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       #Post#: 5327--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: January 31, 2015, 5:53 pm
       ---------------------------------------------------------
       [quote author=Redcoat893 link=topic=481.msg5325#msg5325
       date=1422695718]
       [quote author=Half-Blood link=topic=481.msg5323#msg5323
       date=1422669027]
       This is for Redcoat893
       One of your guard dogs decided to piss on an old lamp post,
       there was a crackle and the dog died, but upon closer inspection
       you discover that this lamp post is still live it's just the
       bulb that's dead. Not only that but the building behind the lamp
       post is also still live, still receiving power from one of the
       dams.
       What will you do?
       [/quote]
       The Engineers decide to see if they can harness the energy from
       the working pylon and divert it to the medical clinic and other
       essential buildings.
       [/quote]
       Bad roll I'm afraid
       With the wires being over 200 years old, the wire frayed and
       arcs off the pylon killing 5 people and badly burning 7 others.
       On the plus side the medical clinic now has power.
       #Post#: 5328--------------------------------------------------
       Re: The Wasteland 
       By: ComradeSoldat Date: January 31, 2015, 9:18 pm
       ---------------------------------------------------------
       Heh, seems my luck is as "Luckally" as always...
       Ugh...Against my better judgment but,..
       Set Explosives to demolish the tunnel entrance as "Insurance"
       And...as much as i'd rather not kill off my population so
       easily, we send 2 fireteams with Hand Torches to explore the
       tunnel...Radio contact is to be kept at all times one fireteam
       includes a Flamer, for obvious reasons
       #Post#: 5329--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: February 2, 2015, 8:20 am
       ---------------------------------------------------------
       You lucky bastard
       The growling was coming from mutated rats, about the size of a
       cat and able to see perfectly in the dark they are afraid of the
       light so they run from your teams.
       The tunnel leads to what looks like a military bunker the steel
       door is closed tight and knocking on it sounds like it's over a
       foot thick and solid steel there is a console next to the door
       and a code has been entered
       What will you do?
       #Post#: 5330--------------------------------------------------
       Re: The Wasteland 
       By: ComradeSoldat Date: February 2, 2015, 5:00 pm
       ---------------------------------------------------------
       Well, if possible, burn the Giant Rats to secure the area. Then
       call down some escorted workers to quickly place a sand bag wall
       and bring flares,then depart to safety. The fire teams takes
       positions, with two men by the console to press enter? (if
       that's how this door opens?)
       I want to say where you find rats, you find even bigger
       rats...kinda wish I had a bazooka about now..
       #Post#: 5331--------------------------------------------------
       Re: The Wasteland 
       By: nickygio Date: February 3, 2015, 5:01 pm
       ---------------------------------------------------------
       Ah hell, why not
       With extreme caution, the Armored half-track is let in. The
       chief and his council are equipped with body armor, and an RPG
       team was been set up on the roof of a nearby building, out of
       sight. Everyone is on alert.
       #Post#: 5332--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: February 4, 2015, 9:33 pm
       ---------------------------------------------------------
       [quote author=Nickygio link=topic=481.msg5331#msg5331
       date=1423004466]
       Ah hell, why not
       With extreme caution, the Armored half-track is let in. The
       chief and his council are equipped with body armor, and an RPG
       team was been set up on the roof of a nearby building, out of
       sight. Everyone is on alert.
       [/quote]
       The representative gets out dressed in a clean suit. He proceeds
       to start talking in a calm voice "there is an old military
       bunker nearby, we have scouted it nut it has become a Raider
       stronghold. I am here today to ask for help taking it, agree and
       I will show you the location on the map. Anything we find in
       there is yours we just need scrap metal and cables to repair the
       dam and water purifier, which also benefits you too I might
       add."
       Once finished the representative just stands waiting for a reply
       #Post#: 5333--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: February 4, 2015, 9:45 pm
       ---------------------------------------------------------
       [quote author=ComradeSoldat link=topic=481.msg5330#msg5330
       date=1422918009]
       Well, if possible, burn the Giant Rats to secure the area. Then
       call down some escorted workers to quickly place a sand bag wall
       and bring flares,then depart to safety. The fire teams takes
       positions, with two men by the console to press enter? (if
       that's how this door opens?)
       I want to say where you find rats, you find even bigger
       rats...kinda wish I had a bazooka about now..
       [/quote]
       A green light lights up on the console and a loud Klaxon sounds
       and echoes down the tunnel a split appears in the middle of the
       door showing it's actually two doors, the doors pull apart
       slowly, as the doors open the fire teams Geiger counters go nut
       and red line, the lights come on inside the bunker and there's
       dozens of nuclear warheads stacked, several of them leaking
       after 200 years of neglect.
       Sorry Soldat it was Snake eyes
       #Post#: 5334--------------------------------------------------
       Re: The Wasteland 
       By: ComradeSoldat Date: February 5, 2015, 12:23 am
       ---------------------------------------------------------
       Damn... Retreat All of the men possible, then blow the tunnel.
       And setting up a sick bay..for the irradiated, even if they
       don't survive  :-[ :-\ :'(
       #Post#: 5336--------------------------------------------------
       Re: The Wasteland 
       By: nickygio Date: February 10, 2015, 9:02 am
       ---------------------------------------------------------
       [quote author=Half-Blood link=topic=481.msg5332#msg5332
       date=1423107236]
       The representative gets out dressed in a clean suit. He proceeds
       to start talking in a calm voice "there is an old military
       bunker nearby, we have scouted it nut it has become a Raider
       stronghold. I am here today to ask for help taking it, agree and
       I will show you the location on the map. Anything we find in
       there is yours we just need scrap metal and cables to repair the
       dam and water purifier, which also benefits you too I might
       add."
       Once finished the representative just stands waiting for a reply
       [/quote]
       The chief seems pleased with this offer, and is willing to take
       a look at the map and form a plan of attack.
       #Post#: 5337--------------------------------------------------
       Re: The Wasteland 
       By: ComradeSoldat Date: February 11, 2015, 9:12 am
       ---------------------------------------------------------
       Roughly half of the teams exposed to high levels of radiation
       have succumb to Critical Radiation poisoning.
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