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       #Post#: 18--------------------------------------------------
       Factions
       By: Michadr Date: August 4, 2013, 3:00 pm
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       [font=comic sans ms]Kingdom Of Tolrania[/font]
       Troop Overview: These troops are well balanced, with good
       infantry and deadly bowman. The Tolranians have only one mounted
       troop thus relying on their High-Tier class for Calvary.
       Lore:
       [spoiler]
       The Tolranians escaped from the tyranny of the Old Hakkon Empire
       years ago. They remained haunted by their experiences in Hakkon,
       but the leaders are determined to start a new life in Perisno.
       From the journal of Captain Otto Waveshore:
       Day 1:
       We have fled from Hakkon, deciding that enough is enough. We
       will start a new life somewhere else, in a place far from
       Hakkon. Far enough for them to never be able to find us. We have
       begun to set sail, a motley bunch of men leaving on stolen
       ships, given to us by our good friend Admiral Themistocles. He
       will be punished for what he has done, but he knew the risks, as
       we all did. As I look upon the endless sea, I fear that most of
       us will not live to see the mainland.
       Day Unknown:
       I have lost track of how many days we have been at sea. It feels
       like forever since Day 1. Half of our ships have sunk, either to
       marauding  pirates or to large sea monsters or to large storms
       in the ocean. Every day, our crew pray to Priapus, our God of
       Sailers.
       Day Unknown:
       It is unbelievable. We have caught sight of the mainland at
       last! Our men are settling down in this new, lush land, which we
       name the land of Perisno. We have not met any natives and no
       sign of life is seen at all! I worry that our generations will
       not live on. My health is failing, and I think this will be my
       last entry.
       - Captain Otto Waveshore
       Tolrania was founded in the year 323. They are a Republic,
       vowing that they would be different from the Hakkon Empire. They
       prospered for seven years in this new land, free of the tyranny
       of Hakkon and King Comrey. They made trade with the Maccavians
       and thrived. The population quadrupled in those years, and soon
       Tolrania expanded. In year 330, something unexpected happened:
       the Hakkons followed the into Perisno.
       At first, there was shock from the Tolranians, then there was
       anger. The, there was despair as the Tolranians found out how
       big the Hakkon fleet was.
       Apparently, these were knights and nobles also dissatisfied with
       King Comrey, and had set out to a new world. Almost every
       Tolranian there were second generation, and few of the first
       generation were still alive. However, their fathers told them of
       the horrors in Hakkon.
       They decided to turn to the local Redwood Elves for help. The
       Elven Archers were a mercenary company, and they were hired by
       Tolrania to do battle against Hakkon. In a famous battle, the
       Tolranians routed the Hakkon army.
       Hakkon was not defeated, but they needed time to rebuild their
       armies. The people of Tolrania rejoiced after this, and they
       continued to thrive.
       Near the woods of Tolrania, an outlaw group began to form. The
       outlaws called the Tolranian government corrupt and disorderly.
       They said that the name "Republic" itself was hypocritical. The
       government ruled like a kingdom, and the other factions
       acknowledged this. Tolrania was given the name of The Kingdom of
       Tolrania by other factions, and soon it was only the Tolranians
       who called themselves a Republic.
       The outlaws, led by an enigmatic man named Nibor (Robin
       backwards) Hood, became a large organization that were
       constantly a thorn to the Tolranian's side.
       Tolranian Government and Info:
       Tolrania is ruled by a King, after abandoning the idea of a
       republic. They have a strong military, and their Kingsmen are
       the envy of the world. Their military is diverse, with horse
       archers, foot archers, and infantry. Most of their military are
       peasants recruited from villages. They rely on their top tier
       noble troops for heavy cavalry. Outlaws roam the forests of
       Tolrania, and their lords are usually too lazy to stop them.  It
       is up to you to either unite Tolrania or to destroy
       it.[/spoiler]
       Troop Tree:
       [spoiler][IMG]
  HTML http://imageshack.us/a/img23/4185/iq0n.jpg[/img][/spoiler]
       ________________________________________________________________
       ________________________________________________
       [font=comic sans ms][glow=red,2,300]Hakkon Empire[/glow][/font]
       Lore:
       [spoiler][glow=red,2,300]The people of Hakkon originated from an
       island far from Perisno. In the year -542BE  (Before the
       Enlightment), tribesmen and sailors rowed from their mainland to
       the island of Hakkon. From then, the road began to pave for a
       mighty empire, the Hakkon Empire. In a few centuries, the
       Hakkons rose from a small island nation to a superpower in their
       world. They revolutionized sailing technology, and rumor had it
       that their navy was so great and had such survivability that
       they could sail the entire world and not one would sink. Hakkon
       quickly dominated other small island tribes around them, and set
       about colonizing the mainland. Many of their efforts failed, and
       around the year 315, Hakkon was on the verge of collapse.
       Pestilence, corruption and war had taken its toll on the once
       great Hakkon Empire.
       In the year 322, King Comrey II was crowned King of Hakkon.
       He was a lazy, indolent man who cared for nothing but food,
       wine, and women. He was nothing like his father, King Comrey I,
       who was a great man and helped rebuild much of Hakkon after its
       economic downfall. King Comrey II held lavish feasts in his
       palace almost daily, and the only times he didn't hold them were
       the times he was too drunk to do anything. Throughout the
       kingdom, the people murmured and voiced their disgust of their
       new creature of a King. In the year 323,  six months after
       Comrey II was crowned, the people had had enough. Admiral
       Themistocles, a powerful and wealthy man arranged the escape of
       four ships that would sail into a new land to settle. He himself
       was a seasoned veteran of many battles, but chose to stay even
       though his people begged him to go. He vowed he would continue
       helping the people against their new tyrant. In the year 323,
       the men were ready to sail, and all of them left with high hopes
       of a new life in a new world.
       By the year 329, King Comrey II was still on the throne, but
       he was so fat and lazy by now that his ministers had taken over
       ruling the kingdom for him until a more suitable heir could be
       selected. The Hakkon Empire continued to crumble, and many of
       their nobles were anxious to leave. A large fleet of Hakkon
       nobles and soldiers left the island and went in the footsteps of
       the Tolranians in search of a new world. By the year 330, they
       had arrived in Perisno and immediately began colonizing it. They
       called themselves the Hakkon Empire, and called the one they had
       come from the Old Hakkon Empire.
       For many years, the Hakkon Empire grew in size and
       prosperity. They frequently fought with the Tolranians, and even
       though they lost many battles, they were powerful and could
       rebuild quickly and efficiently.
       Hakkon Government:
       The Hakkon Empire is a monarchy, and their current king is King
       Hakkon II "The Great," named after the Hakkons of old. They are
       an efficient government, having access to many trade routes and
       natural resources.  Their military is solid all around, and
       fields a variety of units. They have heavy cavalry, heavy
       infantry, spearmen, and crossbowmen.
       In the year 350, trouble arouse after King Hakkon IV's death.
       He left no successor, and now Hakkon nobles were fighting each
       other in a heated civil war. The rest of the world only watched
       the conflict, no one making a move to interfere. The two sides
       were the Hammeriron family and the Hakkon family. Ultimately,
       the Hakkon family won after many bloody battles, and King Hakkon
       III was crowned. However, the Hammeriron leader, Mjolnir, is
       still alive and looking for revenge. Trouble once again came to
       the Hakkons in the year 355. New raiders, called the Volheere
       raiders, migrated to Perisno near Hakkon lands and began to loot
       and kill anyone in their way. By the year 362, they became a
       very large threat. The Hakkons still have not managed to deal
       with them yet.
       In the year 363, a mysterious group called the Reich des
       Drache sailed to Perisno. Now, it is up to you to decide the
       fate of the Hakkon Empire. Will you help them become strong, or
       will you cause them to fall? Will you help the Hammeriron family
       to become the true Hakkon rulers? The choice is up to you.
       [/glow][/spoiler]
       Troop Tree:
       [spoiler][IMG]
  HTML http://imageshack.us/a/img802/1530/pxjr.jpg[/img][/spoiler]
       ________________________________________________________________
       ________________________________________________
       [font=comic sans ms]Drahara[/font]
       Drahara was founded in 359, uniting the desert tribes of Perisno
       into one nation.
       Troop Overview:
       Royal Guards: A pure and simple Cavalry, (However that is their
       strength,) heavy enough to withstand a spear line but light
       enough to chase down cavalry. The Desert Assassins: Shock
       infantry that could do extreme damage to the enemy but need to
       be supplemented with cavalry and/or archers. Storm Archers:
       Heavy enough to survive in the melee, these guys should hold
       their fire until the enemy gets within a certain range then
       pound them with volley fire. You should send the RG to take care
       of enemy cavalry and range units while the archers pound their
       infantry. Whilst their distraction causes the Desert Assassins
       to get a clear path into their lines.
       Lore:
       [spoiler]The Draharans have always been in Perisno, and are a
       loosely united confederation of desert tribes. They have never
       really cared about the western world, which they call the
       "Ghareeb." They are a reclusive nation, staying in their
       deserts, never daring to venture more than a few miles into the
       lands without desert. They are a hardy people, able to live in
       that harshest environments. Most tribes are nomadic, but some of
       the bigger tribes have settled in cities near water and
       resources. The Draharans are also religious, believing in
       spirits and gods. Throughout the Draharan desert, ancient
       shrines and majestic temples can be found dedicated to their
       gods. Drahara is a term used for an entire ethnic group of
       people, and many tribesmen find it offensive to be called
       Draharan instead of their respective clan or tribe name. It has
       been like that for hundreds of years, but around the year 354,
       everything changed.
       A man with no name walked into the capital city of the
       largest Draharan tribe, and proclaimed himself a man sent by the
       gods. He could work wonders and perform miracles, and soon many
       people followed him. He said that he dreamed of a day when the
       Draharans ruled Perisno, when all the unworthy Ghareebians of
       the West bowed under their rule. He was so mesmerizing and his
       voice so powerful that everyone who heard him believed him and
       pledged their allegiance to him. Soon, after five years, all the
       Draharan tribes had united under this man, and their armies were
       ready to march. First, he immediately used the military to wipe
       out every single bandit party in the desert that they could
       find. Every desert rat and vulture that robbed other men were
       found and executed under this man's order. Drahara soon became
       free of such men, but it is rumored they are still hiding in
       reclusive corners, waiting for revenge. This unnamed man
       continued to assert his dominance, and trained an elite guard of
       camel riders for himself. He had the tribe of elephant riders
       pledge their allegiance to him as well, and also the infamous
       Desert Assassins. By the year 365, the Draharans were ready to
       march for war.
       Draharan government, military, and claimant:
       Under their new mysterious ruler, Drahara became a
       confederation. Every lord had his personal army but all fought
       for one cause: the conquest of the west. However, there were a
       few people that doubted this mysterious new man, and openly
       proclaimed it. The strongest man against this new ruler was
       named Baibars. He voiced his protests against this new ruler of
       Drahara, saying that he had no right to rule. He was cast out
       and shunned, but remains alive, waiting for someone to help him.
       He now goes from kingdom to kingdom, trying to find support.
       The Draharan military is simple: they have archers, spearmen,
       and cavalry. They do not wear very heavy armor, however, because
       of the hotness of the desert. The Draharans have a simple
       military all around, but many of their lords have household
       troops that belong to their own clan.
       It is the year 365, and things are not looking well for the
       west. Will you stand with Drahara and conquer the other
       factions, or will you oppose them and crush them instead? Or
       will you help their claimant? The choice is up to you.[/spoiler]
       Troop Tree
       [spoiler][IMG]
  HTML http://imageshack.us/a/img20/4449/izp2.jpg[/img][/spoiler]
       ________________________________________________________________
       ________________________________________________
       [font=comic sans ms]Maccavia[/font]
       Troop Overview:
       Maccavian army is split in division, the sword division is the
       one the swordsmen and swordmaster are based on, swordsmen use
       Throwable knives and longswords, Swordsmaster use two-handed
       swords and throwable knives and have more skills and better
       armor while swordsmen still have a good armor but have shields.
       Crossbowmen/Marksmen division uses throwable axes and crossbows,
       no bows nor longbows. Marksmen are elite crossbowmens and have
       better armor as a status of their elite.
       Spear Division uses throwable spears and use pikes, Halberdier
       are elite spearmen, they use halberdiers obviously, and has
       throwable spears and better armor, these elite armors have
       Heraldic tabards that represents the Noble they serve.
       Lore:
       [spoiler]
       Maccavia is a free cosmopolitan realm, governed by a Dictator
       Monarch and a Senate of Nobles and free man, Maccavia is a
       faction of nobles, knights, religious people, diplomats and rich
       merchants, Maccavia was once a kingdom of northmen, sailors,
       pirates, but at a turn of fate, they settled in the winterlands,
       they conquered and they have prospered for many years, every men
       were the lord of their destiny, free to rule their life as they
       would like, as long they the paid taxes, lived orderly and
       obeyed the laws of the republic, and worked towards progress,
       Maccavia is split religiously;
       The New Gods value; chivalry, love, duty, benevolence, family,
       order, grace and kindess.
       The Old Gods value; war, honor, strength, ambition, domination,
       secrets and plots.
       Many of the Maccavian Republic Nobles are followers of the
       faiths and Gods, many of the Old Gods are warmongering nobles,
       bent on raiding, conquering and fighting and demanding strenght
       from their allies, loyal they are loyal hounds of the Maccavian
       Republic Dictator, and on the otherside are the Noble Knights,
       followers of the new faith and Gods, they prefer to prosper and
       grow rich, showing kindness and grace, most nobles have it a
       strong disregard for followers of a different faith, specially
       the Maccavian Nobles that follow that Old Gods, they see them as
       savages in opulent clothing, while the nobles of the old Gods
       see the Nobles of the new Gods as "just weaklings", and that
       brawl has been destroying the Republic, both evil and good mixed
       in a common goal.
       The Maccavian Army is yet one of best armored and armed in
       Perisno, with curious concraptions, heavy weapon training, every
       citizen of the Maccavian republic is taught how to use weapons,
       how to ride a horse, how to read, how to create tactics, their
       martial training is yet without equal, many of the Maccavian
       Soldiers are followers of the Old Gods, but not many of them
       rise through military ranks, because most of them die in battle,
       while followers of the New Gods seem to rise quickly but not as
       strong as a Old Gods Follower.
       Maccavian Army is split in division of specialties, those who
       show a promising skill in a certain field of technique goes to
       that respective division, those who show aptitude and
       perception, go to the Crossbow Division, while those who show
       strength go to the Sword Division or the Spear Division and the
       Knight Division. And all Maccavian military are trained in the
       use of Heavy armor.
       Marskmen of the Crossbow Division; Maccavian Crossbowman knows
       how to throw an axe and are very skilled at range, they have the
       iconic axe-crossbow (Normal variant), that not only shoots bolts
       with absurd accurancy, pierces through heavy armor like butter,
       yet it works a heavy melee weapon that can be used to break
       shields, heads or horses. With enough training and skill, but
       are weak when facing close-combat encounters, they can survive a
       melee fight, but their specialty is ranged combat.
       Maccavian Crossbowman can become TOP TIER: Maccavian Marksmen
       which is yet the best trained crossbows in Perisno, they carry
       the axe-crossbow (siege variant) and thrownable axes, and they
       have a better armor, thus making them better at melee.
       Swordsmen of the Sword Division; Maccavian Swordsman are skilled
       dagger throwers and great at close-combat, they can slice
       through any unarmored enemies with ease, they have a round
       shield for quick movements in battle and their Longsword, but
       are terrible weak when combating horsemen, but you're better not
       fall of the horse.
       Maccavian Swordsmen with enough training and skill can become
       TOP TIER: Maccavian Swordsmasters who carry a terrible greatword
       that can slice elephant, camels and people, yet they carry their
       longswords and throwable daggers for range/close combat.
       Spearmen of Spear Division: Maccavian Spearmen are exeptional at
       throwing spears and tactically adaptable, nor horse or camel can
       charge through the Maccavian Phalanx, ranged enemy infantry is
       killed easily as well infantry, they carry a pike, a shortsword
       and throwable spears, no shields, for quicky positioning and
       defence, but that makes them heavily at disvantage when fighting
       long-ranged enemies and if they do not brace their spears for
       combat mounted infantry, they're a easily pickings, but do not
       understimate them, they can still throw spears and use their
       shortswords.
       Maccavian Spearmen can become TOP-TIER Maccavian Halberdier,
       that carries a Halberdier that can kill anything that is mounted
       easily, they still carry thrownable spears, and the shortsword,
       they have a much better armor that can protect them from ranged
       attacks.
       All Maccavian TOP TIER units use heraldic heavy plate armors,
       while the normal tier uses non-heraldic heavy plate armor.
       And last, there is the Knights of the Maccavian Republic,
       mini-nobles, with lands and titles.
       Maccavian Squires are sons of nobles, they are trained since
       childhood in all division martial arts, they are very educated
       and devout followers of the Faiths and Gods. And so the result
       are very expensive units, with very good training they can
       become Maccavian Knights.
       As Maccavia is split religiously, it would be a shame to just
       create one branch of Knights, so, I'm expanding it.
       Maccavian Squires of the Old Gods can become Maccavian Black
       Knights, while Maccavian Squires of the New Gods can become
       Maccavian Knights of Steel.
       Knights of steel are very valorous and powerful units, they use
       Greatswords as backup, longsword, shield and a Lance, a
       Maccavian bred armored white stallion as mount. Steel Heavy
       Plate Armor.
       Black Knights are very strong and powerful units, not only they
       use a Greataxe as backup but they carry the Axe-crossbow (Normal
       variant), and a Longsword, a Maccavian bred armored Black
       Stallion as mount.
       Now we go to Politics in the Maccavian Republic: King Agathor
       Krex is the dictator of Republic, while he desires to have full
       control of the Republic backed by his loyal hound followers of
       the old Gods, the new Gods followers seem to dislike him and try
       to sabote every attempt he makes, but none openly challenge his
       rule, but most would certainly follow a New God claimant.
       Naming:
       in that case I choose the roleplaying strenght of it;
       Followers of the Old Gods often choose Nordic names such as:
       Noble Fenris Stone-Heart, Noble Singvar the Gilded, Noble
       Segrefied Broken-Shield.
       Followers of the New Gods choose more empire/fantasy minded
       names such as: Noble Falcus Frost, Noble Dracchos Dignity, Noble
       Tytus Rex, Noble Benunius Benevolent.[/spoiler]
       Troop Tree:
       [spoiler][IMG]
  HTML http://imageshack.us/a/img94/8194/46ra.jpg[/img][/spoiler]
       ________________________________________________________________
       ________________________________________________
       [font=comic sans ms]The Redwood Nation[/font]
       The Perisno Elves. The best archers in Perisno, as-well as the
       fastest horses. The Most powerful faction.
       Troop Tree
       [spoiler][IMG]
  HTML http://imageshack.us/a/img96/4966/redwoodnation10.jpg[/img][/spoiler]
       ________________________________________________________________
       ________________________________________________
       [font=comic sans ms]Reich des Drache[/font]
       The Newest faction to Perisno, and also the one that is least
       known about.
       Heavy Calvary and lancers, possibly the best cavalry in Perisno
       Lore:
       [spoiler]The Reich des Drache came from a land far away from
       Perisno. It is said that real dragons lived in their homeland,
       or used to. Their homeland was called the Isle of the Dragon,
       and reportedly it was a vast continent, where many strange and
       exotic creatures lived. The Reich are a very mysterious group,
       and almost nothing at all other than where they came from is
       known about them. They arrived at Perisno in the year 363, and
       it was clear tha[shadow=red,lef[/shadow]t their intentions was
       not to trade, but to conquer. They brought a huge armada with
       them, deploying thousands of soldiers into Perisnoan soil. They
       quickly colonized some native cities and changed them into
       large, industrial metropolises. They also built fortresses and
       fortifications of tremendous size in what was soon "their
       territory" and soldiers patrolled the borders regularly. All the
       other factions were wary of this new threat, and were afraid to
       act. They had heard reports from their spies that real dragons
       accompanied the Reich, although this fact is still disputed, for
       the Reich have yet to reveal them. The Dragon Priests of the
       Reich spread across Perisno, preaching their faith to all. It is
       said that the leader of the Dragon Priests wants to be king,
       although he needs more men to help him.
       Draches Military, Government, and Claimant:
       The Reich have a strong military, composed of infantry,
       spearmen, and heavy cavalry. It is rumored that their noble
       troops ride real dragons. They are a disciplined force that will
       not run, under any circumstances. The government is a monarchy,
       and their mysterious emperor rules through divine right. He says
       that the dragon gods have proclaimed him king, and it is his
       right to rule the world under the gods. His right hand men is
       the mysterious High Priest of the Dragon. It is rumored that the
       High Priest is plotting to overthrow the emperor who he thinks
       is unworthy. He is looking for a capable mercenary or adventurer
       to help him.[/spoiler]
       Troop Tree:
       [spoiler][IMG]
  HTML http://imageshack.us/a/img692/5854/v45j.jpg[/img][/spoiler]
       ________________________________________________________________
       ________________________________________________
       [font=comic sans ms]Aroulo Denka[/font]
       Lore:
       [spoiler=an early look]A tribal faction located on an island,
       long isolated from the rest of Perisno, the Aroulo Denka has
       developed unique technologies not seen in the Perisno mainland.
       They also have not been able to develop the technologies common
       in Perisno, leaving them using completely foreign items.
       More to come...[/spoiler]
       Troop Tree:
       [spoiler][IMG]
  HTML http://imageshack.us/a/img189/3853/6jot.jpg[/img][/spoiler]
       ________________________________________________________________
       ________________________________________________[/b]
       [font=comic sans ms]Zann Empire[/font]
       Lore
       [spoiler] ZANN DYNASTY Circa 360 Perisno Time.
       Zann, Bastard child of the god emperor Shang Jin. Who was the
       uniter and conqueror of the wild steppes of Khergia, the massive
       tribes of Sine and reclusive but powerful island people of
       Shun-Ha.
       The bastard launched a campaign against against his father
       approximately half way into the new era.
       Five cycles later has him fighting a losing war against a father
       he underestimated. Hearing of the constant infighting of the
       land over the sea. He decides his last and only option is to
       retreat into Perisno, conquering as he goes.
       In order to prevent this, Shang Jin sends one of his Black
       Warriors (his nephew Shi Jin) to warn the Perisnian Kingdoms of
       the threat.
       Zann stays behind with a core group of generals to loot what he
       can from Nadire before departing. He will appear one month after
       the  rest of the Imperial Army, for surely that is all the time
       it will take conquer Perisno.[/spoiler]
       More info Coming.....
       ----------------------------------------------------------------
       ----------------------------------------------------------------
       -----------------------------------------
       [center]Minor Faction(s)[/center]
       Volheere Raiders Faction Lore
       [spoiler]Minor Faction Volheere Raiders Lore:
       The Volheere raiders came from the continent of Nisaynia, which
       is near Perisno. They are a hard people, having to live through
       the harsh winter climates of their continent. Somehow, they
       survive through it yearly, but the past decade has been
       particularly rough to them. They believe that their god, Woden,
       has forsaken them and they are no longer worthy people. They
       decided that they are not "holy" enough to live on the land of
       Nisaynia, where their gods roam. The entire Volheere people
       sailed away, and happened to come to Perisno. They landed on the
       coasts [someone really needs to draw a Perisno map for reference
       once it is done :D ] and sacked everything they could find.
       Since then, they have established themselves as a minor power in
       Perisno. Their berserkers are a feared group, and the leader,
       Úlfhéðnar, is a formidable man. It will take a strong hero to
       defeat the Volheere raiders and wipe them off the face of the
       earth. [/spoiler]
       More Info coming....
       #Post#: 20--------------------------------------------------
       Re: Factions
       By: Davidgutierrez427 Date: August 4, 2013, 3:15 pm
       ---------------------------------------------------------
       Wheres the Darkness Knights of David!  >:(
       #Post#: 33--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 4, 2013, 8:59 pm
       ---------------------------------------------------------
       [quote author=Davidgutierrez427 link=topic=14.msg20#msg20
       date=1375647346]
       Wheres the Darkness Knights of David!  >:(
       [/quote]
       Knights aren't usually a faction. Maybe a knighthood order? Like
       in POP
       #Post#: 43--------------------------------------------------
       Re: Factions
       By: Darkgenius Date: August 6, 2013, 9:33 pm
       ---------------------------------------------------------
       [font=times new roman]Just a quickly reminder, I'm proposing the
       design of the Maccavian Republic, if anyone has interest in
       naming a vassal, or a village/town follow the lore, create your
       vassal, and we'll make him ALIVE.
       [/font]
       Here's the lore:
       Maccavia is a free cosmopolitan realm, governed by a Dictator
       Monarch and a Senate of Nobles and free man, Maccavia is a
       faction of nobles, knights, religious people, diplomats and rich
       merchants, Maccavia was once a kingdom of northmen, sailors,
       pirates, but at a turn of fate, they settled in the winterlands,
       they conquered and they have prospered for many years, every men
       were the lord of their destiny, free to rule their life as they
       would like, as long they the paid taxes, lived orderly and
       obeyed the laws of the republic, and worked towards progress,
       Maccavia is split religiously;
       The New Gods value; chivalry, love, duty, benevolence, family,
       order, grace and kindess.
       The Old Gods value; war, honor, strength, ambition, domination,
       secrets and plots.
       Many of the Maccavian Republic Nobles are followers of the
       faiths and Gods, many of the Old Gods are warmongering nobles,
       bent on raiding, conquering and fighting and demanding strenght
       from their allies, loyal they are loyal hounds of the Maccavian
       Republic Dictator, and on the otherside are the Noble Knights,
       followers of the new faith and Gods, they prefer to prosper and
       grow rich, showing kindness and grace, most nobles have it a
       strong disregard for followers of a different faith, specially
       the Maccavian Nobles that follow that Old Gods, they see them as
       savages in opulent clothing, while the nobles of the old Gods
       see the Nobles of the new Gods as "just weaklings", and that
       brawl has been destroying the Republic, both evil and good mixed
       in a common goal.
       The Maccavian Army is yet one of best armored and armed in
       Perisno, with curious concraptions, heavy weapon training, every
       citizen of the Maccavian republic is taught how to use weapons,
       how to ride a horse, how to read, how to create tactics, their
       martial training is yet without equal, many of the Maccavian
       Soldiers are followers of the Old Gods, but not many of them
       rise through military ranks, because most of them die in battle,
       while followers of the New Gods seem to rise quickly but not as
       strong as a Old Gods Follower.
       Maccavian Army is split in division of specialties, those who
       show a promising skill in a certain field of technique goes to
       that respective division, those who show aptitude and
       perception, go to the Crossbow Division, while those who show
       strength go to the Sword Division or the Spear Division and the
       Knight Division. And all Maccavian military are trained in the
       use of Heavy armor.
       Marskmen of the Crossbow Division; Maccavian Crossbowman knows
       how to throw an axe and are very skilled at range, they have the
       iconic axe-crossbow (Normal variant), that not only shoots bolts
       with absurd accurancy, pierces through heavy armor like butter,
       yet it works a heavy melee weapon that can be used to break
       shields, heads or horses. With enough training and skill, but
       are weak when facing close-combat encounters, they can survive a
       melee fight, but their specialty is ranged combat.
       Maccavian Crossbowman can become TOP TIER: Maccavian Marksmen
       which is yet the best trained crossbows in Perisno, they carry
       the axe-crossbow (siege variant) and thrownable axes, and they
       have a better armor, thus making them better at melee.
       Swordsmen of the Sword Division; Maccavian Swordsman are skilled
       dagger throwers and great at close-combat, they can slice
       through any unarmored enemies with ease, they have a round
       shield for quick movements in battle and their Longsword, but
       are terrible weak when combating horsemen, but you're better not
       fall of the horse.
       Maccavian Swordsmen with enough training and skill can become
       TOP TIER: Maccavian Swordsmasters who carry a terrible greatword
       that can slice elephant, camels and people, yet they carry their
       longswords and throwable daggers for range/close combat.
       Spearmen of Spear Division: Maccavian Spearmen are exeptional at
       throwing spears and tactically adaptable, nor horse or camel can
       charge through the Maccavian Phalanx, ranged enemy infantry is
       killed easily as well infantry, they carry a pike, a shortsword
       and throwable spears, no shields, for quicky positioning and
       defence, but that makes them heavily at disvantage when fighting
       long-ranged enemies and if they do not brace their spears for
       combat mounted infantry, they're a easily pickings, but do not
       understimate them, they can still throw spears and use their
       shortswords.
       Maccavian Spearmen can become TOP-TIER Maccavian Halberdier,
       that carries a Halberdier that can kill anything that is mounted
       easily, they still carry thrownable spears, and the shortsword,
       they have a much better armor that can protect them from ranged
       attacks.
       All Maccavian TOP TIER units use heraldic heavy plate armors,
       while the normal tier uses non-heraldic heavy plate armor.
       And last, there is the Knights of the Maccavian Republic,
       mini-nobles, with lands and titles.
       Maccavian Squires are sons of nobles, they are trained since
       childhood in all division martial arts, they are very educated
       and devout followers of the Faiths and Gods. And so the result
       are very expensive units, with very good training they can
       become Maccavian Knights.
       As Maccavia is split religiously, it would be a shame to just
       create one branch of Knights, so, I'm expanding it.
       Maccavian Squires of the Old Gods can become Maccavian Black
       Knights, while Maccavian Squires of the New Gods can become
       Maccavian Knights of Steel.
       Knights of steel are very valorous and powerful units, they use
       Greatswords as backup, longsword, shield and a Lance, a
       Maccavian bred armored white stallion as mount. Steel Heavy
       Plate Armor.
       Black Knights are very strong and powerful units, not only they
       use a Greataxe as backup but they carry the Axe-crossbow (Normal
       variant), and a Longsword, a Maccavian bred armored Black
       Stallion as mount.
       Now we go to Politics in the Maccavian Republic: King Agathor
       Krex is the dictator of Republic, while he desires to have full
       control of the Republic backed by his loyal hound followers of
       the old Gods, the new Gods followers seem to dislike him and try
       to sabote every attempt he makes, but none openly challenge his
       rule, but most would certainly follow a New God claimant.
       Naming:
       in that case I choose the roleplaying strenght of it;
       Followers of the Old Gods often choose Nordic names such as:
       Noble Fenris Stone-Heart, Noble Singvar the Gilded, Noble
       Segrefied Broken-Shield.
       Followers of the New Gods choose more empire/fantasy minded
       names such as: Noble Falcus Frost, Noble Dracchos Dignity, Noble
       Tytus Rex, Noble Benunius Benevolent.
       That's it, that's what I have wanted to say, so, if you reader
       by any chance wants to have your soul "Immortalized" in a
       fictional world, please make it lore-friendly above.
       Sincerely,
       PS: Forgive any spelling mistakes and outlandish english.
       -DG.
       #Post#: 48--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 7, 2013, 6:37 pm
       ---------------------------------------------------------
       Dark, do you think i should add the lore with the factions
       aswell?
       #Post#: 52--------------------------------------------------
       Re: Factions
       By: Darkgenius Date: August 7, 2013, 7:09 pm
       ---------------------------------------------------------
       Yes.
       Isn't here where we build the factions? I think it is about time
       we get to work on the Factions nobles/rulers, like naming and
       doing such things.
       Heh, I'm trying to find images for a Faction Banner for the
       Maccavian Republic, I was thinking about finding a Golden Fleur
       de Lis, but you never know what might change..
       #Post#: 53--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 7, 2013, 9:31 pm
       ---------------------------------------------------------
       [quote author=Darkgenius link=topic=14.msg52#msg52
       date=1375920541]
       Yes.
       Isn't not here where we build the factions? I think it is about
       time we get to work on the Factions nobles/rulers, like naming
       and doing such things.
       Heh, I'm trying to find images for a Faction Banner for the
       Maccavian Republic, I was thinking about finding a Golden Fleur
       de Lis, but you never know what might change..
       [/quote]
       No it is not, thats done in modding area i guess. I might lock
       some threads.
       We will get to that soon i hope, i just want to finish them
       first, but if someone has a list it will be easier adding them.
       #Post#: 168--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 14, 2013, 9:40 pm
       ---------------------------------------------------------
       - Tolrania Lore Updated
       #Post#: 172--------------------------------------------------
       Re: Factions
       By: Darkgenius Date: August 15, 2013, 12:36 am
       ---------------------------------------------------------
       Knights of Steel will smite the Kingsman Order!
       Heh, about the Republic part, will the Claimant recreate it?
       sounds fun :)
       And actually, the claimant could ask help from the Maccavian
       Republic as they support that every man should be lord of their
       destiny not a "slave/subject" to one man's vanity and ambition
       and die in vain.
       By the way. I need to create the Maccavian Equipment, do you
       have items I could choose from? Let's get it over with!
       -DG
       #Post#: 181--------------------------------------------------
       Re: Factions
       By: Michadr Date: August 15, 2013, 9:55 am
       ---------------------------------------------------------
       [quote author=Darkgenius link=topic=14.msg172#msg172
       date=1376545014]
       Knights of Steel will smite the Kingsman Order!
       Heh, about the Republic part, will the Claimant recreate it?
       sounds fun :)
       And actually, the claimant could ask help from the Maccavian
       Republic as they support that every man should be lord of their
       destiny not a "slave/subject" to one man's vanity and ambition
       and die in vain.
       By the way. I need to create the Maccavian Equipment, do you
       have items I could choose from? Let's get it over with!
       -DG
       [/quote]
       Hmm... Well the Kingsman aren't done yet. I plan on making their
       noble line a expansion of it ;)
       I am not at the point of claimants yet. That is for a little
       later :) but i like where your going with it.
       I do have a start. I added a in-game item viewer for more easy
       access to items, so ill try to make that available to you as
       soon as i can. But i am still adding, so we can always change/
       edit things.
       ps. I have officially adopted The Redwood Nation as my own ;)
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