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       #Post#: 31--------------------------------------------------
       Fixed Animations 9/27/13
   DIR By: Mr OrbitGuy
       Date: September 27, 2013, 3:58 pm
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       Fixed Draw other player Animations for missing weapons.
       I haven't been able to test it yet, but some part of it if not
       all of it is fixed.
       I'm working on trying to convert the code to Faucet Networking
       instead of 39dll.  This way my original idea was that we would
       not need the dll anymore, then I realized that we still have an
       InI dll too.  I just wanted to move SLO in an up to date
       direction, as 39dll was released in 2004.  We'll see whether or
       not it's a reality.
       Another idea is that I could just keep working to make the game
       better even with 39dll and iron out the issues, and when 39dll
       does become obsolete just move SLO to a different platform
       altogether.
       If you guys have any opinions on this let me know.  Platform and
       keeping the performance level high were the main two reasons
       that I paused development originally.
       #Post#: 32--------------------------------------------------
       Re: Fixed Animations 9/27/13
   DIR By: Mr OrbitGuy
       Date: September 27, 2013, 4:02 pm
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       Tonight I will aim to either finish this or stabilize the 39dll
       server by adjusting the message sending.  I've been reluctant to
       switch because I know the 39dll system very well and it's easy
       for me to edit.
       #Post#: 35--------------------------------------------------
       Re: Fixed Animations 9/27/13
   DIR By: Neno
       Date: September 27, 2013, 10:57 pm
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       I don't know much about the new platform but if the benefits
       outweigh DLL and your comfortable with the new platform I give
       it a thumbs up
       #Post#: 40--------------------------------------------------
       Re: Fixed Animations 9/27/13
   DIR By: Nocturne
       Date: October 28, 2013, 8:37 am
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       Keep the work up!
       #Post#: 55--------------------------------------------------
       Re: Fixed Animations 9/27/13
   DIR By: Neno
       Date: December 18, 2013, 6:49 pm
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       chris, when magus host the game, it has like no lagg at all,
       #Post#: 61--------------------------------------------------
       Re: Fixed Animations 9/27/13
   DIR By: Mr OrbitGuy
       Date: December 20, 2013, 4:42 pm
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       Yeah we'll stick with this setup for now then and see how good
       we can get things.
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