DIR Return Create A Forum - Home
---------------------------------------------------------
Panzer Rush
HTML https://panzerrush.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Tank base
*****************************************************
#Post#: 96--------------------------------------------------
Skink Anti-aircraft tank
DIR By: admin
Date: May 11, 2023, 4:20 pm
---------------------------------------------------------
Skink Anti-aircraft tank
HTML https://imgur.com/BXomdv6
#Post#: 381--------------------------------------------------
Re: Skink Anti-aircraft tank
DIR By: fastmotion
Date: July 14, 2023, 8:42 am
---------------------------------------------------------
It has ordinary weapon range against helucopters but 3x range
against air planes.
If the team has no scouts then Skinks can try luck by just
driving near enemy air bases.
Triple range vehicles need a special condition to be met, for
Skinks it needs an air plane to be in 3x view range, for Gpfs
the condition is different. Some vehicles have 2x range with
special conditions.
Skinks may be together with Kats under airplanes to defend air
planes from enemy air planes, skinks and Kats.
Typically a base attack contains enemy air planes above the
attacked base and Skinks can attack such enemy airplanes from
quite far and the attackers must provide Mauls etc around the
attacked base to keep enemy Skinks and troops away from air
planes.
#Post#: 391--------------------------------------------------
Re: Skink Anti-aircraft tank
DIR By: fastmotion
Date: July 22, 2023, 6:54 am
---------------------------------------------------------
Air bases appear the latest and therefore Skinks are not the
best choices in the first days of maps. But, not the worst
either, they are universal. In first days better keep Mauls and
Willies, in later days additionally Skinks. Generally so.
#Post#: 669--------------------------------------------------
Re: Skink Anti-aircraft tank
DIR By: bobby66
Date: November 9, 2023, 11:21 am
---------------------------------------------------------
It takes ca 100 military points similar to Mauls/T34 but you
don't most times need a full set of Skinks. Most times a scout
finds enemy bombers and you make quickly 3 Skinks with gold and
send to shoot them. The 2nd typical scenario is when in your
neighbour area enemies start to attack a base with bombers then
you make skinks too damage them. It is useless to keep them in
the belief that they defend a base. Normally enemies see such
troops and kill them before sending bredas and bombers to the
base.
It is not rational to keep Skinks just in case. Only if you get
them for free and have plenty of resources then you can keep
them just in case. Better to spend those military points to
other units like Mauls or Brums or Bombers etc which have more
universal and often usage.
If a base has a detection antenna plus Sk8nks and an enemy get
detected by the antenna then Skinks may help flaks to make more
damage to the detected scout. But again, it doesn't sound
rational to waste military points for catching scouts few times.
Anti skink method is to put Kats near the roads where
potentional Skinks could sneak close to air planes. Sometimes an
air port is surrounded by many bases but there is still a narrow
way in for skinks. Then you should block such roads with Kats,
and/or Bredas or helicopters.
If you know that the enemy is often online then making only 1
Skink tank against just found bombers is not smart because it
takes too long time to damage air planes and they fly away.
Several bombers can kill 1 Skink quite easily.
If the enemy uses air planes often then you can keep Skinks near
Gpfs when they attack.
In general it is a rare tank, used by scouts mostly and then
deleted. You use mostly Bombers, Gpfs, Bredas, Mauls, but not
Skinks.
*****************************************************
Page 1 of 1