DIR Return Create A Forum - Home
---------------------------------------------------------
Panzer Rush
HTML https://panzerrush.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: General Discussion
*****************************************************
#Post#: 308--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 26, 2023, 2:08 pm
---------------------------------------------------------
Tege, that may be the next target. But if he is building
concrete as it looks on the picture then he probably makes more
flaks. We just need Frank to send his spy helicopter to spot
that base. I will try to ask him that later.
HTML https://i.imgur.com/gQQdTUl.jpg
#Post#: 309--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 27, 2023, 8:50 am
---------------------------------------------------------
Teamworking in this game means mainly that you prepare your
troops for the next team attack. You either put your troops near
the target enemy base infront of your alkey bases there, or
leave in front of your iwn bases. And then you log off and don't
use your troops. This is difficult to comprehend but this is the
most important step in teamworking. You log in later again and
ask when and where to attack all together. When the tome comes
when the team is ready they all bring their troops close to the
target enemy base. But nobody attacks yet. That is the 2nd very
important step in teamworking. The team has brought troops to
positions. Bringing troops take fuel and time, maybe 40 minutes,
maybe longer. The third step is that everyone cobfirm that they
are ready. Have you done such 3 steps before? If no, then you
haven't done any teamworking.
Clan benefits for other activities too, but mainly bringing
troops to positions is the most important teamworking act.
Scouts don't need other team members. Willy producers not
either, they just keep enemy tanks dead all the time. Those
roles help, but are not done in a team.
Usually 3 or more players bring to positions airplanes, bredas,
and Mauls. And then they attack at the same time the target.
That is a typical teamwork. Also nongold players bring 2 sets of
Polos in such teams.
#Post#: 310--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 28, 2023, 3:37 am
---------------------------------------------------------
Next target.
HTML https://i.imgur.com/bSRUW0M.jpg
#Post#: 311--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 28, 2023, 6:14 am
---------------------------------------------------------
Thank you Tege for registering to the forum.
My eyes see this font here much better and this chat does not
disapper after 10 lines.
Today we git a non gold new player to the old 2057 map which
doesnt have nongold players, and he asked to help him to get a
base there. I don't know what to tell to such players.
It is a 1-2 months old gold map and making a base to a nongold
player means giving that base to enemies.
#Post#: 312--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 28, 2023, 6:42 am
---------------------------------------------------------
My opinion about the Karl weapon and his reloder tank Mp1.
Probably 1 ship and 1 train can reload too the Karl, not only
the Mp1.
Reloading the Mp1 takes 15 second and reloads 1 bullet. 4
bullets per minute. Very slow plus the price of 1 bullet
requires fuel. When battle is going on then there is usually no
fuel to take so it is difficult to reload the Mp1. And
train/ship reloader reloading needs fuel too probably.
But i saw 1 bullet made quite big damage. There was 7 flaks and
flaks's health procentages shrinking by 2% like, 65, 63, etc,
but when 3 Karl bullets landed it fell not to 61 but to 57%, or
so.
In my opinion it is wiser to have 1 set of Sp2. Or even 1 set of
bredas is better.
One can't do only Bredas because there is soace for around 4
sets of bredas in front of the rarget base. Wise is to have some
tanks behind the bredas, so that more than 4 sets of vehicles
are in action, like 5-6, and that soeeds up the damage. And the
quicker one can destroy all flaks the better. But that Karl
weapon, and m1931 are too slow to reload, and while they don't
shoot a set of bredas makes still damage and in total more than
thise Karls and m1931. So, they speed up little bit, but not
much.
Probably the most efficent is to have air planes.
My suggestion:
1. Tony makes 10 air planes.
2. Bobby, Fast, Spy make bredas.
3. Tege makes only airplanes.
#Post#: 313--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 28, 2023, 6:58 am
---------------------------------------------------------
That 16 flaks required 2 atracks.
In the morning Bobby used Bredas etc and 7 flaks were left.
In the afternoon Tege and Bobby used airplanes and Bredas and
kilked it.
So, 16 flaks enemy base requires a passive offline player from a
small clan that let's to destroy half flaks, and then make new
troops with hours and destroy remaining half flaks.
If we make more airplanes next then we can probably try even
16+4 flaks targets next.
Like 15 airplanes in total plus 12 sets of Bredas.
--- Quote from: bobby66 link ---
>
> Next target.
>
>
HTML https://i.imgur.com/bSRUW0M.jpg
>
--- End Quote ---
HTML https://i.imgur.com/4jXMuyE.jpg
Bobby has around 8 bases now.
The cost of the new base:
50g flaks armor, 50g flaks range, 15g to speed up first 3 flaks
creation, max factories, 4-5 Energy houses, 15h Steel
production, 1 gold to automate 10 flak making while offline.
In total around 200-300 gold i think.
So, bobby ordered more gold for 20 eur.
A new base set up takes gold, often you put antennas on it too.
But you must run every day 15h Steel etc making otherwise you
sit on 2k steel and that can make you onky 2 sets of Bredas and
nothing else. If you run on 10 bases 15h Steel then you get
around 100k steel and can make troops 12 sets and plan a next
attack.
#Post#: 314--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 28, 2023, 7:24 am
---------------------------------------------------------
The next target.
HTML https://i.imgur.com/lmaXfuX.jpg
#Post#: 315--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 28, 2023, 7:32 am
---------------------------------------------------------
And the After next target is that probably:
HTML https://i.imgur.com/nXHbm5S.jpg
It helps to connect to player Astur. And makes a pathway/road
from the center to the left edge of the map. We can use that
road to move troops later in and out. That road is like a line
which doesn't let enemies to travel much.
#Post#: 316--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 28, 2023, 7:40 am
---------------------------------------------------------
I suggest to attack with Karls 5 times to kill 1-2 flaks and
then delete the Karl vehicles. Lets test them. 1 set of bredas
and Karls, and the reload, and the 2nd try, and lets do 5 times
and see what those Karls can do and probably then delete them.
I dont think that the enemy target logs in. I dont believe he
has gold either, and no concrete to build flaks. So, we can
oractise weapons on his base.
#Post#: 317--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 28, 2023, 8:32 am
---------------------------------------------------------
Today we tested the Karl weapon and the conclusion is that it is
not good.
The enemy has 16 flaks, the 16th flak has Hp=40%. Non damaging
Mp1 vehicles drive to flaks as a bait. 3 Karls shoot 3 salvos
during that time, 9 bullets in total. The result is that the
16th flak's Hp falls from 40% to 37%.
So, 9 Karl's bulkets made in total 3% of flak damage. Math
shows that 3 bullets make 1% flak damage and 1 bullet makes
around 0.3% flak damage.
For that money and time airplanes do much more damage.
So we deleted that Karl tank.
HTML https://i.imgur.com/94LAkwb.jpg
*****************************************************
Page 20 of 50
DIR Previous Page
DIR Next Page