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       #Post#: 5266--------------------------------------------------
       Combining my favorite P&P desktop RPGs... Ascension, Armaged
       don, Aftermath
       By: wolfman_six Date: December 25, 2014, 8:11 pm
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       Ascension
       In the late 1940's, a small group of superior intelligences were
       born under strange circumstances. The group of babies was
       dispersed around the world, handed over to mostly American
       foster families by advancing soldiers of General George S.
       Patton's celebrated Third Army as it drove eastward through the
       Bavarian part of Germany, liberating a diverse group of
       devastated towns, former military bases, Stalags, Kasernes,
       slave labor camps and erstwhile temporary facilities where who
       knows what had been going on during the Nazi era. The babies,
       all assumed to be orphans, slipped through the cracks of the
       American war machine's administration long before secret
       operations like Project Paperclip were begun.
       As the infants grew, nobody ever suspected anything about them,
       despite plenty of talk and conspiracy theories about freak
       eugenics experiments and attempts to alter pregnant mothers to
       affect their unborn children (with the mothers ultimately always
       dying from childbirth). At first, many grew up in the rebuilding
       Cold War West Germany, parented by soldiers stationed there,
       eventually rotating home as their military parents' terms of
       enlistment ran out.
       Thanks to early advances into the Atomic Age, both the hope of
       humans reaching for the stars and the fear of global atomic
       warfare gripped the public. Meanwhile, these babies grew into
       off the charts intellects and pursued all manner of knowledge
       like sponges. They would eventually amass secret fortunes, and
       through their enigmatic, incredible gifts, take technologies
       forward in short years what had often taken generations to
       advance before.
       The human race, by starting the Atomic Age, had gained the
       attention of a small group of wandering entities. Finding
       humanity ready to leap to the stars, the non corporeal entities
       decided to watch and steer humanity forward, choosing to occupy
       infants in order to also experience life as humans.
       The entities in their human forms were capable of short duration
       time travel (affecting tiny areas around them and able to bring
       items or artifacts back). They were also powerful psionic beings
       as compared to normal humanity: telekinetics with ESP abilities.
       They kept their gifts secret, growing into adulthood and
       starting families, working jobs in the sciences and academia or
       becoming integral parts of industries that brought forth the
       critical technologies that modern day people take for granted.
       However, the shadow of the Cold War and potential for global
       destruction caused this cabal great concern. They embarked on
       plans to preserve humanity from itself. Collecting together in
       the United States, but not willing to exclude other nations and
       races, the entities formed The Future Council, to share their
       knowledge of humanity and take steps to protect humanity from
       itself.
       The Future Council was divided from the outset as to the best
       way to preserve humanity. They allied themselves with
       industrialists and scientists who swore complete secrecy and
       were finally entrusted with knowledge of the gifts each Council
       founder had. Half the group envisioned creating a lifeboat for
       humanity, a colony ship launched into space or toward a
       habitable world, while the other group considered forming an
       organization that could be concealed on Earth, ready to rebuild
       a nuclear shattered world. Neither prospect would be easy. The
       Future Council and its human allies pledged their lives and vast
       resources to preparing a solution, all concealed from mainstream
       humanity, governments or people who might corrupt their dream.
       Creating a world saving group on Earth became the first
       priority. Investments were made to procure land, equipment,
       vehicles and advanced technologies, such as cryogenics and
       fusion power, for this program. The Future Council time
       travelled to bring back some elements for humanity to reverse
       engineer into cryostasis technology and ever smaller nuclear
       fusion power plants, while only "sharing" parts of it to the
       globe at large. Too much put out too quickly would draw too much
       attention.
       In order to train and staff their survivalist group, they
       recruited a wide variety of humans, weeding them out physically
       and psychologically, and then training them for an Apocalyptic
       event in total secrecy. After training, the Future Project
       sequestered their survivalists, placing them in cryosleep, in
       hidden underground facilities spread out across The United
       States, Canada and beyond.
       Many stories of mysterious deaths, strange disappearances, UFO
       abductions and the like were crafted to cover the people going
       into hiding. Eventually, thousands of trained people were in
       cryogenic suspension, and a master command base began to develop
       which would collect and store humanity's knowledge in order to
       redistribute it to the sleepers should they be needed. This
       secret project has been continuing through the modern era since
       the 1960's, including updating team equipment, computer systems
       and vehicles all without ever waking the cryonauts. For the
       sleepers, the clock had stopped when they closed their eyes, and
       they expected to only awaken in a nuclear free world, or a
       hellish wasteland.
       The discovery of a counter Earth in the mid to late 1970's
       spurred a drive by The Future Council to accelerate space
       technology to further their colony ship idea. A deep space probe
       flying away from the solar system ecliptic beamed back images of
       a planet flying exactly the same orbit as Earth, but on the
       opposite side of the sun, exactly six months on the other side.
       From the limited capability of the probe, it was discovered to
       have evolved as the Earth, fully capable of sustaining human
       life.
       Immediately, The Future Council set about secretly assembling
       their lifeboat to the stars, with the intention of founding one
       or more colonies on the counter Earth, named Haven, in the event
       Earth became uninhabitable. Stories of space junk, missing probe
       craft and failed space projects amounting to trillions of
       dollars really hid the movement of materials to the lifeboat.
       The Future Project was already training survivalists and began
       to funnel cryosleep teams to the starship while a crew of
       astronauts to fly the lifeboat were absorbed into the Project.
       Eventually, a crew of 100 and 3,000 American cryosleep
       colonists, plus supplies, vehicles and tech enough to build
       their colony, left the United States secretly while the world's
       attention was on exploding Space Shuttles and waning interest in
       space exploration. The intention was for the ship to enter a
       solar synchronous orbit for six months, find and land on Haven,
       and build. Additional ships and crews were assembled from other
       Future Project enclaves, in varying numbers, to also pursue
       forming human settlements on Haven, each representative of the
       home nation from which it launched.
       -----
       The Ascension concept is for Future Project colonists arriving
       on an Earthlike world where some things are similar and others
       very different. How would they survive?
       The Armageddon concept is for humans plunged into the immediate
       effects of a global conflict like World War III. Limited nuclear
       exchanges lead to breakdowns in communications and
       infrastructure, but there are large groups of leaderless
       military, refugees, and criminals either carrying on the fight
       against the enemy or doing what it takes to go home, or just
       plain surviving. Plus, there is always the chance that the
       unused nuclear arsenals may still fire.
       The Aftermath concept takes place about 150 years after Earths
       ultimate nuclear destruction. The master base, programmed to
       automatically wake the Future Project personnel some three years
       after a global armageddon, sat idle for too long until a freak
       electrical storm finally triggered the system. Some teams may
       run the risk of not getting the wake up call due to nuclear
       fallout and natural changes to the land over the century and a
       half of destruction.
       Every cryonaut sleeping chamber has a simple plaque engraved
       with the Future Project directives: 1) survive at all costs, 2)
       reawaken as many teams as possible and converge at the master
       base, and 3) rebuild human society. Will the Future Project
       teams awaken and manage to survive long enough for rebuilding to
       begin? Will the lifeboat colonies, after building up a new
       society on Haven, take to space in order to reclaim their
       destroyed home world? Can the Earth heal from its wounds and
       support humanity or will a monstrous hellish world be left
       behind?
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