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       #Post#: 47--------------------------------------------------
       me264 messerschmitt
   DIR By: admin
       Date: May 7, 2023, 12:16 pm
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       me264 messerschmitt
  HTML https://imgur.com/XI3tuPH
       #Post#: 432--------------------------------------------------
       Re: me264 messerschmitt
   DIR By: bobby66
       Date: August 10, 2023, 11:30 am
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       Gpfs + bombers combo.
       Bombers alone are used too sometimes to destroy 1-2 flaks and
       then go to heal and repeat.
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       #Post#: 440--------------------------------------------------
       Re: me264 messerschmitt
   DIR By: fastmotion
       Date: August 13, 2023, 8:22 am
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       You can scout with few bombers enemy few bases and later heal
       and repeat.
       When trains/gpfs are in positions then instead of Bredas often
       air planes are used,  and bredas are not used at all. Just pull
       back airplanes when they get too low in health and send another
       new one to keep gps/trains working.
       When flaks are about to finish 1 set of bredas then in that
       moment it is wise to pull back helicopters/bombers to let flaks
       to chose a new set of Bredas instead of bombers.
       If you get more bombers, 10 and more, then you should pregerate
       fuel to move them to destination target. Either transfer fuel
       from another map or generate 1 hour.
       Bombers are very cheap low cost vehicles because they heal
       themselves in AB. A team player with 4 bombers and 1 set of Kats
       doesn't have much expences and doesn't make vehicles anymore.
       It is more risky to use flak destroyer helicopters than bombers
       because helicopters have low healthpool. But the rules for
       helicopters are more strict: pull always helis back when flaks
       are about to end 1 set of bredas. With bombers you dont have to
       do it and just hope that flaks will vhose a new set of bredas.
       But with helicopters you always pull in those moment because
       there is not much healthpool and you lose few helicopters
       immediately. This text should be transfered later to helicopters
       topic.
       #Post#: 637--------------------------------------------------
       Re: me264 messerschmitt
   DIR By: bobby66
       Date: October 30, 2023, 11:39 am
       ---------------------------------------------------------
       Top 3 most used vehicles:
       1. Gpf
       2. Me264 bombers
       3. Bredas
       2 sets of H5 helicopters, 2 sets of Gpfs, have around the same
       1500+ military need like 1 bomber. But all 3 are different in a
       way and H5 doesn't belong to Top 3 most used vehicles, see H5
       topic elsewhere. Bomber has a very big armor amount so it is
       safe to use if the enemy base doesn't have 20+ flaks. If there
       are 20- flaks then you a bomber gets it's health to 25% sliwly
       and you can take it away and send to heal. To move 5-20 bombers
       you need 10m+ fuel. You can import 10m fuel for 5 gold from your
       maps where you have just 1 base that makes 65m of resources
       almost every day, mostly fuel. You pull back bombers, gpfs, h5
       all the same way when the flak is about to finish 1 set of
       Bredas and has ca 3-7 bredas left and when flaks finally finish
       the remaining 3-7 bredas then Gpfs, h5, bombers are away and
       flaks must chose another breda set and then you send in your
       bombers, gpf, h5 again. You can do pulling method also on more
       expensive breda like tanks, like with Sp6, sp2, brums, wespes if
       you wish that flaks finish first cheaper weaker bredas.
       When the flak fire is on bombers but then you can pull them back
       and the flak fire goes to bredas in front of the base, but, you
       can also leave the bombers under the flak fire and just send
       another set of bredas in, or pull back 1 breda and send in
       again, that removes the flak fire from bombers and puts to the
       moving bredas.
       The most typical and cheapest combo is Gpfs+Bombers+Breds. You
       can add sometimes Karls, m1931, etc, but most times not. The
       bombers expense is fuel which you generate 65m per 15h on maps
       with 1 base and you import in 10m fuel chunks for 5+ gold before
       attacks.
       Bombers can be used like any other breda type vehicle to switch
       enemy flaks off temporarily while other troops kill enemy tanks
       in front of the enemy base. For example you send 5 bombers to 12
       flaks enemy base plus Spit fire air planes which safely destroy
       enemy tanks while bombers take flak damage. Bombers can slowly
       kill tanks too, and can spot few enemy bases.
       Bombers heal ca 1% per minute.
       It is safe to keep in front of any tank base or other type of
       base that is surrounded by enough alkey bases so the enemy
       Skinks cannot access such air port base. You can add few sets of
       bredas around such air port base so that skinks have difficulty
       to come close enough. Usually it is enough to have few 3-4 Kats
       against Skinks, because enemies don't have usually so many
       Skinks. Also a train base is a safer plase because Awagen train
       can kill Skinks too.
       Try to master in-out moving technique with Bombers first because
       they have a forgiving armor. After that practice with H5
       helicopters and finally with Gpfs. Learn the flak work
       priorities.
       A typical human cannot keep attention on both Gpfs, bombers,
       bredas, and manage them, but it is possible to train yourself to
       be pretty good solo player with Breda + bombers combo without
       Gpfs. Such combo is popular when the Gpf player is offline.
       If you don't have much fuel then your bombers and other troops
       may stop moving and you lose them.
       Visually you don't always see rockets/bombs from bombers/h5 but
       they work actually and shoot. Their whistling sound may stop but
       you see they move and turn nose towards new flaks.
       The price of a bomber is around 10m aluminium. You can use the
       Refunding method to get for free such amount of aluminium.
       Sending a Horten over highways costs ca 2.5m fuel and for
       bombers something similar.
       If you see just 2 Mauls then your few bombers can kill them. You
       must test how strong they are against tanks.
       I full military base gives 1500 military point and a bomber
       requires ca 1550 points. So, if you get 1 production base on an
       alkey old blue map and start 15h fuel generation and then
       sending a bomber to that map then you get a warning message that
       production is slow because your bomber exceeds the allowed 1500
       military points. Better send 1.9 or almost 2 sets of Gpfs or H5
       helicopters to stay in the 1500 military point limit and keep
       production fine. Or send of course even other types of troops,
       like XR or bredas.
       Bredas may survive longer than Wespes on 30 flaks bases and are
       therefore bombers and Gpfs can work longer before pulling out.
       On 16 flaks bases 1 set of Wespes may survive longer than a
       breda.
       You can keep 1 detector ai plane with your bombers everywhere.
       In such case when an enemy stealthed unit is detected then
       bombers can help to kill it.
       You can calculate roughly so that 1 full military base gives
       ideally military points needed for 1 bomber. So, 2 bases on a
       map allow 2 bombers and no other units. 10 bombers need 10
       bases. Also note that the cost of 1 such base is usually around
       1000 gold, see another topic for that. If you have ca 10 bases
       you probably make 8 Gpfs (needs 4 bases) and 1 Horten and 2
       bombers and 1 Willies and 3 Bredas. Such 2 bombers are rational
       if you have only 10 bases. It is irrational to keep instead 10
       bombers and nothing else. Also note that such 10 full bases with
       such small army will cost ca 10000 gold or ca 100 euros.
       Air bases appear usually on the newest map on day 2. Before that
       H5 helicopters are used as most optimal flak destroyers. Doing
       newcomer base jobs on newcomer tank bases and destroying red
       helicopter bases is all done with H5+brums combo first 2 days.
       For example 1 set of H5 and 3 brums work fastly on a 4 flaks
       heli base. Or 2 sets of H5 and 2 brums. It would be more
       expensive and slower to make more Brums and not use H5. Once air
       bases appear you stop using H5 totally and use bombers instead.
       1 bomber alone can kill a red 6 flaks air base and stay around
       15% health.
       Bombers have a typical speed 4 for air craft and only few
       vehicles have 9. A typical tank has 4 times slower moving speed
       and ultra heavy tanks and Gpfs even slower speed like 0.75 etc.
       Usually you start to pull out bombers first in an enemy base
       atrack and only after that in 2 seconds you start to pull out
       Gpfs. Those Gpfs should sliwly move only few centimeters to
       drive out from the shadow area but bombers must fly a longer
       distance in front of the attacked base to the out of shadow
       point. You can't first pull back Gpfs and after that bombers,
       easier is the other way.
       Bombers groups have 1 bomber only, just like an Apc and Horten
       have. If you are short of groups you usually build such vehicles
       as the last group and before thise you make vehicles that have
       many vehicles in a set.
       If you have only 1 base in total on a map that makes 65m
       aluminium during 15h for 45 gold then you can buy for that 6
       bombers and not more. If you have ca 150 full factory bases on a
       map then you produce ca 900 free aluminium per 3 minute and can
       use the Refunding method to get 9m aluminium for free to buy a
       bomber for free.
       30 flak bases attack kill 1 set of bredas so quickly usually
       that there is not many seconds you can keep your bombers working
       before pulling out. That's why in the beginning it is difficult
       to do in-out management and Brums can help little bit in the
       beginning, and Karls may speed up killing the 2nd row flaks
       faster so that it would be easier for bombers.
       While attacking an enemy base with bombers and troops the enemy
       may attack bombers with Skinks, Spitfire, Mauls, a larger set of
       XRs etc.  You and other team mates should have something against
       it. Usually a Detector plane plus Spit fire air planes can
       defend bombers from some attackers.
       When a bomber is about to be created it flies out quite far from
       the air base and can get damage if there are an enemy base or
       troops there. You can select the bomber immediately and click it
       to fly imnediately to a safer place without doing a longer
       unsafe flyout.
       A nongold player cannot  get 9m aluminium for 1 bomber because
       their base produces maybe 0.4m aluminium for free. A lowgold
       player can buy 30m of resources or run few times 1h alu
       production, etc, and eventually buy 1 bomber.
       A gold player usually doesn't wait for 1 bomber to get created
       sliwly and spends 7 gold to get the bomber in few minutes.
       If the map has no safe air port base then you can hide bombers
       in a map edges, or send to another maps, but those are rare
       methods and better find an alley base and surround it with
       bredas, add Kats etc. You can send bombers and other air craft
       typically in front of the base by 1 click but also above in the
       center of the base if you use the End keyboard key to stop
       vehicles on the half way. In the center or back area of few
       bases the bombers may be more difficult to attack by enemy
       Skinks.
       For a logold and above players the bombers are the cheapest
       vehicles in long terms because they can heal themselves in air
       bases. And because they have lot of armor then small damage
       doesn't totally kill them. A player who keeps even 1 bomber only
       can always log into the game and if he sees an attack he can
       send his bomber to help and do 30 minutes in-out moving there
       and then go to heal and log out and it would have 0 expences to
       him. Using Bredas would cost bredas and is costly compared to
       bombers. If you have more than 1 bomber then you need to
       generate fuel for 45 gold sometimes and import that fuel for 5
       gold, but it is still a low expence. Usually a map never stayes
       totally blue for longer time so you can find a usage for your
       bombers sooner or later. H5 helicopters are a poor mans bombers
       because they cost less. But H5 requires more skills than bombers
       because they have many times less armor.
       Hortens and Halifaxes are worse than bombers because their ammo
       lasts only few moments while bombers can do 1h long attacks plus
       have unlimited ammo.
       It is little bit risky to keep your bombers in an alley air port
       because alleys may change a clan or leave the clan. If you can
       have a group of 5 Kats then put those in front of your own air
       base and keep bombers there.
       Bombers+bredas only combo makes usually 1% flak damage per 1-2
       seconds. Gpf+bredas 2%. Gpf+bredas+bombers 2-3%.  If there are
       also trains or anything more then 4-6%. Bombers+wespes ca 2%.
       Note that L2 flaks make less damage per second to bombers, brums
       and other troops than L3 flaks.
       When some team members reposition bredas in front of the
       attacked base they may take temporarily totally out from the
       gray zone their breda set and that may start flaks shooting your
       bombers. Most time an in-out player monitors the breda set that
       flaks are shooting. If there are lot of troops and smoke then it
       is not so easy to see whih group is under flaks fire. An
       experienced player can do solo alone an attack with
       bombers+gpfs+bredas+mauls combo. It takes lot of practice
       because humans can't multitask very well.
       Typically you have 2-3 players in an attack and  a bomber player
       just operate bombers plus few bredas and nothing else.
       Especially in start-up small clans lead players should often do
       solo alone attacks and that requires a lot of attention and
       multitasking. Some players use multiple accounts and they have a
       delay few seconds between the account switch and that makes it
       even more difficult and risky to multitask. They may have 1
       account with 10 bombers and nothing else in 1 browser window.
       And in another browser window they have gpfs+bredas+mauls for
       the 2nd account. When switching between browsers it may take
       time and is difficult. Some even do a Vpn switch between account
       switches. All that is diffficult and better to have just 1
       account and use less troops. For example bombers plus bredas is
       a good start to learn in-out method. Adding also  Gpfs to there
       is something that mist cannot do very well. But few can, it just
       takes practice.
       On 30 flaks bases you can't do without losses pure bombers
       attack without any bredas. On 20 and less flaks it is possible
       to send many bombers on and take 1 by 1 bombers away when their
       health gets to ca 25%.
       On L2 bases moving Gpfs is not needed and L2 guns make smaller
       damage to troops than L3. There you can send bombers in front of
       the enemy base without even shooting the base and let the
       stationed Gpfs work and pull back your bombers and heal them.
       The reality is that the flaks health drops per second 1-3% most
       times. If you have bredas+bombers only then you have 1% damage
       speed usually even if you have 20 bombers or 5 bombers, you
       can't reach 2% usually. Gpfs+bredas make 2% most times (ca 8
       sets gpfs) and adding bombers can increase slightly so it would
       become 3% after every 3rd damage drop: 2%, 2%, 3%, 2%, 2%, 3%.
       Maybe it is possible to explain by looking group sizes and
       damage per vehicle in a group for bombers, gpfs, etc and compare
       them. But maybe such calculus is not doable because we don't
       know the game damage formulas. Certainly Gpfs with ca 20 tanks
       in a group are making very big damage and should becequal to 5
       bombers because gpfs make ca 4 times less damage than bombers,
       so 1 set of Gpfs should do the same damage as 5 bombers per
       second. In reality i suggest think that the main damage output
       comes from ca 8 Gpf sets, secondly probably from bombers or
       brums, and there is almost no damage from Bredas. So, it is 1-3%
       damage per second game and bombers usually are responsible of
       some damage but not as much as Gpfs.
       It is wise to keep always few bombers and never attack a L1 base
       with brums or bredas if you could do it with few bombers and
       heal them afterwords. 1 bomber can destroy 6 flaks of L1, but
       4-5 bombers even more. When you atrack an enemy L1 base which
       has Lancias in front of it then you first destroy flaks and
       ignore those troops, after that Bombers start to destroy the
       Lancias. If the enemy base has bredas in front of it, and you
       have only bredas and bombers, then you send your bredas to shoot
       enemy bredas andctake the flak fire and after that you can
       safely send bombers to shoot yhe enemy bredas. Normally you
       should send something better than bombers but this is just an
       example if you don't have other troops.
       Clans with ca 10 blue maps have usually additionally 10 more
       half blue maps. You can make on all maps 1 base to produce fuel
       15h. That fuel you import in 10m junks from time to time. Using
       bombers in an attack takes fuel while they are above the
       attacked base and shoot plus also when you send bombers between
       maps. Obviouslu you run sometimes aluminium too to be ready to
       make new bombers.
       Sometimes you must quickly destroy your bombers to free up
       military points and groups to build another troop types. If your
       bring a newcomer job account home base to your blue map then you
       can send bombers on it to die. You can spend fuel to send
       bombers to a random map and attack an enemy base. But you should
       learn to play with lower costs and plan your troops better. If
       you have 10 groups then 2 bombers are usually enough.
       On the map edges bombers and other troops may become hidden and
       you can't click on them to select them. Then you can use under
       the main menu the Select button to select the hidden troop. If
       you have many troop types together in 1 point, like bombers plus
       XRs then they overlap and you can't click on only bombers. Then
       again you use the Select button techique to select only bombers
       for example.
       If you don't have fuel left then you can move a bigger group of
       bombers 1 by 1 slowly to the destination.
       You can have 1 bomber or an Apc available to just select one of
       them and click on a gray base or an orange base to see which
       message you get in return.
       On phone screen moving Gpfs is totally not doable because you
       don't have the End/stop key. But moving bombers in-out with the
       Select button is doable on phone.
       It is difficult to select on the phone screen 1 air plane with
       your finger because the air plane moves in circles. Attacking an
       enemy air plane is difficult because you must hit the enemy
       moving air plane so that the mouse pointer goes to a red circle.
       If you select your willies and click on enemy bombers then those
       willies will chase the enemy bombers quite long time.
       It is very difficult to drive a bomber on the phone screen.
       Skinks kill bombers slower than the m19 but usually Skinks are a
       better choice because of the bigger shooting range.
       Bombers should avoid all kind of attackers. Only if there are
       very few attackers like 2 Mauls then 5 bombers can kill them,
       but not if 6+ Mauls.
       If you don't have on an older map a base yet then you usually
       send 1 bomber alone to there to destroy a L1 base. And that
       results in getting an Apc there for free which you can send into
       the destroyed base. Usually you do it with a bomber.
       The in-out techique requires practice, seeing the fuel cost and
       requirements and oriducing it on many maps requires too. For
       bigger players it requires knowledge how to make a bomber for
       free. It is a Top 3 most used vehicles so learn how it works.
       #Post#: 692--------------------------------------------------
       Re: me264 messerschmitt
   DIR By: fastmotion
       Date: December 20, 2023, 10:53 am
       ---------------------------------------------------------
       It is possible to use on L3 target a Gpf+bombers combo. Once
       flaks lock to a bomber you can safely send Gpfs closer to shoot
       flaks and then pull out the Gpfs when the bomber should be
       started to pull out too.
       If a target has only few L3 flaks left then a bomber can take
       damage longer and Gpfs can go in to work. With more flaks it
       becomes impossible because Gpfs could work only few seconds.
       But it does not work when you send H5 helicopter in instead of
       Gpfs during a bomber is under flaks fire, i remember so. It
       means that Gpfs and H5 have different proority fo flaks. Also
       bredas take immediately fire when sent in in such situation.
       More testing needed.
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