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Panzer Rush
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#Post#: 318--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 28, 2023, 11:20 am
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Today late evening we try to attack first time the target, in
the mirning 2nd time.
Tony has this time 4 air planes plus 3 sets on heavy Bredas. I
think Tony sends all 3 sets in, then the fuel goes 0. Tony logs
out. Then Bobby logs in and sends 1-2 sets, there is space for
4-5 sets. And logs out. Then Tony logs in and sends 4 airplanes
on and logs out. Then Fastmotion and Spy logs in and send
something in. Then Bobby logs in and sends some Bredas.
When there is around 10 Bredas left Tony pulls air planes back
if they are still alive.
I think so.
The 2nd attack occures in the morning.
We should keep for Newcomer bases some accounts, Fast and Spy
are fine for those. Maybe Fast should take next base and lets
keep the Spy for Newcomer bases.
We don't know how easy it is with airplanes if you manage many
accounts. The worst cenario is that enemy flaks chose air planes
first and destroy them.
#Post#: 319--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 28, 2023, 1:43 pm
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All troops have been created and quite close to the area.
The next step is to bring them maximum close so that when the
attack starts then the minimum amount of fuel is needed to send
troops to enemy flaks.
Such step should go with 20 minutes this time for 4 accounts.
I think today evening we kill from 16 flaks 9. And tomorrow
morning i kill myself the remaining 7.
#Post#: 320--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 28, 2023, 3:06 pm
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This time enemy somehow got the information of our plans.
He started to upgrade flaks in many bases and brought some Tiger
tanks to the target base.
I suggest to cansel the plan if we cant find and kill the Tigers
first, or attack another his bases where are no Tigrs.
This forum has a topic not visible for guests. So we can plan in
that hidden area next atracks. But if the clan has spies then
they still see. It takes time to analize who could be a spy. I
suggest to kick out all nongold 1 base owners. After 4 days we
open the automatic newcomer take in again.
#Post#: 321--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 29, 2023, 3:35 am
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Yesterday we failed with the target 16f base. Because the enemy
somehow knew and prepared tanks, but also because using air
planes was a new thing and difficult while you manage 4 accounts
in the battle.
Fuel went 0 even for nongold accounts because 1 set of Sp2 takes
somehow a lot of fuel.
It is normal to fail, and we killed at least 2 flaks as i
temember. 2 players have difficulties to attack 16+ flak bases
in our clan. Enemy Astro clan showed yesterday 2 ultragold
players whose military must be around 20-30 with 20-30 gold
bases with maximum Military gold upgrades. Because those 2
players had around 15 sets of Gpfs and 10 sets of Brums plus
other things, that requires around 20k military. Our clan
players have around 6k-12k military and we cant make do big
armies like they showed yesterday. We lost 2 irrelevant bases to
them.
I suggest to wait and think how to proceed. Meanwhile some clans
may leave etc.
We can go over to Astro clan butthere is risk that you get
kicked out for a different opinion and they command often too
much. Thats why i prefer my own clan more and to stay.
One idea is to find out which is the next map for Deadheads
clan. We must just have 1 player on every newest map who spots
railway owners with 1 set of Willies for each rail base. If the
spotting shows Yes then we should go to such map. We initially
just survive, wait when they leave, and take their railway bases
etc. That recuires in my opinion around 50 eur for such map. We
make a cluster there and run 15h production every day.
But i am not sure about that idea and not sure if i want to
spend money anymore. Surely we will be more experienced and
successful on the new map. But still 2 gold players can't take
over from the whole map. 5 gold active players are needed.
And if to do train play then it is the most expensive and 2
players cant do it in my opinion.
In few days we will get again 200 newcomers.
#Post#: 322--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 29, 2023, 6:03 am
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Some weakest target bases.
HTML https://i.imgur.com/ArMTI07.jpg
HTML https://i.imgur.com/2QEav2E.jpg
HTML https://i.imgur.com/VYnc96Z.jpg
#Post#: 323--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 29, 2023, 7:40 am
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In the above post you see that the player Nefertiti had 8+7
flaks. Now we destroyed 1 flak and he has 14. We just want to
see if he is an active player at all and rebuilds his flak next
days.
If he doesnt rebuild then we can prepare a bigger attack.
HTML https://i.imgur.com/Ejxkryv.jpg
#Post#: 324--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 29, 2023, 8:29 am
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Players listing.
We should consider talking with the players on all maps how much
gold they have and do they agree to move to a new map
collectively.
Maybe 2-3 gold players agree and then we have a better start on
the new map. If we agree at all to move to a new map of course.
HTML https://i.imgur.com/n5e0Lfp.jpg
#Post#: 325--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 29, 2023, 8:30 am
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Removed 1 flak from that enemy base too. To see if he rebuilds
and is an active player.
HTML https://i.imgur.com/Td2isBi.jpg
#Post#: 326--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 29, 2023, 10:12 am
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Moving collectively all together to a new map is complicated
because:
1) some people don't have gold to detonate their bases, and
Reset means too gold usage to rebuild the Home Base. They just
better wait until enemies kill their bases and they can move for
free with the untouched Home Base to a new map.
2) sometimes waiting on old maps makes new Newcomer bases etc.
So, it is expensive to move to new maps, but who has gold then
it is quite affordable. Those who can't or don't want to come to
new maps can get immediately new newcomer bases in the locations
alkeys left.
I suggest to wait few days but after that talk to top 10 base
owners in our clan. And agree with them to move. We got a lot
knowledge and experience and will do better on next map.
On the cuurent map we did fine too but we cant proceed anymore.
Every week we will lose few bases next. Astro clan 1 member has
bigger military than my 4 accouts together. How can we beat such
clan if he has such player plus 5 more gold players.
If we get 1 more gold members to agree with the new map move
then 3 players are good too, better than current 2. Plus we have
more skills now. On this map Bobby got 3 days ban in the most
strategic point. He managed to send 2 tanks to stand in front of
a train base and got banned. That base was free to get. We won't
repeat that and other mistakes anymore. Because Bobby learned to
use Vpn etc.
Also i suggest more brutal rules. We don't do anything for
nongold players. If they want to "help" each other then fine but
we don't help them get bases because it helps enemies. Plus we
ignore if nongold players want to take tactical bases, we take
ourselves. Because they lose all bases to enemies. We must agree
the rules all together in this forum.
#Post#: 327--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 29, 2023, 10:55 am
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My suggestion is. If after few days the picture is not good then
let's move to a new map and buy some gold for it.
It is just pointless to stay on old map and wait while every
week we loos some bases.
I'm sure already now that we can't beat the Astro clan. The main
issue is that we have mainly 2 gold players only and that
problem continues to exist but this time we are smarter.
I suggest even to kick out all players who dont have more than 1
base. And then we invite only gold players on new maps.
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