled the borders regularly. All the
       other factions were wary of this new threat, and were afraid to
       act. They had heard reports from their spies that real dragons
       accompanied the Reich, although this fact is still disputed, for
       the Reich have yet to reveal them. The Dragon Priests of the
       Reich spread across Perisno, preaching their faith to all. It is
       said that the leader of the Dragon Priests wants to be king,
       although he needs more men to help him.
       Draches Military, Government, and Claimant:
       The Reich have a strong military, composed of infantry,
       spearmen, and heavy cavalry. It is rumored that their noble
       troops ride real dragons. They are a disciplined force that will
       not run, under any circumstances. The government is a monarchy,
       and their mysterious emperor rules through divine right. He says
       that the dragon gods have proclaimed him king, and it is his
       right to rule the world under the gods. His right hand men is
       the mysterious High Priest of the Dragon. It is rumored that the
       High Priest is plotting to overthrow the emperor who he thinks
       is unworthy. He is looking for a capable mercenary or adventurer
       to help him.  [/spoiler]
       For the Dragon models (if you really are going to use dragon
       troops), I suggest asking oolonglx, the maker of the Light and
       Darkness mod for special permission. They have two full dragon
       models that are quite ridable by the player and by
       companions/AI. It's actually quite awesome, so you should check
       it out :D
       Mich I also changed the Perisno overview and here it is:
       [spoiler](Revised Intro)
       (Year 365) The land of Perisno is at war, with 7 factions
       fighting for control. There is hardly ever peace, and every
       faction has their own goals for conquest. Can you build a empire
       and claim this land for your own? Can you rule Perisno with your
       might?
       Factions in Perisno at the moment:
       Redwoods Elves (year 321)
       Perisno (year unknown) (Player kingdom, not established yet)
       Hakkon Empire (year 330)
       Tolrania (year 342)
       Maccavia (year 346)
       Drahara (year 359)
       Reich des Drache (year 363)
       Unknown seventh faction
       Minor Factions
       -Volheere Raiders
       -More to be announced
       (History)
       The first settlers of Perisno were the Redwood Elves (In the
       year 321). They settled in the woodlands of Perisno and quickly
       beat the other inhabitants into submission through military
       might and power. There is very little known about the Redwood
       Elves and where they got their name. Natives and outsiders soon
       learned that the Elves were a force to be reckoned with. If you
       faced them in battle, you had to fight or die, because the
       Redwoods caught all deserters and executed them brutally.n
       The year 323 brought something new for Perisno: people
       seeking a new home. The Tolranians ran from the oppression of
       Hakkon. Hakkon is an island nation far to the east of Perisno
       and its leader is King Comrey I, who was a vile and indolent
       man. He taxed his people excessively and held lavish feasts
       daily. Life was hell for the peasants and minor nobles. One day,
       a group of peasants took a risk. During one of King Comrey's
       feasts they commandeered a ship and sailed away. They did not
       know where they were going but they knew that maybe, just maybe
       a new life was out there for them. In the following week, three
       more ships were taken by the peasants who now called themselves
       Tolranians to sail into the lands beyond the great sea. These
       peasants arrived in Perisno and settled down in small villages
       scattered throughout the East coast. After five years these
       peasants had inhabited the eastern, central, and the northern
       lands of Perisno. They became a Monarchy called the Kingdom of
       Tolrania.
       The year 330 brought a shiver down the spines of the
       Tolranians.  A fleet of ships had landed on the eastern shores
       and these ships were filled with nobles and soldiers from the
       Hakkon Empire. Nobles and kngihts alike came to this great vast
       land seeking a home. Back home,mKing Comrey was going mad and
       his loyal knights had turned Hakkon into ruin and bloodshed. No
       longer could it show off its proud cities and illustrious ports.
       The tyrant had the kingdom under his grasp and it was getting
       harder and harder to make it through the day without fear. The
       new Hakkons considered the Tolranians traitors and hostilities
       from the two nations began. A few hundred Tolranians joined the
       newcomers and  by the year 340, they declared themselves a
       sovereign nation and were known as the Hakkon Empire.
       The Hakkon Empire was prospering and were enjoying the riches
       that the land of Perisno had to offer. But the year 342 once
       again brought more adventure seekers. This time it was a group
       of people from Nisaynia, who landed on Western coasts. They
       rapidly moved inward when the constant threats of the Volheere
       raiders became to much for the newly settled villages. The year
       344 brought the biggest blow to Tolrania's short history. From a
       small beginning to  an unforseen rise, the Maccavians began
       clamining more and more land. The Maccavians have always been in
       Perisno (Though they weren’t really noticed by anyone for a long
       time), inventing, creating things, raiding, innovating. They
       were a rather strange group, who then expanded into a tribe, and
       then quickly become a village. Then, they became a prosperous
       city and soon a wealthy kingdom of various cultures mixed
       together. Their society was always split - there were many
       differences and beliefs in their kingdom that led to several
       civil wars that grew meaningless and useless for both sides.
       When all those doubts were ended, the Maccavian Kingdom grew,
       and was set to become a major faction. Maccavians are very
       talented with metal and  many of their crafts come from metal.
       Metal has many purposes in the Maccavia Kingdom, and it is said
       that the Maccavian army was the strongest yet in Perisno. Their
       army uses heavy armor and almost every soldier wears heavy armor
       as if it were their own skin.  Maccavians could also be called
       the  iron men and iron women, and ironeers. Their main trade is
       the export of raw metal materials and crafts, horse armor,
       infantry weapons, silverworks and others. However, with all
       their power, even the Maccavians stayed away from the Redwood
       Elves.
       More migrations happened. In the year 359 the Drahara Tribes
       who had lived in the deserts of Perisno banded together and
       declared themselves a nation. Then in the year 363 mysterious
       ships once again landed on the shores of Perisno. Nobody knows
       where they came from and nobody knew anything about them. Some
       inhabitants spread the word that they had spotted dragons in the
       skies over the ships. Thousands of armored knights and soldiers
       marched off.  For days people had emptied off of over thirty
       ships. Then they marched for days and stopped.  Pretty soon
       spies from other nations brought back information that these new
       outlanders had rapidly built fortifications and villages. In
       under a year they had grown to a alarming size. People were
       afraid to confront this mysterious nation, believing the stories
       of the dragons even though there were no confirmations or
       sightings after they had apparently been first spotted at their
       landing site.
       (Year 365) Tolrania was tired of fighting a seemingly
       fruitless war with the elves and called for a truce. The Hakkon
       Empire was thriving, as were the Maccavians.. The Reich des
       Drache was a major world power, and the Tribes of Drahara had
       build a kingdom in the desert.  Perisno became inhabited by six
       kingdoms and various minor factions, which meant one thing: WAR!
       
       A ship sets sail with a silhouette showing at the head of the
       ship looking into the sunset...[/spoiler]
       [Note: I made some grammar changes and modified the lore a
       little (the Tolranian-Hakkon part) but you can see if you like
       it and post it on your taleworlds forum if you want]
       [/quote]
       Please, take full advantage of the new Lorekeeper's Library
       Topic. For it will be where we'll create the new world.
       #Post#: 202--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 15, 2013, 6:10 pm
       ---------------------------------------------------------
       [quote]For the Dragon models (if you really are going to use
       dragon troops), I suggest asking oolonglx, the maker of the
       Light and Darkness mod for special permission. They have two
       full dragon models that are quite ridable by the player and by
       companions/AI. It's actually quite awesome, so you should check
       it out :D[/quote]
       I have already gotten a item from light and darkness, oolonglx
       was pretty nice, i think there would be no problem getting more
       things when the time comes :)
       #Post#: 205--------------------------------------------------
       Re: Factions
       By: Darkgenius Date: August 15, 2013, 6:15 pm
       ---------------------------------------------------------
       [quote author=Michadr link=topic=14.msg202#msg202
       date=1376608208]
       [quote]For the Dragon models (if you really are going to use
       dragon troops), I suggest asking oolonglx, the maker of the
       Light and Darkness mod for special permission. They have two
       full dragon models that are quite ridable by the player and by
       companions/AI. It's actually quite awesome, so you should check
       it out :D[/quote]
       I have already gotten a item from light and darkness, oolonglx
       was pretty nice, i think there would be no problem getting more
       things when the time comes :)
       [/quote]
       Have you considering asking them for support? such as having
       some of their crew members join us, and having some of us join
       them? Not that we need support, we're having success so far. But
       it never hurts to be prepared.
       #Post#: 206--------------------------------------------------
       Re: Factions
       By: Something unusual Date: August 15, 2013, 6:15 pm
       ---------------------------------------------------------
       They are already working on a mod so I don't think they will
       have time.
       #Post#: 207--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 15, 2013, 6:20 pm
       ---------------------------------------------------------
       You're bound to get turned down when asking other guys who are
       making a mod to help you make yours, since well, like S.U. said,
       they are busy. When getting more help, the only way we have
       gotten more team members is:
       - asking for help on TW on our Perisno thread (not the most
       effective but it has brought a little notice
       - PM ing somebody to see if they will help. (Darkgenius, cwr,
       Lucas come to mind)
       - Mod DB Expansion. >> Has brought the testers, 2 coders, (one
       is gone, the other is in training), and IAMSMELLINGLIKE :)
       - people PM ing me asking if they can help. (a nice number
       including our newest loremaster, who really worked his way in
       with some nice impressions)
       - other ways i cannot think of at the moment  ;)
       *****************************************************
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