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       #Post#: 375--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: June 21, 2023, 12:12 pm
       ---------------------------------------------------------
       Only 10% of gold players can do a teamplay. If you clan has 20
       players who build L3 flaks then from those 20 gold players only
       1-2 can cowork and attack planned professional way together,
       othe 18-19 never do it and don't even create troops, don't even
       run Steel creation.
       In other words every 10th gold player is crucial. One clan needs
       3-5 such players in minimum. I have been in 10 clans and only 2
       clans had such 3-5 players. My own clans had 200 members but 0
       such gold players. It may seem to be easy to find 3 players but
       it is difficult instead. You can't win any maps with gold
       players who only take Newcomer bases and set L3 flaks and become
       passive.
       Most gold players don't realize how to teamwork because they
       have never seen it in nongold clans. Some refuce to escort your
       Apc if you ask because they say that it is not in their interest
       or not an important map area for them etc. Some keep troops in
       front of their base for a week and admire those and when you
       suggest to mive those troops to defend a train base then they
       refuce by saying that they made the troops for their own needs.
       And after the train base gets destroyed next day they leave the
       clan and soon lose their base.
       So, teamworking is a rare thing and goal.
       Some don't have kniwledge which tank types to make. They may
       make 5 sets of Mauls and 1 set of Kats and those won't find any
       use and just stay.
       If there are 3-5 active players then it is fine to have passive
       gold players, but even then sooner or later you suggest them to
       move their troops to defend a train base etc.
       The long term goal must me to dominate railways and therefore
       the whole map. Only team play achieves that goal. It means
       usually that one makes Bredas, other airplanes and 3rd one
       something more and they atrack at the same time as a team. If
       only 1 tries to do all those 3 roles then it is very difficult
       and with limitations.
       Have roght goals, follow right rules, be an active player who
       carries. Only few such are needed but they are so rare to see.
       #Post#: 376--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: June 21, 2023, 12:24 pm
       ---------------------------------------------------------
       About socializing.
       Why people prefer the game chat if is so inconvenient? A forum
       is much comfortable and a voice chat as well. And not only
       comfortable plus other plusses. You can use other chatting
       places even if you leave your friends to other clans. You can
       debate and share screenshots in a forum but not in a chat that
       cuts sentences and erases rows.
       Socializing is fine, just ensure that the main goal is in
       progress. For example go ahead and talk about which food you
       like but when your team is loosing a train base then stop that
       talk for a minute and send all your troops to defend it and ask
       yourself why you didn't send already earlier. There won't be any
       talk and socializing after such critical event happens, usually
       socializers leave the clan then and repeat the same in new clans
       with new friends. But why not to continue with old friends in a
       forum or voice chat? Why to prefer game chat?
       #Post#: 377--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: June 30, 2023, 2:17 am
       ---------------------------------------------------------
       Map 2064, clan Newman.
  HTML https://imgur.com/8sjoPni
  HTML https://imgur.com/CHJ45Xh
       #Post#: 378--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 6, 2023, 7:41 am
       ---------------------------------------------------------
       The current 2064 map ended for me in the Mirmi clan who got
       luckily train bases and 2-3 players who carried out easy jobs so
       that they have 80% of the map now. Somehow luck is all you need,
       to get luckily easy opponents and luckily newcomer train bases
       or nongold train bases. They didn't even made 30 flaks to train
       bases, around 20, most decent enemies would live to destroy so
       easy bases. But luckily there weren't such. The only opponent
       was Newman who has 2 players in the clan and doesn't understand
       priorities.
       So, sometimes you can just hope for luck like Mirmi clan and do
       nothing and things work out. Starting from today the clan has
       started to make troops, it didn't make earlier. One needs big
       luck to get 80% of map this way.
       Easy train jobs were started randomly in random times and later
       asked who makes the Apc. Sooner or later such amateurish Apc
       talk will result enemy Apc driving in. I have myself lost such
       bases to decent enemies after destroying 20 L3 flaks. I already
       had my rules to have Apc ready before attack etc but the Apc
       owner lost internet so i started to make new one but enemies
       were decent and used the 30 seconds time window to take the
       base. But this Mirmi clan gets such and even more unlucky
       results sooner or later because they don't have any Apc ready at
       all usually. They start to socialize after attack who wants a
       base. I haven't seen any fine teamwork from them, they don't
       have even troops, just 2-3 players in the clan total. A clan of
       2 players should take every day 1 L3 base, a clan of 4-5 players
       should take 2 bases per day. For Mirmi i suggest to increase the
       player count from 2 to 5. Recruit every day. Secondly find a
       leader who can lead. Agree ratinal rules. For example one rule
       should be that you don't do alone solo attacks to stronger
       golden bases because it wastes your troops with no good result.
       Agree that everyone types Ready to the chat, scouts surrounds
       the target always, troops won't block Newcomer accounts and be
       in safe place, leader decides to give bases so that all the team
       would be presented everywhere with every base type, etc. This is
       all very simple and rational and gives enough space to
       socializing and testing tanks. Mirmi clan has no rules, no
       leadership, no troops, no experience in doing typical L3 jobs,
       but lot of luck, and no nongold players, that's better than most
       clans like Newman, Joinordie, Lostboyz etc.
       Mirmi clan is like a lottery millionaire who loses luck and
       fails sooner or later, or like a millionaire's lucky uneducated
       son who says that he must have skills in economics if he is so
       rich.
       Good part of the clan is that the clan uses clan
       letters/newsboard, many clans are not capable to do it. The hire
       finely, many are too lazy to do that. They don't have experience
       with Newcomer accounts, Willies accounts, etc, but they have an
       exoerience with owning luckily a map, many clans don't have that
       experience. 1-2 of them know Gpfs moving, train stacking, that
       is a rare knowledge.
       In overall they are lucky lazy people, not so bad. Better than
       most clans.
  HTML https://i.imgur.com/r9HlGFj.jpg
       Because the clan is not capable of doing any regular trainless
       L3 jobs then they started to do train shooting at a former
       member bases who don't do any attacks and just waits 3 days
       until his bases turn to newcomer bases after reset. You can ask
       them that why they do such irrational things but this is all
       they can, they cannot destroy typical L3 bases without trains.
       So let them practice 3 days.
       I'm  not sure how to proceed. Maybe i should stop playing that
       game totally because the forum and Wiki are fine and ready.
       #Post#: 379--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: July 6, 2023, 11:09 am
       ---------------------------------------------------------
       Sloti,
       Which plans do you have with your new clan?
       Will you reset in 3 days or stay on 2064 map and try to expand?
       If you reset then the clan shouldn't waste troops attacking you.
       What would i say to them?
       #Post#: 382--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: July 14, 2023, 11:39 am
       ---------------------------------------------------------
       A review aboutthe Newman clan.
       They have got on 3 maps some area: 1140, 1936, 2046. On all
       those there are the same characteristics: no activity, plus no
       train bases. On 1 of those 3 they have a train base but they
       don't use it.
       So, the main characteristics are: inactivity and no train bases.
       Even if they were once before little bit active then they still
       didn't prioritise to get railways. That's why 1936 has the river
       half and not the railways half, 1140 has a 1 inactive train base
       and not the whole railways and 2046 has no railways.
       Many don't understand priorities, which mainly is to get
       railways. Even those who halfly understand it they still don't
       do maximum to use them. For example the Mirmi clan was lucky to
       keep train bases without antennas and with 20 flaks only- at
       least they understood halfly the importance of train bases.
       The clan leader seems to be more or less mature human, most
       clans have a teenager leader who doesn't behave adequately. The
       leader seem to have fine skills. The clan has 1 active player
       who makes every day troops and moves them, plus 2-3 who at least
       attack enemy helicopters for example, the remaining have been
       inactive for months on all maps. Inactivity is natural because
       people mature, and in enemy teams it happens too. Maybe it is
       wise to Newman to continue to be inactive and wait for
       surprises/opportunities. I haven't seen luck on Newmans history,
       compared for example to Mirmi's huge luck.
       Because 3 main players are not online much then there is no time
       to write Ready to the chat and prepare, battles start as soon as
       possible and luckily most times have succeeded.
       1 active carry player, 1 who is active every day for 1 hour with
       some help, the leader who support the carry player jobs with
       airplanes for 1-2 hours per day, 2 lowgold players who kill some
       enemy Polos every day 1 hour, and the remaining never logs in or
       if they do then they don't make any moves. In total around 5
       members, and among them 1-2 players who carry the map. The Mirmi
       clan has around 8 members which is 3 more than Newman has, and
       among them 3-4 carry players, whis is much more than Newman's
       1-2 carriers, 2-3 times more. A clan with 5 active carry players
       can own most maps and defeate most clans, but both Mirmi and
       Newman haven't reached the 5 such players yet, in my clans i had
       only 2-3 team members maximum.
       Suggestions to the Newman is to find 5 active players, plus
       prioritize railways more, plus get more luck. Some luck they
       have got, for example 1 player joined them recently by a luck
       and tripled their owned map size recent weeks ago, that is a big
       luck, but not as big as Mirmi has got.
       #Post#: 386--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 20, 2023, 7:31 am
       ---------------------------------------------------------
       In this game knowledge come with time. First maps teach how
       basic tanks works, later maps/experiences show how to move Gpfs
       in line , stack properly trains, use Tigers as bredas etc.
       Beside tank knowledge you get the realisation that to own a map
       costs few hundreds euros in minimum and other financial
       knowledges.
       Looks like it takes ca 10 maps and 10 clans to get a decent
       amount of knowledge. And on every map one performs better than
       on the earlie maps. For example on map number 10 i got 65 bases
       plus 1 train base, which is a much better result than on map
       number 9 where i got 30 bases.
       So it takes some time to get enough skills, one reason is a poor
       documentation and the other is oractice and watching in
       different clans which takes time.
       In this game a luck has quite important role. If your map gets
       luckily weak opponent clan then that is a pure luck and nothing
       to do with skills. If enemy clan players reset or get kicked out
       from the clan ir come to your clan then again a luck and nothing
       to do with skills.
       Big part luck is to get Newcomer train bases within first
       minutes of a new map. But big part of it is knowledge and
       activeness. You must refresh few hours maps listing to be first
       on the new map and that is a knowledge not luck, many don't do
       it.
       Specially for a clanless solo player it needs more luck. Because
       a clan with 5 active players have much bigger chance to arrive
       to a brand new map and take train bases than a solo player.
       I have tried few tactics but the newest tactics is like the
       following.
       1. Reset your accounts, and arrive to a random map and random
       clan. Leave the clan immediately.
       2. Run 15h production few days until you have full amount of
       concreate and steel and aluminium. You may make 1 base with full
       factories and detonate it later for 9 gold but not more bases.
       The goal is to have full resources for the next map.
       3. When resources are full in all accounts you start to wait for
       the new map by looking how mature is the current newest map. You
       can refresh the maps list after every 10 minutes.
       4. When the new map is opened you rush in with all accounts.
       5. You spot train bases and look which clans are on the map.
       6. If you can't take a train base then stay on that map for a
       week and repeat waiting a new map and getting train bases. It
       will succeed eventually during 1 months. Be patient no need to
       make bases and play because you have got hundreds of bases
       earlier and other experiences.
       7. Once you get a new map with a train base make immediately a
       nondemocracy clan where your accounts are coleaders and a leader
       and Newcomers are allowed. Take 20 Newcomers and then disable
       taking newcomers.
       8. Start attacking the enemy train bases plus kicking out 20
       nongold players and overtaking their bases.
       9. Use your clanless Newcomer accounts to take Newcomer bases,
       use other skills. When it looks that you dominate railways the
       stay on the map and try to hire opponents and wait for luck. If
       the railways domination doesn't look possible then give up and
       repeat on new maps everything.
       I have been quite close to railway domination with having 65
       bases. Very likely my next try will produce owning 100 bases but
       again a failure but also possible to have luck and success
       because the amount of skills is sufficent and recent 65 bases
       prove it. Once you own a map you have probably 4-5 main players
       and you can repeat all again on new maps with the help of other
       3-4 players. For clans with 10 players such tactics is even more
       easier.
       Obviously you can change few steps above but the main points
       must stay:
       1. Behave prioritizing getting train bases and give up
       immeditely when the priority can't be met.
       2. Take few newcomers and kick them out. Do the same with your
       own specialized clanless Newcomer-oriented accounts.
       3. Refresh map listing after 10 minutes to be first in and get
       train bases.
       4. Enter new maps with full resources.
       5. Run your own clan.
       6. Hire actively and be active to opportunities.
       Some play years but still enter maps where they take for example
       2 ship bases because they lijw ships and obviously lose the
       bases sooner or later like on previous years because they don't
       have the knowledge/steps i wrote.
       Once you own 1 map then it should become easier to work with the
       2nd map because of Highways. But the main goal is to have owning
       a map experience.  If you have skills to get over 50 bases on
       every map then it becomes obvious that your next goal become
       owning a map. Why to move from a map to next newst ones for
       years and never completing any because you fail?
       The tactics above is little bit unethical because multiple
       accounts and Newcomer accounts and kicking alkeys out. But many
       do all that and it is impossible for a solo player to achieve
       honest way more than just 65 bases and a loss.
       I will try the above strategy during next months until i get a
       luck i described above. And i will record/document here as a
       blog all the process. Probably 2 next maps i fail during 20 days
       but then i may succeed and will show with screenshots the
       progress here. Right now i am on the 2nd resetting day from the
       above steps.
       #Post#: 389--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 20, 2023, 1:58 pm
       ---------------------------------------------------------
       I agree to cowork with Polo players who make every day 40 Polos
       and keep around 3 bases and have fine skills. They are active
       almost every day and keep enemies busy. I was myself around 1
       month a Polo player and every day i made and spent around 2 sets
       of Willies and 2 sets of Bredas/Polos. Those help every day the
       team and such Polo players in a smart supportive clan can stay
       helpful and active during many months. If they already don't
       know then you can tell them lowcost vehicles and their expenses
       will be low many months. Only 1 from 300 Polo players are such
       active and goid.
       I don't agree to cowork longer with lowgold inactive players. I
       let them keep the bases and therefore benefit from a bigger
       alkey area, but once the map is mostly in my hands i kick them
       out and destroy their passive bases. But active Polo players i
       keep. I don't keep longer nongold players, only few ones in the
       beginning of new maps as a special strategy. Als richer gold
       players should be kicked out if they violate something, for
       example if they become inactive. The main priorities must be
       progressing and the risk that someone leaves the clan should not
       affect much the situation on maps. Thats why also i don't trust
       to give many train bases to other alleys. I must keep 70% of
       train bases and that ensures the clan has no risks if anybody
       leaves or stops playing the game.
       A typical expense for a above lowgold players are quite big.
       First, it is rational that one speeds up a vehicle oroduction
       with 5 gold if it takes hours, or if the action recuires. If it
       is needed to make 3 Skinks with 12 gold to kill enemy airplanes
       then of course spend that gold and kill the airplanes with 30
       seconds. Or if you decide to make 10 airplanes then make them
       for 50 gold during 5 minutes and secure in a safe place. Making
       8 sets of Bredas obviously reduces 5x8=40 gold because in the
       mean time one must do other jobs. Running 15 hours of priduction
       on maximum upgrades factories is an everyday expense. Putting
       antennas is often a must again. Such few gold players carry maps
       and cause every day few enemy bases to destroy. Setting flaks on
       base number 20 is quite expensive compared to flak upgrade on
       base number 3. The base number 20 may actually cost 2-3 euros.
       Without gold they couldn't do all that, it would require
       millions clicks plus wouldn't have resources to buy out all the
       army. Such gold players are not the ultra gold players yet, but
       typical gold players who are richer than lowgold players.
       Such gold players are rare to find. But they are the 80% of the
       reason why a map gets iwned totally. 5% goes to active Polo
       players, 15% to lowgold players, 0% to inactive gold players.
       The expence for such gold players can be 600 gold on days they
       take a base and 200 gold per day they don't take a base but just
       run 15h production and fight against enemy tanks.
       So, if 1 day costs 200-600 gold, and 1000 gold costs 10 euros
       then every day they spend 2-6 euros. And to own totally a map it
       requires few hundreds euros. If you manage to find more such
       carry players then the costs either gets lower little bit or you
       just get a map faster, but 1-2 euros per day is minimum to run
       at least 15h production. For 20 base owners running aluminium
       15h cost around 600 gold or 5 euros.
       There are an illusional belief in the beginning that Polos are
       enough. Well, 1 of 300 Polo players are fine and help, but other
       Polo players not, plus owning a map recuires 200 gold spendage
       per day per account, otherwise no progress. And Polos cannot
       make 200 gold per day. Therefore every team needs around 5
       active gold players who do the 2-6 euros spending every day.
       The illusion that expences can be low fades in time. The 2nd
       strong illusion is that helping a nongold player to get a
       nongold base is helping. The reality is opposite, you help
       enemies this way because they will get an easy base. But
       initially it may feel like one really help an alley by helping
       him to temporarily get a nongold base.
       Third illusion is that you can win a map without trains. That is
       slightly debateble, for example sometimes a train base iwner
       runs out of gold or stops playing or other such luck suprices.
       But most times who ownes train bases owns half of the map and
       later overtakes the other half.
       Such 3 biggest illusions in my opinion.
       Typical human ego denies to have illusions. For example they
       might say that they knew akready all what i just said about
       illusions etc. But then you look what they do and see that they
       actually still understand the oriorities because they just move
       on the 8th year still to a new map and make 10 ships. That
       behaviour proves that they lie and that they have illusions,
       false belives. If they truly understand things then they would
       behave so that they would be years in clans that progresses or
       even own their own clans.
       Some clans have 3 half maps where they have no train bases and
       they are inactive. That behaviour proves that they in deep don't
       understand. They have an illusional hope that they still can
       have fun but the reality is that they lose every week bases and
       that doesn't feel fun. So, they lie, have illusions. They should
       let go, reset.
       My 4 months of experience and knowledge resets 65 bases without
       any illusions. I got at around 3-4th month the realisation that
       a carry player day costs 2-6 euros and a base costs in minimum 2
       euros. The illusion that you help nongold players faded away
       after 1 month, the illusion that one can succeed without trains
       faded away around 2-3rd month.
       There are of course more illusions and mistakes. For example
       some still on the 8th year believe that ships can be effective.
       Smaller mistakes and testing and entertaining are fine if the
       main goal is getting surely achieved. Therefore the illysions
       are allowed to Polo players and lowgold players but carry
       players and rucher players shouldn't surprise with fundamental
       mistakes. For example they must understand that trains are the
       main priority and ships are inefficent. They must understand how
       Willies accounts and Newcomer accounts work. They must
       understand that they must be active every day. Etc.
       #Post#: 390--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: July 22, 2023, 6:17 am
       ---------------------------------------------------------
       Today the 3-days resetting process finished and 6 accounts
       landed on the newst map in a random nongold players clan where i
       immediately leaved.
       I started 15h concrete production on all 6 main accounts and
       logged out.
       After 2 more 15h resource making i start to do the 2nd step
       which is refreshing after 10 minutes the map list.
       I will make a separate topic for that and keep this chat topic
       for general talks.
       4 months of wisdom has given me the wisdom to enter a new map
       with full pockets, full of concrete and steel. There are gold
       players who don't follow such wisdom and they enter new maps
       with empty pockets and they usually never run 15h resource
       production at all. There are quite many such gold players. At
       least over such gold players i have an edge/advantage, but
       against clans who have 3-4 players who prepare the same way like
       me i don't have any advantages of course.
       Having plenty of concrete and steel/aluminum when you land on a
       map is benefitial of course. Your goal is to get a train base
       and immediately build 30 flaks to it with 5 minutes. After that
       attack the next train base with the small army and teains you
       made with 6 accounts. And start the 15h production immediately.
       If train bases have been taken then take bases near those train
       bases and spend steel to attack them and start 15h production.
       If no luck with train bases then wait for the next map. Often a
       train base has 10 L3 flaks and you can spend your steel to Brums
       etc to destroy it. But you must have first 15h of production
       made to do all that.
       Without such preparation your only hope is luck and speed that
       you are the first on the map who gets a newcomer train base. If
       you want more than luck then you additionally have plenty of
       resources to attack weaker train bases immediately.
       Let's wait the resources to be full next days and we are ready
       to start.
       I am not sure when to create a clan, now or later. There is a 7
       day restriction to change the Newcomer status. I'm not sure how
       it works. Probably initially it is On and if you change it to
       Off then it stays Off 7 days. In that case i can make the clan
       when i arrive to a map. I take 20 newcomers in and set it Off.
       But maybe by default it is Off, in that case i should create
       clan now and remove all newcomers everyday until i arrive to a
       new map and let 20 stay.
       Probably i do it already now.
       2 newcomer accounts are always ready, i move them immediately to
       a new map too.
       From 6+2 accounts all have in average of 500 gold now. Obviously
       i buy maximum gold for the 6 accounts when i succeed to get a
       train base.
       In the other topic i post every day the gold spendage and other
       info. That blog style topic should help later new players to
       realize how game works.
       Of course i would be happy to get immediately few helping
       teamplayers already now but it is very difficult to find them.
       From the previous Newman clan i would hire only 1 player, he was
       a teamworking Polo player and active, other clan members would
       not qualify. From previous 10 clans i would hire goldplayer Tege
       from earlier clans, 2 Polo players, and that's it. So, 1 gold
       player plus 3 Polo players from recent 10 clans and from around
       3000 players in my clans. As you see it is very difficult to
       find a team. But, i think it is fine to use many accounts and
       wisdom and wait for some luck for few weeks.
       For me it is entertaining plus also the forum helps the world.
       In internet there are no such forums and new players learn like
       me 4 months or 8 years because there is no forums. I watched the
       1 Youtube channel and it was almost useless.
       So, let's continue with 15h step and then proceed in the
       separate topic.
       Most cases it is a mistake to take bases near railways but in
       rare cases like i have i must take only near railways. The goal
       is to be close to enemy train bases and immediately attack them
       nonstop. If it fails then next map.
       #Post#: 393--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: July 22, 2023, 10:39 am
       ---------------------------------------------------------
       First minutes of the map some of your team must play actively,
       but also the whole few next days. If your team is bigger then it
       is enough if 5 main players are active 8h every day and the
       remaining passive players don't have to do anything. But usually
       newer clans don't have such 5 players. Or if your clan already
       dominate then it is not risky if to lose a day by doing nothing.
       In some part it is wise not to rush but to wait while enemies
       leave without fight etc. But most times it is rational if your
       team destroyes every day at least 1-2 maximum level bases
       without trains. Otherwise it takes ages and is a passive
       inactivity which is not entertaining.
       Once you own a map you can agree to have a vacation with your
       clan and do nothing for 2 weeks. But first few days of the map
       someone has to fight hard all days. This is the reality for
       carry players. Obviously lowgold players are fine being less
       active and specially when the clan has enough carry players. But
       most clans don't have them and only very few of them had got
       luck doing passive inactive playstyle.
       As a starting clan i obviously will be active first few days
       many hours. Hopefully at home off from work. Also starting
       businesses work hard at start. There is no other way and no crew
       to buy/hire. The crew appear when you already dominate the map,
       but not at start.
       It may not sound very entertaining but such hard work hours are
       essential on first days. You fight for train bases, that means
       constant scouting, nonstop troops creation, constant enemy
       troops killing, constant flak making on all accounts, saving
       screenshots of Detection antennas, doing Newcomer acoount jobs,
       even spying, etc.
       Maybe this time i keep 1 Newcomer account as a spy account in
       the Top 1-2 clan of the map. Spying is a separate topic but
       shortly i can say here that as a spy i  build only bases which
       look safe and beneficial to me and later thise bases join my
       clan and spy provides good map info. I must decide if i do that.
       Obviously a jackpot is if an enemy team gives to a spy a train
       base. But also other tactical bases in tactical locations help.
       You must first get 5 bases in total to be attractive to enemy
       clans.
       I of course would like to see that my account with name
       SpyAccount would do such job but the playerbase has been so
       paranoid about that name that i am tired to explain to them that
       a name doesn't matter.
       I think the optimal for me is to have 5 main accounts, 2
       Newcomers, 1 Spy. And that means i leave 1 spy account out from
       my clan just like 2 Newcomers.
       Spying account could make 20 important bases inside enemy
       territory, that would help later a lot after railway area has
       been completed.
       Lot of time and work needed specially first 3 days, after that
       the amount of work and stress goes little bit down. If there is
       a big luck then you just take a newcomer train base plus 4 enemy
       weak train bases on first 3 days and the next is a simple
       routine. Such luck has happened to some clans.
       In my opinion 3 first days are maximum to decide if you can get
       train bases or not. Some rare occasions require more days. For
       example if the train base owner is a democracy clan then i can
       become a keader of such clan and kick out the train base iwner
       and overtake it. But i don't count on such tricks. I count on
       luck for sure to get a newcomer train base or a 10 flaks enemy
       train base and weak opponent clan.
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       Page 25 of 50
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