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       #Post#: 29647--------------------------------------------------
       4DX
       By: Mac Date: July 15, 2014, 8:15 am
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       [glow=red,2,300]Does 4DX Live Up To Its Theatrical Hype?[/glow]
       [quote]I'm pretty open-minded when it comes to movies. I can
       watch a double header of some old Howard Hawks comedies in
       grainy black-and-white one day, then go see the latest IMAX 3D
       blockbuster the next. I'm not a purist. Looking back at the way
       movie theaters have advanced over the years, it's easy to see
       how much they've improved by making big changes to the format.
       While some people might have balked when, for example, they
       changed the aspect ratio from a square to a widescreen
       rectangle, it was certainly a smart move, giving movie theaters
       a leg up on television...at least for a while.
       Over the years, many other improvements have been made to the
       theater going experience. Things like surround sound, 3D, curved
       screens, and stadium seating have largely made the moviegoing
       experience better. So I was excited to hear that a whole new
       kind of movie experience was coming to the U.S., in the form of
       4DX. If you haven't already, go check out my article  on 4DX
       that we published
  HTML http://hometheaterreview.com/will-4dx-get-you-back-into-the-theater/<br
       />a few weeks back. You can also check out the 4DX website
  HTML http://www.cj4dx.com/
       for more info. The short version is that
       4DX is an immersive experience featuring all sorts of
       environmental effects that are meant to draw you into the
       film.[/quote]
  HTML http://hometheaterreview.com/assets_c/2014/07/dede-thumb-225xauto-12835.jpg
  HTML http://hometheaterreview.com/assets_c/2014/07/rtr-thumb-225xauto-12841.jpg
       [quote]The Event
       Recently I was able to attend the first U.S. 4DX showing at
       Regal L.A. Live Cinemas here in Los Angeles. The film to be
       screened was Captain America: The Winter Soldier in RealD. I'll
       confess, it wasn't a film I was dying to see - I was much more
       interested in the 4DX technology than the umpteenth movie in the
       Marvel cinematic universe. Although it did seem like the kind of
       film that would be a good showcase for 4DX (I'm sure they
       wouldn't have chosen it if it wasn't), so I was looking forward
       to it.
       The theater was smaller than I expected, and the screen was a
       little smaller than I'm used to. The 4DX seats are grouped
       together in fours, and there is a railing in front of each. On
       the railing are two nozzles in front of each seat: one for
       wind/water blasts and one for scents. Behind my head were two
       tubes on either side of the headrest for puffs of air, while
       overhead the edges of the ceiling were lined with fans. At my
       feet was something called "the tickler" - a thin, white, plastic
       tube that I gathered was intended to move back and forth and
       tickle my Achilles tendon area. As I was wearing heavy
       motorcycle boots, this effect was lost on me, but I don't think
       it was used anyhow.
       Things got off to an interesting start with a Q&A with a 4DX
       rep. The best comment came from someone who asked, "Why are the
       seats so uncomfortable?" And indeed they were. There's a large
       hump in the back of the seat just below your shoulders that
       causes you to pitch forward. It also makes it difficult to lean
       back and rest your head because your eye line is then directed
       toward the top of the screen. I wondered if the seats were
       designed for the smaller frames of those in the Asian markets
       where 4DX has the most theaters. You also can't rest your feet
       on the railing in front of you because they'll get knocked off
       when the chair starts shaking. Another person asked during the
       Q&A why it had taken so long for 4DX to come to America, since
       there are nearly 300 4DX theaters around the globe. The rep
       answered that American theater owners were more apprehensive
       about installing the system and took a "look-see" approach,
       waiting to see how it turned out in other countries first.
       I managed to squeeze in a question about how the 4DX effects are
       encoded. I wanted to know if the filmmakers had any involvement
       in the process. The rep told me that they have 20 engineers in
       Korea who work with a lab in L.A., and the motion coding is
       decided between them. However, the rep claimed that the
       filmmakers are shown the final product to "quality check" it.
       Take that as you will.
       We then watched a demo that featured a car chase with and
       without 4DX. It mostly utilized the motion-controlled aspect of
       the technology, with the seats tilting and rising along with the
       action on the screen. The chairs moved and shook pretty
       violently, enough so that it made eating or drinking during a
       chase sequence a dicey affair.
       The Film
       The film itself was pretty good, mainly because it featured the
       great Robert Redford. It was also action-packed, giving the 4DX
       people plenty of opportunities to impress. I only wish I was
       able to relax and enjoy it...
       Normally I like going to see a big action movie with a packed
       house. But with 4DX you get about ten times the amount of
       audience noise that you normally would. People constantly
       "ooohhh-ed" and "ahhhhh-ed" and screamed and squawked every time
       the effects kicked in. I expected it would die down as the movie
       progressed, but it didn't.
       The most used effect by far was the motion-controlled seating.
       Given that the film has copious amount of action scenes and even
       a pretty good car chase, the seats had plenty of opportunities
       to rock, roll, and rumble. One thing I didn't like was that the
       motion often upset the 3D effect, making images blur and double.
       I would have preferred the 2D version of the film, but from what
       I can tell all 4DX movies are in 3D. Overall, the moving seat
       was novel for about 10 minutes, then I wished it would stop so
       that I could just settle in and watch the movie.
       Another effect I saw a lot of was the "gunshot" effect caused by
       bright lights on the edges of the ceiling quickly flashing in
       sync with any onscreen gunfire, of which Captain America had a
       lot. The lights were harsh, and based on the color temperature,
       I would guess they were mercury-based. This had the effect of
       briefly lighting up the theater with every gunshot, and it was
       very distracting. I started to wish Cap would use his fists more
       often.
       The wind effects were also used quite a bit. From a gentle
       breeze in an outdoor dialogue scene to a blast of air in the
       face during a car crash, the wind effects were probably the
       least distracting and most welcome. That is, except for the
       puffs of air that come from behind and hit you across the ear.
       They were largely used to simulate the feeling of a bullet
       whizzing past your head. Each time a puff went off, it was
       accompanied by a loud "pssssshhh!" sound right next to my ear.
       It did not feel like a bullet whizzing past; it felt like
       someone blasted me in the ear with computer duster.
       I was looking forward to the smoke effects, as I thought they
       would be less intrusive and more immersive than the other
       effects. Unfortunately, I only got to see them twice: a brief
       cloud of smoke after an explosion, then another, smaller cloud
       after another explosion. There was really only smoke on one side
       of the theater, and it dissipated quickly, so I felt rather let
       down.
       One concern I had about 4DX was the use of water effects. I had
       read that they were very annoying - either you got blasted in
       the face from the railing in front of you, or water would "rain"
       down on you from above. Recently, the 4DX people began adding a
       button on the armrest that turns the water on or off. I set mine
       to "on" to get the full effect, but I might as well not have
       bothered. The "rain" effect never happened, despite obvious
       scenes in the movie where it could have been used. The "water
       blast" only happened once, when a large piece of debris crashed
       into the ocean. (This seemed odd because there were several
       instances of debris falling into the ocean.) But the water was
       so diffused (like a fine mist), it really wasn't much different
       than the plain old air blasts I had already felt.
       As for the scents? I couldn't tell you. Either the scent machine
       wasn't working or Captain America's world smells just like a
       movie theater.
       [IMG]
  HTML http://i74.photobucket.com/albums/i266/Chiprocks1/Smilies/0%20All%20Smilies/RollingOnTheFloor.gif[/img]<br
       />After a large explosion, I thought I smelled root beer
       (honestly), but it may have just been the smell of the smoke
       that accompanied it. In any event, I know that 4DX is limited to
       about eight scents, but at least some of them (coffee,
       gunpowder, flowers) were present in the movie. Either they
       weren't working at all or just weren't working well. The same
       goes for the bubbles . . . not that there was really any reason
       to utilize the bubble effect in Captain America (or very many
       movies at all, I should think), but it would have been nice to
       experience all that 4DX has to offer.
       My biggest issue with 4DX might seem like a small one to some
       people, but it's an important part of the moviegoing experience
       for me. I always load up on soda and candy at the movies. The
       cup holders for 4DX theaters are built into the armrest of the
       chairs, as they are in most movie theaters. This means that your
       soda is going to be tumbling around like it's in a clothes
       dryer. The result? Within about five minutes, you have a flat
       soda. You can't put it between the seats because the seats are
       connected, and you can't put it on the floor in front of you
       because you will kick it over when the seat starts moving (trust
       me).
       Is 4DX the Next Big Thing?
       I'll be honest, I was ready to walk out well before the halfway
       point of Captain America. Even macho action movies can be
       relaxing to watch when you're able to get comfy, grab your
       favorite drink or snack, and get absorbed in the film. But in
       this case, I found myself dreading each action sequence, with
       the violent pitching of the seats and the loud puffs of air, all
       the while waiting (I thought) to get rained on. At certain
       points in the film, usually during quiet dialogue scenes, the
       4DX effects were absent. This made it all the more jarring when
       they suddenly kicked in. Immersion? No. The opposite. I was
       constantly reminded that I was watching 24 still images per
       second on a big, flat screen instead of getting wrapped up in
       the story or at least entertained by the action.
       The 4DX experience comes at a premium, as well. Right now
       tickets for Transformers 4 cost $26.75 versus $14.75 for a
       normal 2D showing. I can see the 4DX technology being effective
       at a theme park, mall, or fair in a smaller, self-contained
       "simulator" that features all of these effects (and films
       designed especially for them). It's a neat idea . . . just
       slightly misplaced in the movie theater. What's cool for five
       minutes is not necessarily cool for two hours. I would love to
       have Led Zeppelin play a set in my bedroom, but not for a month
       straight. That would just be too much of a good thing . . . and
       4DX is a good thing. It's innovative, and it's trying to take
       moviegoing in a new direction. I love the idea, but the
       execution needs some work.[/quote]
       #Post#: 29648--------------------------------------------------
       Re: 4DX
       By: Chiprocks1 Date: July 15, 2014, 8:35 am
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       Either this is technology that just came out or I've literally
       had my head in the sand for far too long. I've never heard of
       4DX till this thread popped up.
       #Post#: 29654--------------------------------------------------
       Re: 4DX
       By: Mac Date: July 15, 2014, 9:15 am
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       Same here
       Except...
       It was over 15 years ago at Disney World, the 'Alien' ride was
       all about this.
       Yea, it was about 10-15 minutes long... that's enough.
       #Post#: 29656--------------------------------------------------
       Re: 4DX
       By: Chiprocks1 Date: July 15, 2014, 9:26 am
       ---------------------------------------------------------
       Disney World had an Alien ride? Man, my head is really deep in
       the sand!
       #Post#: 29657--------------------------------------------------
       Re: 4DX
       By: Mac Date: July 15, 2014, 9:33 am
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       Not a ride. People file into this big room that sort of emulated
       the Nostromo flight deck. You essentially sat in (stationary)
       chairs while things went on around you.
       My daughter was soooo scared, she didn't even try it. Mom and
       her stayed outside.
       Uh, it was a little more intense than this video captures.
  HTML https://www.youtube.com/watch?v=P2XkRn_pAQI
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