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       #Post#: 108--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: September 18, 2018, 8:21 am
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       More work on the Calendar last night. Is funny how little things
       end up being a time sink - wiring up the gamecontroller's
       datechanged event to the new calendar, and having it smoothly
       move the highlight onto the next day had me caught up for hours.
       Thinks looking pretty good now though and should be ready for a
       screenshot in the next few days. Old calendar will be completely
       gone, and all that functionality moved into the new calendar on
       the homescreen (where the newspaper was). Came up with the idea
       of scaling up a day on mouseover yesterday and have that mostly
       working (trying to fit a lot into a small space is still proving
       tricky).
       #Post#: 111--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: September 18, 2018, 3:17 pm
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       ok, here's what i ended up with at the moment. zoom is nice and
       smooth on mouseover (as you run your mouse across a calendar
       row, the days zoom in/out smoothly).
       Font has to be painfully small to fit in there, but with the
       zoom whats the feeling - usable & ok?
       Notes:
       - scale transform on mouseover is 1.5 times. Making this bigger
       is trivial & interested in thoughts on whether zoom should be
       greater or less?
       - i know about all the injuries. will look at that in time
       - scores are out of whack due to random players in team lists at
       present.
       - images have to be less than 512kb to attach in the free forum
       #Post#: 116--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: September 18, 2018, 6:21 pm
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       Not sure if i showed this off before, but early on in PC2012
       development I introduced the notion of a depth chart. From an AI
       list planning perspective its very useful, but also got
       integrated into the club display in a couple varieties - one
       view allowing players in multiple roles, the other restricted to
       their primary role.
       I polished it up today and i think now is pretty close to what
       we'll see in PC2019
       #Post#: 127--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: September 24, 2018, 9:26 pm
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       Pretty busy weekend and didnt get a lot of time for development.
       I've started to look at some options for hosting & might look to
       get a coming soon page up in the next few weeks. Try to drive a
       little organic search traffic and get the word out that a new
       version is in the works.
       Anyone here is handy with html/layouts let me know
       #Post#: 139--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: October 2, 2018, 6:33 pm
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       Been a slow week development wise, a few hours here and there
       but no major progress to report. Have a mate staying here from
       Australia, and heading to Vegas next week. After that this will
       settle down and expect to see regular updates resume. Timing is
       good though - trade week will wrap up and I can get squads
       imported.
       #Post#: 152--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: October 11, 2018, 7:21 am
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       Love trade week - news or speculation to read every morning
       while i drink my coffee.
       #Post#: 159--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: October 16, 2018, 3:07 pm
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       Back  from Vegas today and starting to ramp up work on PC2019
       again
       #Post#: 169--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: October 25, 2018, 6:30 am
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       Been a really busy week & much less to report that I'd like.
       Expecting to have a full day available tomorrow & get some
       meaningful progress.
       #Post#: 176--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: October 31, 2018, 11:34 am
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       With the new calendar in pretty good shape now its easy to speed
       through chunks of the season (great for testing). Moved each
       league onto its own thread to run in parallel to speed up
       simulated days
       Added a Match Results summary that populates in real time based
       on completion events in the worker threads. Not a lot to look
       at, but significant improvement behind the scenes:
       [attachimg=1]
       -- as always, ignore results for now. players are real
       names/random-ish skills until I get the real ones imported.
       #Post#: 177--------------------------------------------------
       Re: Dev Diary
   DIR By: Grenville
       Date: October 31, 2018, 8:11 pm
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       With my work schedule I tend to get one really solid dev day
       each week, then some hours here and there. Today was my first
       really solid day since my schedule has settled down, so another
       quick progress post.
       For people with no dev background you might be surprised to hear
       that the single most challenging (and frustrating) piece of the
       game to write has always been the fixturing. I consider myself a
       pretty capable bloke, and feel like i should be able to write a
       function that just rolls out a fixture for x teams. After many
       attempts thats never been true, and it frustrates me. The game
       has workable fixtures for leagues of all sizes - but they're
       hand crafted on spreadsheets, then converted to code for the
       game. Never a clean function that just builds it for me, despite
       my many cracks at it.
       Anyway, today i finally built a clean AFL fixture generator. 18
       teams, 23 rounds, 1 bye each in rd 12 through 14, 11 home games
       each etc. Necessary, time consuming, and not fun AT ALL. But
       PC2019 has it now and we're moving forward. Signing out for
       today!
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