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       #Post#: 54--------------------------------------------------
       North-american-B-25
   DIR By: admin
       Date: May 8, 2023, 4:58 am
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       North-american-B-25
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       #Post#: 818--------------------------------------------------
       Re: North-american-B-25
   DIR By: bobby66
       Date: January 21, 2025, 5:44 am
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       That anti-ship plane ir really inpractical because ships are
       inpractical, hence everything anti-ship is inpractical.
       The game doesn't seem to have anti-ship helicopters, but has
       planes.
       From a programming perspective you can think how to do in code
       such anti-xx mechanics. One idea is that you have one general
       variable Damage and then a table/array like structure like
       (vehicle-type, efficency), example of such anti-boat plane
       object:
       Damage=1000.
       (Ships, 70%; tanks, 20%, helicopters, 30%; ).
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