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       #Post#: 5295--------------------------------------------------
       Q&A
       By: Half-Blood Date: January 16, 2015, 2:52 pm
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       This game is set in an alternate Earth it's the scenario of what
       would have happened in the Cuban Missile Crisis had of gone bad
       this is the question and answer section you want to know
       something and Erwinfoxjj or myself will answer them (if we can)
       #Post#: 5296--------------------------------------------------
       Re: Q&A
       By: ComradeSoldat Date: January 17, 2015, 1:18 pm
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       so, how do we use/gain resources?
       Is there a set currency? (and if so, do we have a set starting
       amount?)
       How do we "occupy" territory outside from what we already have?
       On the chart, do we know what amount of people is 1 population
       level?
       I'm Procrastinating at the starting line atm..
       #Post#: 5297--------------------------------------------------
       Re: Q&A
       By: PsychoBunni Date: January 18, 2015, 2:17 am
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       I'm wondering about weapons and material personally. Like what
       each level gives you.
       #Post#: 5298--------------------------------------------------
       Re: Q&A
       By: Half-Blood Date: January 18, 2015, 1:30 pm
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       OK I've been trying to get hold of Erwinfoxjj to no avail
       So I'll try to answer these myself
       Currency: I was thinking scrap metal and gasoline metal being
       1/2 - 1/4 the value of gas since it's heavier
       Gaining resources: I guess you just assign scavenger teams to
       collect more or if you occupy towns then break down what you
       already have
       1 population I would say 100 people is a decent amount so at
       each number it increases by 100. So 1 population = 100, 2
       population = 200 you get the idea
       To occupy new territory simply take a small cut out of the map
       (with enough of the surrounding area so we know where it is) and
       post it saying you want it, the amount of people playing is
       small enough that I can personally do a write up about it, most
       will be smooth and easy but sometimes you will need to fight to
       take it then you make the decision to fight on and take it or
       retreat and leave it alone.
       Weapons and material: The higher the levels are the more you
       have and the more advanced (obvious I know) with weapons if you
       have weapons at level 1 then you don't even have enough weapons
       to arm everyone let alone have enough weapons for spares and
       repairs, however at level 10 you are sitting on an arsenal
       enough weapons to arm everyone a couple times over and more than
       enough for spares and repairs.
       You can have a tank if it's feasible to have one but they'll be
       in serious disrepair so you'll need the scrap metal to repair it
       and the gas to fuel it, so it's up to you in order to repair
       them I'd say gas should be at level 5 and Materials at level 5
       too but that's just my guidelines. Personally I'd break it down
       for parts and have fun creating a whole new wasteland vehicle.
       Materials are basically scrap metal, cloth etc.
       if this is acceptable to everyone let me know but I am not
       beyond changing the game if everyone hates my current idea.
       #Post#: 5299--------------------------------------------------
       Re: Q&A
       By: ComradeSoldat Date: January 19, 2015, 11:06 am
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       Sounds fine to me
       #Post#: 5301--------------------------------------------------
       Re: Q&A
       By: Erwinfoxjj Date: January 19, 2015, 4:38 pm
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       [quote author=ComradeSoldat link=topic=480.msg5296#msg5296
       date=1421522308]
       so, how do we use/gain resources?
       Is there a set currency? (and if so, do we have a set starting
       amount?)
       How do we "occupy" territory outside from what we already have?
       On the chart, do we know what amount of people is 1 population
       level?
       I'm Procrastinating at the starting line atm..
       [/quote]
       The way I set up the cards is this:
       Gain resources through roleplaying and explaining what your
       populace is doing. If they are all focused on scavanging metal
       and weapons and you leave no one getting good a game master may
       dock a point of food resource from your faction, on the flipside
       you might discover a hidden cache of gas/petrol that has
       remained safe and intact.
       Occupy territories through roleplay, announce which hex your
       claiming, send people there. They may encounter a feral dog nest
       or random bandits set up in a hidden camp. Or there is simply
       waste and the party deems its inhabitable.
       Population is basically 1 point equals 100 people, just as Half
       Blood said.
       Technology is locked at early 1960's tech level.
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