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       #Post#: 298--------------------------------------------------
       Re: chat
   DIR By: spyaccount
       Date: May 24, 2023, 9:26 am
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  HTML https://imgur.com/9uUoKYY
       #Post#: 299--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 25, 2023, 3:25 pm
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       If you do the Reset command under the Setup menu your account
       has to go through the Tutorial again like you see on the
       screenshot:
  HTML https://imgur.com/mgOEoVU
       #Post#: 300--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 26, 2023, 8:12 am
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       26/05/2023, map 2057, update.
  HTML https://i.imgur.com/i81a9Ae.jpg
       Some Blue dots on the map are Home Bases, 2-3 of such inthe
       North edge.
       Remember that the map 2057 was our first serious one with a
       strategy.
       #Post#: 301--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 26, 2023, 8:32 am
       ---------------------------------------------------------
       The Top 2 pisition belongs to our can on this map in my opinion.
       We own mainly the center area and remember from earlier above
       posts that weeks ago that our goal was to have a so called
       Village in the center. We still have it if you look the blue
       area in the center.
       In the Right on railways is the Top 1 clan Mera. But they are
       are just little bit stronger than use and they own only their
       railways area.
       In Southe there is 1 more can, Astro or something, in my opinion
       it is Top 3.
       We have few risky narro pathways/corridors to the center area
       from map edges. Our goal is to build a wider stronger corridor.
       The corridor will enable Home Bases to carry things to the
       center and the center players can walk out from the center and
       travel throuhg map edges to new areas.
       All my 4 accounts are now on that map, including the spy
       account. I use Vpn software and each account has a different IP.
       We have still 2 main active teamworking gold players on the map,
       but also few helpers. I want to specially thank a nongold player
       Loup whu has helped to send so many Polus to attack enemies plus
       did many impressive moves. We have got a special alkey Sky who
       makes wonderful millions Willies which keep enemies without
       tanks. All blue dots are very helpful. But if to summarize more
       brutally then we still have 2 main players, and we hope to get
       one more.
       One example is that i alone attacked an enemy gold base and from
       10 flaks only 4 were left and i alone went back to reload,
       recover to come to later destroy last 4 flaks. We just didn't
       have another gold player online who could have killed the 4
       flaks. The enemy logged in an rebuilt again 10 flaks. We need
       around 5-6 active gold teamwirking players, so that i don't
       attack alone, and even if i do, then 1 of 5 is online and can
       always destroy a base with 4 flaks. So, we must wait for few
       more serious teamworkers. But i repeat that other current
       players help very nicely too. But if i wanted to say more
       straightforward then we need little bit more than 2 players in
       the cla. I still enjoy even now 2 player teamwork, i can't
       imagine what would be to attack together with 3. Like, 1 make
       airplanes, other makes Bpfs and Bredas, third Mauls and ships.
       Such trio attack would be very powerful.
       #Post#: 302--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 26, 2023, 9:32 am
       ---------------------------------------------------------
       I want to talk in Wikipedia soon about gold usage. In the
       beginning a new player thinks usually that gold is needed only
       to upgradde flaks. But this way spending 30 gold one can have
       only a base with 9 upgraded flaks from 30, because he can't
       produce without gold more concrete to buy all 30 flaks. The flak
       number 30 costs around 7000 concrete and a nongold player can
       earn in maximum around 1700 concrete. It takes around 300 gold
       often for 1 base. Not 30. You speed up flak building usually 5
       times for 5 gold plus spend 200 gold for antennas and run 15h
       concreate production many times.
       Plus the factories upgrade, later 9 gold detonation of the bade
       plus buying Energy buildings. Around 100-300 gold for 1 base and
       very often 300. So, if one makes 3000 Polos then he can have 1
       base. One must upgrade Military in every base otherwise he cant
       have many tanks.
       That is the reality of the cist, 300 gold or 3 euros, for 1
       base.
       So, this is difficult to imagine sometimes, but true.
       #Post#: 303--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 26, 2023, 11:09 am
       ---------------------------------------------------------
       On the older map 2057 only gold players are left. There is also
       1 non gold base in the center of the map which seem to have 2
       alley gold neighbours plus 1 enemy gold neighbour who just is
       inactive and that area is mostly our clans safe area in the
       center. So very luckily few such nongold bases survive weeks. He
       just logs in few times a week but doesn't produce anything.
       Unethical way would be to kick him out the clan and destroy his
       flaks with 40 seconds and take over his base. His base is in a
       tactical location that controls 1 bridge. But because it is
       unethical so we don't ever do it. But obviously non ethical
       clans kick their nongold members out this way and take
       immediately their bases so that enemy won't get it.
       Now when the map 2063 is brand new then 2057 is weeks old and i
       think it doesnt have any nongold base anymore, except 2-3 in
       total maybe. In such phase the hunt is for players who have
       around 10 golden flaks. And later weeks there are only bases
       left with 20-30 flaks. Older phase needs new gold players who
       don't have yet any bases, they will take rare Newcomer bases if
       those are made if anyone leaves the map.
       A very effective role in the team is one who makes every day lot
       of Willies and kills all tanks in front of the enemy bases, and
       trains etc. Such role is very helpful and doesn't let enemies to
       progress. Willies can get infrint of any base no matter how
       strong the base is and kill all there. We got sych player by big
       luck.
       About the upper cost talk, trainbase is the most valuable and
       expensive and it costs 10-30 euros. If you dont have such money
       then taking a train base will lead your team to lose. A brutal
       truth is that all nongold bases your nongold players create will
       make bad for the team because all those bases will be a good
       easy tarhet for enemies who can't take Newcomer bases anymore.
       After 4 Newcomer base take an enemy can only take red enemy
       bases and therefore the more nongold players your clan has the
       more they help enemies. This is the brutal truth but the counter
       argumentvis that all clans have nongold players and that
       balances the situation plus there is no other way to find a new
       teamplayer than to take 200 members in. Our clan has still
       roughly 2 such players and we haven't seen a 3rd player yet
       among 1000 players recent months.
       We calculated above that a typical decent gold base costs 3000
       Polos. You make 300 Polos per week if you make every day 5 hours
       them. So, to get 3k Polos done you work 5h every day for 10
       weeks or 2 month. Doing 2 month Polos every day hours long and
       you get 1 decent base. But is it worth to get 1 decent base and
       spend 2 month doing Polos? I dont think so. So, consider is it
       worth to make Polos at all. Above i said that in later
       phases/weeks a map has only bases with minimum 10 golden flaks
       and the nongold bases/players are gone.
       So, the truyh is that nongold players help only enemies. In rare
       cases they can help the team, we have such examples. And doing
       gold with Polos is boring plus useless. 1 train base requires
       10-30 euros, 1 tank base typically 3 euros. If you look older
       maps then you don't see there any nongold bases. Among gold
       players some are richer than others. Some spend 10 eur per map
       and that enables to stay on a map 1 month for sure. At the end
       of the day doesn't win only the richest clan but who is rich
       plus active plys teamworking. Such clan has every hour online
       around 5 gold players who put together vehicles and the attack
       takes 40 minutes.
       #Post#: 304--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 26, 2023, 11:44 am
       ---------------------------------------------------------
       For a nongold new player it is entertaining to play without gold
       on few maps. Some of them want to win more and buy gold for 10
       eur. But that is enough for 1 map usually. The next group of
       gold players buy little bit more than for 10 eur. But they all
       realize that without a team they can't beat other gold players.
       Teamworking skills are very easy and we will write thise few
       into Wikipedia soon. But many gold players don't know those
       skills. They don't know what to do to make a heppening that them
       among other team members attack 1 enemy 40 minutes in a row.
       They don't know what to do to make such team attack possible.
       They just log into game, make helicopters, attack alone
       sonething, lose all troops, and next time logging in all
       repeats.
       In our clan we have had over 1000 members but only 2 of 1000
       know how to do a team attack. So, if you are a gold member among
       those thousands players we have seen then we haven't ever seen
       you doing any serious teamwork. Thus, having gold is not enough,
       also teamworking is necessary.
       In our clan we have 2 players who have been bringing hours
       troops near positions and prepared hours those troops, and
       together attacked at the same time the target, doing of course
       smaller coworks like escorting vehicles etc. I have seen only 2
       players among thousands to do that.
       Don't take my thoughts as critics or negativity but as the
       reality.
       When i get time i talk in Wikipedia more details and
       experiences. I can share now example that we had a gold member
       who had 10 eur budget with 5 bases with all having 9 flaks, and
       kept vehicles in front of his bases. I asked once him that could
       he escort my Apc. He answered No, and added that the area where
       the Apc was going was not in his interest. So the Apc had to
       take a risk alone in a critical situation and the team member
       didn't voluntarily go to escort the vehicle but also refuced
       when he was asked. Can give many other examples in the future.
       So, to build a 5 men team is difficult, you must search among
       thousands them. But we keep searching and some clans have for
       example 10 team players which is a lot and very effective. But
       eventually such 10 player team loses to one that has 15 players,
       or to one that has 2 ultra gold players plus 3 gold players.
       #Post#: 305--------------------------------------------------
       Re: chat
   DIR By: bobby66
       Date: May 26, 2023, 12:21 pm
       ---------------------------------------------------------
       Those who feel that maybe nongold bases can survive i suggest to
       look into any older maps. Today the newst map is 2063 and i
       suggest to look into any map 2000-2057. Do you see any nongold
       bases there? No, you don't. So, nongold bases/players must just
       be present on newest maps only and for few days.
       Nongold players should just entertain few days on newest maps
       but if it doesn't entertain anymore then either quit playing or
       become 10 eur gold players. With teamworking skills 10 eur per
       map gives enough teamworking entertainment and helps the team.
       It is like 10 eur per month budget. You stay weeks on 1 map with
       your 5 bases and produce Steel for 150 gold few times to make
       troops. If you want more then become 20 eur/months player. With
       such budget you still can't afford to buy trains. I suggest
       students and grown ups to pay 20 eur per month and do modest
       teamworking. Or learn teamworking if you don't know how to do it
       yet. Because 20 eur is usually pretty small entertainment budget
       per months compared to cinema tickets etc. For serious gold
       players i suggest 50 eur per months, that enables to own a
       train.
       If being a gold player bores because your clan don't do teamwork
       then try to be a clan leader. It means that you do leading
       activities. From thousands player only few are gold players even
       less have teamworking ability, even more rare is to have the
       ability to lead organizations/clans. I suggest that if
       everything looks boring the lead a clan or 2 clans like i tried
       with 4 accounts. So, there is a ladder to progress for a gold
       player. There are many roles, like scouting and hirering, Willy
       maker or train supporter.
       For a nongold player the suggestion is to mainly entertain on
       newst maps.
       #Post#: 306--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 26, 2023, 12:48 pm
       ---------------------------------------------------------
       Our clan has some very understanding nongold players. One
       nongold player has built 2 gold bases and when he was about to
       capture 3rd base he asked others and it came out he doesn't yet
       have gold for 3rd base flaks.  So he helped to destroy flaks for
       the Newcomer base and let an other gold player to get that base
       and enemies attacked imnediately but the gold player speeded up
       flak making and enemies failed. But plenty of times nongold
       players rush to take a newcomer base and lose it in hours. So,
       we have some very understanding smart players. It is
       understandable that nongold players rush to take bases and this
       is their main fun. In enemy team the same hapoens, this is
       natural in this game.
       Usually train base should be allowed to take only by an ultra
       gold player. Secondly air bases benefits only if the owner has
       gold. Bases around the train base must all be for gold players.
       Some bases control bridges, or is clise to the enemy train
       station etc, usually those must be taken by richer players who
       builds up the base with 400 gold and then produces there troops
       for 3000 gold.
       Clan leaders should suggest which bases are important.
       #Post#: 307--------------------------------------------------
       Re: chat
   DIR By: fastmotion
       Date: May 26, 2023, 1:20 pm
       ---------------------------------------------------------
       If you have 5 bases in total and 15 hours of Steel production
       for 1 base costs 30 gold, then you usually run every day on your
       5 bases that with total cost of 150 gold. If you have 10 bases
       or 2 accounts with in total 10 bases then you start to spend
       gold to automate your bases. For example you spend around 5 gold
       to let a base make 2 sets of Bredas and on other bases you
       automate too and meanwhile you participiate in battles, do
       hirering, etc.
       So, the gold goes mainly to produce 15 hours something. But also
       new bases take often lot of resources, like 3 antennas for 300
       gold plus lot of concreate for flaks etc.
       If you have 10-20 eur then you can do such small spendings.
       Ultra gold players may have 100+ eur budgets and they use gold
       to speed up tank creation. Let's say if a tank takes 3 minutes
       to build then they use gold to build that tank with 10 seconds
       and during 3 minutes they have 30 tanks instead of 1. And during
       20 minutes they may have a big army if vehicles. They have still
       restrictions and still needs teamwork. It takes 15 hours to
       create  resources for 1 base and that restricts how much Steel
       one can have. Also there are Group and Military limits. So, the
       ultra gold player's army alone just dies eventually and he cant
       make more for 15 hours no matter how much gold he has. And,
       let's repeat that team is still needed. Because i big army alone
       can't do much. It takes minimum 2 players do destroy 1 enemy
       gold base. 1 ultra gold player alone usually cannot.
       One long term strategy is to get typical 5-10 bases on one map
       and then run there every day 2 months in a row Steel production
       for the price of 10b x 30g = 300 gold per day, and during 1
       month 30d x 300g = 9000 gold. That costs ca 60 eur i guess but
       produces lot of Steel and on the next map one can whole day or
       days every hour priduce an army and destroy that army by
       attacking enemues. For example, if a map has an enemy train base
       and your team really plans to take it over, then such 60 eur
       account with plenty of steel can take any random Newcomer base
       near enemy train base and send many sets of many expensive tanks
       to shoot that train base flaks while the remaining team keeps
       enemies away. Within every 20 minutes for example to send an
       army against enemy train base and kill 1 flak. Such expensive 60
       eur account still still requires some teamwork. But it gets what
       it wants usually. To build 1 month such 60 eur account to get 1
       enemy train base may be entertaining for some ultra gold
       players.
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