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       #Post#: 123--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 13, 2023, 3:40 am
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       Maybe the wisest is to make Concrete in the beginning days of
       the map, and flaks, not Steel and tanks.
       Looks like it is not safe enough to have 1 line of 15-16 flaks
       but also from the 2nd row 2x4 at least, so around 23 flaks in
       total.
       But if the enemy has 10+ air planes then of cause they can take
       any gold base down, but 1-2 per day and with big expenses.
       I suggest to monitor more days and then it should be quite
       confident on next map. Maybe on the next map we won't have so
       agressive enemy neighbour and there we actually should be
       ourselves more agressive.
       Let's see.
       #Post#: 124--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 13, 2023, 4:36 am
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       In the future we should make Budget Plans for gold players.
       For example if a gold player has 90 gold left then we suggest to
       spend it certain ways. Like buying 15h Concrete production. Plus
       spending money on maximum flaks, plus having onky 3 bases in
       total, not 5. Etc. For a 300 gold owner we suggest other types
       of budget plans.
       For everyone we should describe how to work with Quest. The main
       wisdom is to collect first the highest mission reward, like 5m
       Steel and not the 0.5m quest, if you have both completed.
       #Post#: 125--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 13, 2023, 6:41 am
       ---------------------------------------------------------
       Today we tested with 2 sets of Bredas and 2 Flower ships to
       attack a gold base, the leader's base.
       I think we destroyed 60% of 1 flak. Ships are very useless, even
       10 ships don't do much but 10 air planes surely do a lot damage.
       We also got an experiece with an enemy submarine that we could
       not shoot with tanks, only other submarines can shoot it. Next
       time i suggest only to create submarines because they are
       invisible river scouts. And no other ship types.
  HTML https://i.imgur.com/NJDvX0h.jpg
  HTML https://i.imgur.com/K0Tb1FG.jpg
  HTML https://i.imgur.com/qxIChfA.jpg
  HTML https://i.imgur.com/Tf0kVsc.jpg
       #Post#: 126--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 13, 2023, 7:30 am
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       We lost a gold base which had on the 2nd flak row 5 or 6 flak
       guns, around 15+6 in total.
  HTML https://i.imgur.com/HqbYtsi.jpg
  HTML https://i.imgur.com/wxdZrfy.jpg
  HTML https://i.imgur.com/ByrNchx.jpg
  HTML https://i.imgur.com/mkrSHNC.jpg
  HTML https://i.imgur.com/fVUknrl.jpg
       #Post#: 127--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 13, 2023, 7:41 am
       ---------------------------------------------------------
       This time flaks were very intelligent and started to target air
       planes many times. So the airplanes had to fly away and back on
       the base again many times and lost lot of health.
       Also few times flaks chose expensive Brums so they had to pull
       back.
       In my opinion ships didn't speed up their goal at all, not even
       by 2%. I sensed so. So i suggest totally to avoid Flower ships.
       They may be fun to look of course but inefficent.
       Around 5 enemies doing teamwork. That's rare to see in this
       game.
       Maybe around 20 airplanes were used. Those all took enough
       damage and therefore a team can kill only 1-2 such bases per day
       and needs to recover.
       I didn't count very well but i think the attack of those ca 20
       flaks took 15 minutes because i surely made 1 additional flak
       during the attack and that takes 10 minutes.
       I tried to detonate the base at last minute but it is difficult
       to find the button on the phone and i oressed on wrong button. I
       try detonation next time. Probably detonation is wise.
       I think today they attack only Fastmotions weak South base. I
       predict it is very expensive for them and we will recover much
       cheaper soon.
       #Post#: 128--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 13, 2023, 7:53 am
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       One day our clans will have too more players and can attack them
       back. We already attacked their leader today with a nice
       teamwork. This is the game, today we attack, tomorrow enemies
       etc.
       Today i don't have good ideas what to do next. I suggest to
       wait, take time off, maybe do some sniper jobs, maybe build
       flaks, update Wiki, etc.
       #Post#: 129--------------------------------------------------
       Re: chat
   DIR By: admin
       Date: May 13, 2023, 8:10 am
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       A clan owner have a check box "Take new players into the clan
       automatically.
  HTML https://i.imgur.com/lKzBwws.jpg
       But when i click it to be ON then it warns that i can do it only
       after 7 days.
  HTML https://i.imgur.com/X5Vw8MV.jpg
       Co leaders don't  have such button.
  HTML https://i.imgur.com/jTEfFYB.jpg
       #Post#: 130--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 13, 2023, 8:18 am
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       So, the clan leader should not play with that button next time.
       Otherwise we won't get fresh players to the clan.
       Also we should be visible in new maps, that is where new players
       land and chose us. The system hasn't put any new players into
       our clan while we had the auto take in Off.
       What do you think, should we create an empty clan called
       DieOrJoin etc and do heavy hirering on the new map in 2 days?
       #Post#: 132--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 13, 2023, 11:00 am
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       Example 1.
       This example is with helicopters and low range flaks. And the
       first test helucopter often dies while trying to get close
       enough. On the picture you see that helicopters managed to get
       safely close enough and flaks don't reach them and they can kill
       in front of the base Bredas and other tanks.
       I have also managed to do it with m1931. It depends how far the
       tanks are placed from flaks and is always little bit risky.
       Thats why we talked few days about Bredas in front of bases.
       Note that Helicopters usually don't attack bases at all, they
       scout and do such jobs like this example.
       Note that trains and airplanes are the most efficient base
       killer vehicles, the only ones, if we talk about gold base
       killing. A weaker gold base with 10 flaks can of course be
       killed without planes, like with 400 Bredas perhaps.
       The main point in this post was to post a demo picture.
  HTML https://i.imgur.com/YRboMpf.jpg
       --- Quote from: bobby66 link ---
       >
       > If there are Bredas etc in front of a base.
       > Then it is possible to kill them with an expensive Brum tank
       that has weapons range 12, compared to other tanks that
       typically have 9-10. Also with helicopters.
       >
       > The solution is to have anti air long range tanks between
       Bredas, m19 or Skink. Im not sure if Mauls and t34 do as well,
       maybe they defend bredas as good.
       >
       > But against 12 range Brums there can be reasonable to have
       Mauls only i guess. It is risky and difficult to position a Brum
       to right distance.
       >
       > In conclusion, probably Mauls are enough, just position them
       so that they can reach even very sneaky helicopters.
       >
       > Just sharing such thoughts.
       >
       > On the picture the opponent has so many tanks that they don't
       need to bother with Brum tactics and we have Kats so their Brums
       would die until i am logged in and Kats loaded.
       >
       >
       >
       >
  HTML https://i.imgur.com/dTHneLB.jpg
       >
       --- End Quote ---
       #Post#: 133--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 13, 2023, 11:33 am
       ---------------------------------------------------------
       If you google you don't find any alive forum, but something
       still.
       An old info:
  HTML https://alpha-wars.fandom.com/wiki/Panzer_Rush
       --- Quote ---
       >
       > Description
       > Panzer Rush is a game by Studio Hoppe.
       >
       > Units
       > Units in a group must all be of the same type.
       >
       >
       > Panzer Rush Units
       >
       >
       >
       >
       > Note
       >
       > The Group number in unit descriptions is the total number of
       tanks that can be in a group of that unit type instead of 49.
       >
       > Factories in Panzer Rush produce at a 1x rate.
       >
       > Progressive Armor on bases slightly decreases the damage
       inflicted by enemies as the number of attacking units in a group
       increases. Progressive Armor is installed automatically on all
       bases.
       >
       > "Good against big Vehicles" is defined as vehicles with 1500
       armor or more.
       >
       > T28 Super Heavy tanks, SDKFZ205 (PzKpfw VIII) Maus tanks, and
       Karl-Geraet 041 Howitzers are built in the copter base only.
       >
       > T28 Super Heavy tanks and SP6 Sturmtiger Howitzers do not have
       a rotating turret, so they cannot fire when moving.
       >
       > T28 Super Heavy tanks have 2x range if Vehicles move or fire.
       >
       > SDKFZ205 (PzKpfw VIII) Maus tanks have 2x range if Vehicles or
       Trains move or fire.
       >
       > T-34-85 tanks have 3x range if Boats move or fire.
       >
       > FP6 Flakpanzer IV Wirbelwind have 2x range if Air Units move
       or fire.
       >
       > M4A1 Skink and M19 MGMC have 2x range if Aircraft move or
       fire.
       >
       > "Good against big Aircraft" is defined as aircraft with 2500
       armor or more.
       >
       > The SDKFZ4 Maultier AA guns and T34 Calliope AA guns have a
       weapon strength of 20 and 2x range if Air Units move or fire.
       >
       > Vehicles can drive over railroad tracks.
       >
       --- End Quote ---
  HTML https://i.imgur.com/wkdyVNm.jpg
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