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#Post#: 46--------------------------------------------------
Return and Future Direction
DIR By: Mr OrbitGuy
Date: November 30, 2013, 10:03 pm
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Hey all, there are a lot of distractions in college and I had
some unexpected ones this fall. I have returned however, and
the primary objective with version 1.5 is reducing the lag to
the point where the game is extremely smooth to play. In
addition we have some special features and content that are in
the works, we should have some posts about them shortly once the
team has finalized the concepts.
Once 1.5 is complete we will find a community member who is
willing to host the game. (Unfortunately, I had the idea of
building my own server, but my dorm internet won't allow servers
to be run over the connection because they consume too much
bandwidth. They also have issues with you opening up ports for
other people to connect through.)
That is the basic plan, there is no timetable for this to be
finished, but you could see it within a month. If we are
actually going to start this back up, there are a lot of moving
parts involved and it takes some time for us to start those back
up. (It's down to just me and Neno working on the game
basically although Moonz is around and I think we just got a new
teammate, but we have to all get on the same page here.)
The reason the game won't be hosted "as is", is because too many
issues were slowing gameplay down or disconnecting players
previously. If I had been hosting previously I would reload the
account files, but because we have gone through several
different hosters it will be very difficult to recover these.
#Post#: 51--------------------------------------------------
Re: Return and Future Direction
DIR By: Neno
Date: December 3, 2013, 5:33 am
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we have also set up a schedule in order to maximize our
performance as a group. in order to work as efficiently as
possible. thanks for all your support.
#Post#: 53--------------------------------------------------
Re: Return and Future Direction
DIR By: Mr OrbitGuy
Date: December 3, 2013, 10:20 pm
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Yup, we had a meeting tonight and got 3 people on! Wooh!
I was doing some work on the HUD, because I didn't really finish
it before. I would show a screenshot, but it's not very
exciting so far because it's basically redoing the part I did
before because I was "faking" the buttons in the bottom right.
This time I'm actually hardcoding them in and it's a real pain
to find the view offset positions for each one so that they line
up like one sprite. I know there's a better way to do this
probably but that was the first idea that came to my head.
Anyways the lag may be cleaned up with a C++ server, that part I
will deal with over my Christmas break in a week or so, until
then I was polishing up the GUI and making sure all of the
features that we had originally planed are implemented for the
new release.
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