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#Post#: 108--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: September 18, 2018, 8:21 am
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More work on the Calendar last night. Is funny how little things
end up being a time sink - wiring up the gamecontroller's
datechanged event to the new calendar, and having it smoothly
move the highlight onto the next day had me caught up for hours.
Thinks looking pretty good now though and should be ready for a
screenshot in the next few days. Old calendar will be completely
gone, and all that functionality moved into the new calendar on
the homescreen (where the newspaper was). Came up with the idea
of scaling up a day on mouseover yesterday and have that mostly
working (trying to fit a lot into a small space is still proving
tricky).
#Post#: 111--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: September 18, 2018, 3:17 pm
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ok, here's what i ended up with at the moment. zoom is nice and
smooth on mouseover (as you run your mouse across a calendar
row, the days zoom in/out smoothly).
Font has to be painfully small to fit in there, but with the
zoom whats the feeling - usable & ok?
Notes:
- scale transform on mouseover is 1.5 times. Making this bigger
is trivial & interested in thoughts on whether zoom should be
greater or less?
- i know about all the injuries. will look at that in time
- scores are out of whack due to random players in team lists at
present.
- images have to be less than 512kb to attach in the free forum
#Post#: 116--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: September 18, 2018, 6:21 pm
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Not sure if i showed this off before, but early on in PC2012
development I introduced the notion of a depth chart. From an AI
list planning perspective its very useful, but also got
integrated into the club display in a couple varieties - one
view allowing players in multiple roles, the other restricted to
their primary role.
I polished it up today and i think now is pretty close to what
we'll see in PC2019
#Post#: 127--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: September 24, 2018, 9:26 pm
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Pretty busy weekend and didnt get a lot of time for development.
I've started to look at some options for hosting & might look to
get a coming soon page up in the next few weeks. Try to drive a
little organic search traffic and get the word out that a new
version is in the works.
Anyone here is handy with html/layouts let me know
#Post#: 139--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: October 2, 2018, 6:33 pm
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Been a slow week development wise, a few hours here and there
but no major progress to report. Have a mate staying here from
Australia, and heading to Vegas next week. After that this will
settle down and expect to see regular updates resume. Timing is
good though - trade week will wrap up and I can get squads
imported.
#Post#: 152--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: October 11, 2018, 7:21 am
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Love trade week - news or speculation to read every morning
while i drink my coffee.
#Post#: 159--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: October 16, 2018, 3:07 pm
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Back from Vegas today and starting to ramp up work on PC2019
again
#Post#: 169--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: October 25, 2018, 6:30 am
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Been a really busy week & much less to report that I'd like.
Expecting to have a full day available tomorrow & get some
meaningful progress.
#Post#: 176--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: October 31, 2018, 11:34 am
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With the new calendar in pretty good shape now its easy to speed
through chunks of the season (great for testing). Moved each
league onto its own thread to run in parallel to speed up
simulated days
Added a Match Results summary that populates in real time based
on completion events in the worker threads. Not a lot to look
at, but significant improvement behind the scenes:
[attachimg=1]
-- as always, ignore results for now. players are real
names/random-ish skills until I get the real ones imported.
#Post#: 177--------------------------------------------------
Re: Dev Diary
DIR By: Grenville
Date: October 31, 2018, 8:11 pm
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With my work schedule I tend to get one really solid dev day
each week, then some hours here and there. Today was my first
really solid day since my schedule has settled down, so another
quick progress post.
For people with no dev background you might be surprised to hear
that the single most challenging (and frustrating) piece of the
game to write has always been the fixturing. I consider myself a
pretty capable bloke, and feel like i should be able to write a
function that just rolls out a fixture for x teams. After many
attempts thats never been true, and it frustrates me. The game
has workable fixtures for leagues of all sizes - but they're
hand crafted on spreadsheets, then converted to code for the
game. Never a clean function that just builds it for me, despite
my many cracks at it.
Anyway, today i finally built a clean AFL fixture generator. 18
teams, 23 rounds, 1 bye each in rd 12 through 14, 11 home games
each etc. Necessary, time consuming, and not fun AT ALL. But
PC2019 has it now and we're moving forward. Signing out for
today!
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