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#Post#: 11149--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: Cuz
Date: September 16, 2013, 5:09 pm
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Not sure at this point how much I'll get into them but I did
start going thru one of my teams and looking at what I'd use
where, specific to players weaknesses as well as their roles.
Looked it up to start with purely to see which would be most
expensive in trade terms tho... hunter and shadow are the most
obvious really, kids don't care about passing, lol.
#Post#: 11151--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: guest15
Date: September 16, 2013, 5:15 pm
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i like the new system, getting rid of formations, playing
together giving you plus 1, manager and league affect...
probably a stupid q but, if you have a kompany and scifo with
bpl , will that give kompany +2?
most importantly how does this 8 9 or 10 chem affect the chm
stlye applied?
say, if the player is at 10 chem, and its style basic, does that
mean, in game he will have +1 for each?
#Post#: 11159--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: Cuz
Date: September 17, 2013, 12:26 am
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--- Quote from: otutsarTR link ---
>
> i like the new system, getting rid of formations, playing
together giving you plus 1, manager and league affect...
> probably a stupid q but, if you have a kompany and scifo with
bpl , will that give kompany +2?
>
> most importantly how does this 8 9 or 10 chem affect the chm
stlye applied?
>
> say, if the player is at 10 chem, and its style basic, does
that mean, in game he will have +1 for each?
>
>
--- End Quote ---
Manager bonuses do not stack up. A player will get a maximum of
+1 from league or nation but won't get +2 from sharing both.
10 individual chem + 100 team chem means the maximum listed
boost will be applied. Anything less than that will presumably
reduce the in game stat boost. The +1/+2/+3 boost does not
actually mean anything, it's just an indicator of the size of
the boost and where it will be applied.
#Post#: 11160--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: guest15
Date: September 17, 2013, 1:27 am
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cuz tnx for clarifications...
so you say that +1,2,3 does not exactly mean that it will add
the very same amount, but more of indication of where the boost
goes... i dont like this, i was more of thinking, like when you
apply a +2 pac +2 def (dunno if that combo exists :) eventually
the card will reflect that, like in career mode or like FM, you
develop the player as you see fit, and so while selling there
will be many derivatives of that player... but i see its not the
case : (
btw i cant login to webapp, are you one?
#Post#: 11161--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: KoolKiwi
Date: September 17, 2013, 2:31 am
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Damn ... website down with my previous post!! ARRGH ... worse
that I forgot what I actually responded with ...
Interesting pic that - think you need to update your OP with
that post.
Makes the following position changes worth less with those
strong links:
RF>RW / RW>RF
RW>RM / RM>RW
LF>LW / LW>LF
LW>LM / LM>LW
CM>CDM / CDM>CM
CM>CAM / CAM>CM
CF>ST / ST>CF
#Post#: 11162--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: KoolKiwi
Date: September 17, 2013, 2:37 am
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--- Quote from: otutsarTR link ---
>
> btw i cant login to webapp, are you one?
>
--- End Quote ---
Cannot log in on IE ... did log in on Chrome.
#Post#: 11220--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: yago2k
Date: September 17, 2013, 9:50 am
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I think this might be of interest... effects on less than 10
chem on chem style:
HTML http://www.futhead.com/14/consumables/chemistrystyles/
#Post#: 11221--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: EricCartman
Date: September 17, 2013, 9:52 am
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--- Quote from: yago2k link ---
>
> I think this might be of interest... effects on less than 10
chem on chem style:
>
>
HTML http://www.futhead.com/14/consumables/chemistrystyles/
>
--- End Quote ---
Nice one Yago, that was the previously incomplete futhead guide
i referred to earlier.
#Post#: 11222--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: Cuz
Date: September 17, 2013, 10:00 am
---------------------------------------------------------
Cheers Yago. Added link to the OP.
#Post#: 11346--------------------------------------------------
Re: UT14 chem styles/system etc.
DIR By: yago2k
Date: September 18, 2013, 4:43 am
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Found this on the EA forums, unfortunately, there's yet no
sticky thread regarding Chem:
[quote=LiquidTensionzZ]
--- Quote ---
> In-game Chemistry Weighted Average
> Chemistry is a weighted average of Individual Chemistry and
Team Chemistry. The weighting is ~75%/25% respectively. This
means, despite a common misconception from previous UT versions
- Team Chemistry is an important factor.
>
> Example: A 10 Individual Chemistry Player with 100 Team
Chemistry will have higher In-game stats than a 10 Individual
Chemistry Player with 60 Team Chemistry.
>
> In order to work out the weighted average for yourself, use
the following equation:
> [center]>>> (Individual Chemistry * 0.75) + (Team
Chemistry/11)*0.25)) <<<[/center]
--- End Quote ---
--- Quote ---
> How do Chemistry Styles Work?
> Players start with the Basic Chemistry Style, which can be
kept or changed. Applying a Chemistry Style represents which
in-game stats will be boosted. The boost to the stats is
dependent on the Individual Chemistry and Team Chemistry (as a
<a
href="
HTML http://forum.ea.com/uk/posts/list/2577401.page#27864754">weighted<br
/>average</a>). With higher chemistry the boosts will
consequently
be higher.
>
> This is represented by chevrons, which show (in an arbitrary
format) how high the boost is. As you increase the chemistry of
your player, the chevrons will gradually fill up. With more
filled chevrons, the boost to the in-game stats is higher. You
can see your player's chevrons by selecting the player >
scrolling left once with your analogue stick.
>
> An empty chevron is represented by the colour WHITE and a
filled chevron is represented by the colour GREEN. Your goal is
to fill all available chevrons - which is done by increasing
chemistry.
>
> The basic premises is:
> [center]Higher Chemistry = A Greater Number of Filled Chevrons
= A Higher Available Stat Boost to In-game Stats[/center]
> The available stat boost is dependent on the chemistry style
you choose.
- Basic Chemistry Style: This style gives a MINOR boost to all 6
base stats.
- 3 Stat Boost Styles: These styles give a MEDIUM boost to 3
base stats.
- 2 Stat Boost Styles: These styles give a MAXIMUM boost to 2
base stats.
It is therefore up to you to decide what you value more:
Quantity or Quality.
>
> Example: Two players are on full chemistry, and therefore have
all 6 chevrons filled. One player has Marksman (which boosts 3
stats) applied, and the other player has Finisher (which boosts
2 stats) applied. Whilst the player with Marksman has 3 stats
boosted, the significance of the boost is going to be less than
that of the boost for the player with Finisher.
>
> [center]
HTML http://i.imgur.com/perHqSM.png[/center]
> What is the Direct Relationship Between Chemistry Values and
Chevrons?
- 10 Individual Chemistry .= 6 Filled Chevrons
- 9 Individual Chemistry ...= 5 Filled Chevrons
- 8 Individual Chemistry ...= 4 Filled Chevrons
- 7 Individual Chemistry ...= 3 Filled Chevrons
- 6 Individual Chemistry ...= 2 Filled Chevrons
- 5 Individual Chemistry ...= 1 Filled Chevron
- 4-0 Individual Chemistry = 0 Filled Chevrons
> Note: Chevrons are representatives of Individual Chemistry;
however, the actual value that determines the in-game stats
boost is a <a
href="
HTML http://forum.ea.com/uk/posts/list/2577401.page#27864754">weighted<br
/>average of Individual and Team Chemistry</a>. Therefore, the
in-game stat boost is higher by increasing both chemistry
values.
--- End Quote ---
[/quote]
Seems like LiquidTensionzZ is readying a Chem guide that will be
available soon, but isn't yet complete
The original message is here:
HTML http://forum.ea.com/uk/posts/preList/2592191/28051411.page#28051411
He has posted these too:
HTML http://forum.ea.com/uk/posts/preList/2592603/28055398.page#28055398
HTML http://forum.ea.com/uk/posts/preList/2592571/28055223.page#28055223
HTML http://forum.ea.com/uk/posts/preList/2591359/28042082.page#28042082
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