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#Post#: 47--------------------------------------------------
me264 messerschmitt
DIR By: admin
Date: May 7, 2023, 12:16 pm
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me264 messerschmitt
HTML https://imgur.com/XI3tuPH
#Post#: 432--------------------------------------------------
Re: me264 messerschmitt
DIR By: bobby66
Date: August 10, 2023, 11:30 am
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Gpfs + bombers combo.
Bombers alone are used too sometimes to destroy 1-2 flaks and
then go to heal and repeat.
HTML https://imgur.com/sYJeVUK
#Post#: 440--------------------------------------------------
Re: me264 messerschmitt
DIR By: fastmotion
Date: August 13, 2023, 8:22 am
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You can scout with few bombers enemy few bases and later heal
and repeat.
When trains/gpfs are in positions then instead of Bredas often
air planes are used, and bredas are not used at all. Just pull
back airplanes when they get too low in health and send another
new one to keep gps/trains working.
When flaks are about to finish 1 set of bredas then in that
moment it is wise to pull back helicopters/bombers to let flaks
to chose a new set of Bredas instead of bombers.
If you get more bombers, 10 and more, then you should pregerate
fuel to move them to destination target. Either transfer fuel
from another map or generate 1 hour.
Bombers are very cheap low cost vehicles because they heal
themselves in AB. A team player with 4 bombers and 1 set of Kats
doesn't have much expences and doesn't make vehicles anymore.
It is more risky to use flak destroyer helicopters than bombers
because helicopters have low healthpool. But the rules for
helicopters are more strict: pull always helis back when flaks
are about to end 1 set of bredas. With bombers you dont have to
do it and just hope that flaks will vhose a new set of bredas.
But with helicopters you always pull in those moment because
there is not much healthpool and you lose few helicopters
immediately. This text should be transfered later to helicopters
topic.
#Post#: 637--------------------------------------------------
Re: me264 messerschmitt
DIR By: bobby66
Date: October 30, 2023, 11:39 am
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Top 3 most used vehicles:
1. Gpf
2. Me264 bombers
3. Bredas
2 sets of H5 helicopters, 2 sets of Gpfs, have around the same
1500+ military need like 1 bomber. But all 3 are different in a
way and H5 doesn't belong to Top 3 most used vehicles, see H5
topic elsewhere. Bomber has a very big armor amount so it is
safe to use if the enemy base doesn't have 20+ flaks. If there
are 20- flaks then you a bomber gets it's health to 25% sliwly
and you can take it away and send to heal. To move 5-20 bombers
you need 10m+ fuel. You can import 10m fuel for 5 gold from your
maps where you have just 1 base that makes 65m of resources
almost every day, mostly fuel. You pull back bombers, gpfs, h5
all the same way when the flak is about to finish 1 set of
Bredas and has ca 3-7 bredas left and when flaks finally finish
the remaining 3-7 bredas then Gpfs, h5, bombers are away and
flaks must chose another breda set and then you send in your
bombers, gpf, h5 again. You can do pulling method also on more
expensive breda like tanks, like with Sp6, sp2, brums, wespes if
you wish that flaks finish first cheaper weaker bredas.
When the flak fire is on bombers but then you can pull them back
and the flak fire goes to bredas in front of the base, but, you
can also leave the bombers under the flak fire and just send
another set of bredas in, or pull back 1 breda and send in
again, that removes the flak fire from bombers and puts to the
moving bredas.
The most typical and cheapest combo is Gpfs+Bombers+Breds. You
can add sometimes Karls, m1931, etc, but most times not. The
bombers expense is fuel which you generate 65m per 15h on maps
with 1 base and you import in 10m fuel chunks for 5+ gold before
attacks.
Bombers can be used like any other breda type vehicle to switch
enemy flaks off temporarily while other troops kill enemy tanks
in front of the enemy base. For example you send 5 bombers to 12
flaks enemy base plus Spit fire air planes which safely destroy
enemy tanks while bombers take flak damage. Bombers can slowly
kill tanks too, and can spot few enemy bases.
Bombers heal ca 1% per minute.
It is safe to keep in front of any tank base or other type of
base that is surrounded by enough alkey bases so the enemy
Skinks cannot access such air port base. You can add few sets of
bredas around such air port base so that skinks have difficulty
to come close enough. Usually it is enough to have few 3-4 Kats
against Skinks, because enemies don't have usually so many
Skinks. Also a train base is a safer plase because Awagen train
can kill Skinks too.
Try to master in-out moving technique with Bombers first because
they have a forgiving armor. After that practice with H5
helicopters and finally with Gpfs. Learn the flak work
priorities.
A typical human cannot keep attention on both Gpfs, bombers,
bredas, and manage them, but it is possible to train yourself to
be pretty good solo player with Breda + bombers combo without
Gpfs. Such combo is popular when the Gpf player is offline.
If you don't have much fuel then your bombers and other troops
may stop moving and you lose them.
Visually you don't always see rockets/bombs from bombers/h5 but
they work actually and shoot. Their whistling sound may stop but
you see they move and turn nose towards new flaks.
The price of a bomber is around 10m aluminium. You can use the
Refunding method to get for free such amount of aluminium.
Sending a Horten over highways costs ca 2.5m fuel and for
bombers something similar.
If you see just 2 Mauls then your few bombers can kill them. You
must test how strong they are against tanks.
I full military base gives 1500 military point and a bomber
requires ca 1550 points. So, if you get 1 production base on an
alkey old blue map and start 15h fuel generation and then
sending a bomber to that map then you get a warning message that
production is slow because your bomber exceeds the allowed 1500
military points. Better send 1.9 or almost 2 sets of Gpfs or H5
helicopters to stay in the 1500 military point limit and keep
production fine. Or send of course even other types of troops,
like XR or bredas.
Bredas may survive longer than Wespes on 30 flaks bases and are
therefore bombers and Gpfs can work longer before pulling out.
On 16 flaks bases 1 set of Wespes may survive longer than a
breda.
You can keep 1 detector ai plane with your bombers everywhere.
In such case when an enemy stealthed unit is detected then
bombers can help to kill it.
You can calculate roughly so that 1 full military base gives
ideally military points needed for 1 bomber. So, 2 bases on a
map allow 2 bombers and no other units. 10 bombers need 10
bases. Also note that the cost of 1 such base is usually around
1000 gold, see another topic for that. If you have ca 10 bases
you probably make 8 Gpfs (needs 4 bases) and 1 Horten and 2
bombers and 1 Willies and 3 Bredas. Such 2 bombers are rational
if you have only 10 bases. It is irrational to keep instead 10
bombers and nothing else. Also note that such 10 full bases with
such small army will cost ca 10000 gold or ca 100 euros.
Air bases appear usually on the newest map on day 2. Before that
H5 helicopters are used as most optimal flak destroyers. Doing
newcomer base jobs on newcomer tank bases and destroying red
helicopter bases is all done with H5+brums combo first 2 days.
For example 1 set of H5 and 3 brums work fastly on a 4 flaks
heli base. Or 2 sets of H5 and 2 brums. It would be more
expensive and slower to make more Brums and not use H5. Once air
bases appear you stop using H5 totally and use bombers instead.
1 bomber alone can kill a red 6 flaks air base and stay around
15% health.
Bombers have a typical speed 4 for air craft and only few
vehicles have 9. A typical tank has 4 times slower moving speed
and ultra heavy tanks and Gpfs even slower speed like 0.75 etc.
Usually you start to pull out bombers first in an enemy base
atrack and only after that in 2 seconds you start to pull out
Gpfs. Those Gpfs should sliwly move only few centimeters to
drive out from the shadow area but bombers must fly a longer
distance in front of the attacked base to the out of shadow
point. You can't first pull back Gpfs and after that bombers,
easier is the other way.
Bombers groups have 1 bomber only, just like an Apc and Horten
have. If you are short of groups you usually build such vehicles
as the last group and before thise you make vehicles that have
many vehicles in a set.
If you have only 1 base in total on a map that makes 65m
aluminium during 15h for 45 gold then you can buy for that 6
bombers and not more. If you have ca 150 full factory bases on a
map then you produce ca 900 free aluminium per 3 minute and can
use the Refunding method to get 9m aluminium for free to buy a
bomber for free.
30 flak bases attack kill 1 set of bredas so quickly usually
that there is not many seconds you can keep your bombers working
before pulling out. That's why in the beginning it is difficult
to do in-out management and Brums can help little bit in the
beginning, and Karls may speed up killing the 2nd row flaks
faster so that it would be easier for bombers.
While attacking an enemy base with bombers and troops the enemy
may attack bombers with Skinks, Spitfire, Mauls, a larger set of
XRs etc. You and other team mates should have something against
it. Usually a Detector plane plus Spit fire air planes can
defend bombers from some attackers.
When a bomber is about to be created it flies out quite far from
the air base and can get damage if there are an enemy base or
troops there. You can select the bomber immediately and click it
to fly imnediately to a safer place without doing a longer
unsafe flyout.
A nongold player cannot get 9m aluminium for 1 bomber because
their base produces maybe 0.4m aluminium for free. A lowgold
player can buy 30m of resources or run few times 1h alu
production, etc, and eventually buy 1 bomber.
A gold player usually doesn't wait for 1 bomber to get created
sliwly and spends 7 gold to get the bomber in few minutes.
If the map has no safe air port base then you can hide bombers
in a map edges, or send to another maps, but those are rare
methods and better find an alley base and surround it with
bredas, add Kats etc. You can send bombers and other air craft
typically in front of the base by 1 click but also above in the
center of the base if you use the End keyboard key to stop
vehicles on the half way. In the center or back area of few
bases the bombers may be more difficult to attack by enemy
Skinks.
For a logold and above players the bombers are the cheapest
vehicles in long terms because they can heal themselves in air
bases. And because they have lot of armor then small damage
doesn't totally kill them. A player who keeps even 1 bomber only
can always log into the game and if he sees an attack he can
send his bomber to help and do 30 minutes in-out moving there
and then go to heal and log out and it would have 0 expences to
him. Using Bredas would cost bredas and is costly compared to
bombers. If you have more than 1 bomber then you need to
generate fuel for 45 gold sometimes and import that fuel for 5
gold, but it is still a low expence. Usually a map never stayes
totally blue for longer time so you can find a usage for your
bombers sooner or later. H5 helicopters are a poor mans bombers
because they cost less. But H5 requires more skills than bombers
because they have many times less armor.
Hortens and Halifaxes are worse than bombers because their ammo
lasts only few moments while bombers can do 1h long attacks plus
have unlimited ammo.
It is little bit risky to keep your bombers in an alley air port
because alleys may change a clan or leave the clan. If you can
have a group of 5 Kats then put those in front of your own air
base and keep bombers there.
Bombers+bredas only combo makes usually 1% flak damage per 1-2
seconds. Gpf+bredas 2%. Gpf+bredas+bombers 2-3%. If there are
also trains or anything more then 4-6%. Bombers+wespes ca 2%.
Note that L2 flaks make less damage per second to bombers, brums
and other troops than L3 flaks.
When some team members reposition bredas in front of the
attacked base they may take temporarily totally out from the
gray zone their breda set and that may start flaks shooting your
bombers. Most time an in-out player monitors the breda set that
flaks are shooting. If there are lot of troops and smoke then it
is not so easy to see whih group is under flaks fire. An
experienced player can do solo alone an attack with
bombers+gpfs+bredas+mauls combo. It takes lot of practice
because humans can't multitask very well.
Typically you have 2-3 players in an attack and a bomber player
just operate bombers plus few bredas and nothing else.
Especially in start-up small clans lead players should often do
solo alone attacks and that requires a lot of attention and
multitasking. Some players use multiple accounts and they have a
delay few seconds between the account switch and that makes it
even more difficult and risky to multitask. They may have 1
account with 10 bombers and nothing else in 1 browser window.
And in another browser window they have gpfs+bredas+mauls for
the 2nd account. When switching between browsers it may take
time and is difficult. Some even do a Vpn switch between account
switches. All that is diffficult and better to have just 1
account and use less troops. For example bombers plus bredas is
a good start to learn in-out method. Adding also Gpfs to there
is something that mist cannot do very well. But few can, it just
takes practice.
On 30 flaks bases you can't do without losses pure bombers
attack without any bredas. On 20 and less flaks it is possible
to send many bombers on and take 1 by 1 bombers away when their
health gets to ca 25%.
On L2 bases moving Gpfs is not needed and L2 guns make smaller
damage to troops than L3. There you can send bombers in front of
the enemy base without even shooting the base and let the
stationed Gpfs work and pull back your bombers and heal them.
The reality is that the flaks health drops per second 1-3% most
times. If you have bredas+bombers only then you have 1% damage
speed usually even if you have 20 bombers or 5 bombers, you
can't reach 2% usually. Gpfs+bredas make 2% most times (ca 8
sets gpfs) and adding bombers can increase slightly so it would
become 3% after every 3rd damage drop: 2%, 2%, 3%, 2%, 2%, 3%.
Maybe it is possible to explain by looking group sizes and
damage per vehicle in a group for bombers, gpfs, etc and compare
them. But maybe such calculus is not doable because we don't
know the game damage formulas. Certainly Gpfs with ca 20 tanks
in a group are making very big damage and should becequal to 5
bombers because gpfs make ca 4 times less damage than bombers,
so 1 set of Gpfs should do the same damage as 5 bombers per
second. In reality i suggest think that the main damage output
comes from ca 8 Gpf sets, secondly probably from bombers or
brums, and there is almost no damage from Bredas. So, it is 1-3%
damage per second game and bombers usually are responsible of
some damage but not as much as Gpfs.
It is wise to keep always few bombers and never attack a L1 base
with brums or bredas if you could do it with few bombers and
heal them afterwords. 1 bomber can destroy 6 flaks of L1, but
4-5 bombers even more. When you atrack an enemy L1 base which
has Lancias in front of it then you first destroy flaks and
ignore those troops, after that Bombers start to destroy the
Lancias. If the enemy base has bredas in front of it, and you
have only bredas and bombers, then you send your bredas to shoot
enemy bredas andctake the flak fire and after that you can
safely send bombers to shoot yhe enemy bredas. Normally you
should send something better than bombers but this is just an
example if you don't have other troops.
Clans with ca 10 blue maps have usually additionally 10 more
half blue maps. You can make on all maps 1 base to produce fuel
15h. That fuel you import in 10m junks from time to time. Using
bombers in an attack takes fuel while they are above the
attacked base and shoot plus also when you send bombers between
maps. Obviouslu you run sometimes aluminium too to be ready to
make new bombers.
Sometimes you must quickly destroy your bombers to free up
military points and groups to build another troop types. If your
bring a newcomer job account home base to your blue map then you
can send bombers on it to die. You can spend fuel to send
bombers to a random map and attack an enemy base. But you should
learn to play with lower costs and plan your troops better. If
you have 10 groups then 2 bombers are usually enough.
On the map edges bombers and other troops may become hidden and
you can't click on them to select them. Then you can use under
the main menu the Select button to select the hidden troop. If
you have many troop types together in 1 point, like bombers plus
XRs then they overlap and you can't click on only bombers. Then
again you use the Select button techique to select only bombers
for example.
If you don't have fuel left then you can move a bigger group of
bombers 1 by 1 slowly to the destination.
You can have 1 bomber or an Apc available to just select one of
them and click on a gray base or an orange base to see which
message you get in return.
On phone screen moving Gpfs is totally not doable because you
don't have the End/stop key. But moving bombers in-out with the
Select button is doable on phone.
It is difficult to select on the phone screen 1 air plane with
your finger because the air plane moves in circles. Attacking an
enemy air plane is difficult because you must hit the enemy
moving air plane so that the mouse pointer goes to a red circle.
If you select your willies and click on enemy bombers then those
willies will chase the enemy bombers quite long time.
It is very difficult to drive a bomber on the phone screen.
Skinks kill bombers slower than the m19 but usually Skinks are a
better choice because of the bigger shooting range.
Bombers should avoid all kind of attackers. Only if there are
very few attackers like 2 Mauls then 5 bombers can kill them,
but not if 6+ Mauls.
If you don't have on an older map a base yet then you usually
send 1 bomber alone to there to destroy a L1 base. And that
results in getting an Apc there for free which you can send into
the destroyed base. Usually you do it with a bomber.
The in-out techique requires practice, seeing the fuel cost and
requirements and oriducing it on many maps requires too. For
bigger players it requires knowledge how to make a bomber for
free. It is a Top 3 most used vehicles so learn how it works.
#Post#: 692--------------------------------------------------
Re: me264 messerschmitt
DIR By: fastmotion
Date: December 20, 2023, 10:53 am
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It is possible to use on L3 target a Gpf+bombers combo. Once
flaks lock to a bomber you can safely send Gpfs closer to shoot
flaks and then pull out the Gpfs when the bomber should be
started to pull out too.
If a target has only few L3 flaks left then a bomber can take
damage longer and Gpfs can go in to work. With more flaks it
becomes impossible because Gpfs could work only few seconds.
But it does not work when you send H5 helicopter in instead of
Gpfs during a bomber is under flaks fire, i remember so. It
means that Gpfs and H5 have different proority fo flaks. Also
bredas take immediately fire when sent in in such situation.
More testing needed.
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