DIR Return Create A Forum - Home
---------------------------------------------------------
The World Of Perisno
HTML https://perisno.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Perisno Modification
*****************************************************
#Post#: 184--------------------------------------------------
Re: Factions
By: Something unusual Date: August 15, 2013, 1:33 pm
---------------------------------------------------------
Hey Mich, I sent you the Hakkon lore in a private message.
Here's the Drahara lore
[spoiler]
The Draharans have always been in Perisno, and are a loosely
united confederation of desert tribes. They have never really
cared about the western world, which they call the "Ghareeb."
They are a reclusive nation, staying in their deserts, never
daring to venture more than a few miles into the lands without
desert. They are a hardy people, able to live in that harshest
environments. Most tribes are nomadic, but some of the bigger
tribes have settled in cities near water and resources. The
Draharans are also religious, believing in spirits and gods.
Throughout the Draharan desert, ancient shrines and majestic
temples can be found dedicated to their gods. Drahara is a term
used for an entire ethnic group of people, and many tribesmen
find it offensive to be called Draharan instead of their
respective clan or tribe name. It has been like that for
hundreds of years, but around the year 354, everything changed.
A man with no name walked into the capital city of the largest
Draharan tribe, and proclaimed himself a man sent by the gods.
He could work wonders and perform miracles, and soon many people
followed him. He said that he dreamed of a day when the
Draharans ruled Perisno, when all the unworthy Ghareebians of
the West bowed under their rule. He was so mesmerizing and his
voice so powerful that everyone who heard him believed him and
pledged their allegiance to him. Soon, after five years, all the
Draharan tribes had united under this man, and their armies were
ready to march. First, he immediately used the military to wipe
out every single bandit party in the desert that they could
find. Every desert rat and vulture that robbed other men were
found and executed under this man's order. Drahara soon became
free of such men, but it is rumored they are still hiding in
reclusive corners, waiting for revenge. This unnamed man
continued to assert his dominance, and trained an elite guard of
camel riders for himself. He had the tribe of elephant riders
pledge their allegiance to him as well, and also the infamous
Desert Assassins. By the year 365, the Draharans were ready to
march for war.
Draharan government, military, and claimant:
Under their new mysterious ruler, Drahara became a
confederation. Every lord had his personal army but all fought
for one cause: the conquest of the west. However, there were a
few people that doubted this mysterious new man, and openly
proclaimed it. The strongest man against this new ruler was
named Baibars. He voiced his protests against this new ruler of
Drahara, saying that he had no right to rule. He was cast out
and shunned, but remains alive, waiting for someone to help him.
He now goes from kingdom to kingdom, trying to find support.
The Draharan military is simple: they have archers, spearmen,
and cavalry. They do not wear very heavy armor, however, because
of the hotness of the desert. The Draharans have a simple
military all around, but many of their lords have household
troops that belong to their own clan.
It is the year 365, and things are not looking well for the
west. Will you stand with Drahara and conquer the other
factions, or will you oppose them and crush them instead? Or
will you help their claimant? The choice is up to you.
[/spoiler]
#Post#: 185--------------------------------------------------
Re: Factions
By: Darkgenius Date: August 15, 2013, 1:42 pm
---------------------------------------------------------
[quote author=Something unusual link=topic=14.msg184#msg184
date=1376591624]
Hey Mich, I sent you the Hakkon lore in a private message.
Here's the Drahara lore
[spoiler]
The Draharans have always been in Perisno, and are a loosely
united confederation of desert tribes. They have never really
cared about the western world, which they call the "Ghareeb."
They are a reclusive nation, staying in their deserts, never
daring to venture more than a few miles into the lands without
desert. They are a hardy people, able to live in that harshest
environments. Most tribes are nomadic, but some of the bigger
tribes have settled in cities near water and resources. The
Draharans are also religious, believing in spirits and gods.
Throughout the Draharan desert, ancient shrines and majestic
temples can be found dedicated to their gods. Drahara is a term
used for an entire ethnic group of people, and many tribesmen
find it offensive to be called Draharan instead of their
respective clan or tribe name. It has been like that for
hundreds of years, but around the year 354, everything changed.
A man with no name walked into the capital city of the largest
Draharan tribe, and proclaimed himself a man sent by the gods.
He could work wonders and perform miracles, and soon many people
followed him. He said that he dreamed of a day when the
Draharans ruled Perisno, when all the unworthy Ghareebians of
the West bowed under their rule. He was so mesmerizing and his
voice so powerful that everyone who heard him believed him and
pledged their allegiance to him. Soon, after five years, all the
Draharan tribes had united under this man, and their armies were
ready to march. First, he immediately used the military to wipe
out every single bandit party in the desert that they could
find. Every desert rat and vulture that robbed other men were
found and executed under this man's order. Drahara soon became
free of such men, but it is rumored they are still hiding in
reclusive corners, waiting for revenge. This unnamed man
continued to assert his dominance, and trained an elite guard of
camel riders for himself. He had the tribe of elephant riders
pledge their allegiance to him as well, and also the infamous
Desert Assassins. By the year 365, the Draharans were ready to
march for war.
Draharan government, military, and claimant:
Under their new mysterious ruler, Drahara became a
confederation. Every lord had his personal army but all fought
for one cause: the conquest of the west. However, there were a
few people that doubted this mysterious new man, and openly
proclaimed it. The strongest man against this new ruler was
named Baibars. He voiced his protests against this new ruler of
Drahara, saying that he had no right to rule. He was cast out
and shunned, but remains alive, waiting for someone to help him.
He now goes from kingdom to kingdom, trying to find support.
The Draharan military is simple: they have archers, spearmen,
and cavalry. They do not wear very heavy armor, however, because
of the hotness of the desert. The Draharans have a simple
military all around, but many of their lords have household
troops that belong to their own clan.
It is the year 365, and things are not looking well for the
west. Will you stand with Drahara and conquer the other
factions, or will you oppose them and crush them instead? Or
will you help their claimant? The choice is up to you.
[/spoiler]
[/quote]
[font=times new roman]Hmmm, very interesting way to put it.. to
be frank, I'm kinda impressed. Would you be so kind as to create
a few more lorework? actually, make a state of the current
situations based on Maccavian Republic Lore, would you?
A somewhat resumed description of the Maccavian Society and
whole Faction. Use lore Names based on Old Gods and New Gods to
create characters, I really want to see your potential to it's
fullest :)[/font]
I'll be watching,
-DG.
#Post#: 188--------------------------------------------------
Re: Factions
By: Michadr Date: August 15, 2013, 3:39 pm
---------------------------------------------------------
I like how he is doing it aswell. I think you can be our perisno
loremaster, i for one see a lot of potential.
Note, the history i wrote on the TW forum is not perfect. If you
wish to edit it, you may.
I have a coder who is currently changing names so once you guys
get some maccavian names ill have him get on it.
#Post#: 190--------------------------------------------------
Re: Factions
By: Darkgenius Date: August 15, 2013, 4:04 pm
---------------------------------------------------------
[quote author=Michadr link=topic=14.msg188#msg188
date=1376599150]
I like how he is doing it aswell. I think you can be our perisno
loremaster, i for one see a lot of potential.
Note, the history i wrote on the TW forum is not perfect. If you
wish to edit it, you may.
I have a coder who is currently changing names so once you guys
get some maccavian names ill have him get on it.
[/quote]
[font=times new roman]I have some Maccavian Names, check the
lore.
I agree, he could also be the Loremaster alongside with me and
you.[/font]
-DG
#Post#: 192--------------------------------------------------
Re: Factions
By: Something unusual Date: August 15, 2013, 4:54 pm
---------------------------------------------------------
@Dark and Michadr check out my pms I sent you (if you haven't
already)
Here is the Reich des Drache Lore (WOW that was a LOT of writing
I did today :) )
[spoiler]Reich des Drache Lore
The Reich des Drache came from a land far away from Perisno. It
is said that real dragons lived in their homeland, or used to.
Their homeland was called the Isle of the Dragon, and reportedly
it was a vast continent, where many strange and exotic creatures
lived. The Reich are a very mysterious group, and almost nothing
at all other than where they came from is known about them. They
arrived at Perisno in the year 363, and it was clear that their
intentions was not to trade, but to conquer. They brought a huge
armada with them, deploying thousands of soldiers into Perisnoan
soil. They quickly colonized some native cities and changed them
into large, industrial metropolises. They also built fortresses
and fortifications of tremendous size in what was soon "their
territory" and soldiers patrolled the borders regularly. All the
other factions were wary of this new threat, and were afraid to
act. They had heard reports from their spies that real dragons
accompanied the Reich, although this fact is still disputed, for
the Reich have yet to reveal them. The Dragon Priests of the
Reich spread across Perisno, preaching their faith to all. It is
said that the leader of the Dragon Priests wants to be king,
although he needs more men to help him.
Draches Military, Government, and Claimant:
The Reich have a strong military, composed of infantry,
spearmen, and heavy cavalry. It is rumored that their noble
troops ride real dragons. They are a disciplined force that will
not run, under any circumstances. The government is a monarchy,
and their mysterious emperor rules through divine right. He says
that the dragon gods have proclaimed him king, and it is his
right to rule the world under the gods. His right hand men is
the mysterious High Priest of the Dragon. It is rumored that the
High Priest is plotting to overthrow the emperor who he thinks
is unworthy. He is looking for a capable mercenary or adventurer
to help him. [/spoiler]
For the Dragon models (if you really are going to use dragon
troops), I suggest asking oolonglx, the maker of the Light and
Darkness mod for special permission. They have two full dragon
models that are quite ridable by the player and by
companions/AI. It's actually quite awesome, so you should check
it out :D
Mich I also changed the Perisno overview and here it is:
[spoiler](Revised Intro)
(Year 365) The land of Perisno is at war, with 7 factions
fighting for control. There is hardly ever peace, and every
faction has their own goals for conquest. Can you build a empire
and claim this land for your own? Can you rule Perisno with your
might?
Factions in Perisno at the moment:
Redwoods Elves (year 321)
Perisno (year unknown) (Player kingdom, not established yet)
Hakkon Empire (year 330)
Tolrania (year 342)
Maccavia (year 346)
Drahara (year 359)
Reich des Drache (year 363)
Unknown seventh faction
Minor Factions
-Volheere Raiders
-More to be announced
(History)
The first settlers of Perisno were the Redwood Elves (In the
year 321). They settled in the woodlands of Perisno and quickly
beat the other inhabitants into submission through military
might and power. There is very little known about the Redwood
Elves and where they got their name. Natives and outsiders soon
learned that the Elves were a force to be reckoned with. If you
faced them in battle, you had to fight or die, because the
Redwoods caught all deserters and executed them brutally.n
The year 323 brought something new for Perisno: people
seeking a new home. The Tolranians ran from the oppression of
Hakkon. Hakkon is an island nation far to the east of Perisno
and its leader is King Comrey I, who was a vile and indolent
man. He taxed his people excessively and held lavish feasts
daily. Life was hell for the peasants and minor nobles. One day,
a group of peasants took a risk. During one of King Comrey's
feasts they commandeered a ship and sailed away. They did not
know where they were going but they knew that maybe, just maybe
a new life was out there for them. In the following week, three
more ships were taken by the peasants who now called themselves
Tolranians to sail into the lands beyond the great sea. These
peasants arrived in Perisno and settled down in small villages
scattered throughout the East coast. After five years these
peasants had inhabited the eastern, central, and the northern
lands of Perisno. They became a Monarchy called the Kingdom of
Tolrania.
The year 330 brought a shiver down the spines of the
Tolranians. A fleet of ships had landed on the eastern shores
and these ships were filled with nobles and soldiers from the
Hakkon Empire. Nobles and kngihts alike came to this great vast
land seeking a home. Back home,mKing Comrey was going mad and
his loyal knights had turned Hakkon into ruin and bloodshed. No
longer could it show off its proud cities and illustrious ports.
The tyrant had the kingdom under his grasp and it was getting
harder and harder to make it through the day without fear. The
new Hakkons considered the Tolranians traitors and hostilities
from the two nations began. A few hundred Tolranians joined the
newcomers and by the year 340, they declared themselves a
sovereign nation and were known as the Hakkon Empire.
The Hakkon Empire was prospering and were enjoying the riches
that the land of Perisno had to offer. But the year 342 once
again brought more adventure seekers. This time it was a group
of people from Nisaynia, who landed on Western coasts. They
rapidly moved inward when the constant threats of the Volheere
raiders became to much for the newly settled villages. The year
344 brought the biggest blow to Tolrania's short history. From a
small beginning to an unforseen rise, the Maccavians began
clamining more and more land. The Maccavians have always been in
Perisno (Though they weren’t really noticed by anyone for a long
time), inventing, creating things, raiding, innovating. They
were a rather strange group, who then expanded into a tribe, and
then quickly become a village. Then, they became a prosperous
city and soon a wealthy kingdom of various cultures mixed
together. Their society was always split - there were many
differences and beliefs in their kingdom that led to several
civil wars that grew meaningless and useless for both sides.
When all those doubts were ended, the Maccavian Kingdom grew,
and was set to become a major faction. Maccavians are very
talented with metal and many of their crafts come from metal.
Metal has many purposes in the Maccavia Kingdom, and it is said
that the Maccavian army was the strongest yet in Perisno. Their
army uses heavy armor and almost every soldier wears heavy armor
as if it were their own skin. Maccavians could also be called
the iron men and iron women, and ironeers. Their main trade is
the export of raw metal materials and crafts, horse armor,
infantry weapons, silverworks and others. However, with all
their power, even the Maccavians stayed away from the Redwood
Elves.
More migrations happened. In the year 359 the Drahara Tribes
who had lived in the deserts of Perisno banded together and
declared themselves a nation. Then in the year 363 mysterious
ships once again landed on the shores of Perisno. Nobody knows
where they came from and nobody knew anything about them. Some
inhabitants spread the word that they had spotted dragons in the
skies over the ships. Thousands of armored knights and soldiers
marched off. For days people had emptied off of over thirty
ships. Then they marched for days and stopped. Pretty soon
spies from other nations brought back information that these new
outlanders had rapidly built fortifications and villages. In
under a year they had grown to a alarming size. People were
afraid to confront this mysterious nation, believing the stories
of the dragons even though there were no confirmations or
sightings after they had apparently been first spotted at their
landing site.
(Year 365) Tolrania was tired of fighting a seemingly
fruitless war with the elves and called for a truce. The Hakkon
Empire was thriving, as were the Maccavians.. The Reich des
Drache was a major world power, and the Tribes of Drahara had
build a kingdom in the desert. Perisno became inhabited by six
kingdoms and various minor factions, which meant one thing: WAR!
A ship sets sail with a silhouette showing at the head of the
ship looking into the sunset...[/spoiler]
[Note: I made some grammar changes and modified the lore a
little (the Tolranian-Hakkon part) but you can see if you like
it and post it on your taleworlds forum if you want]
I also present to you my own idea .... The Imperial Klyrintin
Empire. These guys could be a minor faction and an invasion
event later on (what I mean by invasion event is many lords of
that faction (10+) come and invade Perisno. This has been done
in Native Expansion with the Dark Knights and I think in Sword
of Damocles for Mount and Blade) They could be put in a later
version if you like the idea.
[spoiler] The Klyrintin Empire
The Klyrintin Empire is an empire from an island near Perisno.
They are sailors, explorers, astronomers, scientists, and
philosophers. They are fascinated with Perisno, thinking that
there was no way that this much blood could be shed for one
piece of land. Their ruler, Emperor Zhenghe, decided to put an
end to all of this foolishness. He is plotting a full-scale
invasion of Perisno and his men will come as "peacemakers." He
believes that his Imperial army will easily crush the Perisnoans
and all of their inhabitants. His invasion is almost ready, and
he will invade in the middle of the year 365 (so around 180 days
for the player in game). He first sends in scouting forces and
spies - you could implement this by putting "Klyrintin Spies" in
taverns who question you and stuff and if you do good you gain
relations with them. The military forces could be implemented by
adding large groups of "Klyrintin Military Peacemakers" near the
coastal regions of Perisno.
Military and Government (no claimant): The Klyrintin Empire has
a vast army, and their soldiers are disciplined They have a wide
assortment of troops ranging from spearmen to heavy cavalry. A
commonly used tactic by them is to use horse archers to bait the
enemy and then trap them with infantry and heavy cavalry. They
are a force to be reckoned with.
[/spoiler]
#Post#: 194--------------------------------------------------
Re: Factions
By: Darkgenius Date: August 15, 2013, 5:05 pm
---------------------------------------------------------
[quote author=Something unusual link=topic=14.msg192#msg192
date=1376603658]
@Dark and Michadr check out my pms I sent you (if you haven't
already)
Here is the Reich des Drache Lore (WOW that was a LOT of writing
I did today :) )
[spoiler]Reich des Drache Lore
The Reich des Drache came from a land far away from Perisno. It
is said that real dragons lived in their homeland, or used to.
Their homeland was called the Isle of the Dragon, and reportedly
it was a vast continent, where many strange and exotic creatures
lived. The Reich are a very mysterious group, and almost nothing
at all other than where they came from is known about them. They
arrived at Perisno in the year 363, and it was clear that their
intentions was not to trade, but to conquer. They brought a huge
armada with them, deploying thousands of soldiers into Perisnoan
soil. They quickly colonized some native cities and changed them
into large, industrial metropolises. They also built fortresses
and fortifications of tremendous size in what was soon "their
territory" and soldiers patrolled the borders regularly. All the
other factions were wary of this new threat, and were afraid to
act. They had heard reports from their spies that real dragons
accompanied the Reich, although this fact is still disputed, for
the Reich have yet to reveal them. The Dragon Priests of the
Reich spread across Perisno, preaching their faith to all. It is
said that the leader of the Dragon Priests wants to be king,
although he needs more men to help him.
Draches Military, Government, and Claimant:
The Reich have a strong military, composed of infantry,
spearmen, and heavy cavalry. It is rumored that their noble
troops ride real dragons. They are a disciplined force that will
not run, under any circumstances. The government is a monarchy,
and their mysterious emperor rules through divine right. He says
that the dragon gods have proclaimed him king, and it is his
right to rule the world under the gods. His right hand men is
the mysterious High Priest of the Dragon. It is rumored that the
High Priest is plotting to overthrow the emperor who he thinks
is unworthy. He is looking for a capable mercenary or adventurer
to help him. [/spoiler]
For the Dragon models (if you really are going to use dragon
troops), I suggest asking oolonglx, the maker of the Light and
Darkness mod for special permission. They have two full dragon
models that are quite ridable by the player and by
companions/AI. It's actually quite awesome, so you should check
it out :D
Mich I also changed the Perisno overview and here it is:
[spoiler](Revised Intro)
(Year 365) The land of Perisno is at war, with 7 factions
fighting for control. There is hardly ever peace, and every
faction has their own goals for conquest. Can you build a empire
and claim this land for your own? Can you rule Perisno with your
might?
Factions in Perisno at the moment:
Redwoods Elves (year 321)
Perisno (year unknown) (Player kingdom, not established yet)
Hakkon Empire (year 330)
Tolrania (year 342)
Maccavia (year 346)
Drahara (year 359)
Reich des Drache (year 363)
Unknown seventh faction
Minor Factions
-Volheere Raiders
-More to be announced
(History)
The first settlers of Perisno were the Redwood Elves (In the
year 321). They settled in the woodlands of Perisno and quickly
beat the other inhabitants into submission through military
might and power. There is very little known about the Redwood
Elves and where they got their name. Natives and outsiders soon
learned that the Elves were a force to be reckoned with. If you
faced them in battle, you had to fight or die, because the
Redwoods caught all deserters and executed them brutally.n
The year 323 brought something new for Perisno: people
seeking a new home. The Tolranians ran from the oppression of
Hakkon. Hakkon is an island nation far to the east of Perisno
and its leader is King Comrey I, who was a vile and indolent
man. He taxed his people excessively and held lavish feasts
daily. Life was hell for the peasants and minor nobles. One day,
a group of peasants took a risk. During one of King Comrey's
feasts they commandeered a ship and sailed away. They did not
know where they were going but they knew that maybe, just maybe
a new life was out there for them. In the following week, three
more ships were taken by the peasants who now called themselves
Tolranians to sail into the lands beyond the great sea. These
peasants arrived in Perisno and settled down in small villages
scattered throughout the East coast. After five years these
peasants had inhabited the eastern, central, and the northern
lands of Perisno. They became a Monarchy called the Kingdom of
Tolrania.
The year 330 brought a shiver down the spines of the
Tolranians. A fleet of ships had landed on the eastern shores
and these ships were filled with nobles and soldiers from the
Hakkon Empire. Nobles and kngihts alike came to this great vast
land seeking a home. Back home,mKing Comrey was going mad and
his loyal knights had turned Hakkon into ruin and bloodshed. No
longer could it show off its proud cities and illustrious ports.
The tyrant had the kingdom under his grasp and it was getting
harder and harder to make it through the day without fear. The
new Hakkons considered the Tolranians traitors and hostilities
from the two nations began. A few hundred Tolranians joined the
newcomers and by the year 340, they declared themselves a
sovereign nation and were known as the Hakkon Empire.
The Hakkon Empire was prospering and were enjoying the riches
that the land of Perisno had to offer. But the year 342 once
again brought more adventure seekers. This time it was a group
of people from Nisaynia, who landed on Western coasts. They
rapidly moved inward when the constant threats of the Volheere
raiders became to much for the newly settled villages. The year
344 brought the biggest blow to Tolrania's short history. From a
small beginning to an unforseen rise, the Maccavians began
clamining more and more land. The Maccavians have always been in
Perisno (Though they weren’t really noticed by anyone for a long
time), inventing, creating things, raiding, innovating. They
were a rather strange group, who then expanded into a tribe, and
then quickly become a village. Then, they became a prosperous
city and soon a wealthy kingdom of various cultures mixed
together. Their society was always split - there were many
differences and beliefs in their kingdom that led to several
civil wars that grew meaningless and useless for both sides.
When all those doubts were ended, the Maccavian Kingdom grew,
and was set to become a major faction. Maccavians are very
talented with metal and many of their crafts come from metal.
Metal has many purposes in the Maccavia Kingdom, and it is said
that the Maccavian army was the strongest yet in Perisno. Their
army uses heavy armor and almost every soldier wears heavy armor
as if it were their own skin. Maccavians could also be called
the iron men and iron women, and ironeers. Their main trade is
the export of raw metal materials and crafts, horse armor,
infantry weapons, silverworks and others. However, with all
their power, even the Maccavians stayed away from the Redwood
Elves.
More migrations happened. In the year 359 the Drahara Tribes
who had lived in the deserts of Perisno banded together and
declared themselves a nation. Then in the year 363 mysterious
ships once again landed on the shores of Perisno. Nobody knows
where they came from and nobody knew anything about them. Some
inhabitants spread the word that they had spotted dragons in the
skies over the ships. Thousands of armored knights and soldiers
marched off. For days people had emptied off of over thirty
ships. Then they marched for days and stopped. Pretty soon
spies from other nations brought back information that these new
outlanders had rapidly built fortifications and villages. In
under a year they had grown to a alarming size. People were
afraid to confront this mysterious nation, believing the stories
of the dragons even though there were no confirmations or
sightings after they had apparently been first spotted at their
landing site.
(Year 365) Tolrania was tired of fighting a seemingly
fruitless war with the elves and called for a truce. The Hakkon
Empire was thriving, as were the Maccavians.. The Reich des
Drache was a major world power, and the Tribes of Drahara had
build a kingdom in the desert. Perisno became inhabited by six
kingdoms and various minor factions, which meant one thing: WAR!
A ship sets sail with a silhouette showing at the head of the
ship looking into the sunset...[/spoiler]
[Note: I made some grammar changes and modified the lore a
little (the Tolranian-Hakkon part) but you can see if you like
it and post it on your taleworlds forum if you want]
[/quote]
Please, take full advantage of the new Lorekeeper's Library
Topic. For it will be where we'll create the new world.
#Post#: 202--------------------------------------------------
Re: Factions
By: Michadr Date: August 15, 2013, 6:10 pm
---------------------------------------------------------
[quote]For the Dragon models (if you really are going to use
dragon troops), I suggest asking oolonglx, the maker of the
Light and Darkness mod for special permission. They have two
full dragon models that are quite ridable by the player and by
companions/AI. It's actually quite awesome, so you should check
it out :D[/quote]
I have already gotten a item from light and darkness, oolonglx
was pretty nice, i think there would be no problem getting more
things when the time comes :)
#Post#: 205--------------------------------------------------
Re: Factions
By: Darkgenius Date: August 15, 2013, 6:15 pm
---------------------------------------------------------
[quote author=Michadr link=topic=14.msg202#msg202
date=1376608208]
[quote]For the Dragon models (if you really are going to use
dragon troops), I suggest asking oolonglx, the maker of the
Light and Darkness mod for special permission. They have two
full dragon models that are quite ridable by the player and by
companions/AI. It's actually quite awesome, so you should check
it out :D[/quote]
I have already gotten a item from light and darkness, oolonglx
was pretty nice, i think there would be no problem getting more
things when the time comes :)
[/quote]
Have you considering asking them for support? such as having
some of their crew members join us, and having some of us join
them? Not that we need support, we're having success so far. But
it never hurts to be prepared.
#Post#: 206--------------------------------------------------
Re: Factions
By: Something unusual Date: August 15, 2013, 6:15 pm
---------------------------------------------------------
They are already working on a mod so I don't think they will
have time.
#Post#: 207--------------------------------------------------
Re: Factions
By: Michadr Date: August 15, 2013, 6:20 pm
---------------------------------------------------------
You're bound to get turned down when asking other guys who are
making a mod to help you make yours, since well, like S.U. said,
they are busy. When getting more help, the only way we have
gotten more team members is:
- asking for help on TW on our Perisno thread (not the most
effective but it has brought a little notice
- PM ing somebody to see if they will help. (Darkgenius, cwr,
Lucas come to mind)
- Mod DB Expansion. >> Has brought the testers, 2 coders, (one
is gone, the other is in training), and IAMSMELLINGLIKE :)
- people PM ing me asking if they can help. (a nice number
including our newest loremaster, who really worked his way in
with some nice impressions)
- other ways i cannot think of at the moment ;)
*****************************************************
DIR Next Page