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#Post#: 375--------------------------------------------------
Re: chat
DIR By: bobby66
Date: June 21, 2023, 12:12 pm
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Only 10% of gold players can do a teamplay. If you clan has 20
players who build L3 flaks then from those 20 gold players only
1-2 can cowork and attack planned professional way together,
othe 18-19 never do it and don't even create troops, don't even
run Steel creation.
In other words every 10th gold player is crucial. One clan needs
3-5 such players in minimum. I have been in 10 clans and only 2
clans had such 3-5 players. My own clans had 200 members but 0
such gold players. It may seem to be easy to find 3 players but
it is difficult instead. You can't win any maps with gold
players who only take Newcomer bases and set L3 flaks and become
passive.
Most gold players don't realize how to teamwork because they
have never seen it in nongold clans. Some refuce to escort your
Apc if you ask because they say that it is not in their interest
or not an important map area for them etc. Some keep troops in
front of their base for a week and admire those and when you
suggest to mive those troops to defend a train base then they
refuce by saying that they made the troops for their own needs.
And after the train base gets destroyed next day they leave the
clan and soon lose their base.
So, teamworking is a rare thing and goal.
Some don't have kniwledge which tank types to make. They may
make 5 sets of Mauls and 1 set of Kats and those won't find any
use and just stay.
If there are 3-5 active players then it is fine to have passive
gold players, but even then sooner or later you suggest them to
move their troops to defend a train base etc.
The long term goal must me to dominate railways and therefore
the whole map. Only team play achieves that goal. It means
usually that one makes Bredas, other airplanes and 3rd one
something more and they atrack at the same time as a team. If
only 1 tries to do all those 3 roles then it is very difficult
and with limitations.
Have roght goals, follow right rules, be an active player who
carries. Only few such are needed but they are so rare to see.
#Post#: 376--------------------------------------------------
Re: chat
DIR By: bobby66
Date: June 21, 2023, 12:24 pm
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About socializing.
Why people prefer the game chat if is so inconvenient? A forum
is much comfortable and a voice chat as well. And not only
comfortable plus other plusses. You can use other chatting
places even if you leave your friends to other clans. You can
debate and share screenshots in a forum but not in a chat that
cuts sentences and erases rows.
Socializing is fine, just ensure that the main goal is in
progress. For example go ahead and talk about which food you
like but when your team is loosing a train base then stop that
talk for a minute and send all your troops to defend it and ask
yourself why you didn't send already earlier. There won't be any
talk and socializing after such critical event happens, usually
socializers leave the clan then and repeat the same in new clans
with new friends. But why not to continue with old friends in a
forum or voice chat? Why to prefer game chat?
#Post#: 377--------------------------------------------------
Re: chat
DIR By: bobby66
Date: June 30, 2023, 2:17 am
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Map 2064, clan Newman.
HTML https://imgur.com/8sjoPni
HTML https://imgur.com/CHJ45Xh
#Post#: 378--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 6, 2023, 7:41 am
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The current 2064 map ended for me in the Mirmi clan who got
luckily train bases and 2-3 players who carried out easy jobs so
that they have 80% of the map now. Somehow luck is all you need,
to get luckily easy opponents and luckily newcomer train bases
or nongold train bases. They didn't even made 30 flaks to train
bases, around 20, most decent enemies would live to destroy so
easy bases. But luckily there weren't such. The only opponent
was Newman who has 2 players in the clan and doesn't understand
priorities.
So, sometimes you can just hope for luck like Mirmi clan and do
nothing and things work out. Starting from today the clan has
started to make troops, it didn't make earlier. One needs big
luck to get 80% of map this way.
Easy train jobs were started randomly in random times and later
asked who makes the Apc. Sooner or later such amateurish Apc
talk will result enemy Apc driving in. I have myself lost such
bases to decent enemies after destroying 20 L3 flaks. I already
had my rules to have Apc ready before attack etc but the Apc
owner lost internet so i started to make new one but enemies
were decent and used the 30 seconds time window to take the
base. But this Mirmi clan gets such and even more unlucky
results sooner or later because they don't have any Apc ready at
all usually. They start to socialize after attack who wants a
base. I haven't seen any fine teamwork from them, they don't
have even troops, just 2-3 players in the clan total. A clan of
2 players should take every day 1 L3 base, a clan of 4-5 players
should take 2 bases per day. For Mirmi i suggest to increase the
player count from 2 to 5. Recruit every day. Secondly find a
leader who can lead. Agree ratinal rules. For example one rule
should be that you don't do alone solo attacks to stronger
golden bases because it wastes your troops with no good result.
Agree that everyone types Ready to the chat, scouts surrounds
the target always, troops won't block Newcomer accounts and be
in safe place, leader decides to give bases so that all the team
would be presented everywhere with every base type, etc. This is
all very simple and rational and gives enough space to
socializing and testing tanks. Mirmi clan has no rules, no
leadership, no troops, no experience in doing typical L3 jobs,
but lot of luck, and no nongold players, that's better than most
clans like Newman, Joinordie, Lostboyz etc.
Mirmi clan is like a lottery millionaire who loses luck and
fails sooner or later, or like a millionaire's lucky uneducated
son who says that he must have skills in economics if he is so
rich.
Good part of the clan is that the clan uses clan
letters/newsboard, many clans are not capable to do it. The hire
finely, many are too lazy to do that. They don't have experience
with Newcomer accounts, Willies accounts, etc, but they have an
exoerience with owning luckily a map, many clans don't have that
experience. 1-2 of them know Gpfs moving, train stacking, that
is a rare knowledge.
In overall they are lucky lazy people, not so bad. Better than
most clans.
HTML https://i.imgur.com/r9HlGFj.jpg
Because the clan is not capable of doing any regular trainless
L3 jobs then they started to do train shooting at a former
member bases who don't do any attacks and just waits 3 days
until his bases turn to newcomer bases after reset. You can ask
them that why they do such irrational things but this is all
they can, they cannot destroy typical L3 bases without trains.
So let them practice 3 days.
I'm not sure how to proceed. Maybe i should stop playing that
game totally because the forum and Wiki are fine and ready.
#Post#: 379--------------------------------------------------
Re: chat
DIR By: bobby66
Date: July 6, 2023, 11:09 am
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Sloti,
Which plans do you have with your new clan?
Will you reset in 3 days or stay on 2064 map and try to expand?
If you reset then the clan shouldn't waste troops attacking you.
What would i say to them?
#Post#: 382--------------------------------------------------
Re: chat
DIR By: bobby66
Date: July 14, 2023, 11:39 am
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A review aboutthe Newman clan.
They have got on 3 maps some area: 1140, 1936, 2046. On all
those there are the same characteristics: no activity, plus no
train bases. On 1 of those 3 they have a train base but they
don't use it.
So, the main characteristics are: inactivity and no train bases.
Even if they were once before little bit active then they still
didn't prioritise to get railways. That's why 1936 has the river
half and not the railways half, 1140 has a 1 inactive train base
and not the whole railways and 2046 has no railways.
Many don't understand priorities, which mainly is to get
railways. Even those who halfly understand it they still don't
do maximum to use them. For example the Mirmi clan was lucky to
keep train bases without antennas and with 20 flaks only- at
least they understood halfly the importance of train bases.
The clan leader seems to be more or less mature human, most
clans have a teenager leader who doesn't behave adequately. The
leader seem to have fine skills. The clan has 1 active player
who makes every day troops and moves them, plus 2-3 who at least
attack enemy helicopters for example, the remaining have been
inactive for months on all maps. Inactivity is natural because
people mature, and in enemy teams it happens too. Maybe it is
wise to Newman to continue to be inactive and wait for
surprises/opportunities. I haven't seen luck on Newmans history,
compared for example to Mirmi's huge luck.
Because 3 main players are not online much then there is no time
to write Ready to the chat and prepare, battles start as soon as
possible and luckily most times have succeeded.
1 active carry player, 1 who is active every day for 1 hour with
some help, the leader who support the carry player jobs with
airplanes for 1-2 hours per day, 2 lowgold players who kill some
enemy Polos every day 1 hour, and the remaining never logs in or
if they do then they don't make any moves. In total around 5
members, and among them 1-2 players who carry the map. The Mirmi
clan has around 8 members which is 3 more than Newman has, and
among them 3-4 carry players, whis is much more than Newman's
1-2 carriers, 2-3 times more. A clan with 5 active carry players
can own most maps and defeate most clans, but both Mirmi and
Newman haven't reached the 5 such players yet, in my clans i had
only 2-3 team members maximum.
Suggestions to the Newman is to find 5 active players, plus
prioritize railways more, plus get more luck. Some luck they
have got, for example 1 player joined them recently by a luck
and tripled their owned map size recent weeks ago, that is a big
luck, but not as big as Mirmi has got.
#Post#: 386--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 20, 2023, 7:31 am
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In this game knowledge come with time. First maps teach how
basic tanks works, later maps/experiences show how to move Gpfs
in line , stack properly trains, use Tigers as bredas etc.
Beside tank knowledge you get the realisation that to own a map
costs few hundreds euros in minimum and other financial
knowledges.
Looks like it takes ca 10 maps and 10 clans to get a decent
amount of knowledge. And on every map one performs better than
on the earlie maps. For example on map number 10 i got 65 bases
plus 1 train base, which is a much better result than on map
number 9 where i got 30 bases.
So it takes some time to get enough skills, one reason is a poor
documentation and the other is oractice and watching in
different clans which takes time.
In this game a luck has quite important role. If your map gets
luckily weak opponent clan then that is a pure luck and nothing
to do with skills. If enemy clan players reset or get kicked out
from the clan ir come to your clan then again a luck and nothing
to do with skills.
Big part luck is to get Newcomer train bases within first
minutes of a new map. But big part of it is knowledge and
activeness. You must refresh few hours maps listing to be first
on the new map and that is a knowledge not luck, many don't do
it.
Specially for a clanless solo player it needs more luck. Because
a clan with 5 active players have much bigger chance to arrive
to a brand new map and take train bases than a solo player.
I have tried few tactics but the newest tactics is like the
following.
1. Reset your accounts, and arrive to a random map and random
clan. Leave the clan immediately.
2. Run 15h production few days until you have full amount of
concreate and steel and aluminium. You may make 1 base with full
factories and detonate it later for 9 gold but not more bases.
The goal is to have full resources for the next map.
3. When resources are full in all accounts you start to wait for
the new map by looking how mature is the current newest map. You
can refresh the maps list after every 10 minutes.
4. When the new map is opened you rush in with all accounts.
5. You spot train bases and look which clans are on the map.
6. If you can't take a train base then stay on that map for a
week and repeat waiting a new map and getting train bases. It
will succeed eventually during 1 months. Be patient no need to
make bases and play because you have got hundreds of bases
earlier and other experiences.
7. Once you get a new map with a train base make immediately a
nondemocracy clan where your accounts are coleaders and a leader
and Newcomers are allowed. Take 20 Newcomers and then disable
taking newcomers.
8. Start attacking the enemy train bases plus kicking out 20
nongold players and overtaking their bases.
9. Use your clanless Newcomer accounts to take Newcomer bases,
use other skills. When it looks that you dominate railways the
stay on the map and try to hire opponents and wait for luck. If
the railways domination doesn't look possible then give up and
repeat on new maps everything.
I have been quite close to railway domination with having 65
bases. Very likely my next try will produce owning 100 bases but
again a failure but also possible to have luck and success
because the amount of skills is sufficent and recent 65 bases
prove it. Once you own a map you have probably 4-5 main players
and you can repeat all again on new maps with the help of other
3-4 players. For clans with 10 players such tactics is even more
easier.
Obviously you can change few steps above but the main points
must stay:
1. Behave prioritizing getting train bases and give up
immeditely when the priority can't be met.
2. Take few newcomers and kick them out. Do the same with your
own specialized clanless Newcomer-oriented accounts.
3. Refresh map listing after 10 minutes to be first in and get
train bases.
4. Enter new maps with full resources.
5. Run your own clan.
6. Hire actively and be active to opportunities.
Some play years but still enter maps where they take for example
2 ship bases because they lijw ships and obviously lose the
bases sooner or later like on previous years because they don't
have the knowledge/steps i wrote.
Once you own 1 map then it should become easier to work with the
2nd map because of Highways. But the main goal is to have owning
a map experience. If you have skills to get over 50 bases on
every map then it becomes obvious that your next goal become
owning a map. Why to move from a map to next newst ones for
years and never completing any because you fail?
The tactics above is little bit unethical because multiple
accounts and Newcomer accounts and kicking alkeys out. But many
do all that and it is impossible for a solo player to achieve
honest way more than just 65 bases and a loss.
I will try the above strategy during next months until i get a
luck i described above. And i will record/document here as a
blog all the process. Probably 2 next maps i fail during 20 days
but then i may succeed and will show with screenshots the
progress here. Right now i am on the 2nd resetting day from the
above steps.
#Post#: 389--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 20, 2023, 1:58 pm
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I agree to cowork with Polo players who make every day 40 Polos
and keep around 3 bases and have fine skills. They are active
almost every day and keep enemies busy. I was myself around 1
month a Polo player and every day i made and spent around 2 sets
of Willies and 2 sets of Bredas/Polos. Those help every day the
team and such Polo players in a smart supportive clan can stay
helpful and active during many months. If they already don't
know then you can tell them lowcost vehicles and their expenses
will be low many months. Only 1 from 300 Polo players are such
active and goid.
I don't agree to cowork longer with lowgold inactive players. I
let them keep the bases and therefore benefit from a bigger
alkey area, but once the map is mostly in my hands i kick them
out and destroy their passive bases. But active Polo players i
keep. I don't keep longer nongold players, only few ones in the
beginning of new maps as a special strategy. Als richer gold
players should be kicked out if they violate something, for
example if they become inactive. The main priorities must be
progressing and the risk that someone leaves the clan should not
affect much the situation on maps. Thats why also i don't trust
to give many train bases to other alleys. I must keep 70% of
train bases and that ensures the clan has no risks if anybody
leaves or stops playing the game.
A typical expense for a above lowgold players are quite big.
First, it is rational that one speeds up a vehicle oroduction
with 5 gold if it takes hours, or if the action recuires. If it
is needed to make 3 Skinks with 12 gold to kill enemy airplanes
then of course spend that gold and kill the airplanes with 30
seconds. Or if you decide to make 10 airplanes then make them
for 50 gold during 5 minutes and secure in a safe place. Making
8 sets of Bredas obviously reduces 5x8=40 gold because in the
mean time one must do other jobs. Running 15 hours of priduction
on maximum upgrades factories is an everyday expense. Putting
antennas is often a must again. Such few gold players carry maps
and cause every day few enemy bases to destroy. Setting flaks on
base number 20 is quite expensive compared to flak upgrade on
base number 3. The base number 20 may actually cost 2-3 euros.
Without gold they couldn't do all that, it would require
millions clicks plus wouldn't have resources to buy out all the
army. Such gold players are not the ultra gold players yet, but
typical gold players who are richer than lowgold players.
Such gold players are rare to find. But they are the 80% of the
reason why a map gets iwned totally. 5% goes to active Polo
players, 15% to lowgold players, 0% to inactive gold players.
The expence for such gold players can be 600 gold on days they
take a base and 200 gold per day they don't take a base but just
run 15h production and fight against enemy tanks.
So, if 1 day costs 200-600 gold, and 1000 gold costs 10 euros
then every day they spend 2-6 euros. And to own totally a map it
requires few hundreds euros. If you manage to find more such
carry players then the costs either gets lower little bit or you
just get a map faster, but 1-2 euros per day is minimum to run
at least 15h production. For 20 base owners running aluminium
15h cost around 600 gold or 5 euros.
There are an illusional belief in the beginning that Polos are
enough. Well, 1 of 300 Polo players are fine and help, but other
Polo players not, plus owning a map recuires 200 gold spendage
per day per account, otherwise no progress. And Polos cannot
make 200 gold per day. Therefore every team needs around 5
active gold players who do the 2-6 euros spending every day.
The illusion that expences can be low fades in time. The 2nd
strong illusion is that helping a nongold player to get a
nongold base is helping. The reality is opposite, you help
enemies this way because they will get an easy base. But
initially it may feel like one really help an alley by helping
him to temporarily get a nongold base.
Third illusion is that you can win a map without trains. That is
slightly debateble, for example sometimes a train base iwner
runs out of gold or stops playing or other such luck suprices.
But most times who ownes train bases owns half of the map and
later overtakes the other half.
Such 3 biggest illusions in my opinion.
Typical human ego denies to have illusions. For example they
might say that they knew akready all what i just said about
illusions etc. But then you look what they do and see that they
actually still understand the oriorities because they just move
on the 8th year still to a new map and make 10 ships. That
behaviour proves that they lie and that they have illusions,
false belives. If they truly understand things then they would
behave so that they would be years in clans that progresses or
even own their own clans.
Some clans have 3 half maps where they have no train bases and
they are inactive. That behaviour proves that they in deep don't
understand. They have an illusional hope that they still can
have fun but the reality is that they lose every week bases and
that doesn't feel fun. So, they lie, have illusions. They should
let go, reset.
My 4 months of experience and knowledge resets 65 bases without
any illusions. I got at around 3-4th month the realisation that
a carry player day costs 2-6 euros and a base costs in minimum 2
euros. The illusion that you help nongold players faded away
after 1 month, the illusion that one can succeed without trains
faded away around 2-3rd month.
There are of course more illusions and mistakes. For example
some still on the 8th year believe that ships can be effective.
Smaller mistakes and testing and entertaining are fine if the
main goal is getting surely achieved. Therefore the illysions
are allowed to Polo players and lowgold players but carry
players and rucher players shouldn't surprise with fundamental
mistakes. For example they must understand that trains are the
main priority and ships are inefficent. They must understand how
Willies accounts and Newcomer accounts work. They must
understand that they must be active every day. Etc.
#Post#: 390--------------------------------------------------
Re: chat
DIR By: bobby66
Date: July 22, 2023, 6:17 am
---------------------------------------------------------
Today the 3-days resetting process finished and 6 accounts
landed on the newst map in a random nongold players clan where i
immediately leaved.
I started 15h concrete production on all 6 main accounts and
logged out.
After 2 more 15h resource making i start to do the 2nd step
which is refreshing after 10 minutes the map list.
I will make a separate topic for that and keep this chat topic
for general talks.
4 months of wisdom has given me the wisdom to enter a new map
with full pockets, full of concrete and steel. There are gold
players who don't follow such wisdom and they enter new maps
with empty pockets and they usually never run 15h resource
production at all. There are quite many such gold players. At
least over such gold players i have an edge/advantage, but
against clans who have 3-4 players who prepare the same way like
me i don't have any advantages of course.
Having plenty of concrete and steel/aluminum when you land on a
map is benefitial of course. Your goal is to get a train base
and immediately build 30 flaks to it with 5 minutes. After that
attack the next train base with the small army and teains you
made with 6 accounts. And start the 15h production immediately.
If train bases have been taken then take bases near those train
bases and spend steel to attack them and start 15h production.
If no luck with train bases then wait for the next map. Often a
train base has 10 L3 flaks and you can spend your steel to Brums
etc to destroy it. But you must have first 15h of production
made to do all that.
Without such preparation your only hope is luck and speed that
you are the first on the map who gets a newcomer train base. If
you want more than luck then you additionally have plenty of
resources to attack weaker train bases immediately.
Let's wait the resources to be full next days and we are ready
to start.
I am not sure when to create a clan, now or later. There is a 7
day restriction to change the Newcomer status. I'm not sure how
it works. Probably initially it is On and if you change it to
Off then it stays Off 7 days. In that case i can make the clan
when i arrive to a map. I take 20 newcomers in and set it Off.
But maybe by default it is Off, in that case i should create
clan now and remove all newcomers everyday until i arrive to a
new map and let 20 stay.
Probably i do it already now.
2 newcomer accounts are always ready, i move them immediately to
a new map too.
From 6+2 accounts all have in average of 500 gold now. Obviously
i buy maximum gold for the 6 accounts when i succeed to get a
train base.
In the other topic i post every day the gold spendage and other
info. That blog style topic should help later new players to
realize how game works.
Of course i would be happy to get immediately few helping
teamplayers already now but it is very difficult to find them.
From the previous Newman clan i would hire only 1 player, he was
a teamworking Polo player and active, other clan members would
not qualify. From previous 10 clans i would hire goldplayer Tege
from earlier clans, 2 Polo players, and that's it. So, 1 gold
player plus 3 Polo players from recent 10 clans and from around
3000 players in my clans. As you see it is very difficult to
find a team. But, i think it is fine to use many accounts and
wisdom and wait for some luck for few weeks.
For me it is entertaining plus also the forum helps the world.
In internet there are no such forums and new players learn like
me 4 months or 8 years because there is no forums. I watched the
1 Youtube channel and it was almost useless.
So, let's continue with 15h step and then proceed in the
separate topic.
Most cases it is a mistake to take bases near railways but in
rare cases like i have i must take only near railways. The goal
is to be close to enemy train bases and immediately attack them
nonstop. If it fails then next map.
#Post#: 393--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: July 22, 2023, 10:39 am
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First minutes of the map some of your team must play actively,
but also the whole few next days. If your team is bigger then it
is enough if 5 main players are active 8h every day and the
remaining passive players don't have to do anything. But usually
newer clans don't have such 5 players. Or if your clan already
dominate then it is not risky if to lose a day by doing nothing.
In some part it is wise not to rush but to wait while enemies
leave without fight etc. But most times it is rational if your
team destroyes every day at least 1-2 maximum level bases
without trains. Otherwise it takes ages and is a passive
inactivity which is not entertaining.
Once you own a map you can agree to have a vacation with your
clan and do nothing for 2 weeks. But first few days of the map
someone has to fight hard all days. This is the reality for
carry players. Obviously lowgold players are fine being less
active and specially when the clan has enough carry players. But
most clans don't have them and only very few of them had got
luck doing passive inactive playstyle.
As a starting clan i obviously will be active first few days
many hours. Hopefully at home off from work. Also starting
businesses work hard at start. There is no other way and no crew
to buy/hire. The crew appear when you already dominate the map,
but not at start.
It may not sound very entertaining but such hard work hours are
essential on first days. You fight for train bases, that means
constant scouting, nonstop troops creation, constant enemy
troops killing, constant flak making on all accounts, saving
screenshots of Detection antennas, doing Newcomer acoount jobs,
even spying, etc.
Maybe this time i keep 1 Newcomer account as a spy account in
the Top 1-2 clan of the map. Spying is a separate topic but
shortly i can say here that as a spy i build only bases which
look safe and beneficial to me and later thise bases join my
clan and spy provides good map info. I must decide if i do that.
Obviously a jackpot is if an enemy team gives to a spy a train
base. But also other tactical bases in tactical locations help.
You must first get 5 bases in total to be attractive to enemy
clans.
I of course would like to see that my account with name
SpyAccount would do such job but the playerbase has been so
paranoid about that name that i am tired to explain to them that
a name doesn't matter.
I think the optimal for me is to have 5 main accounts, 2
Newcomers, 1 Spy. And that means i leave 1 spy account out from
my clan just like 2 Newcomers.
Spying account could make 20 important bases inside enemy
territory, that would help later a lot after railway area has
been completed.
Lot of time and work needed specially first 3 days, after that
the amount of work and stress goes little bit down. If there is
a big luck then you just take a newcomer train base plus 4 enemy
weak train bases on first 3 days and the next is a simple
routine. Such luck has happened to some clans.
In my opinion 3 first days are maximum to decide if you can get
train bases or not. Some rare occasions require more days. For
example if the train base owner is a democracy clan then i can
become a keader of such clan and kick out the train base iwner
and overtake it. But i don't count on such tricks. I count on
luck for sure to get a newcomer train base or a 10 flaks enemy
train base and weak opponent clan.
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