URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Penny Can
  HTML https://pennycan.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Creative Writing
       *****************************************************
       #Post#: 29735--------------------------------------------------
       20 screenwriting moves we'd be happy never to see again
       By: Mac Date: July 17, 2014, 8:57 am
       ---------------------------------------------------------
       I agree with a lot of these. Many of these just make the movie
       tiresome.
       [glow=red,2,300]20 screenwriting moves we'd be happy never to
       see again[/glow]
       Pop culture is a never-ending source of wonder and amazement.
       We're seeing some really top-notch, innovative writing across
       every medium right now. But there's also a lot of tired,
       warmed-over stuff, that feels copy-pasted from script to script.
       Here are 20 screenwriting moves we'd be happy never to see
       again.
       1) "He's right behind me, isn't he?"
       The whole thing where someone is talking smack about someone,
       not realizing that person is right behind them. The movie Jack
       The Giant Slayer used this joke two or three times, ostensibly
       as a call-back to earlier uses of it, which just made it feel
       more tired. See also: someone is talking smack to an adversary
       or monster, who runs away — because a bigger monster is actually
       right behind the smack-talker (e.g. Jake Sully in Avatar.) Also
       worth mentioning: "I'm standing right here" and "I can hear
       you," from someone who's right there when people are
       trash-talking them.
       2) Exciting but confusing action scene, followed by "X Hours
       Earlier..."
       I swear to god, every other episode of a CW show featured this
       recently. Also, one of the latest Falling Skies episodes had
       this. The whole "in medias res" thing is a time-honored
       tradition — but if your story is most interesting when you start
       in the middle, maybe just don't jump back to the boring setup?
       Also, starting the episode with exciting parkour/motorcycle
       action before jumping back 24 hours telegraphs that your episode
       has a boring first half and you wanted to showcase the only
       exciting bit.
       3) "He wanted to get caught!"
       The next time a villain gets caught on purpose, I want to see
       the good guys put him/her in a medically induced coma. Or just
       shoot them. Whenever a villain gets caught too easily and then
       is put into a see-thru plastic prison, it doesn't end well.
       Except for the villain — it ends great for the villain.
       4) Fractured mirror/pictureframe indicates broken identity
       Bonus points if somone breaks the mirror or picture in a fit of
       despair, and then stares at it as music swells. Also, bonus
       points if we can magically see the person's complete face
       reflected in several shards at once, or a fractured, ugly image
       of the person's face in all the shards. That way we know this
       person is having an identity crisis.
       5) "It was just a cat"
       Or any kind of jump scare that turns out to be something
       harmless — the wind, your friend coming back from getting a
       drink. In general, jump scares are getting old, and the "just a
       cat" thing was a clichι in the 1980s. See also: ominous POV
       sneaking up on the main character turns out to be friendly, or
       masked figure turns out to be someone who went missing earlier.
       6) At the end, someone picks up a pen, and writes the narration
       we heard at the start.
       Really, any kind of opening voiceover narration indicates a
       certain lack of confidence in the story, or in the audience's
       perspicacity. But especially if there's any kind of reveal
       towards the end — the narrator is actually Sleeping Beauty! The
       narrator is that weird old guy, who's actually writing this
       down! — it feels cheap and silly.
       7) "A wise person once told me [something you told me an hour
       ago]"
       The thing where Person A says something to Person B, who then
       repeats it back to Person B an hour later, is supposed to show
       that Person B has learned an important lesson. It's a cheap form
       of shorthand to indicate personal growth. Sometimes Person B
       just repeats the words of wisdom to Person C, as if sharing wise
       counsel. One variation is where this is done sarcastically:
       Person A taunts Person B, who then repeats the taunt back. But
       more often, repeated or parroted lines of dialogue are used as a
       hand-wavy "people have learned a lesson" indicator.
       8) Voiceover describes the plan for the heist, while we see it
       play out on screen
       This is even more commonly used than "voiceover turns out to be
       someone we didn't realize." In fact, it's almost de rigeur
       nowadays, any time there's a daring caper — to save time, our
       mastermind describes what will happen at the same time that we
       see the plan being carried out. One variation is that we don't
       actually get to hear a crucial part of the plan — until
       something surprising happens, and then we flash back to the
       "planning" scene and realize the mastermind actually planned an
       extra plan, on top of the plan that we already knew about.
       9) "We only use 10 percent of our brains"
       As a general rule, people who think we only use 10 percent of
       our brains are only using 10 percent of their brains. I'm really
       sad that Lucy, which looks like a fun movie otherwise, is
       leaning on this trope so hard — I hope it doesn't drag the whole
       movie down, since it seems to be the main thing people have
       noticed about it. But in general, this is a pernicious bit of
       pseudoscience that screenwriters always seem to reach for.
       10) "Destiny" is used to explain huge, ridiculous coincidences.
       Sure, fate is mysterious and unpredictable, etc. etc. But once
       the pieces are being moved around too obviously, it starts to
       feel less like the hand of fate and more like the hand of the
       writer.
       11) Way-too-realistic dream sequences convey crucial plot info
       Sure, psychic visions are awesome, and everybody loves a
       cryptic/weird dream sequence — but when a character needs to
       learn crucial plot info in a hurry and they basically have a
       ridiculously easy-to-interpret photorealistic dream which lays
       everything out, that's kind of a problem. See Twilight: Breaking
       Dawn.
       12) "I promise I'll explain everything later, but right now you
       have to trust me"
       Or pretty much any conversation where one person promises to
       give another person all the answers — at some later date. When
       you're older. Once you've proved worthy. When I'm sure it's
       safe. Etc. etc. In a larger sense, characters who go out of
       their way to speak cryptically in order to keep the plot moving,
       instead of just spitting out what they know, are the worst.
       13) "You're off the case!"
       This one is such a clichι that it's been lampooned in every
       cop-movie satire ever. And yet, it still happens in countless
       cop movies, superhero movies, TV shows and every other genre.
       Obsessed investigators are constantly being taken off the case —
       but it never takes. Telling someone that she/he is off the case
       is pretty much a guarantee that they'll stay on the case. In
       fact, maybe it's reverse psychology at this point.
       14) Bomb with 1980s clock-radio display and helpfully
       color-coded wires
       If I ever build a bomb, I'm going to make all the wires the same
       color. And is there a store somewhere that sells old
       clock-radios and microwaves with big digital readouts, which all
       the bomb-makers shop at?
       15) Daddy issues
       If it wasn't for daddy issues, most mainstream media characters
       would be perfectly well-adjusted. It's pretty much the only
       thing that motivates most heroes, villains and complicated
       anti-heroes to get out of bed in the morning. Daddy is either an
       absentee father, an overly demanding tyrant, an abuser or just
       kind of a creep. Let's have more mommy issues. Please?
       16) "We make a great team"
       Or on a related note: people informing each other that they
       started out as a team, but now they're a family. Usually this
       happens when they've known each other for less than two or three
       hours of television, or half a movie. If the characters have to
       announce to the audience that they're great together, it's
       probably because the writer is worried the audience won't
       realize this otherwise.
       17) Tracing a call takes forever, but you can see on a map where
       the signal is.
       If they can see on the map where the trace is going, doesn't
       that mean they've already traced the call? Also, why does it
       take so long? Plus every villain bounces the signal off
       satellites, and when you finally trace the call it's always a
       trap/decoy.
       18) Zoom and enhance
       This one is almost too easy — it's been lampooned endlessly. The
       fact that you can take a blurry low-res camera image and enhance
       it until someone's face is giant in HD is kind of awesome. And
       yet, it's still so prevalent, it needs to be called out.
       19) Fight scene ends with someone pinned down, groping for a
       weapon... until they grab it.
       Note to bad guys: If you have someone pinned down, don't let
       them grope for a gun, knife or shard of glass for several
       minutes. Just head-butt them. Or kick the weapon further away.
       Seriously, every fight scene ends with the "person getting
       choked/attacked but groping for weapon" thing lately.
       20 White person saves all the natives/aliens.
       AKA the plot of Avatar, and many, many other movies and TV
       shows. The "white guy is the chosen savior" plot is overplayed
       enough in general, but it's especially bad when everybody who
       needs saving is a poor native or some other species. Just give
       it a rest — maybe let the natives save the white guy instead,
       for once.
       Bonus: "I know you hate me right now, but [villain] has [mutual
       love interest]!"
       #Post#: 29737--------------------------------------------------
       Re: 20 screenwriting moves we'd be happy never to see again
       By: Chiprocks1 Date: July 17, 2014, 9:43 am
       ---------------------------------------------------------
       Awesome list and oh so true! It's actually a list that every
       writer should keep handy to cross check with your own stories to
       make sure one doesn't fall into the same trap of going where
       EVERYONE is going.
       *****************************************************