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       #Post#: 11511--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: Cuz Date: September 18, 2013, 2:41 pm
       ---------------------------------------------------------
       Is all getting a bit heavy on those top 2 posts. Can make
       changes for clarity if anyone thinks it's necessary and has
       suggestions.
       #Post#: 11556--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: yago2k Date: September 18, 2013, 4:47 pm
       ---------------------------------------------------------
       [quote author=KoolKiwi link=topic=129.msg11358#msg11358
       date=1379498974]
       Players out of position (CAM/CM) only get max 8. Play 10 & they
       get another 1. So, 9 chem in that case saves the coins.
       I think this UT ... all OCD will be thrown out the window and
       will see how we go.
       [/quote]
       Plus +1 for Manager, so you can get 10 chem even for an out of
       position player. That's what I'm talking about.
       Besides, I'm not sure about 8 chem max. In Futhead I have made a
       couple of teams and my CMs in CDM position get to 10 chem with
       no issue (that's without the manager bonus).
       About Hybrids... they don't seem so hard to do. I just finished
       building my fitness squad, a cheap team with Lacazette (whom I
       got in my starter pack) and hybridized him with Ligue 1, Liga
       BBVA and Argentinian players in a 4231(2) (the CAM has 7 links
       and CBs have 5... 0_0 a bit of a bitch to hybridize) and I got
       all my players to 9 chem with little trouble. That's with a hard
       limit on 400 coins per player, mind you, who definitely didn't
       let me with many choices.
       #Post#: 11558--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 18, 2013, 4:57 pm
       ---------------------------------------------------------
       Built a team already - previously posted - 433 with 2 CAMs in CM
       slots. they're on 8 chem with no manager nor 10-game loyalty
       bonus.
       When comparing to last year - "half links" meant a player could
       get onto 7 chem, e.g. an RB with 3 links needed just a country
       link to get him to 7. Now, an RB even with a strong link, only
       gets 6 chem - so max 8 after that illustrious 10-game mark.
       Personally, not so fussed to start with. Once we have a base set
       of players that have the loyalty bonus, it will mean hybrids
       will be slightly easier to build.
       Like I said previously, OCD will be out the window so playing an
       RB on 8 chem will have to do. Bringing in all them managers ...
       that will be something I focus on. It's a pity the player cannot
       get a double point from a country+league manager.
       #Post#: 11566--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: yago2k Date: September 19, 2013, 2:06 am
       ---------------------------------------------------------
       Do your CAM have enough strong links? I think it works kinda
       like it did in 13, you might need double chem.
       It seems doable with LW/LM... I have Antoine Griezmann (LW) as
       LM in my 4231, linked with Lacazette, Cabella, Guilavogui and
       Insúa. One 2.5 link, two 1.5 links and a weak link and he
       appears at 9 on Futhead and 8 on webb app. If I had some french
       BBVA LB or a Real Sociedad LB, he apparently would get to max
       chem even without a position change.
       My OCD will be subdued at first, after all I'm playing with
       mostly cheap players... but by December I expect it to be at
       full tilt and I'm betting I'll probably gouge my eyes out with a
       spoon before I put a non max chem player in my squads.
       #Post#: 11573--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 19, 2013, 2:57 am
       ---------------------------------------------------------
       Here you go Yago - with the chem info. Both CAMs would've had 7
       chem in UT13. This is with no manager, btw. I do have a Belgian
       and Argentinean managers. I can add the Belgian manager for more
       overall chem, but then swap over to the Argy one, once I have
       played 10 games with them. It's quite interesting that concept.
  HTML http://i.imgur.com/RdHJgTZ.jpg
       #Post#: 11575--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 19, 2013, 3:06 am
       ---------------------------------------------------------
       Also Yago ... I do understand what you're saying. One thing
       though - is OCD ensuring you need to have everyone on full chem,
       or "perfect positions"?
       This is why I'll do my best to get full chem, but I won't be
       wasting coins on positional changes if they can get 9 chem.
       #Post#: 11732--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: Cuz Date: September 20, 2013, 12:40 am
       ---------------------------------------------------------
       Now this I don't really understand at all... Does say 1pt for
       each type of link so I'll take that at least...
       Position Chemistry is split into 4 values, depending on the type
       of position. I won't go into detail here - for now, we're going
       to assume we're dealing with correct positions. Therefore,
       position chemistry = 3.
       Link Chemistry is as follows:
       [center]
  HTML http://i.imgur.com/3HL7Kdd.png[/center]
       You will then add any applicable bonuses.
       Link Values (Combine where necessary. Eg Club = Club+League =
       1+1)
       Nation = 1
       League = 1
       Club = 1
       Note: The above data (excluding the link values) in no way
       represents official information, and is the result of Beta/Demo
       testing.
       #Post#: 11733--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: Cuz Date: September 20, 2013, 12:44 am
       ---------------------------------------------------------
       It was in answer to this, which I don't really get either.
       So my question is (Im looking for LiquidTension for this) how do
       managers contribute to the players chemstry
       (1) managers add 1 point to the players chemistry, so if on 7 he
       will be on 8.
       (2) MANAGERS ADD TO THE CHEMISTRY POOL (ie Gonzalez needs 5
       points and gets 4, so the 5th chemistry point would be added by
       the managers support).
       Is there a distinction I'm missing here because both answers are
       basically the same. Wtf is a chemistry pool?
       #Post#: 11734--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 20, 2013, 12:51 am
       ---------------------------------------------------------
       Cuz ... mate ... the more I'm hearing about chemistry ... the
       more this is happening ...
  HTML http://www.freesmileys.org/smileys/smiley-laughing025.gif
  HTML http://www.freesmileys.org/smileys.php
       #Post#: 11735--------------------------------------------------
       Re: UT14 chem styles/system etc.
       By: KoolKiwi Date: September 20, 2013, 12:56 am
       ---------------------------------------------------------
       What I'm actually referring to, is how the f**k have EA manage
       to make something SO complex, when last year plenty of forumers
       didn't understand THAT basic concept.
       I know the likes of Eric and some here, do understand it, but
       don't really like hybrids so they're not fussed.
       Looking at what you just posted & the updated OP ... EA has
       screwed this up!
       Actually ... maybe they made it so they can blame the people for
       "making crappy (read hybrid) teams" that will always lose to OP
       Brazil/BPL teams ... ::)
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