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#Post#: 11--------------------------------------------------
Pride of Nations
By: Knight Errant Date: January 9, 2013, 3:32 am
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Pride of Nations
Pride of Nations is a modern-day collaborative setting which you
can participate in at entirely your own pace. It is intended to
be first and foremost an outlet for modern-themed nations, but
also able to facilitate RP and gaming interactions if members so
desire. I have decided to keep things simple by modifying an
existing world map to make a slightly more broken-looking Planet
Earth. This way, we can use already-established climatic and
cultural zones to more precisely determine the parameters of our
nations. With over 160 different territory slots in which to
situate your countries, I hope that every PW member can happily
carve out their own nation and contribute every now and again to
wider world events.
Picking a Nation Slot
To begin, simply select a territory on the map, colour it in and
then post a clipping of the general area with the coloured
nation and its desired name in the Birth of a Nation thread. If
two territories are separated by a water barrier with no land
borders between them, you may claim them as a single territory
if you wish. Two territories divided by borders cannot be
claimed as a single territory. You may make more than one
nation, but ideally these nations should be spread across
different continents (for two reasons: one, so that you can put
a little cultural and ethnic diversity in your figures and two,
so that we don’t end up with four people controlling all of the
nations in Europe and newcomers unable to get a look-in. Once
you’ve done that, make a thread for your nation and take it from
there.
Can I also just ask at this point that you be a little serious
about thinking up original names. “Take-offs” of real-world
things (such as doing the acronym USSR to death as always) get
very tiring very quickly, as do one-shot joke names (e.g the
Bananastan Republic). Think creatively and culturally to come up
with the perfect national name to fit your nation’s location and
people.
Analogues with the Real World
The current setting year is whatever the year is in the real
world. For the purposes of absolute simplicity in setup, assume
that European nations have had their colonial influence on the
rest and that there have been two world wars in the 20th
Century. As for the rise of Communism, that is entirely up to
each nation to decide whether or not they have had a Communist
past.
Languages and religions are pretty freeform. If you want to have
an analogue for a real language, just post it up in the
Analogues thread. This is a first come, first served basis, so
if for example somebody declared Ghami to be the equivalent of
Arabic, then any nation using Arabic as a language would
canonically have their citizens speaking Ghami to one another.
Or you can declare a mash-uppish language (like the
Germanic/Slavic ‘Bravic’ for Ludobravia), and others can also
have their citizens speaking it if they choose. It is the same
with religion, though of course you can change specifics. For
example, the Marianism practiced by Ludobravia is mostly
Catholic in semblance, but revolves around the mystical powers
of “the Blessed Mary” rather than Christ.
It is always a good idea to interweave others’ ideas into your
own nation to give a better sense that these are all countries
sharing the same history and the same lineage as each other. You
can always make this process quicker by adding in blank slots
<in these thingies> so that neighbouring/culturally related
nations can intertwine their history into your own.
Tech etc.
We are looking for a living, modern-style world here, and so I
will presume to make a few restrictions with regards to
technology:
1) If a military uses a certain technology, you can have it. So
drones, reactive armour, TUSK, all that sort of good stuff; you
can have as much of it as you want. NOTE: I will say this once –
this only includes equipment in widespread military use. That
means that if the technology is only experimental at present
(US/Canada invisibility cloaks, I’m looking at you) then at the
very best the technology is only experimental in the PoN world
and is certainly not in frontline military use. This is to stop
sci-fi spam along the lines of but the US experimented with
orbital lasers so I should be allowed them...
2) No walking vehicles (unless they are those small, dog-sized
bomb disposal robots), no flying tanks/aircraft
carriers/fortresses and please, no orbital battle stations.
Imagine that your nation exists today, and think of its
real-world priorities.
3) That being said, if any new technologies enter widespread
military service in the months and years to come, once they are
confirmed to be in military use then you can have them.
Acting out your nation
All I have to say for this is: it is not a measuring contest
here. Imagine that your nation is working within a budget at all
times; million-man armies are not going to be possible for most
nations on the map, and setting up a national border consisting
of reinforced concrete walls topped with automated miniguns
turrets probably won’t earn you anything more than rolling eyes
from other members. For example, I plan to make a small nation,
Ludobravia, occupying one of the smallest slots on the map, and
so my military is likely to be small, centred around fairly few
types of equipment manned by a small but dedicated national
army. A long-range, B-52 bomber is simply not a realistic goal
for my nation, as it would break the miniscule national budget
and also anger the (generally) peace-loving Ludobravian people.
If you are still desperate to make something for the game world
that doesn’t necessarily fit your nation, then do it through
other means (see the Not interested in any of the above? section
for more) .
The best nations will have a lot of depth. Depth includes art
(both paper soldier sheets and scenes), details (e.g all of the
stuff you’d expect to find in the right-hand box of a country’s
Wikipedia page) and fluff. Fluff especially helps to give a
greater feel for what it is like to live, serve and work in your
nation.
Role-Playing
If you want to role-play a diplomatic
incident/war/airshow/whatever, arrange things with the
controllers of the focus nations and work from there in a new
thread. If you want to join in an already-running RP, ask those
already involved in it and get their approval first. It’s as
simple as that.
Gaming
If you want to play a game based around the PoN nations and map,
make a thread headed Game: <name>, and establish the rules and
parameters by which all players must abide. No game is
compulsory for those involved in PoN, but all games should be
open to those who want to join. Game events can’t affect those
outside of the game unless they choose so, and only material
written in national factbook threads outside of the game counts
as any form of ‘canon’ for other players (unless otherwise
decided). Just try to have fun and don’t let it devolve into a
ragefest/spamfest/flamewar.
Not interested in any of the above?
There is nothing saying that you just have to stick to the
time-honoured format of building your nation and proceeding from
there. There is more to the real world than just nations, after
all. Think about what you can make to benefit the game. Even if
you don’t want to have to make a nation in order to post up your
vehicle designs you can still showcase them by roleplaying as a
weapons manufacturer or tech company etc. This can help other
players as well. Want a new LAV for your national military but
don’t have the time or motivation to make one yourself? Shop
around other manufacturers or post up a design specification if
nobody has the goods at present. You could even RP a military
trial of two competing manufacturers’ weapons for your military.
If that doesn’t tickle your fancy, you can always branch out
into other relevant areas. If you like others’ works and want to
help present them in a new spin, post threads as an in-world
media outlet, blogger, critic, analyst etc. Maybe you want to
represent a different side of nations? Make stuff like emergency
vehicles, civilian vehicles, clothing lines, multinational
companies for others to use, etc. There is no reason why you
cannot become involved on even the smallest scale to help out
with the wider game world.
Involvement
Like I said earlier, your involvement in this setting runs at
entirely your own pace. It is not a game (though it may contain
games), so it will not be archived due to player inactivity.
Even if you only post very sporadically, that is still fine (I
do recommend, however, that you don’t just make a ‘place-taker’
nation which does nothing and denies others valuable land). You
can get involved as deeply or as shallowly as you wish; anything
to contribute to the vibrancy and life of this setting is most
welcome.
For example, I plan to run at least one primary nation
(Ludobravia), maybe a secondary nation somewhere else, a media
outlet or the like reporting on global military activity, and
also perhaps a manufacturer of yet-to-be-determined equipment.
Of these, Ludobravia is likely to be the most posted subject,
with others being updated maybe only once every couple of
months.
What more is there to it? If you want to, jump right in. A vast
and immersive world awaits...
#Post#: 257--------------------------------------------------
Re: Pride of Nations
By: Baconheimer Date: January 13, 2013, 12:47 pm
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Is this completly serious, like can I have some troops as County
Militia clad in Black Bowler hats?
#Post#: 266--------------------------------------------------
Re: Pride of Nations
By: Knight Errant Date: January 13, 2013, 4:20 pm
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I would prefer it be more aligned with the real world than
comedic. Although if you can think of a valid reason for them to
have bowler hats e.g. they are modelled on a famous type of
helmet used at the decisive battle of XYZ which helped to form
the nation, then I guess that can pass. But yeah, seriousness
and sensibility is preferred.
-If in doubt, just imagine that your nation exists in our own
world, in this exact year. If it wouldn't fit in, then it
probably isn't the best way to go.
#Post#: 303--------------------------------------------------
Re: Pride of Nations
By: nickygio Date: January 14, 2013, 4:24 pm
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Does the Army have to be in microscale, or can we have normal
sized figures?
#Post#: 304--------------------------------------------------
Re: Pride of Nations
By: Knight Errant Date: January 14, 2013, 4:31 pm
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You can have whatever sized figures you want. I don't think that
I specified any scale in the opening text.
#Post#: 306--------------------------------------------------
Re: Pride of Nations
By: nickygio Date: January 14, 2013, 4:43 pm
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Ok thanks, just making sure before I make a whole army and then
realize that it is micro or something (its happened before)
#Post#: 307--------------------------------------------------
Re: Pride of Nations
By: Baconheimer Date: January 14, 2013, 4:50 pm
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Hey nickygio, what do you want the relationship between our two
countrys to be?
#Post#: 452--------------------------------------------------
Re: Pride of Nations
By: PsychoBunni Date: January 19, 2013, 9:17 pm
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My attempt at a 3rd world country:
#Post#: 914--------------------------------------------------
Re: Pride of Nations
By: PsychoBunni Date: February 15, 2013, 10:15 pm
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So can we have play as companies aswell?
#Post#: 916--------------------------------------------------
Re: Pride of Nations
By: Knight Errant Date: February 15, 2013, 11:14 pm
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Yeah, you can play as anything.
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