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       #Post#: 9536--------------------------------------------------
       Enormous
       By: Mac Date: June 9, 2012, 5:14 pm
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       [glow=red,2,300]Interview: Big Hitters In Tim Daniel’s
       ‘Enormous’[/glow]
  HTML http://www.youtube.com/watch?v=jSFFWiLNnIs
       [quote]The giant monster subgenre is difficult to twist into
       something novel and exciting for horror fans, however Tim Daniel
       and Mehdi Cheggour are on a mission to do just that with their
       upcoming Image Comics/Shadowline one-shot Enormous. The book
       follows a desperate team of survivors as they try to fend of the
       massive monsters, or The Enormous, that are eradicating
       humanity. Oddly enough, humans are responsible for creating the
       monsters in the first place. Daniel is well known for his work
       on “The Walking Dead Survivor’s Guide”, but now he switches over
       to the writers chair with Cheggour by his side on art duties.
       The creative team has developed an insane world with
       breathtaking monster designs that pop off the page.
       The “Enormous” project has been in the works for over a year now
       and it’s finally coming to fruition in early July. Daniel took
       the time to chat with Bloody-disgusting about developing the
       rich world of “Enormous”, the state of humanity, his favorite
       horror films and plenty more.
       Let’s start it off nice and easy, can you give us the quick and
       dirty on Enormous?
       TD: Sure thing. The catalyst for Enormous is a humanitarian
       effort attempted in concert by the world’s wealthiest nations.
       The technology employed to achieve the goal of creating new
       areas of arable land does not exactly function as intended. The
       result is the emergence of the Enormous, giant beasts that
       ravage the planet. Ellen Grace, is the most fearless scout on
       the lone remaining North American Search & Rescue team. We join
       her as she navigates the streets of Phoenix.
       The giant monster destroying earth is something we’ve seen quite
       a bit of over the years, what makes Enormous stand out within
       the genre?
       TD: That’s just it, “giant monster” – singular. Enormous is all
       about the plural. We don’t have one giant beast lumbering around
       a city, we’ve got more than we can fit into our tale. They’re
       big, fast, deadly and elusive. We’ve got an entire ecology of
       mega-fauna and mega-flora (Jen de Guzman at Image gets the
       credit for employing those terms) that pretty much rule the
       earth or at least southern Arizona, as far as we know.
       Now, the story is really about humans attempting to do something
       good, and it turning into something larger than they can handle,
       quite literally. Is this idea something that you fear we are
       currently heading towards?
       TD: A wonderful question. Yes and no. On one hand, humanity can
       be pretty self-focused when it comes to our treatment of this
       planet. There’s a hubris that definitely clouds our better
       judgment, even when we mean to do right by nature. On the other
       hand, nature is really good about reminding us all of how
       insignificant we are. We might feel in control, we have even
       developed technologies that can alter nature, but we’ll never
       harness it. Nature always rears up and throws us from the saddle
       the minute we try to take hold of the reigns.
       What is it that these giant monsters represent for you?
       TD: Oddly enough, maybe some of my fondest childhood memories;
       playing Ultraman in the front yard with my younger brother,
       trying my 12 year-old-best to stay up late on a Saturday night
       to catch Creature Features on KTVU, Channel 2 in San Francisco.
       As far as what they represent to me in the story, I’ve never
       honestly given it a second thought. My hope is that readers draw
       their own conclusions about what the monsters do or do not
       represent, one that best fits their personal sensibilities.
       Is this a sort of morality tale in the vein of Mary Shelley’s
       Frankenstein or even some of Lovecraft’s work, or is there more
       to it than that?
       TD: Morality tales are very tricky, because when poorly handled
       they can quickly become didactic, so I’ve tried to steer clear
       of that territory and focus on entertaining the reader. If
       anything, Enormous may be closer to Shelley, because I’ll admit,
       I’m not all that familiar with Lovecraft, whereas I’ve read
       Frankenstein at least four times. However, one of the key
       influences for Enormous is The Walking Dead, so I’ll take door
       number three and Robert Kirkman. In terms of morality, Kirkman’s
       The Walking Dead is slippery. Readers can alternately identify
       with and revile any of the characters because of the choices
       they make. Likewise, Enormous is heavily informed by Jack
       Finney’s classic, Invasion of the Body Snatchers, not only for
       its meditation on nature, but because the novel is truly a
       predator-prey set-up employing a simple structure of hunt or be
       hunted.
       You’ve mentioned in previous interviews that Enormous is
       definitely inspired by all sorts of monster movies such as
       “Cloverfield,” “The Mist,” “The Host,” “Monsters” and “Troll
       Hunter”. How do those come into play in the book? Have you
       always been a huge fan of the genre?
       TD: Always been a huge fan of the genre. I have my favorites and
       tend to watch them repeatedly. I was pretty happy with the
       recent spate of films, but I am a bit frustrated as a reader by
       the dearth of giant monster tales in the print medium. Even more
       so, I am confused as to why there aren’t more when it requires
       so little budget to destroy a city in comics or novels. Each of
       the titles you listed receives a visual homage in the pages of
       the book. Specific to The Host, Enormous may share some passing
       thematic similarities, whereas The Mist might well be the
       biggest inspiration. Those familiar with either Stephen King’s
       novella or Frank Darabont’s film adaptation, know that each
       gives us a cast of characters sorely lacking in a consensus for
       survival and scads of monsters both big and small that bring the
       mayhem.
       The characters must be pretty fed up by this point, could you
       tell us a bit about them and why they are suddenly taking a
       stand?
       TD: Our cast is pretty worn out since they’ve been at this for
       awhile. As readers we are joining them a year after the first
       appearance of the largest apex predator. They are not making a
       stand though. The humans face a situation in Enormous that is
       akin to a housecat toying with a cricket on the bathroom tile.
       They are kind of boxed into a figurative corner by these beasts
       with no real sense or hope of escape. They think they can find
       salvation if they can just buy enough time to execute a simple
       plan. Ellen Grace, the story’s protagonist, is particularly
       myopic in this regard. As a member of the last Search & Rescue
       team in North America, her sole focus is locating and retrieving
       orphaned children. Ellen’s more than willing to endanger herself
       and her peers to achieve this goal. Her brand of heroism proves
       to be both rewarding and very costly.
       The monster designs are pretty badass. Could you tell us how you
       (or Cheggour) came up with them?
       TD: Total team effort and that’s why we’re co-creators on
       Enormous. I would come up with names for the beasts, to use as
       shorthand in the script. A list was formed, a very ambitious,
       lengthy one. Each beast had a paragraph description. Each
       description was based upon a set of guidelines. Mehdi would then
       sketch out the creature. In turn, I would be manipulating
       picture references in photoshop and tweaking his sketches in the
       same way. Mehdi came to the creatures with a grounded-in-reality
       approach, whereas I was always challenging his patience with
       demands of exaggeration. Every design had to have more spikes,
       more legs, longer neck, and eight eyes – that kind of thing.
       Ultimately, that balance yielded creatures that a reader can
       both recognize from life and puzzle over at the same time.
       The artwork is absolutely breathtaking. How was it to work with
       Cheggour?
       TD: I said this about Mehdi when we announced Enormous at Image
       Expo, he holds the production value of a mid-summer blockbuster
       motion picture in his hands. His talent is such that pretty much
       anything I could dream up, he brought to life, often far
       exceeding my expectations. That made for a potent collaboration
       because we could fuel each other’s contribution. His stunning
       art emboldened my writing. Our challenge was, Enormous is the
       first time we’d each taken on something of this magnitude.
       Obstacles in our path were often of our own making, since
       learning the process of creating a comic was a part of the
       process itself. In the end, what we found is that we formed a
       pretty solid bond of collaboration and friendship. Looking at
       the book, I feel like I hit the lotto with an artist of his
       caliber.
       Aside from The Walking Dead Survivor’s Guide, this is your first
       big attempt in the driver’s seat, how did you find the
       experience compared to your other work on comics?
       TD: No comparison. The TWD Survivor’s Guide was all research and
       design which came with a different set of concerns, namely
       living up to the standard Kirkman has set in the series. Whereas
       pure design is all about extending the vision of the creators
       and rounding out the reader’s experience. Designing for books
       such as Morning Glories, 27, Debris, Bedlam, Cobblehill,
       Scarlet, Powers and Takio to name a few, means honoring the
       diverse voices of those creators. A logo, or cover dress can
       look cool or attract the eye of a potential reader, but anything
       I do better be telling that particular creator’s story as well.
       In conceiving and executing Enormous, I really had to learn
       everything I thought I’d already known simply by being a reader.
       I’ve read comics for 30+ years, and foolishly thought I
       inherently understood storytelling aspect like, scene
       transition, dialogue, page layout, pacing, character
       development…you name it! The crucial support came through the
       experienced trio of letterer Johnny Lowe, editor Jade Dodge, and
       Shadowline publisher Jim Valentino. Their contributions to my
       growth as a writer have been invaluable.
       As you’ve mentioned in other interviews, and on the Enormous
       website, this project has been in the works for quite some time,
       how long has this been stewing in your mind?
       TD: Since April of 2011! The entire story took shape over the
       course of the next 2 months while Mehdi and I prepared our
       8-page pitch.
       As it stands, Enormous is a one-shot, with the possibility of
       turning into a series. How much of the series have you mapped
       out already?
       TD: Enormous was originally conceived as an ongoing series. The
       book due out in July has a definite beginning and end. We wanted
       readers to feel closure and satisfaction, but we also want them
       to know that we are prepared to deliver more of the story, so
       long as we get their approval to do so through strong sales!
       Do you have any other series in the works right now or are you
       going to continue focusing on the production side of the comics
       biz?
       TD: My focus will continue to be design and production. After
       completing Enormous, both Mehdi and I were exhausted. That
       feeling lasted less than 3 days when we confessed to each other
       in email that after nearly a year and half of working on
       Enormous, it had become a part of our daily lives. We’re both
       very anxious to see if readers give us the chance to continue
       on! In fact, we’re both so excited at the prospect that we are
       working on some new designs and a short prelude featuring
       Madridge.
       I hate to ask but as a final question, can you tell us your top
       5 horror movies?
       TD: Don’t hate – interrogate! I’m happy to answer this since in
       2 years I’ll look back and laugh at myself.
       This changes all the time, but here we go:
       1 – The Mist (Darabont for this film and The Walking Dead
       television series)
       2 – Alien (climbed right back up the list after a recent
       viewing)
       3 – Halloween (the original 1978 version)
       4 – 28 Days Later (totally visceral)
       5 – Dracula, The Wolfman, Frankenstein, Bride of Frankenstein,
       The Blob, Invasion of the Body Snatchers, Night of the Living
       Dead, 30 Days of Night, The Thing, The Shining…all of them and
       more, get an honorable mention in this spot because I can’t
       choose!
       Thanks so much for taking the time to chat with us, Tim!
       TD: Thank you Bloody Disgusting, really appreciate you featuring
       Enormous and other Image-Shadowline titles like Grim Leaper,
       Green Wake, Rebel Blood and Bedlam! Before I sign off, I’d like
       to invite BD readers to come check out all the Enormous material
       we’ve been sharing over the past year on facebook and the
       official website. See you in July!
       Look for “Enormous” in stores July 5th!
       [/quote]
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