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#Post#: 2649--------------------------------------------------
NATION: Talamh Bailé [On Hiatus]
By: Half-Blood Date: April 29, 2013, 6:01 pm
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HTML http://img534.imageshack.us/img534/8213/nationcard4.png
HTML http://imageshack.us/a/img194/9997/navallocations.png
Will be updated as more of the ORBATs are completed
Government Type: Authoritarian ( -1R/+1O ) - a political system
controlled by unelected rulers who usually permit some degree of
individual freedom.
Economic Type: Social Market Capitalism ( +1R/-1O ) – Free
market system with government intervention. State provides
significant social security, unemployment benefits and
recognition of labor rights through national collective
bargaining laws
Currency: Airgead
Background: Talamh Bailé is a Nation built on the principle
"Peace through Power". Fifteen years ago they were at War with
their Neighbor Ain Sallah, the War only lasted for a few weeks
but in that time Ain Sallah's Navy was reduced to less than 200
ships from over 400, they have been rebuilding ever since.
Talamh Bailé is built of one of the richest Coal deposits in the
world, no matter how deep they dig they find more coal, because
of this the whole Nation has not made the transition to
desalinization, since coal is so cheap.
Talamh Bailé's biggest industries are Mining, Steel works and
Ship Building, they take contracts from all over the world
giving them the choice of Steam or Diesel powered Engines
Talamh Bailé's leaders have always spoken like they are reading
from a predetermined script, but all those that bring up such
subjects are quickly brushed off as "having to much to drink" or
"trying to make boring old politicians seem interesting"
Leaders Name: Tolfdir Skaal
Leader Traits: Warrior: A fighter and general known well to his
people, the warrior is noted for his prowess in arms. His
soldiers are significantly better in battle than those of any
other nation. +1 Offensive Power
Tolfdir Skaal Background: Tolfdir Skaal was a troubled youth;
dropped out of school, got into a lot of trouble with the law
until finally when he was 17 the judge gave him a choice 3 years
in the Military, or 7 years in prison. He chose the military
service, a week later he was sent off for basic training. The
shock to his system was almost unreal.
After leaving Basic he was assigned to 12th Battalion. The years
passed slowly at first but soon his 3 years were up, Tolfdir was
offered a contract to stay in for another 10 years, without a
second thought he signed on the dotted line, 3 years later a
huge strike turned into open rebellion, 4th Platoon of the 12th
Battalion was sent in to quench the rebellion.
Tolfdir had orders to kill anyone that did not surrender
instantly and he did so with great remorse, 2 years later
Tolfdir was requested to attend a meeting. He walked into a room
with solid steel sound proof doors, the room had no windows and
a bright light was shining in his face he could make out the
outlines of 12 people.
They offered him the position of "Speaker" they told him that
they were the ruling counsel 12 members that kept their
identities secret from the world thus they were above
corruption, to the outside it would appear that Tolfdir was in
charge of the country and only a handful of people would know
the truth.
Tolfdir accepted and the very next day the military told him his
contract was up Tolfdir argued saying he signed up for 10 years
and it had only been 5, but when the Officer showed him his
contract it was his signature to be sure but where it once said
10 it now said 5
Tolfdir also received a letter when he opened it it was a typed
out letter saying what to do next and where to go, it was 5
whole pages of instructions and signed "Anonymous"
Location:
HTML http://img198.imageshack.us/img198/8278/locatione.png
Step 8: I shall wait to see if anyone else would like theirs to
tie in with mine
Long Term Goal: Expand the Nation
Short Term Goals:
1. To increase Technological Advances
2. To Update the Nations Healthcare System
3. thinking about it
Export:
1. Wood/Lumber/Timber
2. Steel
3. Coal
4. Oil
5. Gold
Imports:
1. Automobiles
2. Medicines
3. Electronics
4. Natural Gas
5. Weapons (Firearms)
6. Cloth (for making fine clothes)
7. Pesticides
Economy: 47 Billion
Budget for January: 18.8 Billion
Budget for February: 10.5 Billion on Military
3.1 Billion on Landslide clean up and re housing
5.2 Billion on building new Ship Yards
Step 12: Working on it
Talamh Bailé Navy:
Navy HQ Cabhlach, Talamh Bailé
Naval Training Center Talamh Bailé
Navy Base Duga, Talamh Bailé
Naval Base Príomh Geata, Talamh Bailé
Naval Base Cabhlach, Talamh Bailé
Naval Base Bhaloir, Talamh Bailé
Naval Air Station Talamh Bailé
Naval Air Station Cabhlach, Talamh Bailé
Navy Yards Duga, Talamh Bailé
Coastal Defenses
Righin Fort (Cabhlach)
5 x 12”, 12 x 7”, 6 x 5”, 2 x75mm Radar guided AAA
Flakfort (Duga)
6 x 8”, 4 x 5”, 4 x75mm Radar guided AAA
Laghairt Fort (Bhaloir)
4 x 7”, 4 x 5”, 3 x 75mm Radar guided AAA
Cosaint Fort (Cabhlach)
4 x 6” 2 x75mm Radar guided AAA
Naval Base Batteries
4 x 5”, 6 x75mm Radar guided AAA
Naval Air Station Batteries
6 x75mm Radar guided AAA
Breathnú Amach Fort (Príomh Geata)
4 x 6” 2 x75mm Radar guided AAA
Naval Base Batteries
4 x 5”, 6 x75mm Radar guided AAA
Naval Air Station Batteries
6 x75mm Radar guided AAA
Carrier Strike Group Duga, 1st Sqdrn
CV Uimhreacha
CV Airc Ríoga
CV Éan Eitilte
CV Éirí de Thalamh
CA Chosaint
CA Is Breá
CA Fuath
CA Taoide
DD Spiorad
DD Laochra
DD Imeall
DD Miodóg
DD Teampall
DD Spúnóg
DD Téigh
DD Cosán (Radar Picket)
SS Pida
SS Géar
Carrier Strike Group Cabhlach, 2nd Sqdrn
CV Eitleán
CA Trom
DD Oíche
DD Buidéal
DD Faoi
DD Uisce
DD Bhagairt
DD Solas
DD Doimhneacht
DD Muirear (Radar Picket)
SS Domhain
SS Chiúin
Carrier Strike Group Cabhlach, 3rd Sqdrn
CV Aerárthaí
CV Maide Mór
CV Féar
CA Fiach
CA Cruach
CA Sásta
DD Droch
DD Eochair
DD Lasair
DD Iarracht
DD Cumarsáide (Radar Picket)
SS Dofheicthe
SS Sonóra
Battleship Division Cabhlach, 1st Sqdrn
BB ScrioSadh
BB Gunna Mór
BB Daingne
BB Epoch
CA Stine
CA Margette
CA Dorette
DD Matthiasen
DD Hildegarde (Radar Picket)
SS Tore
SS Aage
Battleship Division Duga, 2nd Sqdrn
BB Fiacail
BB Cumhachtach
BB Cathé
BB Dremok
CA Slabhra
CA Píolótach
CA Céachta
DD Piobar
DD Breathnú Amach (Radar Picket)
SS Garda
SS Urgharda
Battleship Division Cabhlach, 3rd Sqdrn
BB Claíomh
BB Sciath
BB Fhaighin
BB Gnéis
CA Cearc
CA Scamaill
CA Ghrian
DD Réaltaí
DD Shíniú (Radar Picket)
SS Gaoithe
SS Báisteach
CRUISERDIV Cabhlach, 1st Sqdrn
CA Cupán
CA Torbjorn
CA Thoresen
CA Aslog
CRUISERDIV Duga, 2nd Sqdrn
CA Báisteach
CA Teanga
CA Comhrá
CA Talla Rané
CRUISERDIV Bhaloir, 3rd Sqdrn
CA Gearrtha
CA Beidh
CA Oiriúnach
CA Spúnóg
CRUISERDIV Cabhlach, 4th Sqdrn
CA Teanga
CA Maoin
CA Píopa
CA Leigheas
CA Stoptar
CRUISERDIV Príomh Geata, 5th Sqdrn
CA Lasair
CA Oighear
CA Reoite
CA Fuar
CA Fuaim
DESDIV Duga, 2nd Sqdrn
DD Teenvak
DD Segrun
DD Akselsen
DD Bhean
DD Deoch
DESDIV Príomh Geata, 1st Sqdrn
DD Foirnéise
DD Cloch
DD Fireann
DD Erling
DD Tiarna
DESDIV Duga, 3rd Sqdrn
DD Seasamh
DD Léitheoir
DD Laurits
DD Fuirseoir
DD Nuacht
DESDIV Duga, 4th Sqdrn
DD Faoi
DD Barra
DD Coinneal
DD Spás
DD Chóireáil
DESDIV Príomh Geata, 5th Sqdrn
DD Tormáin
DD Coirt
DD Casúr
DD Ithreach
DD Plandaí
DESDIV Cabhlach, 6th Sqdrn
DD Síol
DD Bhrionnú
DD Fearas
DD Soladach
DD Cluiche
SUBDIV Cabhlach, 1st Sqdrn
SS dúch
SS Titim
SS Diosca
SS Crann
SS Tonn
SUBDIV Duga, 2nd Sqdrn
SS Le Feiceáil
SS Deoch
SS Tuile
SS Bainne
SS Dorcha
AMPHIBDIV Cabhlach
LSD Tuirlingthe
LSD Lief
APA Eluf
APA Tráo
APA Tonnta
LST Cailín
LST Buachaill
LST Prebensen
LST Doras
LST Chos Fliuch
Motor Patrol Squadron Bhaloir, 4th Sqdrn
AGP Clause
8 xPT Boat
Motor Patrol Squadron Bhaloir, 4th Sqdrn
AGP Kjild
8 xPT Boat
Motor Patrol Squadron Príomh Geata, 3rd Sqdrn
AGP Ragenhild
8 xPT Boat
Mine Division Duga
DMS Signe
DMS Cuardaigh
DMS Allabastra
DMS Máthair
Unassigned Auxiliaries
AE Saighde (Ammo)
AK Piaraí (Supplies)
AO Inneall (Fuel)
AVP Sciathán Fliuch (Seaplane Tender)
Mara (Marine) Corps
Headquarters (7 Officers, 20 men)
Heavy Weapons Troops
Troop HQ (2 Officers, 4 men)
Two Medium Machine Gun Sections (16 men)
Five Assault Troops
Troop HQ (1 Officer, 9 men)
Two Sections, each comprised of;
Section HQ (1 Officer, 1 man)
#Post#: 2800--------------------------------------------------
Re: NATION: Talamh Bailé
By: Half-Blood Date: May 2, 2013, 1:23 am
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Trades:
Nyekundu-Talamh Bailé Trade Pact (Weapons, Natural Gas and
chemicals for Wood and Oil)
Káhziča-Talamh Bailé Trade Pact (Wool for Steel, Coal and
Oil)
#Post#: 2851--------------------------------------------------
Re: NATION: Talamh Bailé
By: antiklaus Date: May 4, 2013, 2:32 am
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Week 2 Event: Breakthrough
In a secret biological laboratory, your scientists have been
studying Grenetarian Equine Encephalitis (GEE) trying to create
a vaccine for the disease that has plagued equine populations
across the entire hemisphere. This is just one of many facets
to your program to improve your technology and make life better
for your people.
In so doing, your scientists discovered a serum which would
kill over 99% of the Enzootic pathogens, unfortunately leaving
behind a concentration of a highly infectious Epizootic subtype,
which your scientists were (up until that point) unaware of.
The "cured" donkey used in the test was bitten by a mosquito and
passed the dangerous disease to half a dozen animal handlers
before the GEE subtype was discovered. After quarantine, three
of the infected died and the other half were incapacitated for
days with extreme flu-like symptoms, including dangerously high
fevers and cough.
An outbreak was prevented, but only by a fluke discovery of
the disease before the handlers returned to their homes.
Ultimately, the event has presented a most unusual (if not
ethical) conundrum. The new subtype of the disease has a huge
potential for weaponization, but developing a vaccine that would
allow you to immunize your population against it seems unlikely
at your current technological level - making it a risky
proposition in such a role.
If you do decide to weaponize the disease, it is possible that
course could lead to a way to prevent your own soldiers from
being infected, or that an ally with greater technological
resources could provide a vaccine - but that is not a certainty.
You could destroy the research and the vaccine, in the hopes
that no one stumbles over what could certainly lead to another
nation weaponizing the disease.
You could risk releasing your vaccine to the general public
with no disclosure, which would certainly save a lot of equine
lives, but risk someone discovering (by accident or not) the
same dangerous subtype of the pathogen.
Or you could offer full disclosure to the world hoping they
can assist in taking your vaccine to the next level and curing
the planet of a disease which accounts for 20% of all equine
deaths, and over 80% of those taking place in your hemisphere of
the world.
Or perhaps there is a yet to be discovered plan of action.
Regardless, a decision needs to be made and steps need to be
taken.
#Post#: 2862--------------------------------------------------
Re: NATION: Talamh Bailé
By: Fashiontopia Date: May 4, 2013, 8:06 am
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[center]Power 30 and the Seventy - Official Communique[/center]
The Alliance members wish to offer a sincere congratulation on
your new breakthrough discoveries in disease technology.
Alliance member state would like to again reach out or
invitation for you to join our alliance. With nations such as
Criteria which have a technology level of 5 which would be able
to assist you in developing, as well as the entirety of the
alliance which would like to fund your research; we would
achieve no greater joy in establishing your membership to the
30-70 and allowing us to help you in not only this but whatever
future en-devours you embark upon.
Please read the mission statement and the protectorate clauses
in our documents for further information.
[Edit]: I have not even announced it yet, so technically you
shouldn't know even know about it
[Edit]: Then just say I sent it after you announce it...
#Post#: 2864--------------------------------------------------
Re: NATION: Talamh Bailé
By: Half-Blood Date: May 4, 2013, 9:42 am
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While Tolfdir made his announcement to the world all the notes
concerning the GEE subtypes were gathered up and moved to
another Biological Laboratory at a Top Secret Location to be
weaponized, the selected Scientists were very careful to only
take notes that referred to the GEE subtypes and not the
vaccine.
#Post#: 2892--------------------------------------------------
Re: NATION: Talamh Bailé
By: antiklaus Date: May 4, 2013, 7:43 pm
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I'd have suggested sending that last announcement to the
moderator rather than to open channels but well, it's done.
#Post#: 2893--------------------------------------------------
Re: NATION: Talamh Bailé
By: Half-Blood Date: May 4, 2013, 8:11 pm
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ah I know what you mean, well I kinda figured that everyone's
Nation page was "Private" you know cannot be used in the RP
#Post#: 2970--------------------------------------------------
Re: NATION: Talamh Bailé
By: Peaceman Date: May 7, 2013, 3:10 pm
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[center][IMG]
HTML http://imageshack.us/a/img211/4439/4185710990275919892.jpg[/img]
[IMG]
HTML http://imageshack.us/a/img9/1847/pho09aug10174246.jpg[/img][/center]
After a massive storm moved over the country the rain saturated
land gave away in a massive landslide. 5 Dp.
#Post#: 3246--------------------------------------------------
Re: NATION: Talamh Bailé
By: Peaceman Date: May 18, 2013, 1:07 am
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Week #3 Event
[IMG]
HTML http://imageshack.us/a/img690/4463/pb130309egyptsoccerreac.jpg[/img]
After your team loses to Rennes in the world soccer cup. A
massive riot erupts, with fights, fires, looting and general
hoodlum activities. (1Dp)
#Post#: 3250--------------------------------------------------
Re: NATION: Talamh Bailé
By: Half-Blood Date: May 18, 2013, 11:26 am
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[quote]After your team loses to Rennes in the world soccer cup.
A massive riot erupts, with fights, fires, looting and general
hoodlum activities. (1Dp)[/quote]
The 2 Candidates issue the same orders (word for word) the Army
was called in and although heavy handed they got the riot under
control in a matter of hours.
With 15,000 in hospital and 95 dead, the riot ringleaders were
rounded up and could face the death penalty but that will be
determined by a jury of their peers
Repairs will be begin immediately and are estimated to cost
close to a Billion Airgeads
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