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DIR Return to: Planetfall: 2700
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#Post#: 5199--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Tulius Date: November 17, 2014, 11:03 pm
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"Drawing troops would be a good step. If you can, I'd advise
drawing module like buildings and structures as well. Also maybe
make some Nation/colony/corporate cards"
ok.
About the buildings it can have maritime container size. There
are modular houses build like that. but 2D or 3D?
As for cards I didn't got it! is there a premade card?
#Post#: 5200--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Moriskov Date: November 18, 2014, 2:20 am
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[quote author=Tulius link=topic=466.msg5199#msg5199
date=1416286991]
"Drawing troops would be a good step. If you can, I'd advise
drawing module like buildings and structures as well. Also maybe
make some Nation/colony/corporate cards"
ok.
About the buildings it can have maritime container size. There
are modular houses build like that. but 2D or 3D?
As for cards I didn't got it! is there a premade card?
[/quote]
1) however you feel like drawing your buildings
2) there are usually nation cards laying around somewhere. Take
a look into the other games we ran on the site and you'll see
what I mean. I will add however to hold off on stats stuff, as I
need to talk with soldat about that
#Post#: 5203--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: PsychoBunni Date: November 18, 2014, 8:50 pm
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[quote author=Moriskov link=topic=466.msg5200#msg5200
date=1416298846]
1) however you feel like drawing your buildings
2) there are usually nation cards laying around somewhere. Take
a look into the other games we ran on the site and you'll see
what I mean. I will add however to hold off on stats stuff, as I
need to talk with soldat about that
[/quote]
I actually don't recall seeing any Nation cards on PW...
#Post#: 5204--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Moriskov Date: November 18, 2014, 9:49 pm
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[quote author=PsychoBunni link=topic=466.msg5203#msg5203
date=1416365443]
[quote author=Moriskov link=topic=466.msg5200#msg5200
date=1416298846]
1) however you feel like drawing your buildings
2) there are usually nation cards laying around somewhere. Take
a look into the other games we ran on the site and you'll see
what I mean. I will add however to hold off on stats stuff, as I
need to talk with soldat about that
[/quote]
I actually don't recall seeing any Nation cards on PW...
[/quote]
HTML http://paperwarriors.createaforum.com/yesterday-when-the-war-started/nation-the-socialist-republicof-moriskov/
And there was also that spece game we had going on
#Post#: 5205--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Bajireyn Date: November 19, 2014, 7:11 pm
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[quote author=PsychoBunni link=topic=466.msg5191#msg5191
date=1416115075]Whoever gets shot in the field is going to have
a bad time; if they all don't drop dead of exhaustion from
carrying roughly 400+ Lbs of gear.
[/quote]
You could always attach a load-bearing exoskeleton to the
spacesuit.
#Post#: 5206--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Moriskov Date: November 19, 2014, 8:18 pm
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[quote author=Bajireyn link=topic=466.msg5205#msg5205
date=1416445872]
[quote author=PsychoBunni link=topic=466.msg5191#msg5191
date=1416115075]Whoever gets shot in the field is going to have
a bad time; if they all don't drop dead of exhaustion from
carrying roughly 400+ Lbs of gear.
[/quote]
You could always attach a load-bearing exoskeleton to the
spacesuit.
[/quote]
That is actually a pretty good idea.
#Post#: 5208--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Half-Blood Date: November 20, 2014, 2:36 am
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Am I the only one that's getting sick of everyone's hard-on for
these damned space suits?
#Post#: 5210--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Moriskov Date: November 20, 2014, 12:08 pm
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[quote author=Half-Blood link=topic=466.msg5208#msg5208
date=1416472596]
Am I the only one that's getting sick of everyone's hard-on for
these damned space suits?
[/quote]
Probably. I'm just thinking in relatively realistic terms as far
a environmental concerns go. I've already explained this once
and don't feel like reiterating myself, so I'll just keep this
simple. There is bio hazard on the planet called miasma. Sure it
is condensed into huge clouds, but there is enough on the planet
to have it in small amounts in the lower atmosphere. Don't think
of it as non breathable air. Think of it as giant cloud of
radiation. Sure even with the suit on it won't stop a large
amount killing but it will save you from a decent amount or just
raveling through a cloud.
#Post#: 5211--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Half-Blood Date: November 20, 2014, 1:28 pm
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would have been nice to know about this new form of radiation
before, not all of us have played "Beyond Earth" I can bluff my
way through with my scientific knowledge. Had you explained this
miasma people might have understood the reasoning for the suits
or just not joined up at all but either way at least they'd know
where they stood.
#Post#: 5212--------------------------------------------------
Re: Planetfall: 2700 Introduction
By: Moriskov Date: November 20, 2014, 3:10 pm
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[quote author=Half-Blood link=topic=466.msg5211#msg5211
date=1416511691]
would have been nice to know about this new form of radiation
before, not all of us have played "Beyond Earth" I can bluff my
way through with my scientific knowledge. Had you explained this
miasma people might have understood the reasoning for the suits
or just not joined up at all but either way at least they'd know
where they stood.
[/quote]I stated plenty times before why we had to wear the
suits, as well as what can be done to to the planet as the game
progress to change that. The point of the RP is to challenge
humanity to come up with ways to survive on new world.
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