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       #Post#: 12169--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: KoolKiwi
       Date: September 22, 2013, 4:59 pm
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       Well Carlos, I will say that Rooney's strength does NOT go up IG
       from the "H2H" stats per FUThead. Also, have the Hawk applied to
       him - 2x PAC/2x SHO/2x HEA.
       Based on that for the CBs I would look at a chem style that
       obviously increase DEF then.
       We have a few that we got from packs - Backbone is one of them -
       will apply that to a CB and check the IG stats (before the apply
       too ;)).
       #Post#: 12177--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: TheBalbyBuddha
       Date: September 22, 2013, 6:03 pm
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       --- Quote from: Cuz link ---
       >
       > Well, yeah....
       >
       > Tbh, I did find it quite interesting thinking about which chem
       styles to add.
       >
       > Take these 3.
       >
  HTML http://i1266.photobucket.com/albums/jj538/cuz05/a1_zps882215aa.png
       > Based on what I want from them, going on UT13 gameplay tbf,
       the wide fwds clearly need boosts to their passing, the RF needs
       it on his shooting. The LF tho, pace, shooting and dribbling are
       all good so I may as well boost shooting and see if it makes him
       even more dangerous, but I could go with dribbling....
       > The striker is where it got interesting. Do I want him to
       focus on finishing chances or making them? He looks like he
       needs a boost to both tbh but I could go with passing and
       heading.... Lots of possibilities based on different styles of
       play.
       >
       > Then on into midfield where I'm looking much more at
       passing/dribbling/defending and maybe, pace... Shooting is good.
       >
  HTML http://i1266.photobucket.com/albums/jj538/cuz05/a1_zpsce56b8c0.png
       >
       >
       --- End Quote ---
       TBH Cuz having played with king he will most definitely need a
       strength boost as he just falls over when tackled, don't let the
       pace stat fool you he won't be burning fullbacks like pace
       players did last year
       #Post#: 12183--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: Cuz
       Date: September 23, 2013, 12:26 am
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       Might well stick DEF cards on everyone if the gameplay turns out
       the way everyone says BB. With what's been said about the 1st
       touch its looking like guardian cards all round...
       Kiwi, don't be surprised if the in game stats show no
       difference, they've taken pains to point out that there is no
       way of finding how the boosts work exactly. Why this should be
       is a fine question.... IMO, DEF  should give a strength boost as
       it definitely has a big impact on the card stat.
       Balance and agility also have an effect on the dribbling stat so
       I'd think about PAC + DRI for a boost to those 2....
       #Post#: 12189--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: gladiatorrrrrr
       Date: September 23, 2013, 1:51 am
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       still have to dive into it but building up strenght could be an
       option.
       What does the basic card do?
       #Post#: 12191--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: KoolKiwi
       Date: September 23, 2013, 3:02 am
       ---------------------------------------------------------
       Hey Glad - I would call it a 'reset' card. Suppose there are
       some benefits to change back to "single stripes" across the
       board.
       Not quite sure why you'd want to do it tho' ....
       #Post#: 12194--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: gladiatorrrrrr
       Date: September 23, 2013, 3:10 am
       ---------------------------------------------------------
       oh I have two of them. So you don't upgrade a player with it?
       Sorry I am sure there is answer somewhere but I got a bit lost
       with this concept.
       #Post#: 12196--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: KoolKiwi
       Date: September 23, 2013, 3:21 am
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       All players start life out as a "Basic" ... where they may get
       some freakish bio-tech upgrades or some weird augmentation into
       the likes of a "Sentinel" or a "Guardian" ... a "Hawk" ...
       I'm guessing that no creator in the right (juvenile) mind will
       ever take them back to live life again as a pure "Basic" ...
       Yes - they are pretty worthless those cards ... :P
       #Post#: 12197--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: gladiatorrrrrr
       Date: September 23, 2013, 3:28 am
       ---------------------------------------------------------
       right..have to sell them off to some stupid ass during the first
       week  :D
       I just want to play some serious football not to think off the
       galdiator card (yeah I do  LOVE that one  ;) ), sentinel,
       sniper, etc.
       #Post#: 12919--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: Cuz
       Date: September 27, 2013, 12:56 pm
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       SIMPLIFIED AND STICKIED!!!
       Don't think I've missed anything important and I think it still
       makes sense. Do tell me if either of those statements are
       inaccurate in some way, happy to modify.
       #Post#: 13020--------------------------------------------------
       Re: UT14 chem styles/system etc.
   DIR By: gladiatorrrrrr
       Date: September 27, 2013, 6:18 pm
       ---------------------------------------------------------
       love the new system. I can easily switch from 442 to 41212 with
       teh same players, no conversion to CDM or CAM needed thanks to
       the manager and loyality bonus.
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