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#Post#: 298--------------------------------------------------
Re: chat
DIR By: spyaccount
Date: May 24, 2023, 9:26 am
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HTML https://imgur.com/9uUoKYY
#Post#: 299--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 25, 2023, 3:25 pm
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If you do the Reset command under the Setup menu your account
has to go through the Tutorial again like you see on the
screenshot:
HTML https://imgur.com/mgOEoVU
#Post#: 300--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 26, 2023, 8:12 am
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26/05/2023, map 2057, update.
HTML https://i.imgur.com/i81a9Ae.jpg
Some Blue dots on the map are Home Bases, 2-3 of such inthe
North edge.
Remember that the map 2057 was our first serious one with a
strategy.
#Post#: 301--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 26, 2023, 8:32 am
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The Top 2 pisition belongs to our can on this map in my opinion.
We own mainly the center area and remember from earlier above
posts that weeks ago that our goal was to have a so called
Village in the center. We still have it if you look the blue
area in the center.
In the Right on railways is the Top 1 clan Mera. But they are
are just little bit stronger than use and they own only their
railways area.
In Southe there is 1 more can, Astro or something, in my opinion
it is Top 3.
We have few risky narro pathways/corridors to the center area
from map edges. Our goal is to build a wider stronger corridor.
The corridor will enable Home Bases to carry things to the
center and the center players can walk out from the center and
travel throuhg map edges to new areas.
All my 4 accounts are now on that map, including the spy
account. I use Vpn software and each account has a different IP.
We have still 2 main active teamworking gold players on the map,
but also few helpers. I want to specially thank a nongold player
Loup whu has helped to send so many Polus to attack enemies plus
did many impressive moves. We have got a special alkey Sky who
makes wonderful millions Willies which keep enemies without
tanks. All blue dots are very helpful. But if to summarize more
brutally then we still have 2 main players, and we hope to get
one more.
One example is that i alone attacked an enemy gold base and from
10 flaks only 4 were left and i alone went back to reload,
recover to come to later destroy last 4 flaks. We just didn't
have another gold player online who could have killed the 4
flaks. The enemy logged in an rebuilt again 10 flaks. We need
around 5-6 active gold teamwirking players, so that i don't
attack alone, and even if i do, then 1 of 5 is online and can
always destroy a base with 4 flaks. So, we must wait for few
more serious teamworkers. But i repeat that other current
players help very nicely too. But if i wanted to say more
straightforward then we need little bit more than 2 players in
the cla. I still enjoy even now 2 player teamwork, i can't
imagine what would be to attack together with 3. Like, 1 make
airplanes, other makes Bpfs and Bredas, third Mauls and ships.
Such trio attack would be very powerful.
#Post#: 302--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 26, 2023, 9:32 am
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I want to talk in Wikipedia soon about gold usage. In the
beginning a new player thinks usually that gold is needed only
to upgradde flaks. But this way spending 30 gold one can have
only a base with 9 upgraded flaks from 30, because he can't
produce without gold more concrete to buy all 30 flaks. The flak
number 30 costs around 7000 concrete and a nongold player can
earn in maximum around 1700 concrete. It takes around 300 gold
often for 1 base. Not 30. You speed up flak building usually 5
times for 5 gold plus spend 200 gold for antennas and run 15h
concreate production many times.
Plus the factories upgrade, later 9 gold detonation of the bade
plus buying Energy buildings. Around 100-300 gold for 1 base and
very often 300. So, if one makes 3000 Polos then he can have 1
base. One must upgrade Military in every base otherwise he cant
have many tanks.
That is the reality of the cist, 300 gold or 3 euros, for 1
base.
So, this is difficult to imagine sometimes, but true.
#Post#: 303--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 26, 2023, 11:09 am
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On the older map 2057 only gold players are left. There is also
1 non gold base in the center of the map which seem to have 2
alley gold neighbours plus 1 enemy gold neighbour who just is
inactive and that area is mostly our clans safe area in the
center. So very luckily few such nongold bases survive weeks. He
just logs in few times a week but doesn't produce anything.
Unethical way would be to kick him out the clan and destroy his
flaks with 40 seconds and take over his base. His base is in a
tactical location that controls 1 bridge. But because it is
unethical so we don't ever do it. But obviously non ethical
clans kick their nongold members out this way and take
immediately their bases so that enemy won't get it.
Now when the map 2063 is brand new then 2057 is weeks old and i
think it doesnt have any nongold base anymore, except 2-3 in
total maybe. In such phase the hunt is for players who have
around 10 golden flaks. And later weeks there are only bases
left with 20-30 flaks. Older phase needs new gold players who
don't have yet any bases, they will take rare Newcomer bases if
those are made if anyone leaves the map.
A very effective role in the team is one who makes every day lot
of Willies and kills all tanks in front of the enemy bases, and
trains etc. Such role is very helpful and doesn't let enemies to
progress. Willies can get infrint of any base no matter how
strong the base is and kill all there. We got sych player by big
luck.
About the upper cost talk, trainbase is the most valuable and
expensive and it costs 10-30 euros. If you dont have such money
then taking a train base will lead your team to lose. A brutal
truth is that all nongold bases your nongold players create will
make bad for the team because all those bases will be a good
easy tarhet for enemies who can't take Newcomer bases anymore.
After 4 Newcomer base take an enemy can only take red enemy
bases and therefore the more nongold players your clan has the
more they help enemies. This is the brutal truth but the counter
argumentvis that all clans have nongold players and that
balances the situation plus there is no other way to find a new
teamplayer than to take 200 members in. Our clan has still
roughly 2 such players and we haven't seen a 3rd player yet
among 1000 players recent months.
We calculated above that a typical decent gold base costs 3000
Polos. You make 300 Polos per week if you make every day 5 hours
them. So, to get 3k Polos done you work 5h every day for 10
weeks or 2 month. Doing 2 month Polos every day hours long and
you get 1 decent base. But is it worth to get 1 decent base and
spend 2 month doing Polos? I dont think so. So, consider is it
worth to make Polos at all. Above i said that in later
phases/weeks a map has only bases with minimum 10 golden flaks
and the nongold bases/players are gone.
So, the truyh is that nongold players help only enemies. In rare
cases they can help the team, we have such examples. And doing
gold with Polos is boring plus useless. 1 train base requires
10-30 euros, 1 tank base typically 3 euros. If you look older
maps then you don't see there any nongold bases. Among gold
players some are richer than others. Some spend 10 eur per map
and that enables to stay on a map 1 month for sure. At the end
of the day doesn't win only the richest clan but who is rich
plus active plys teamworking. Such clan has every hour online
around 5 gold players who put together vehicles and the attack
takes 40 minutes.
#Post#: 304--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 26, 2023, 11:44 am
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For a nongold new player it is entertaining to play without gold
on few maps. Some of them want to win more and buy gold for 10
eur. But that is enough for 1 map usually. The next group of
gold players buy little bit more than for 10 eur. But they all
realize that without a team they can't beat other gold players.
Teamworking skills are very easy and we will write thise few
into Wikipedia soon. But many gold players don't know those
skills. They don't know what to do to make a heppening that them
among other team members attack 1 enemy 40 minutes in a row.
They don't know what to do to make such team attack possible.
They just log into game, make helicopters, attack alone
sonething, lose all troops, and next time logging in all
repeats.
In our clan we have had over 1000 members but only 2 of 1000
know how to do a team attack. So, if you are a gold member among
those thousands players we have seen then we haven't ever seen
you doing any serious teamwork. Thus, having gold is not enough,
also teamworking is necessary.
In our clan we have 2 players who have been bringing hours
troops near positions and prepared hours those troops, and
together attacked at the same time the target, doing of course
smaller coworks like escorting vehicles etc. I have seen only 2
players among thousands to do that.
Don't take my thoughts as critics or negativity but as the
reality.
When i get time i talk in Wikipedia more details and
experiences. I can share now example that we had a gold member
who had 10 eur budget with 5 bases with all having 9 flaks, and
kept vehicles in front of his bases. I asked once him that could
he escort my Apc. He answered No, and added that the area where
the Apc was going was not in his interest. So the Apc had to
take a risk alone in a critical situation and the team member
didn't voluntarily go to escort the vehicle but also refuced
when he was asked. Can give many other examples in the future.
So, to build a 5 men team is difficult, you must search among
thousands them. But we keep searching and some clans have for
example 10 team players which is a lot and very effective. But
eventually such 10 player team loses to one that has 15 players,
or to one that has 2 ultra gold players plus 3 gold players.
#Post#: 305--------------------------------------------------
Re: chat
DIR By: bobby66
Date: May 26, 2023, 12:21 pm
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Those who feel that maybe nongold bases can survive i suggest to
look into any older maps. Today the newst map is 2063 and i
suggest to look into any map 2000-2057. Do you see any nongold
bases there? No, you don't. So, nongold bases/players must just
be present on newest maps only and for few days.
Nongold players should just entertain few days on newest maps
but if it doesn't entertain anymore then either quit playing or
become 10 eur gold players. With teamworking skills 10 eur per
map gives enough teamworking entertainment and helps the team.
It is like 10 eur per month budget. You stay weeks on 1 map with
your 5 bases and produce Steel for 150 gold few times to make
troops. If you want more then become 20 eur/months player. With
such budget you still can't afford to buy trains. I suggest
students and grown ups to pay 20 eur per month and do modest
teamworking. Or learn teamworking if you don't know how to do it
yet. Because 20 eur is usually pretty small entertainment budget
per months compared to cinema tickets etc. For serious gold
players i suggest 50 eur per months, that enables to own a
train.
If being a gold player bores because your clan don't do teamwork
then try to be a clan leader. It means that you do leading
activities. From thousands player only few are gold players even
less have teamworking ability, even more rare is to have the
ability to lead organizations/clans. I suggest that if
everything looks boring the lead a clan or 2 clans like i tried
with 4 accounts. So, there is a ladder to progress for a gold
player. There are many roles, like scouting and hirering, Willy
maker or train supporter.
For a nongold player the suggestion is to mainly entertain on
newst maps.
#Post#: 306--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 26, 2023, 12:48 pm
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Our clan has some very understanding nongold players. One
nongold player has built 2 gold bases and when he was about to
capture 3rd base he asked others and it came out he doesn't yet
have gold for 3rd base flaks. So he helped to destroy flaks for
the Newcomer base and let an other gold player to get that base
and enemies attacked imnediately but the gold player speeded up
flak making and enemies failed. But plenty of times nongold
players rush to take a newcomer base and lose it in hours. So,
we have some very understanding smart players. It is
understandable that nongold players rush to take bases and this
is their main fun. In enemy team the same hapoens, this is
natural in this game.
Usually train base should be allowed to take only by an ultra
gold player. Secondly air bases benefits only if the owner has
gold. Bases around the train base must all be for gold players.
Some bases control bridges, or is clise to the enemy train
station etc, usually those must be taken by richer players who
builds up the base with 400 gold and then produces there troops
for 3000 gold.
Clan leaders should suggest which bases are important.
#Post#: 307--------------------------------------------------
Re: chat
DIR By: fastmotion
Date: May 26, 2023, 1:20 pm
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If you have 5 bases in total and 15 hours of Steel production
for 1 base costs 30 gold, then you usually run every day on your
5 bases that with total cost of 150 gold. If you have 10 bases
or 2 accounts with in total 10 bases then you start to spend
gold to automate your bases. For example you spend around 5 gold
to let a base make 2 sets of Bredas and on other bases you
automate too and meanwhile you participiate in battles, do
hirering, etc.
So, the gold goes mainly to produce 15 hours something. But also
new bases take often lot of resources, like 3 antennas for 300
gold plus lot of concreate for flaks etc.
If you have 10-20 eur then you can do such small spendings.
Ultra gold players may have 100+ eur budgets and they use gold
to speed up tank creation. Let's say if a tank takes 3 minutes
to build then they use gold to build that tank with 10 seconds
and during 3 minutes they have 30 tanks instead of 1. And during
20 minutes they may have a big army if vehicles. They have still
restrictions and still needs teamwork. It takes 15 hours to
create resources for 1 base and that restricts how much Steel
one can have. Also there are Group and Military limits. So, the
ultra gold player's army alone just dies eventually and he cant
make more for 15 hours no matter how much gold he has. And,
let's repeat that team is still needed. Because i big army alone
can't do much. It takes minimum 2 players do destroy 1 enemy
gold base. 1 ultra gold player alone usually cannot.
One long term strategy is to get typical 5-10 bases on one map
and then run there every day 2 months in a row Steel production
for the price of 10b x 30g = 300 gold per day, and during 1
month 30d x 300g = 9000 gold. That costs ca 60 eur i guess but
produces lot of Steel and on the next map one can whole day or
days every hour priduce an army and destroy that army by
attacking enemues. For example, if a map has an enemy train base
and your team really plans to take it over, then such 60 eur
account with plenty of steel can take any random Newcomer base
near enemy train base and send many sets of many expensive tanks
to shoot that train base flaks while the remaining team keeps
enemies away. Within every 20 minutes for example to send an
army against enemy train base and kill 1 flak. Such expensive 60
eur account still still requires some teamwork. But it gets what
it wants usually. To build 1 month such 60 eur account to get 1
enemy train base may be entertaining for some ultra gold
players.
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