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#Post#: 394--------------------------------------------------
Re: chat
DIR By: bobby66
Date: July 22, 2023, 11:38 am
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2082:
HTML https://i.imgur.com/GgNTYWh.jpg
2081:
HTML https://i.imgur.com/AmfX1tA.jpg
I was put to the map 2081 in the morning and 2082 was probably
opened today afternoon. My trial map will be 2083.
I predict 2083 will be opened on day number 4 of the latest 2082
map if you count todays day and picture above as day number 1.
So, 2-3 next days more and then i can try my luck. And if no
luck then after a week or two again.
#Post#: 395--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 22, 2023, 12:17 pm
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From the upper 2 maps you see that helicopter bases and train
bases are immediately on the map from the first day. Obviously
helicopters would help to spot railway bases. But you would lose
1 helicopter every time you spot a train base. Because you have
prepared enough aluminium then it is fine to lose 10 helicopters
first day on scouting. The maps above show that airbases tend to
be in certain areas. More in the Right North, and Right South,
less on the Left and Middle srea.
You see that on the older map there are still Newcomer near
railway bases. That probably oroves that the dominating clan
doesn't have kniwledge to use Newcomer accounts. But they have
the main kniwledge at least about priorities.
Also note that the newst map has around 30 home bases actively
logged in.
Note that the map was opened few hours ago today but almost all
railway area has been already taken and the map quite full. Even
the first minutes has a busy rush on the map and has rush to
train bases.
I have seen clans having 2-3 same clan players coworking on
train bases on first minutes. 1 player has brought Mauls and
Willies, the other Bredas near train bases and they fight
against other enemies who approach cliser to railways and at yhe
same time send their bredas to take the teain bases. Such first
minutes of the newst map has a big rush to train bases and hence
the game is called Panser Rush. Later in game when trainbase
owning players leave maps then there appear also Newcomer train
bases and rush happens. But mustly in the first minutes.
If you fail with a train base in first minutes then you can take
any bases close to railways to use them to attack train bases.
And continue to spot other train bases. At the end of the day
you can say if there is a hope to get a train base or not. On
the 1st minutes you don't have to make more than 5 flaks and
immediately start to make tanks. Because on 1st day nobody
attacks enemues but Newcomer bases.
I suggest to log in with all 6 main accounts and move to the
newst map and then log out, it should take 2 minutes in total.
See where all 6 Home bases apoear and log in with that account
from 6 that is closest to railways. Start there 15h production
and in setting chise that the base should stay in that lication
for 15 hours. Then take the closest railway base and start to
make tanks to scout train bases. Log out and do the same with
the 2nd account. Log out and log into the 1st account and go
scouting with the Willies, or if it was an helicopter base then
make immediately 5 helicopters with 1 minute to scout. Get info
for train bases with helicopters or Willies rushing into ca 6
train bases. After that info decide how to get those 6. If all 6
look already a bad luck then just take 1-2 near railway bases or
heli bases with all accounts and not more and scout until 3 days
and then detonate them and try luck on next map.
Something like that for the bad luck scenario. For a good luck
scenario first 3 days you secure the train base and attack enemy
train bases.
A fine miderate result of the 1st day is to iwn 1 train base.
That means you got luck by arriving early on the map andd got a
newcomer train base or a weak lowgold player's train base. If
next 2 days show you can't get more train bases then you again
go to next map. If the whole 1 enemy clan owns 4 bases and you 1
then you must try a surprise attack to get 2nd train base and if
you fail then next map.
A good result is to have 3 train bases at the end of first day.
I have got 3 in 1 day if a player resetted once but it was a
rush and i didn't have time to give those 3 bases to 3 different
accounts but gave to 1 and that made a limited power of Military
for trains. Under rush we chose between bad and worst options
often.
If first day results in no train bases but in a scouting map
that shows the 5 train bases to be weak bases then on the days
2-3 i attack them and that can result in success.
#Post#: 397--------------------------------------------------
Re: chat
DIR By: bobby66
Date: July 22, 2023, 1:41 pm
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Enemy train bases have in front trains and tanks and you must
keep killing them every day to keep their train bases useless
and ready to be attacked.
Mostly you make Willies for that job, but also Kats and Mauls.
Sometimes train killer tanks, sometimes you use anti train
trains if you have them.
But typically you use mistly Willies and willies travel quickly
so the home base doesn't have to appear too close to enemy train
base but preferable still. It is typical to make 4 sets of
Willies and kill all enemy tanks in their train base, after few
hours you repeat. That will deplete their steel amounts soon and
also removes psychological will power to produce more troops.
You can do it with your any main account that is not a trains
only account yet, or not airplanes only account, etc. Can be
even the clanless Newcomer account if he can access the railways
between enemies. But some near by account bases must create
instead flak killer tanks for that train base of course.
This is mainly willies making every day, and you can call it a
Willies job etc.
You do such willies job if you have a hope to destroy the base.
If you are a solo player without trains then you can't destroy
30 flak base usually and no point in willies jobs and better
leave the map. But if you have a train base then you can surely
do such willies jobs even 7 days in a row until there will arise
a momentum which you will use to destroy the flaks with trains.
If it is not a train base but a quite last resisting enemy base
on the map then you still rush with Willies and stop new troop
creation for that base. You do it by moving Mauls and a Nashorn
close to the base.
But making 10 sets of Willies every morning and rushing
enemyvtroops is a good effective and affordable routine. If it
is done well and have luck then it keeps enemies passive all the
times while your other accounts progress on the map.
Such recurrent Willies job you can do every morning with 30
minutes and even on phone screen. But you donit if you have a
hope on the map, otherwise you just wait the next map.
#Post#: 398--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 22, 2023, 1:55 pm
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On the phone screen when you tap minimap then it opens a zoomed
minimap over the whole screen where it is difficult to see which
are train vases. See upper 2 screenshot.
But if you don't look that zoomed minimap but make a screenshot
of the typical base view and then zoom the minimap area and save
the picture again then you got a better picture like the beliw
one.
HTML https://i.imgur.com/jBaTF6O.jpg
On that picture you can see dots that touch 2 lines and not only
1 line. Those are train bases.
I see at least 9 train bases. On the computer screen you should
see more clearly, or make there a screenshot too to be sure.
On the 1st day you must visit all those 9 bases and make a
screenshot of them. If at least 1 looks promising then do all
you can do obtain it.
Obviously a helicopters would speed up spotting such bases. But
Willies are fine too.
It is quite likely that you yourself get 1 such train base
immediately.
All of my viewpoints and talk are based on an active gold
player's perspective who has had enough bases earlier and
experiences. So that it is obviously logical to see the game and
goal to obtain a whole map. If you are a fine lowgold Polo
player or passive gold player etc then obviously what i talk
here doesn't resonate on you. Many have dominately socializing
goals etc, obviously for them my tactics and goals don't suit or
they don't have money etc.
My goal is to dominate railways and then the whole map. I don't
have other goals and i have had enough other goals and
experiences. But there are few others with my goals. And mainly
those who rush train bases in first minutes like me. Also clan
leaders usually. But many clans have no maps, so it is not every
clan's goal. People have different goals and it is fine.
Today i start to invent the clan name. Maybe it should be a
"Forum". Maybe it should be something else that attracts. Maybe
something neutral like an Apple. My one goal is to promote this
forum. I don't think i should pick a name that identifies with
my person, or my town. The clan is for others, not for me. So
the name is also for others.
But i am 100% sure that i have enough from other clans. So i
surely make 1 and rename later if members suggest.
#Post#: 399--------------------------------------------------
Re: chat
DIR By: tony77
Date: July 22, 2023, 3:53 pm
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1. Clans on 2082
HTML https://imgur.com/OyJTcbB
2. Chat that proves that Deadheads are on this map with their
Newcomer jobs accounts
HTML https://imgur.com/KM0QNzm
3. Bigger minimap
HTML https://imgur.com/8STIBDF
--
All new maps seems to have nongold players clans that are
created on the map day. Maybe that the paid game workers do
those, and/or, clans do it. For example Deadheads may do such
nongoldplayers clan to be their opponent clan on the map. but i
am not very sure what Deadheads would win from it. The map would
always have nongold player clans like Votolatino etc. What is
the point of making a brandnew nongold clan for every map. I
think paid players make such clans to give some variety to the
game and jsut ensure that each new map would have at least 1
newcomers clan.
#Post#: 400--------------------------------------------------
Re: chat
DIR By: tony77
Date: July 23, 2023, 3:13 am
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--- Quote ---
> 1000 points and 2 weeks membership required to create an
alliance.
--- End Quote ---
Looks like you can create a clan only once you get a 2nd base.
The clan listing for the map 2082 shows one TOP 10 clan as well
but if you look that clan members battle history then you don't
see for most much activity yet. That means they just entertain
silly way with few members. But if you look deadheads clan
members history then you see they took yesterday around 200
bases in total from nongold players. Next days they do easy
train jobs and usually per map they do 2-3 normal nontrain jobs
where the target has normal defence. And hten they leave to a
new map al ltogether leaving Newcomer train bases back. I still
don't prefer to join such maps and wait luck at the end i prefer
to get luck imemdiately or leave. What their clan does is mostly
doing the most simplest jobs, gold players destroy nongold
players, plus they use their clanless accounts to help in that
goal, and tran jobs, only 2-3 normal jobs per map. Is it
entertaining to do the easiest jobs years long? I personally
after 4 months don't prefer to do such routinous jobs. They have
around 8 active players in my opinion and from time to time they
will meet a clan who has too 8 members or even 18 and then they
leave the map with getting only few nongold bases. Even when i
made on 1 map 12 maximum defence bases once then they destroyed
2 of them and left the map, but my 10 bases stayed in the middle
of the map as a cluster for next weeks, but they were on the new
map already. I understand that for beginenrs easy jobs or the
beginning phase of the map is entertaining, but if you are not a
beginner anymore then it is difficult to understand what is good
in repeating easy jobs. I am not sure how expensive is the game
after owning a map, i don't know well how the home bases move
after you own a map etc, maybe it is very expensive after you
own a map, in that case there is an rational explanation to jump
from 1 map to next. But even then i would ask that how much
cheaper it is at the end and what is stil lentertaining to
destroy years nongold bases with trains?
Looking dominating clan member list and members history is what
you do if you hire every day as a leader.
On the 2nd day the newest map 2082 show air bases already.
After 15h of home base production my bases have now 65k of
concreate. The price of flaks are between 1k-7k, i'm not sure
how much 30 flaks cost, probably 30x3k=90k. We should test and
write down. I'm not sure if a Home base as 1 base i ntotal can
store more concreate than 65. Again go and find out and write to
the forum. Also, what happens if you make with 5 bases in total
some concreate and then detonate 4 bases, will that remove the
concreate that 1 base alone cannot store? As you see there are
some things to find out and write to the forum. Instead of
jumping from one map to another why not to entertain with
documentation work? For me it sounds both more rational, but
also entertaining. How is more entertaining for years to destroy
nongold bases instead of writing tutorials etc?
I guess i iwll have on all accounts 65k of everything, including
Steel/Alu with 1 home base and it can't probably store more.
I added 65k steel to my 2 Newcomer accounts, and wil ladd
alumium as well. In that case they won't need for the whole year
any steel or alumium because i use only to make 7 Lancias and an
Apc with them. Soemtimes it happens that i don't have enough
steel/alu with them, so i decided to top them up this time.
#Post#: 403--------------------------------------------------
Re: chat
DIR By: bobby66
Date: July 23, 2023, 6:12 am
---------------------------------------------------------
It is wise to calculate how many military and steel is needed to
destroy for example 16 flaks. You can calculate it by first
imagining how many sets of tanks you need and then calculate
their cost and Military.
I don't know it well because i just switch rapidly between 6
accounts while the attack occures and can't have time to look
much but after the attack ends i can of course look how much
troops died and make the calculation. I haven't done it much yet
but it would help to get imagination which base you can
theoretically destroy if you have let's say 3 accounts with all
having 65k Steel or ca 200k steel in total. Can 200k of steel
make tanks to destroy 20 flaks or even 25 flaks etc? That
knowledge i would like to write down.
I have documented that Ho 13 bombs destroy 2 L1 flaks. But that
is the most expensive method to destroy and takes high Military
and Steel amount. You can destroy 2 L1 flaks with Lancias too
but they are discounted home base vehicles so i don't suggest to
use them either plus i suggest to count L2-3 flak destroying
costs.
Let's say you have ca 10k Military whith 10 bases and 180k
Steel. Then you can buy 10 sets of Sp2 tanks. How many flaks
those 10 sets can destroy? 16 flaks perhaps? Probably a more
efficent tank choices should be picked, like 3 Tigers, 10
Bredas, 2 Brums and their total cost and Military should be
taken as a typical example. Then you could say how strong base
you can destroy with your current accounts assets. Many
including me don't have a good guess and just try luck and make
as many troops as they can.
One goal is to document that 30 flaks base requires 30k Military
of vehicles to destroy if not trains combo, and cost is 300k
Steel.
Comparing such number to 15h production amount one can say how
many bases 1 account can destroy per day.
I suggest we document such info next for others.
2082 2nd day look:
HTML https://i.imgur.com/6OxFeQG.jpg
HTML https://i.imgur.com/k10wnG2.jpg
The reason why you have to look the current latest map is that
when it looks mature enough then you should start to refresh the
maps listing every 10 minutes. Right now on the 2nd day it still
has quite many newcomer bases as you see so i think today the
new map 2083 won't appear yet.
But there has been few times when a new map was given very
quickly.
At the end of today i will have 65k concrete and steel but no
aluminum. With missing aluminum you go on the new map and start
aluminumorosuction immediately with the Home base, later with
new bases you add concrete/Steel production. For me would be
good if the new map appears tomorrow evening when i have full
aluminum as well.
It is also possible to buy quickly ca 30k Steel as i remember. I
haven't used it much and haven't documented how it works. I
usually run every day 15h of production.
With 15h running you must first consume your current steel. If
the map gets opened in the evening 9pm and you waste your 65k
steel by 11pm then you can start a new 15h run at 11pm and it
will end producing by the next day 1 pm afternoon or so but you
can already in the early morning use some produced steel.
If you get meanwhile a new base you start there 15h production
immediately and it ends on another time. You are doing something
wrong if you don't run all the time resources in case you are
the main player not a lowgold passive player etc. Get scouting
info all the time and there should be a target to attack and
make it possible to free up resource storage to run a new 15hs.
Thete is lot of work for a solo player with 6+2 accounts. But
there is no easier way for startups. And it would be boring to
do easy non challenging jobs.
Once your clan gets 3 players who refresh the maps list and text
the team when it apoears you would obviously beat most maps. I
don't believe that an automated program would work on that web
game because it often asks Captcha symbols to enter.
This is the map listing that you refresh often to arrive first:
HTML https://i.imgur.com/6vx8Zfq.jpg
One may think that why to refresh or prepare full pickets of
Steel and why you need trains. The answer is that without
refreshing you won't get the teains and the map. There must be a
big luck if you arrive late to the new map and get train bases
or that later someone donates those to you or that the railway
owner becomes inactive. Once per 4 month you see such blind
luck. Therefore it is rational not to rely on luck so much but
do proper behaviour: prepare resources, refresh the map listing,
follow the planbed tactics.
As you see on the upoer picture i have already 20k steel and it
will be 65k at the end of the day. Such amount steel and
aluminium can make only 2 set of Brums for 1 account, and you
can't destroy many flaks with few sets of Brums. But it is
better than nothing, compare to a lowgold unprepared player who
can make only 2 brum tanks per day, not 2 sets of brums like a
prepared player. You definitely can destroy weaker train bases
with 65k steel on your accounts. Without such steel and concrete
you would only rely on hope to get luckily Newcomer train bases
and lose them with next week. You can't keep a train base with
lowgold mentality. And hence you can't win the map.
I have seen Astro clan to win a map without having railways. But
that is very rare and their clan very rich. A typical clan can't
win without trains.
And the fun factor fades very quickly when your clan starts to
lose bases every day, first on the railway areas, later on the
river half. Socializing etc all depend on the success on the
map. Socializing fades away slowly by slowly until the map has 1
last friendly base left. Therefore it is important for the clan
main crew to do proper preparations, follow priorities, be
active and run production nonstop.
#Post#: 409--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 28, 2023, 3:33 am
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Here is a proof that clan Deadheads always leaves all maps with
around 10 days.
1. See their clan's newsboard:
HTML https://imgur.com/iEP5U47
You read there clearly that they always leave maps, always. See
them saying there that they collectively reset al laccount,
collectively all move to the next map. All writeen i nthe
picture/chat there.
2. Their clan has 0 maps but was created few years ago.
3. I was myself their member and can prove it with an addtional
picture. But the picture above already proves that i was their
member. As a member i jumped with them from map to map with
resetting accounts and talked with them in chat that his is what
that clan does.
---
Those 3 arguments prove that on our current map 2083 Deadheads
leave soon.
The second question is when they leave? The answer is: when they
own railway areas. I can provide proofs for that as well. But
right now i wanted to debunk those opinions who believe that DH
stays on our map 2083. No they won't stay, and we count on that,
and take railways back when they leave.
I agree to explai neverything in this forum but disagree to do
it in the game chat because:
1. my eyes don't see on the phoen screen the tiny chat.
2. i don't want to repeat myself in game chat.
3. the game chat doesn't allow longer sentences.
4. it is much more comfortable to talk i ninternet forums liek
this one. I use phone 4 dats to play and must take a screenshot
first from the screen, then i open the pucture and zoom the
chat, and then i read and then type answer to the game chat. I
repeat that when the next sentence appears in the game chat.
This is mych more difficult than using this forum to chat.
#Post#: 413--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 28, 2023, 8:42 am
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Todos:
1. Monitor every day newcomer bases. Make a screenshot every day
and compare todays minimap to yesterday's using the screenshots.
If today a newcomer base is missing the tgo scout and look if it
is maybe an easy L1 flaks base.
2. Keep a picture of the map where are detection antennas. I am
too lazy to do it usually, but i do it partially. So you later
won't die when scouting.
3. Monitor dominating clan member list every day. Make a
screenshot and compare. Specially look the member Ghostland
status there, is he still a member or not. How many bases they
get per day. You can see this way when a first member resets in
their clan.
4. Apply as a spy to other clans. For example i have a spy in
Deho clan and see their map and hire there. I will do the same
with Mitrax. You can all do that.
5. Try to remember when enemies and alleys are online. I do it
partially and can already say some time tables.
6. Try to remember which enemy players have train bases and
where. Get all info you can about train bases. Send stealthy
scouts as soon as possible to tb areas and monitor every hour
when they become newcomers.
7. Make sure you have few bases in North with flaks, if needed
run 15h concrete.
8. Hire, scout, do small attacks. Run 15h production of
everything before Dh resets. So we would have plenty of tanks to
fight for railways.
#Post#: 420--------------------------------------------------
Re: chat
DIR By: bobby66
Date: August 2, 2023, 4:26 am
---------------------------------------------------------
02/08/2023 - 10am,
a game gets a new update/feature:
HTML https://imgur.com/41oFY0h
HTML https://imgur.com/BJjhQAX
I understand that it would enable an allience member to to keep
his Curriculum Vitae public/open for other allience recruiters.
Earlier it was by default possible to invite all players from
all clans but now probably you can send invitation only if the
clan leader has set the option to be ON.
Why should a clan leader make this option ON if it doesn't help
the clan but helps enemy clans?
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