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       #Post#: 11743--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: DuttyH Date: September 20, 2013, 3:08 am
       ---------------------------------------------------------
       Every time I go to read this thread in some depth there's always
       noise or distractions.
       Will grab a coffee and try again in a sec now the house has
       cleared.
       Just in summary, has anybody clearly defined what the new
       chemistry system is yet? I tried a squad build on FUThead this
       morning and they seem to have changed the values. Still no clear
       info. from EA either (or not that I've found).
       I was tidying up the bronze teams to get them ready for early
       release, and Deshorn Brown (ST) was only on 9 chem despite it
       being a full MLS team with no dead links  ???
       Is this because Nguyen is at CAM but not trained from CM yet? I
       searched for a manager, bagged Solskjaer for 200 coins and
       popped an MLS card on to add +1 so it's not a problem.. just
       left me confused as to how these links work now. :/
       #Post#: 11744--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: Hopnut Date: September 20, 2013, 3:23 am
       ---------------------------------------------------------
       [quote author=DuttyH link=topic=129.msg11743#msg11743
       date=1379664495]
       Every time I go to read this thread in some depth there's always
       noise or distractions.
       [/quote]
       Same here...
       And what I would like to know is.. will chemistry (or lack of)
       make more of a difference than it did last year?
       Spent a lot of time on this, last time around, making little or
       no difference to the teams ability (or inability!) to win.
       #Post#: 11748--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 20, 2013, 3:49 am
       ---------------------------------------------------------
       Its becoming something referencing advanced mathematics so EA
       can confuse themselves and all players thereby negating
       themselves from any liability from a poor performing team,
       considering when you play them against the monstrous Brazilians.
       Just another FIFA ...
       Think I said that before ;D
       #Post#: 11749--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: DuttyH Date: September 20, 2013, 4:08 am
       ---------------------------------------------------------
       True Hop. Hopefully it's more like UT11, where you would get
       punished a lot more for low chem than 13, that's for sure.
       [quote author=KoolKiwi link=topic=129.msg11748#msg11748
       date=1379666989]
       Its becoming something referencing advanced mathematics so EA
       can confuse themselves and all players thereby negating
       themselves from any liability from a poor performing team,
       considering when you play them against the monstrous Brazilians.
       Just another FIFA ...
       Think I said that before ;D
       [/quote]
  HTML http://www.planetsmilies.com/smilies/confused/confused0054.gif
       I've read through now, and read through people crying about 'new
       chemistry' on the EA forum, and am still none the wiser.
       Not too bothered in terms of playing the game. It would just be
       nice to, you know, make sense of it. One thing I'm worried
       about: if the official forum can't even put up a clear guide
       hours prior to early release launch, it doesn't bode well for
       the game or amount of testing gone into it :/
       #Post#: 11754--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 20, 2013, 4:33 am
       ---------------------------------------------------------
       Indeed Dutty.
       Once again ... and I'm not surprised any more ... no
       communication from the EA bunch. They could do so much good by
       just communicating the way it works & not by forumers - no
       matter how much work they do on it - who are guessing it.
       Cool smiley btw ;D
       #Post#: 11758--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: DuttyH Date: September 20, 2013, 4:47 am
       ---------------------------------------------------------
       I've never really understood the distance of the EA/UT team from
       the customer-base. It comes across as either 1) arrogance, 2)
       they're trying to hide something/don't know their own game, or
       3) they're too thin-skinned to take any kind of criticism.
       If you look at other large successful companies like Ubisoft,
       their developers and forum staff are all over the - many times
       tiny - glitches and minor details of their titles.
       Like you say, all it takes is a Dev to make a thread- 'Here is
       the info. on the new chemistry guys.. x,y,z.. we're really
       excited about it, hope you are too'- lock- problem solved. You
       would have thought it was fairly basic customer relations, and
       would cut off all the speculation before it arises. Maybe they
       like the controversy?  ::)
       Cheers and excuse the rant. Still none the wiser as to why some
       players are 9 and others 10 in a team with no dead links, but at
       least feel a bit better now  ;D
       edit: hadn't read the comments in the UT14 thread on this prior
       to posting. I now have. Lol.
       #Post#: 11767--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: CarlosBoca18 Date: September 20, 2013, 5:26 am
       ---------------------------------------------------------
       Have Jackson Martinez up top in my first team with the marksman
       chemistry style, should be fun come release  ;D
       #Post#: 11776--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 20, 2013, 5:41 am
       ---------------------------------------------------------
       Ah ... bought a Sniper card (950c) for our starter park Zarate.
  HTML http://i.imgur.com/aeLCIA0.png
       Only noticed too (when I was taking screenshots) that the
       starter pack players get 45 contracts.
       #Post#: 11778--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: guest15 Date: September 20, 2013, 5:49 am
       ---------------------------------------------------------
       am keeping players on basic style until i full understand how
       chem works...
       if hybrids are dead, there is no point to apply cards on any
       players now...
       #Post#: 11781--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 20, 2013, 5:55 am
       ---------------------------------------------------------
       Yeah Dutty - good comments.
       Also, in UT13 they were on about the "invisible upgrades" ...
       things we could not see. Being a stats person, we always looked
       at the IG stats. Really don't want to go in-depth again, but we
       proved that there was no difference in the IG stat we see,
       whether a player was on 0 chem or 9, had low or full morale,
       etc. In a nutshell - we couldn't see but they did play worse.
       Fact.
       Now ... who knows if you don't get it "right" with a team. Is it
       a crap team, your opponent's OP team, poor connection? I for one
       would certainly like to think that I can build a decent team
       (quality players, height in CBs, pace, WRs, whatever). Now, if
       they don't perform what can we possibly have as the reason for
       that.
       Suppose I don't want to be negative before playing the first
       game.
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