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       #Post#: 5199--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Tulius Date: November 17, 2014, 11:03 pm
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       "Drawing troops would be a good step. If you can, I'd advise
       drawing module like buildings and structures as well. Also maybe
       make some Nation/colony/corporate cards"
       ok.
       About the buildings it can have maritime container size. There
       are modular houses build like that. but 2D or 3D?
       As for cards I didn't got it! is there a premade card?
       #Post#: 5200--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Moriskov Date: November 18, 2014, 2:20 am
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       [quote author=Tulius link=topic=466.msg5199#msg5199
       date=1416286991]
       "Drawing troops would be a good step. If you can, I'd advise
       drawing module like buildings and structures as well. Also maybe
       make some Nation/colony/corporate cards"
       ok.
       About the buildings it can have maritime container size. There
       are modular houses build like that. but 2D or 3D?
       As for cards I didn't got it! is there a premade card?
       [/quote]
       1) however you feel like drawing your buildings
       2) there are usually nation cards laying around somewhere. Take
       a look into the other games we ran on the site and you'll see
       what I mean. I will add however to hold off on stats stuff, as I
       need to talk with soldat about that
       #Post#: 5203--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: PsychoBunni Date: November 18, 2014, 8:50 pm
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       [quote author=Moriskov link=topic=466.msg5200#msg5200
       date=1416298846]
       1) however you feel like drawing your buildings
       2) there are usually nation cards laying around somewhere. Take
       a look into the other games we ran on the site and you'll see
       what I mean. I will add however to hold off on stats stuff, as I
       need to talk with soldat about that
       [/quote]
       I actually don't recall seeing any Nation cards on PW...
       #Post#: 5204--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Moriskov Date: November 18, 2014, 9:49 pm
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       [quote author=PsychoBunni link=topic=466.msg5203#msg5203
       date=1416365443]
       [quote author=Moriskov link=topic=466.msg5200#msg5200
       date=1416298846]
       1) however you feel like drawing your buildings
       2) there are usually nation cards laying around somewhere. Take
       a look into the other games we ran on the site and you'll see
       what I mean. I will add however to hold off on stats stuff, as I
       need to talk with soldat about that
       [/quote]
       I actually don't recall seeing any Nation cards on PW...
       [/quote]
  HTML http://paperwarriors.createaforum.com/yesterday-when-the-war-started/nation-the-socialist-republicof-moriskov/
       And there was also that spece game we had going on
       #Post#: 5205--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Bajireyn Date: November 19, 2014, 7:11 pm
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       [quote author=PsychoBunni link=topic=466.msg5191#msg5191
       date=1416115075]Whoever gets shot in the field is going to have
       a bad time; if they all don't drop dead of exhaustion from
       carrying roughly 400+ Lbs of gear.
       [/quote]
       You could always attach a load-bearing exoskeleton to the
       spacesuit.
       #Post#: 5206--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Moriskov Date: November 19, 2014, 8:18 pm
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       [quote author=Bajireyn link=topic=466.msg5205#msg5205
       date=1416445872]
       [quote author=PsychoBunni link=topic=466.msg5191#msg5191
       date=1416115075]Whoever gets shot in the field is going to have
       a bad time; if they all don't drop dead of exhaustion from
       carrying roughly 400+ Lbs of gear.
       [/quote]
       You could always attach a load-bearing exoskeleton to the
       spacesuit.
       [/quote]
       That is actually a pretty good idea.
       #Post#: 5208--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Half-Blood Date: November 20, 2014, 2:36 am
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       Am I the only one that's getting sick of everyone's hard-on for
       these damned space suits?
       #Post#: 5210--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Moriskov Date: November 20, 2014, 12:08 pm
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       [quote author=Half-Blood link=topic=466.msg5208#msg5208
       date=1416472596]
       Am I the only one that's getting sick of everyone's hard-on for
       these damned space suits?
       [/quote]
       Probably. I'm just thinking in relatively realistic terms as far
       a environmental concerns go. I've already explained this once
       and don't feel like reiterating myself, so I'll just keep this
       simple. There is bio hazard on the planet called miasma. Sure it
       is condensed into huge clouds, but there is enough on the planet
       to have it in small amounts in the lower atmosphere. Don't think
       of it as non breathable air. Think of it as giant cloud of
       radiation. Sure even with the suit on it won't stop a large
       amount killing but it will save you from a decent amount or just
       raveling through a cloud.
       #Post#: 5211--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Half-Blood Date: November 20, 2014, 1:28 pm
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       would have been nice to know about this new form of radiation
       before, not all of us have played "Beyond Earth" I can bluff my
       way through with my scientific knowledge. Had you explained this
       miasma people might have understood the reasoning for the suits
       or just not joined up at all but either way at least they'd know
       where they stood.
       #Post#: 5212--------------------------------------------------
       Re: Planetfall: 2700 Introduction
       By: Moriskov Date: November 20, 2014, 3:10 pm
       ---------------------------------------------------------
       [quote author=Half-Blood link=topic=466.msg5211#msg5211
       date=1416511691]
       would have been nice to know about this new form of radiation
       before, not all of us have played "Beyond Earth" I can bluff my
       way through with my scientific knowledge. Had you explained this
       miasma people might have understood the reasoning for the suits
       or just not joined up at all but either way at least they'd know
       where they stood.
       [/quote]I stated plenty times before why we had to wear the
       suits, as well as what can be done to to the planet as the game
       progress to change that.  The point of the RP is to challenge
       humanity to come up with ways to survive on new world.
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