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       #Post#: 5316--------------------------------------------------
       Re: The Wasteland 
       By: Redcoat893 Date: January 26, 2015, 9:50 am
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       The Scouts see if they can combine the parts to make one of the
       cars in working condition, if not they pack the scrap suitable
       for trading into the back of the pickup.
       #Post#: 5317--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: January 27, 2015, 9:35 am
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       [quote author=Redcoat893 link=topic=481.msg5316#msg5316
       date=1422287442]
       The Scouts see if they can combine the parts to make one of the
       cars in working condition, if not they pack the scrap suitable
       for trading into the back of the pickup.
       [/quote]
       out of all of the cars abandoned there, the Scouts were able to
       make 3 working cars. They now also have several tons of spare
       parts and scrap metal.
       #Post#: 5318--------------------------------------------------
       Re: The Wasteland 
       By: nickygio Date: January 27, 2015, 10:19 am
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       After seeing the bear's behavior to those who are intruders,
       several people are attempting to befriend the bear, by bringing
       out scrap meat and guts. The bear seems content with his new
       human friends, but hasn't fully been domesticated. He is
       beginning to sleep out side the fence, when not pacing around
       it.
       #Post#: 5320--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: January 27, 2015, 10:11 pm
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       This is for ErwinFoxJJ
       As one of your sentries walk the fortifications of your walls
       one of them suddenly and violently lurched to the right and fell
       off the walkway, upon closer inspection he was bleeding badly
       from his head. He's been shot but no one saw anything or heard
       anything which only means one thing... Sniper and a damn good
       one
       What are you going to do?
       #Post#: 5321--------------------------------------------------
       Re: The Wasteland 
       By: Redcoat893 Date: January 28, 2015, 4:45 pm
       ---------------------------------------------------------
       [quote author=Half-Blood link=topic=481.msg5317#msg5317
       date=1422372920]
       [quote author=Redcoat893 link=topic=481.msg5316#msg5316
       date=1422287442]
       The Scouts see if they can combine the parts to make one of the
       cars in working condition, if not they pack the scrap suitable
       for trading into the back of the pickup.
       [/quote]
       out of all of the cars abandoned there, the Scouts were able to
       make 3 working cars. They now also have several tons of spare
       parts and scrap metal.
       [/quote]
       The Scouts haul the cars and scrap back into the main part of
       town, and use the scrap to strengthen their defences.
       #Post#: 5322--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: January 29, 2015, 1:55 am
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       More to come on Friday,
       In case anyone is wondering how I decided who gets good luck and
       who gets bad. It's all decided with 2 dice, standard dice with 6
       faces, the higher the score the better the luck, so far no one
       has landed 10 or above and no one has landed on Snake eyes...
       Yet
       #Post#: 5323--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: January 30, 2015, 7:50 pm
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       This is for Redcoat893
       One of your guard dogs decided to piss on an old lamp post,
       there was a crackle and the dog died, but upon closer inspection
       you discover that this lamp post is still live it's just the
       bulb that's dead. Not only that but the building behind the lamp
       post is also still live, still receiving power from one of the
       dams.
       What will you do?
       #Post#: 5324--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: January 30, 2015, 9:15 pm
       ---------------------------------------------------------
       This is for NickyGio
       A representative from "Hope!!" Is at the main gate he is in a
       half-track that is reinforced on all sides with an M2 HMG on the
       roof. He is asking for permission to enter as he has something
       he would like to discuss with your chief, refuse and he will
       leave but you'll never find out what he wanted.
       What will you do?
       #Post#: 5325--------------------------------------------------
       Re: The Wasteland 
       By: Redcoat893 Date: January 31, 2015, 3:15 am
       ---------------------------------------------------------
       [quote author=Half-Blood link=topic=481.msg5323#msg5323
       date=1422669027]
       This is for Redcoat893
       One of your guard dogs decided to piss on an old lamp post,
       there was a crackle and the dog died, but upon closer inspection
       you discover that this lamp post is still live it's just the
       bulb that's dead. Not only that but the building behind the lamp
       post is also still live, still receiving power from one of the
       dams.
       What will you do?
       [/quote]
       The Engineers decide to see if they can harness the energy from
       the working pylon and divert it to the medical clinic and other
       essential buildings.
       #Post#: 5326--------------------------------------------------
       Re: The Wasteland 
       By: Half-Blood Date: January 31, 2015, 5:08 pm
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       This is for ComradeSoldat
       A floor of one of the buildings in your compound, it leads down
       into what looks like an old abandoned and long forgotten subway
       tunnel that does not seem to appear on any maps. It could lead
       anywhere but there are also strange noises coming from the
       darkness.
       What will you do?
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