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       #Post#: 3625--------------------------------------------------
       Re: Probings
       By: Erwinfoxjj Date: May 30, 2013, 1:52 pm
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       Way I see it, unless somethings posted it don't matter. I am
       willing to hold off if I don't get enough interest. Right now
       there are 3 people I know who are up for it. I will post the map
       later so people can get an idea of the style.
       #Post#: 3626--------------------------------------------------
       Re: Probings
       By: DictaTorr Date: May 30, 2013, 4:35 pm
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       I haven't actually decided if I'm going to post it here or not
       yet, but it's going to be somewhat of an RP and somewhat of a
       game.
       Though, I'll probably post it here b/c most of the peoplez
       interested in it are on here.
       #Post#: 3627--------------------------------------------------
       Re: Probings
       By: Peaceman Date: May 30, 2013, 10:46 pm
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       I'm a gamer, I'll play anything as most of you know. But, I like
       I having some sort of defined rules...   :)
       #Post#: 3726--------------------------------------------------
       Re: Probings
       By: Erwinfoxjj Date: June 6, 2013, 9:27 pm
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       Added a poll for yall. What game do you want to play most?
       Again, nothing will be started until after we have finished
       nuking the world in YWTWS.
       #Post#: 3728--------------------------------------------------
       Re: Probings
       By: ComradeSoldat Date: June 7, 2013, 1:37 am
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       nothing about Scifi in the poll? turn of the century is abit
       different in terms (since it is very vague)
       #Post#: 3729--------------------------------------------------
       Re: Probings
       By: Half-Blood Date: June 7, 2013, 2:46 am
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       there's a lot of call for Sci-Fi so I'm going with my original
       plan and making a Sci-Fi game
       #Post#: 4097--------------------------------------------------
       Re: Probings
       By: Erwinfoxjj Date: June 30, 2013, 8:34 pm
       ---------------------------------------------------------
       Well it looks like I am going to have time to start up a game.
       Its between medieval and steampunk with the latter in the lead.
       I have everything ready for both so lets get a sign up for "A
       Clockwork Grey" Steampunk game. It will utilize a modified
       version of Peaceman's rules as previewed below.
       Economy is stupid easy and I will even do it for yall. Budgets
       are what you spend your money on. Price lists will be available
       for military equipment as well. This is freeform and laid back.
       I do hope to get some players cause I want to run this bad. If
       your game just sign up by saying that you want to play. The more
       the merrier folks.
       [quote]Procedure
       Step 1. Choosing country location, government, economy and
       leader (Step1 Below)
       Step 2. Fill out Nation Card your nation has 28 points to spend
       on statistics (Step2 Below)
       Game Turns
       A combat turn is 8 hours. 21 combat turns can occur in a real
       time day.
       A real time day = 1 week = usually during combat or disaster
       response
       A real time week = 1 month = standard post.
       Every Week = an economic turn
       Procedure
       Step 1. Choosing country location, government, economy and
       leader (Step1 Below)
       Step 2. Fill out Nation Card your nation has 30 points to spend
       on statistics  (Step2 Below)
       Game "Turns"
       Every week is a game time month. Meaning a real day typically
       equals one game week.
       Every real world week is an economic "turn".
       We will now start building our countries.
       Part One
       Step 1. Civilization Name:
       Step 2. Choose a Government (These modify your finished Nation
       Card and can give you a 6)
       Governments can vary to be whatever you want it to be. The only
       exception that must be made is that you must have a head of
       state who has to have one of the leader traits mentioned. You
       must also post how often your leader changes, etc. If a leader
       lives too long or has some bad luck in an update, I will create
       a new leader based on naming schemes. There is an exception. If
       you are a monarchy or otherwise hereditary government, new heirs
       will be born occasionally and will inherit the throne when your
       leader dies. If none hereditary you can name your own heir or
       simply deal with it only when the time comes (probably not a
       good idea).
       Government types:
       Authoritarian (  -1R/+1O ) - a political system controlled by
       unelected rulers who usually permit some degree of individual
       freedom.
       Communism  (  -1I/+1G ) - characterized by single party rule or
       dominant party rule of a communist party and a professed
       allegiance to a Marxist-Leninist communist ideology.  A state of
       the working class.
       Constitutional Monarchy  (  +1P/-1R  ) - A government that has a
       monarch or emirate, but one whose powers are limited by law or
       by a formal constitution.
       Constitutional Republic – ( +1P/-1R  ) A government whose powers
       are limited by law or a formal constitution, and chosen by a
       vote amongst at least some sections of the populace.
       Democracy (  +1P/-1R  ) - Rule by a government chosen by
       election where most of the populace are enfranchised with the
       right to vote.
       Dictatorship  (  -1P/+1G ) - Rule by an individual who has full
       power over the country.
       Fascism  (  +1R/-1P  ) - Fascists seek rejuvenation of their
       nation based on commitment to an organic national community
       where its individuals are united together as one people in
       national identity by supra-personal connections of ancestry,
       culture, and blood through a totalitarian single party state
       that seeks the mass mobilization of a nation through discipline,
       indoctrination, physical education and eugenics.
       Monarchy, Tsardom or Emirate  (  V  ) - Rule by an individual
       who has inherited the role and expects to bequeath it to their
       heir.
       Oligarchy – (  V  ) Rule by a small group of people who share
       similar interests or family relations.
       Plutocracy  (  V  ) - A government composed of the wealthy
       class. Any of the forms of government listed here can be
       plutocracy.
       Republic   (  +1P/-1R  ) - a form of government in which the
       people, or some significant portion of them, have supreme
       control over the government and where offices of state are
       elected or chosen by elected people.
       Socialism  (  +1P/-1I  ) – State Socialism advocates for the
       nationalization of the means of production, distribution and
       exchange as a strategy for implementing socialism. Social
       Democrats advocate redistributive taxation and government
       regulation of capital within the framework of a market economy.
       Libertarian Socialism advocates direct worker's control of the
       means of production without relying on state power to achieve
       such an arrangement, while also opposing parliamentary politics
       and state ownership over the means of production.
       Theocracy   (  +1R/-1T   ) - Rule by a religious elite.
       Totalitarian   (  -1P/+1R  ) - Totalitarian governments regulate
       nearly every aspect of public and private life.
       R = Resilience, P = Population, O = Offensive Power, I =
       Industry, T = Technology, G = Ground Power, V = Varies (means
       further choice is required to define this type of government
       antagonistic monarchy)
       Step 3. Choose an Economy – the ability of the economic systems
       principals to deal with economic problems.  (These modify your
       finished Nation Card and can give you a 6)
       economic type:
       Capitalist-Nationalist (Mercantilism) ( +1I/-1P ) – Nationalist
       economy whose goals are to advance national business interests.
       Free Market Capitalist (Laissez-Faire) ( +1I/-1R ) – Supply and
       demand are allowed to reach natural equilibrium without
       government intervention. Private ownership is key.
       Social Market Capitalism ( +1R/-1O ) – Free market system with
       government intervention. State provides significant social
       security, unemployment benefits and recognition of labor rights
       through national collective bargaining laws
       Communism  ( -1T/+1P ) -  Common ownership of the means of
       production, with distribution determined by need.
       Corporatism ( -1R/+1I ) – Social hierarchy and corporate
       privilege; Corporate relationship with agreed upon obligations
       between employers’ and employees. Feudalism
       Participatory ( -1I/+1P ) – Workers vote on what to do, balanced
       job complexities so that no one is in charge, compensation for
       effort and sacrifice workers are paid higher wages than
       thinkers.
       R = Resilience, P = Population, O = Offensive Power, I =
       Industry, T = Technology
       Step 4. Create a Leader
       Leaders Name
       Leader Traits
       Leader Traits are what sort of benefits that your leader brings
       to the faction as a whole. When your leader dies, the following
       leader will likely have a trait of his own. Yes, this means that
       your leaders are not permanent, and depending on what sort of
       government you have, leaders may change frequently or rarely at
       all. All factions have been given a number of randomly generated
       heirs where applicable.
       Fertile: Your leader is a stallion among his people, and they
       replicate this themselves. In addition to producing more heirs
       if you're a monarch, your population will have a high growth
       rate.
       Mercantile: A man who knows his figures, this sort of ruler will
       always get the most out of production, taxes and trade. +1
       Industry.
       Intellectual: As a tinkerer of some renown, this leader is
       frequently the center of explosions of brilliant ideas and
       occasionally fire or shrapnel. +1 Technology
       Warrior: A fighter and general known well to his people, the
       warrior is noted for his prowess in arms. His soldiers are
       significantly better in battle than those of any other nation.
       +1 Offensive Power
       Religious: Your Leader is a Holy man, he gets the most out of
       his people, they rally to the country. +1 Resiliance
       Leaders Background Story:
       Step 5. Choose a starting Location:
       Step 6. Provide map with location marked
       Step 7. Preferred Map Color:
       Step 8. Country Background: (The backgrounds we used in PoN are
       excellent data entries, this is also where you put in a back
       story, one that hopefully ties in with other nations.)
       Step 9. List at least one long term goal and three short term
       goals:
       Step 10. Choose five items your country has for export:
       Step 11. Choose seven items your country must import:
       Step 12. Create your countries military ORBAT I have a large
       list of TO&E's if you do not want to make one, let me know an
       ideal of what you are looking for and I'll give you one to
       modify for your needs.
       Population – The total number of legal citizens in your country.
       5 - China. Massive population 120,000,000+.
       4 - France, Spain. Large population 10,000,000-16,000,000+.
       3 - Switzerland. Reasonable population 1,000,000+.
       2 - Finland. Average population  350,000+.
       1 - Iceland. Low population 50,000+.
       Industry - How effective your nation's industry is.
       5 - China. Huge GDP $96 billion.
       4 - France. Large GDP $15 billion.
       3 - UK. Reasonable GDP $6 billion.
       2 - Denmark. Average GDP  $569 million
       1 - Finland. Low GDP $215 million.
       Technology - How advanced your nation's technology is.
       5 - England. High standard of living with great advancements.
       4 - Holland. Above average standard of living with average
       advancements.
       3 - Germany. Average standard of living with little
       advancements.
       2 - Slovokia. Below average standard of living with no
       advancements.
       1 - Iceland. Low standard of living devoid of advancement.
       Resilience - Your nation's ability to resist invasions and
       natural disasters.
       5 - England. Great disturbance resistance, bounce back better.
       4 - China. Good disturbance resistant, bounces back.
       3 - France. Disturbance resistant, eventually bounces back.
       2 - Italy. Poor disturbance resistance, recovers but worse than
       before.
       1 - Slovania. Little disturbance resistance, probable collapse.
       Ground Power – The relative comparison of world armies including
       strength, logistics and finances.
       5 - France. Large and advanced ground forces using
       state-of-the-art or modernized equipment. 1,000,000+ troops,
       10,001+ vehicles
       4 - UK. Large ground forces with modernized equipment.
       450,001-999,999 troops, 6,001-10,000 vehicles
       3 - Sweden. Medium amount of ground forces with modernized
       equipment. 75,001-450,000 troops, 750-6,000 vehicles
       2 - Slovokia. Large ground forces with outdated equipment.
       15,001-75,000 troops, 251-750 vehicles
       1 - Bohemia. Low amount of ground forces with outdated equipment
       in poor condition. 1,000-15,000 troops, 25-250 vehicles
       Naval Power - The size and effectiveness of the nation's naval
       fleets.
       5 - British. Large and powerful navy with state-of-the-art
       equipment. 200+ ships
       4 - French - Ottoman. Medium sized navy with state-of-the-art
       equipment. 100-199 ships
       3 - Italy. Medium sized navy with modernized equipment. 50-99
       ships
       2 - Russian. Small navy with modernized equipment. 16-49 ships
       1 - Greece. Very small navy with outdated equipment. 1-16 ships
       Air Power - The size and effectiveness of your nation's air
       force.
       5 -  Large air force with state-of-the-art equipment; 50+
       aircraft.
       4 -  Medium air force with state-of-the-art equipment; 30+
       aircraft.
       3 -  Large air force with modernized equipment; 10+ aircraft.
       2 -  Small air force with modernized equipment; 5+ aircraft.
       1 -  Small air force with outdated equipment; 1+ aircraft.
       Deployment Speed - How fast your nation can get boots on the
       ground in the event of war.
       5 - France. Very high deployment speed.
       4 – UK. High deployment speed.
       3 - Ottoman. Medium deployment speed.
       2 - Italy. Sluggish deployment speed.
       1 - Slovania. You'll probably have half of your army wiped out
       before the orders are even sent...
       Offensive Power - How good your nation is at bringing pain on
       opposing nations during invasions or otherwise.
       5 - Ottoman-Chinese-French. Blitzkrieg.
       4 - UK. Great momentum once it gets moving.
       3 - Spain. Quick and precise, but with moderate overall effect.
       2 – Italy. Will have difficulty conducting some invasions.
       1 - Bohemia. You are probably on the defensive...
       Espionage
       1. There are three things to spy on and one thing spies can do,
       choose one: Corporate Markets, Government Plans, Military Plans,
       and they can Kill.
       2. Spy Agencies can also defend against these actions.
       3. Corporate Market Spying decreases the targets economy by 30%
       for 2 months while increasing your economy by 20%
       4. Government Spying causes civil discontent in the targets
       country equal to the quantity of success x2 in Dp.
       5. Military Spying can steal a weapons technology, or a set of
       plans or plant false data leading to a -2 to an attack
       6. Spies can kill... they can assassinate a government leader
       causing civil discontent at 4 x success in Dp and can lead to
       Coups, terrorist attacks causing Dp equal to success x 1 for
       every $500 million spent, WMD attacks which are handled per the
       rules.
       7. Offensive Power + Technology vs Resilience + Technology
       modified by:
       Money: +1 / $500 million (Must be spent ahead of time)
       Government Type: Democracy, Republic, Constitutional Monarch,
       Oligarchy, Plutocracy, Socialism +1, Communism, Fascist,
       Monarchy, Theocracy +0, Authoritarian, Dictatorship,
       Totalitarian -1
       Affairs between involved Countries: at War -2, Standoff -1,
       Neutral 0, Friendly +1, Allied +2
       Condition of country being Attacked: at war (with someone else)
       +1, 20-30 Dp +1, 31-40 Dp +2, 41+ Dp +3
       8. If a spy or spy team is outed or captured their country
       receives Dp equal to 2 x the targets success[/quote]
       #Post#: 4098--------------------------------------------------
       Re: Probings
       By: Erwinfoxjj Date: June 30, 2013, 8:58 pm
       ---------------------------------------------------------
       Also a note on tech for the steam punk world:
       Tech 1 is basically the Zulu's, spears and shields and maybe
       some muskets if they are lucky enough to get their hands on
       them.
       Tech 2 is about 18th Century stuff. Muskets, a handful of rifles
       maybe, considered backwards.
       Tech 3 is where the world was in 1860. Rifles, some new
       prototype repeaters, the usual steam powered shenanigans. The
       use of fantastical tech is slowly being used. N-Screws (Negative
       Gravity ships) and blimps are slower and less armed then the
       Aerodium powered vessels.
       Tech 4 has mastered Aerodium and have advanced vessels that can
       carry more armor, guns, and move faster. Medical science has
       vaccinated people against common illness (assuming they can
       afford the cost)
       Tech 5 has made mechanical and Aeronef advances with aeroplanes
       flying in graceful(ish) sky circuses as soldiers march forward
       with early machineguns. Medicine is racing ahead and food is
       being grown in the largest yeilds the world has ever seen. Some
       even speculate that a phantom man made event called Global
       Warming could lead to the destruction of the planet (those are
       obviously just people scared to move ahead)
       #Post#: 4109--------------------------------------------------
       Re: Probings
       By: Peaceman Date: July 1, 2013, 10:44 pm
       ---------------------------------------------------------
       When your ready, I'm game.
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