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       #Post#: 172--------------------------------------------------
       T34 Calliope
   DIR By: admin
       Date: May 14, 2023, 9:08 am
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       T34 Calliope
  HTML https://imgur.com/E8N7qaf
       #Post#: 783--------------------------------------------------
       Re: T34 Calliope
   DIR By: fastmotion
       Date: November 1, 2024, 8:51 am
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       Compared to Mauls it takes less military points, but is ca 3x
       more expensive. Mauls have few more tanks in a group. Probably
       if 1 set of Mauls duel 1 set of T34 then the result is a draw.
       If you are a small poor player then chose Mauls, otherwise T34.
       If you are a bigger player then have on a map near all 4 hihgway
       areas few T34 ready, not because of highway defence, but because
       when on other maps something happens then you can easily bring
       quickly those T34s. You can have them on an alley map where you
       have ca 10 bases and call that map as "T34 map". Like 2-3 sets
       in South, in West etc.
       #Post#: 784--------------------------------------------------
       Re: T34 Calliope
   DIR By: bobby66
       Date: November 1, 2024, 9:32 am
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       Bigger players with 300+ bases can have many roles for maps.
       1. Home map with home base should have 100+ bases and that
       cannot run 15h resource creation because it would be very
       expensive.  But it can have a role of a garage where you can
       store units and collect all units from other maps. For example
       10 maps have only 2 bases on each and produce Brums which you
       send to the home map. Once you get ca 60 brums etc on Home map
       you can set them ready near highways. That makes a homemap like
       a collection point, and home map has many military points
       allowance to do it. Home map additionally makes freesteel units,
       like T34, and sends them to 10-bases maps to be ready to used
       and taken when needed. No other role for home maps.
       2. 10-bases maps to store T34, skinks, willies etc. Those are
       made on a home map for free and stored on other maps.
       3. Brums maps. Those 10+ maps have ideally 4 bases in total near
       all 4 highways. Would be cheaper to have only 1 base but 4 is
       more handy because less travelling time, less fuel. If your
       target is on a map in South, you run 15h resource production on
       10 maps in all 4 production bases and you make Brums in 1
       Southern base and send them to garage maps, either to home map
       or additional garage maps.
       3. Garage maps have 50+ bases and can store 60 sets of Brums for
       example. You may have only a home map, or a home map plus 1
       garage map. Bigger players of course have many maps where to
       store.
       Production maps with 4 bases run cheaply production every day
       and make Brums, and send Brums to garage maps.
       If you want to speed up Brums creation you can make 4 Brums on
       all South, West etc 4 bases, send to the garage maps, and there
       waste fuel to move them close to the needed highway.
       Usually a 300 bases iwner makes 60 brums in 2-3 days and that is
       enough to kill 3 fullflak bases or even more bases if half flaks
       only.
       Your destination map needs you to have some military points and
       groups, otherwise those Brums and other units won't fit into it.
       Let's say your destination map allows you to have 20 groups, and
       the target base is in South. So you gather all 60 Brums to south
       highway on your garage maps, and on "T34 maps" gather closer
       support tanks. And then you first send ca 15 brums and 4 support
       tanks and a conquest truck through highways to the destination
       map, and that all takes requires you have fuel ready there, and
       then you attack the base. During the attack when 1 set of Brums
       dies you send next set in through highways, multitasking.
       If you get confuced which maps have which tank types then you
       can write to a file.
       Such maps roles are used by all big players, there is no other
       smarter ways to manage.
       Such 60 Brums per 3 days preparation may cost 30 euros i guess.
       Very big players destroy can 8 bases per day, not all have full
       flaks, but most, smaller players can do 2 times per week such
       Brums oreparation.
       #Post#: 785--------------------------------------------------
       Re: T34 Calliope
   DIR By: bobby66
       Date: November 1, 2024, 10:49 am
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       A rough example.
       1. 300 bases, home map has 130 bases, 10 maps have 4 production
       bases totalling 40 bases, that makes 130+40=170 bases.
       1 garage map with 50 bases, that total to 220 bases. 2 maps for
       small tank garages of 10 bases for Mauls etc totalling 2x10=20
       bases and grand totalling 220+20=240 bases.
       Target invasion map with 15 bases, grand totalling 240+15=255
       bases. And 45 bases randomly anywhere to support alleys, or to
       just have a train bases there, or other reasons, grand totalling
       300 bases.
       2. Example 2 for 1300 bases owner.
       Home map with 400 bases. Garage maps for Brums: 200, 200, 200,
       grand totalling 1000 bases. Small garage maps for Mauls: 20, 20,
       20, 20, 20, grand totalling 1100 bases.
       Brums maps with 4 bases: 30, grand totalling 1220 bases.
       80 random bases anywhere, grand totalling 1300 bases.
       The example 2 with a bigger player of 1300 bases needs a clan
       that has at least 40 bases in total to get 30 Brums maps. The
       ecample 1 with 300 bases needs a clan with at least 20 maps. It
       may be difficult to get production bases near highways, in that
       case you may keep only 1 base on a production map , or if it is
       fine for you then in the middle of a production map.
       If you play in a clan 1 year you surely can organize production
       maps.
       If both examples have equally rich players then example 1 can
       produce ca 60 brums during 2-3 days and not quicker, but example
       2 can have probably 2x more brums during that time, or say that
       evdry day 60 Brums. Roughly so. If 1300 bases owner is not rich
       enough then he just doesn't use all his production maps, uses
       only half of them and makes equal amount of brums per week like
       300 bases owner.
       A smaller 150 bases player can do similarly, he just keeps 2-3
       production maps only and takes 1-2 bases per week.
       #Post#: 786--------------------------------------------------
       Re: T34 Calliope
   DIR By: bobby66
       Date: November 1, 2024, 11:12 am
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       Note that you can get into any clan if you have already a half
       map anywhere. Get into a bigger clan and build production bases
       plus additional garage maps. Once you total 300 bases you are
       totally fine to be prodactive, just choose your production speed
       according to your budget. It is fine to only increase your bases
       amount by 1 per week, but you must do at least that, otherwise
       you are not playing and useless.
       If your budget is 20 eur per week then 1 base per week and
       assist alleys with tanks.
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