URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Panzer Rush
  HTML https://panzerrush.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: General Discussion
       *****************************************************
       #Post#: 394--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: July 22, 2023, 11:38 am
       ---------------------------------------------------------
       2082:
  HTML https://i.imgur.com/GgNTYWh.jpg
       2081:
  HTML https://i.imgur.com/AmfX1tA.jpg
       I was put to the map 2081 in the morning and 2082 was probably
       opened today afternoon. My trial map will be 2083.
       I predict 2083 will be opened on day number 4 of the latest 2082
       map if you count todays day and picture above as day number 1.
       So, 2-3 next days more and then i can try my luck. And if no
       luck then after a week or two again.
       #Post#: 395--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 22, 2023, 12:17 pm
       ---------------------------------------------------------
       From the upper 2 maps you see that helicopter bases and train
       bases are immediately on the map from the first day. Obviously
       helicopters would help to spot railway bases. But you would lose
       1 helicopter every time you spot a train base. Because you have
       prepared enough aluminium then it is fine to lose 10 helicopters
       first day on scouting. The maps above show that airbases tend to
       be in certain areas. More in the Right North, and Right South,
       less on the Left and Middle srea.
       You see that on the older map there are still Newcomer near
       railway bases. That probably oroves that the dominating clan
       doesn't have kniwledge to use Newcomer accounts. But they have
       the main kniwledge at least about priorities.
       Also note that the newst map has around 30 home bases actively
       logged in.
       Note that the map was opened few hours ago today but almost all
       railway area has been already taken and the map quite full. Even
       the first minutes has a busy rush on the map and has rush to
       train bases.
       I have seen clans having 2-3 same clan players coworking on
       train bases on first minutes. 1 player has brought Mauls and
       Willies, the other Bredas near train bases and they fight
       against other enemies who approach cliser to railways and at yhe
       same time send their bredas to take the teain bases. Such first
       minutes of the newst map has a big rush to train bases and hence
       the game is called Panser Rush. Later in game when trainbase
       owning players leave maps then there appear also Newcomer train
       bases and rush happens. But mustly in the first minutes.
       If you fail with a train base in first minutes then you can take
       any bases close to railways to use them to attack train bases.
       And continue to spot other train bases. At the end of the day
       you can say if there is a hope to get a train base or not. On
       the 1st minutes you don't have to make more than 5 flaks and
       immediately start to make tanks. Because on 1st day nobody
       attacks enemues but Newcomer bases.
       I suggest to log in with all 6 main accounts and move to the
       newst map and then log out, it should take 2 minutes in total.
       See where all 6 Home bases apoear and log in with that account
       from 6 that is closest to railways. Start there 15h production
       and in setting chise that the base should stay in that lication
       for 15 hours. Then take the closest railway base and start to
       make tanks to scout train bases. Log out and do the same with
       the 2nd account. Log out and log into the 1st account and go
       scouting with the Willies, or if it was an helicopter base then
       make immediately 5 helicopters with 1 minute to scout. Get info
       for train bases with helicopters or Willies rushing into ca 6
       train bases. After that info decide how to get those 6. If all 6
       look already a bad luck then just take 1-2 near railway bases or
       heli bases with all accounts and not more and scout until 3 days
       and then detonate them and try luck on next map.
       Something like that for the bad luck scenario. For a good luck
       scenario first 3 days you secure the train base and attack enemy
       train bases.
       A fine miderate result of the 1st day is to iwn 1 train base.
       That means you got luck by arriving early on the map andd got a
       newcomer train base or a weak lowgold player's train base. If
       next 2 days show you can't get more train bases then you again
       go to next map. If the whole 1 enemy clan owns 4 bases and you 1
       then you must try a surprise attack to get 2nd train base and if
       you fail then next map.
       A good result is to have 3 train bases at the end of first day.
       I have got 3 in 1 day if a player resetted once but it was a
       rush and i didn't have time to give those 3 bases to 3 different
       accounts but gave to 1 and that made a limited power of Military
       for trains. Under rush we chose between bad and worst options
       often.
       If first day results in no train bases but in a scouting map
       that shows the 5 train bases to be weak bases then on the days
       2-3 i attack them and that can result in success.
       #Post#: 397--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: July 22, 2023, 1:41 pm
       ---------------------------------------------------------
       Enemy train bases have in front trains and tanks and you must
       keep killing them every day to keep their train bases useless
       and ready to be attacked.
       Mostly you make Willies for that job, but also Kats and Mauls.
       Sometimes train killer tanks, sometimes you use anti train
       trains if you have them.
       But typically you use mistly Willies and willies travel quickly
       so the home base doesn't have to appear too close to enemy train
       base but preferable still. It is typical to make 4 sets of
       Willies and kill all enemy tanks in their train base, after few
       hours you repeat. That will deplete their steel amounts soon and
       also removes psychological will power to produce more troops.
       You can do it with your any main account that is not a trains
       only account yet, or not airplanes only account, etc. Can be
       even the clanless Newcomer account if he can access the railways
       between enemies. But some near by account bases must create
       instead flak killer tanks for that train base of course.
       This is mainly willies making every day, and you can call it a
       Willies job etc.
       You do such willies job if you have a hope to destroy the base.
       If you are a solo player without trains then you can't destroy
       30 flak base usually and no point in willies jobs and better
       leave the map. But if you have a train base then you can surely
       do such willies jobs even 7 days in a row until there will arise
       a momentum which you will use to destroy the flaks with trains.
       If it is not a train base but a quite last resisting enemy base
       on the map then you still rush with Willies and stop new troop
       creation for that base. You do it by moving Mauls and a Nashorn
       close to the base.
       But making 10 sets of Willies every morning and rushing
       enemyvtroops is a good effective and affordable routine. If it
       is done well and have luck then it keeps enemies passive all the
       times while your other accounts progress on the map.
       Such recurrent Willies job you can do every morning with 30
       minutes and even on phone screen. But you donit if you have a
       hope on the map, otherwise you just wait the next map.
       #Post#: 398--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 22, 2023, 1:55 pm
       ---------------------------------------------------------
       On the phone screen when you tap minimap then it opens a zoomed
       minimap over the whole screen where it is difficult to see which
       are train vases. See upper 2 screenshot.
       But if you don't look that zoomed minimap but make a screenshot
       of the typical base view and then zoom the minimap area and save
       the picture again then you got a better picture like the beliw
       one.
  HTML https://i.imgur.com/jBaTF6O.jpg
       On that picture you can see dots that touch 2 lines and not only
       1 line. Those are train bases.
       I see at least 9 train bases. On the computer screen you should
       see more clearly, or make there a screenshot too to be sure.
       On the 1st day you must visit all those 9 bases and make a
       screenshot of them. If at least 1 looks promising then do all
       you can do obtain it.
       Obviously a helicopters would speed up spotting such bases. But
       Willies are fine too.
       It is quite likely that you yourself get 1 such train base
       immediately.
       All of my viewpoints and talk are based on an active gold
       player's perspective who has had enough bases earlier and
       experiences. So that it is obviously logical to see the game and
       goal to obtain a whole map. If you are a fine lowgold Polo
       player or passive gold player etc then obviously what i talk
       here doesn't resonate on you. Many have dominately socializing
       goals etc, obviously for them my tactics and goals don't suit or
       they don't have money etc.
       My goal is to dominate railways and then the whole map. I don't
       have other goals and i have had enough other goals and
       experiences. But there are few others with my goals. And mainly
       those who rush train bases in first minutes like me. Also clan
       leaders usually. But many clans have no maps, so it is not every
       clan's goal. People have different goals and it is fine.
       Today i start to invent the clan name. Maybe it should be a
       "Forum". Maybe it should be something else that attracts. Maybe
       something neutral like an Apple. My one goal is to promote this
       forum. I don't think i should pick a name that identifies with
       my person, or my town. The clan is for others, not for me. So
       the name is also for others.
       But i am 100% sure that i have enough from other clans. So i
       surely make 1 and rename later if members suggest.
       #Post#: 399--------------------------------------------------
       Re: chat
   DIR By: tony77
       Date: July 22, 2023, 3:53 pm
       ---------------------------------------------------------
       1. Clans on 2082
  HTML https://imgur.com/OyJTcbB
       2. Chat that proves that Deadheads are on this map with their
       Newcomer jobs accounts
  HTML https://imgur.com/KM0QNzm
       3. Bigger minimap
  HTML https://imgur.com/8STIBDF
       --
       All new maps seems to have nongold players clans that are
       created on the map day. Maybe that the paid game workers do
       those, and/or, clans do it. For example Deadheads may do such
       nongoldplayers clan to be their opponent clan on the map. but i
       am not very sure what Deadheads would win from it. The map would
       always have nongold player clans like Votolatino etc. What is
       the point of making a brandnew nongold clan for every map. I
       think paid players make such clans to give some variety to the
       game and jsut ensure that each new map would have at least 1
       newcomers clan.
       #Post#: 400--------------------------------------------------
       Re: chat
   DIR By: tony77
       Date: July 23, 2023, 3:13 am
       ---------------------------------------------------------
       --- Quote ---
       > 1000 points and 2 weeks membership required to create an
       alliance.
       --- End Quote ---
       Looks like you can create a clan only once you get a 2nd base.
       The clan listing for the map 2082 shows one TOP 10 clan as well
       but if you look that clan members battle history then you don't
       see for most much activity yet. That means they just entertain
       silly way with few members. But if you look deadheads clan
       members history then you see they took yesterday around 200
       bases in total from nongold players. Next days they do easy
       train jobs and usually per map they do 2-3 normal nontrain jobs
       where the target has normal defence. And hten they leave to a
       new map al ltogether leaving Newcomer train bases back. I still
       don't prefer to join such maps and wait luck at the end i prefer
       to get luck imemdiately or leave. What their clan does is mostly
       doing the most simplest jobs, gold players destroy nongold
       players, plus they use their clanless accounts to help in that
       goal, and tran jobs, only 2-3 normal jobs per map. Is it
       entertaining to do the easiest jobs years long? I personally
       after 4 months don't prefer to do such routinous jobs. They have
       around 8 active players in my opinion and from time to time they
       will meet a clan who has too 8 members or even 18 and then they
       leave the map with getting only few nongold bases. Even when i
       made on 1 map 12 maximum defence bases once then they destroyed
       2 of them and left the map, but my 10 bases stayed in the middle
       of the map as a cluster for next weeks, but they were on the new
       map already. I understand that for beginenrs easy jobs or the
       beginning phase of the map is entertaining, but if you are not a
       beginner anymore then it is difficult to understand what is good
       in repeating easy jobs. I am not sure how expensive is the game
       after owning a map, i don't know well how the home bases move
       after you own a map etc, maybe it is very expensive after you
       own a map, in that case there is an rational explanation to jump
       from 1 map to next. But even then i would ask that how much
       cheaper it is at the end and what is stil lentertaining to
       destroy years nongold bases with trains?
       Looking dominating clan member list and members history is what
       you do if you hire every day as a leader.
       On the 2nd day the newest map 2082 show air bases already.
       After 15h of home base production my bases have now 65k of
       concreate. The price of flaks are between 1k-7k, i'm not sure
       how much 30 flaks cost, probably 30x3k=90k. We should test and
       write down. I'm not sure if a Home base as 1 base i ntotal can
       store more concreate than 65. Again go and find out and write to
       the forum. Also, what happens if you make with 5 bases in total
       some concreate and then detonate 4 bases, will that remove the
       concreate that 1 base alone cannot store? As you see there are
       some things to find out and write to the forum. Instead of
       jumping from one map to another why not to entertain with
       documentation work? For me it sounds both more rational, but
       also entertaining. How is more entertaining for years to destroy
       nongold bases instead of writing tutorials etc?
       I guess i iwll have on all accounts 65k of everything, including
       Steel/Alu with 1 home base and it can't probably store more.
       I added 65k steel to my 2 Newcomer accounts, and wil ladd
       alumium as well. In that case they won't need for the whole year
       any steel or alumium because i use only to make 7 Lancias and an
       Apc with them. Soemtimes it happens that i don't have enough
       steel/alu with them, so i decided to top them up this time.
       #Post#: 403--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: July 23, 2023, 6:12 am
       ---------------------------------------------------------
       It is wise to calculate how many military and steel is needed to
       destroy for example 16 flaks. You can calculate it by first
       imagining how many sets of tanks you need and then calculate
       their cost and Military.
       I don't know it well because i just switch rapidly between 6
       accounts while the attack occures and can't have time to look
       much but after the attack ends i can of course look how much
       troops died and make the calculation. I haven't done it much yet
       but it would help to get imagination which base you can
       theoretically destroy if you have let's say 3 accounts with all
       having 65k Steel or ca 200k steel in total. Can 200k of steel
       make tanks to destroy 20 flaks or even 25 flaks etc? That
       knowledge i would like to write down.
       I have documented that Ho 13 bombs destroy 2 L1 flaks. But that
       is the most expensive method to destroy and takes high Military
       and Steel amount. You can destroy 2 L1 flaks with Lancias too
       but they are discounted home base vehicles so i don't suggest to
       use them either plus i suggest to count L2-3 flak destroying
       costs.
       Let's say you have ca 10k Military whith 10 bases and 180k
       Steel. Then you can buy 10 sets of Sp2 tanks. How many flaks
       those 10 sets can destroy? 16 flaks perhaps? Probably a more
       efficent tank choices should be picked, like 3 Tigers, 10
       Bredas, 2 Brums and their total cost and Military should be
       taken as a typical example. Then you could say how strong base
       you can destroy with your current accounts assets. Many
       including me don't have a good guess and just try luck and make
       as many troops as they can.
       One goal is to document that 30 flaks base requires 30k Military
       of vehicles to destroy if not trains combo, and cost is 300k
       Steel.
       Comparing such number to 15h production amount one can say how
       many bases 1 account can destroy per day.
       I suggest we document such info next for others.
       2082 2nd day look:
  HTML https://i.imgur.com/6OxFeQG.jpg
  HTML https://i.imgur.com/k10wnG2.jpg
       The reason why you have to look the current latest map is that
       when it looks mature enough then you should start to refresh the
       maps listing every 10 minutes. Right now on the 2nd day it still
       has quite many newcomer bases as you see so i think today the
       new map 2083 won't appear yet.
       But there has been few times when a new map was given very
       quickly.
       At the end of today i will have 65k concrete and steel but no
       aluminum. With missing aluminum you go on the new map and start
       aluminumorosuction immediately with the Home base, later with
       new bases you add concrete/Steel production. For me would be
       good if the new map appears tomorrow evening when i have full
       aluminum as well.
       It is also possible to buy quickly ca 30k Steel as i remember. I
       haven't used it much and haven't documented how it works. I
       usually run every day 15h of production.
       With 15h running you must first consume your current steel. If
       the map gets opened in the evening 9pm and you waste your 65k
       steel by 11pm then you can start a new 15h run at 11pm and it
       will end producing by the next day 1 pm afternoon or so but you
       can already in the early morning use some produced steel.
       If you get meanwhile a new base you start there 15h production
       immediately and it ends on another time. You are doing something
       wrong if you don't run all the time resources in case you are
       the main player not a lowgold passive player etc. Get scouting
       info all the time and there should be a target to attack and
       make it possible to free up resource storage to run a new 15hs.
       Thete is lot of work for a solo player with 6+2 accounts. But
       there is no easier way for startups. And it would be boring to
       do easy non challenging jobs.
       Once your clan gets 3 players who refresh the maps list and text
       the team when it apoears you would obviously beat most maps. I
       don't believe that an automated program would work on that web
       game because it often asks Captcha symbols to enter.
       This is the map listing that you refresh often to arrive first:
  HTML https://i.imgur.com/6vx8Zfq.jpg
       One may think that why to refresh or prepare full pickets of
       Steel and why you need trains. The answer is that without
       refreshing you won't get the teains and the map. There must be a
       big luck if you arrive late to the new map and get train bases
       or that later someone donates those to you or that the railway
       owner becomes inactive. Once per 4 month you see such blind
       luck. Therefore it is rational not to rely on luck so much but
       do proper behaviour: prepare resources, refresh the map listing,
       follow the planbed tactics.
       As you see on the upoer picture i have already 20k steel and it
       will be 65k at the end of the day. Such amount steel and
       aluminium can make only 2 set of Brums for 1 account, and you
       can't destroy many flaks with few sets of Brums. But it is
       better than nothing, compare to a lowgold unprepared player who
       can make only 2 brum tanks per day, not 2 sets of brums like a
       prepared player. You definitely can destroy weaker train bases
       with 65k steel on your accounts. Without such steel and concrete
       you would only rely on hope to get luckily Newcomer train bases
       and lose them with next week. You can't keep a train base with
       lowgold mentality. And hence you can't win the map.
       I have seen Astro clan to win a map without having railways. But
       that is very rare and their clan very rich. A typical clan can't
       win without trains.
       And the fun factor fades very quickly when your clan starts to
       lose bases every day, first on the railway areas, later on the
       river half. Socializing etc all depend on the success on the
       map. Socializing fades away slowly by slowly until the map has 1
       last friendly base left. Therefore it is important for the clan
       main crew to do proper preparations, follow priorities, be
       active and run production nonstop.
       #Post#: 409--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 28, 2023, 3:33 am
       ---------------------------------------------------------
       Here is a proof that clan Deadheads always leaves all maps with
       around 10 days.
       1. See their clan's newsboard:
  HTML https://imgur.com/iEP5U47
       You read there clearly that they always leave maps, always. See
       them saying there that they collectively reset al laccount,
       collectively all move to the next map. All writeen i nthe
       picture/chat there.
       2. Their clan has 0 maps but was created few years ago.
       3. I was myself their member and can prove it with an addtional
       picture. But the picture above already proves that i was their
       member. As a member i jumped with them from map to map with
       resetting accounts and talked with them in chat that his is what
       that clan does.
       ---
       Those 3 arguments prove that on our current map 2083 Deadheads
       leave soon.
       The second question is when they leave? The answer is: when they
       own railway areas. I can provide proofs for that as well. But
       right now i wanted to debunk those opinions who believe that DH
       stays on our map 2083. No they won't stay, and we count on that,
       and take railways back when they leave.
       I agree to explai neverything in this forum but disagree to do
       it in the game chat because:
       1. my eyes don't see on the phoen screen the tiny chat.
       2. i don't want to repeat myself in game chat.
       3. the game chat doesn't allow longer sentences.
       4. it is much more comfortable to talk i ninternet forums liek
       this one. I use phone 4 dats to play and must take a screenshot
       first from the screen, then i open the pucture and zoom the
       chat, and then i read and then type answer to the game chat. I
       repeat that when the next sentence appears in the game chat.
       This is mych more difficult than using this forum to chat.
       #Post#: 413--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 28, 2023, 8:42 am
       ---------------------------------------------------------
       Todos:
       1. Monitor every day newcomer bases. Make a screenshot every day
       and compare todays minimap to yesterday's using the screenshots.
       If today a newcomer base is missing the tgo scout and look if it
       is maybe an easy L1 flaks base.
       2. Keep a picture of the map where are detection antennas. I am
       too lazy to do it usually, but i do it partially. So you later
       won't die when scouting.
       3. Monitor dominating clan member list every day. Make a
       screenshot and compare. Specially look the member Ghostland
       status there, is he still a member or not. How many bases they
       get per day. You can see this way when a first member resets in
       their clan.
       4. Apply as a spy to other clans. For example i have a spy in
       Deho clan and see their map and hire there. I will do the same
       with Mitrax. You can all do that.
       5. Try to remember when enemies and alleys are online. I do it
       partially and can already say some time tables.
       6. Try to remember which enemy players have train bases and
       where. Get all info you can about train bases. Send stealthy
       scouts as soon as possible to tb areas and monitor every hour
       when they become newcomers.
       7. Make sure you have few bases in North with flaks, if needed
       run 15h concrete.
       8. Hire, scout, do small attacks. Run 15h production of
       everything before Dh resets. So we would have plenty of tanks to
       fight for railways.
       #Post#: 420--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: August 2, 2023, 4:26 am
       ---------------------------------------------------------
       02/08/2023 - 10am,
       a game gets a new update/feature:
  HTML https://imgur.com/41oFY0h
  HTML https://imgur.com/BJjhQAX
       I understand that it would enable an allience member to to keep
       his Curriculum Vitae public/open for other allience recruiters.
       Earlier it was by default possible to invite all players from
       all clans but now probably you can send invitation only if the
       clan leader has set the option to be ON.
       Why should a clan leader make this option ON if it doesn't help
       the clan but helps enemy clans?
       *****************************************************
       Page 26 of 50
   DIR Previous Page
   DIR Next Page