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#Post#: 54--------------------------------------------------
North-american-B-25
DIR By: admin
Date: May 8, 2023, 4:58 am
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North-american-B-25
HTML https://imgur.com/9ZZM4XM
#Post#: 818--------------------------------------------------
Re: North-american-B-25
DIR By: bobby66
Date: January 21, 2025, 5:44 am
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That anti-ship plane ir really inpractical because ships are
inpractical, hence everything anti-ship is inpractical.
The game doesn't seem to have anti-ship helicopters, but has
planes.
From a programming perspective you can think how to do in code
such anti-xx mechanics. One idea is that you have one general
variable Damage and then a table/array like structure like
(vehicle-type, efficency), example of such anti-boat plane
object:
Damage=1000.
(Ships, 70%; tanks, 20%, helicopters, 30%; ).
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