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       #Post#: 96--------------------------------------------------
       Skink Anti-aircraft tank
   DIR By: admin
       Date: May 11, 2023, 4:20 pm
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       Skink Anti-aircraft tank
  HTML https://imgur.com/BXomdv6
       #Post#: 381--------------------------------------------------
       Re: Skink Anti-aircraft tank
   DIR By: fastmotion
       Date: July 14, 2023, 8:42 am
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       It has ordinary weapon range against helucopters but 3x range
       against air planes.
       If the team has no scouts then Skinks can try luck by just
       driving  near enemy air bases.
       Triple range vehicles need a special condition to be met, for
       Skinks it needs an air plane to be in 3x view range, for Gpfs
       the condition is different. Some vehicles have 2x range with
       special conditions.
       Skinks may be together with Kats under airplanes to defend air
       planes from enemy air planes, skinks and Kats.
       Typically a base attack contains enemy air planes above the
       attacked base and Skinks can attack such enemy airplanes from
       quite far and the attackers must provide Mauls etc around the
       attacked base to keep enemy Skinks and troops away from air
       planes.
       #Post#: 391--------------------------------------------------
       Re: Skink Anti-aircraft tank
   DIR By: fastmotion
       Date: July 22, 2023, 6:54 am
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       Air bases appear the latest and therefore Skinks are not the
       best choices in the first days of maps. But, not the worst
       either, they are universal. In first days better keep Mauls and
       Willies, in later days additionally Skinks. Generally so.
       #Post#: 669--------------------------------------------------
       Re: Skink Anti-aircraft tank
   DIR By: bobby66
       Date: November 9, 2023, 11:21 am
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       It takes ca 100 military points similar to Mauls/T34 but you
       don't most times need a full set of Skinks. Most times a scout
       finds enemy bombers and you make quickly 3 Skinks with gold and
       send to shoot them. The 2nd typical scenario is when in your
       neighbour area enemies start to attack a base with bombers then
       you make skinks too damage them. It is useless to keep them in
       the belief that they defend a base. Normally enemies see such
       troops and kill them before sending bredas and bombers to the
       base.
       It is not rational to keep Skinks just in case. Only if you get
       them for free and have plenty of resources then you can keep
       them just in case. Better to spend those military points to
       other units like Mauls or Brums or Bombers etc which have more
       universal and often usage.
       If a base has a detection antenna plus Sk8nks and an enemy get
       detected by the antenna then Skinks may help flaks to make more
       damage to the detected scout. But again, it doesn't sound
       rational to waste military points for catching scouts few times.
       Anti skink method is to put Kats near the roads where
       potentional Skinks could sneak close to air planes. Sometimes an
       air port is surrounded by many bases but there is still a narrow
       way in for skinks. Then you should block such roads with Kats,
       and/or Bredas  or helicopters.
       If you know that the enemy is often online then making only 1
       Skink tank against just found bombers is not smart because it
       takes too long time to damage air planes and they fly away.
       Several bombers can kill 1 Skink quite easily.
       If the enemy uses air planes often then you can keep Skinks near
       Gpfs when they attack.
       In general it is a rare tank, used by scouts mostly and then
       deleted. You use mostly Bombers, Gpfs, Bredas, Mauls, but not
       Skinks.
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