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       #Post#: 335--------------------------------------------------
       Exile 0.9.3 Update Discussion
   DIR By: randall421
       Date: October 2, 2015, 10:35 am
       ---------------------------------------------------------
       [shadow=red,left]Exile Version 9.3 Update
       due to be released Friday, 10/2/15[/shadow]
       Here's a look at what's coming in this update:
       ------------------------------------------------
       Admin Info
       No wipe required, but recommend due to players duping a lot
       No database update required
       You need to update your description.ext and re-configure the
       "showHUD" line
       You need to update your BE filters
       You need to update your mission file
       You need to use new keys
       Changelog
       You can now destroy reinforced wood constructions. They take 3x
       more damage than normal wood constructions.
       Fixed safes / wood crates simulating physics after server
       restart
       Fixed range finders / scopes not showing distance
       Fixed "Locked Vehicle/Safe Inventory Bypass" glitch
       Fixed "Bipod" duping method (Navid / SPMG do not come with a
       bipod out of the box anymore)
       Fixed "Sell Button Spam" money farming method
       Fixed "Take All Button" duping method
       Fixed the "Take All" button replacing your vest / uniform /
       backpack
       Fixed the "Take All" button replacing your XM8 with a watch and
       vice versa
       Fixed accuracy showing too imprecise values at the traders
       Fixed text not being centered correctly in "hints"
       You can now attach satchel charges to vehicles, choppers, UAVs,
       player or constructions
       If you fly/drive a vehicle into a safe zone that has explosives
       attached to it, the explosives will be dropped to the ground
       The Bambi state will now end when you enter a vehicle
       Locking/Unlocking vehicles now has a proper effect for feedback
       Implemented a work-around to prevent players from crashing
       servers with the "backpackception" method
       The XM8 now shows 0 pop tabs instead of your total balance when
       trying to send other players money
       Vehicles that were parked in a safe zone have god mode after a
       restart now
       Fixed a problem where vehicle god mode could end when it had
       different drivers/pilots
       Vehicle turrets and static MGs do not do damage in safe zones
       anymore
       Limited the maximum speed of cars and bikes to 20km/h in the
       safe zone to prevent trolls ramming into each other
       Fixed a problem where you were a "muppet" outside of the safe
       zone
       You can now flip bicycles
       Fixed a problem where vehicles where moved to ground level when
       you flip them
       You can now stop auto-running by pressing 0, W, A, S or D
       Adjusted sales price of 30rnd 9mm, which was cheaper than 15rnd
       9mm :)
       Selling equipped weapons now works. If your equipped weapon has
       components, it will also add the sales price of the attachments
       / loaded magazines to it. This only works for weapons that you
       have equipped. If you sell a weapon with attachments in a
       backpack, vest or vehicle, it will not add the sales price of
       the attachments to it (Technically not possible, sorry!). You
       might want to sell the attachments first and then the weapon to
       have the same effect.
       Added Arma 2 trees to our configs. Chop chop! - thx to HerrMohn
       for sharing
       Portable generators now work properly after restart
       You can now move flood lights
       Added the XM8 to the equipment trader
       Lowered the chance of vehicles spawning with damage / explode
       when purchasing them, after server restart and in general.
       #armathings
       Camp fires, wood chests, safes, camo tents and work benches can
       now be placed without the need for a territory. However, you
       cannot build these on enemy territory.
       You cannot build camp fires, work benches and wood chests on
       roads anymore. Sorry, road blockers!
       Everyone with construction rights can deconstruct and move
       objects in a territory. If you have placed something outside of
       a territory, only the owner can deconstruct and move it.
       If you deconstruct an object, it will drop the construction kit
       item onto the ground.
       If you deconstruct or move an object that has a code lock on it,
       it will drop the code lock item onto the ground.
       If you place a new construction and move more than 20 meters,
       the object will now disappear. If you move an existing object
       and move more than 20 meters, it will fall down instead.
       Fixed duplicate messages being send (like death notifications
       etc.)
       Fixed corpses, AI and weapons de-spawning too fast when no
       player was nearby.
       Wrecks will now de-spawn almost instantly in safe zones
       Fixed possible construction gaps after server restart.- thx to
       Killzone Kid / NouberNou for sharing
       A lot of boring optimizations to increase performance. A LOT!
       We finally implemented snap-building. Kappa
       --------------------------------------------------
       #Post#: 338--------------------------------------------------
       Re: Exile 0.9.3 Update Discussion
   DIR By: randall421
       Date: October 2, 2015, 9:48 pm
       ---------------------------------------------------------
       [shadow=red,left]Update has been Delayed. [/shadow]
       [shadow=red,left]
       Due to be released Saturday 10/3 or Sunday 10/4[/shadow]
       #Post#: 339--------------------------------------------------
       Re: Exile 0.9.3 Update Discussion
   DIR By: ShadowCHI
       Date: October 3, 2015, 6:21 pm
       ---------------------------------------------------------
       Looks like it finally dropped.  Let us know and we'll test it
       once you get it installed.  Hopefully all the fixes that are
       listed are working good!
       #Post#: 340--------------------------------------------------
       Re: Exile 0.9.3 Update Discussion
   DIR By: randall421
       Date: October 3, 2015, 7:38 pm
       ---------------------------------------------------------
       We are working on the update now and also uploading the new
       addons as well. They aren't required just yet but the server
       should not kick you if you have them enabled. They will be
       required in a few days though once we get the new update running
       smoothly. We will also be adding all of the new vehicles,
       weapons, and items to loot spawns, missions, AI, and traders so
       they will be FULLY integrated into the server.
       We're adding RHS Russia, RHS US, Mas weapons, & Mas vehicles.
       The download links for all of these mods are on the front of our
       home page... www.ossgaming.com
       #Post#: 341--------------------------------------------------
       Re: Exile 0.9.3 Update Discussion
   DIR By: ShadowCHI
       Date: October 4, 2015, 1:08 pm
       ---------------------------------------------------------
       Aaand, just like that now there is another patch, sheesh lol.
       #Post#: 342--------------------------------------------------
       Re: Exile 0.9.3 Update Discussion
   DIR By: randall421
       Date: October 4, 2015, 7:54 pm
       ---------------------------------------------------------
       yep, server is being updated now to the new version now with a
       couple of our own fixes.
       #Post#: 345--------------------------------------------------
       Re: Exile 0.9.3 Update Discussion
   DIR By: ShadowCHI
       Date: October 4, 2015, 8:27 pm
       ---------------------------------------------------------
       Cool, will have to remember to download that tonight so I can
       hop on ;-)
       #Post#: 347--------------------------------------------------
       Re: Exile 0.9.3 Update Discussion
   DIR By: randall421
       Date: October 4, 2015, 9:12 pm
       ---------------------------------------------------------
       We also just updated the roaming AI so hopefully the patrols and
       vehicle damage issues will be fixed. I did notice a setting to
       disable damage to AI from vehicles but it was already disabled.
       My guess would be that it was still enabling it anyway so
       hopefully with the new version that setting will work properly.
       From what I heard the new version added a thermal scanner that
       you can use to view peoples keypads and if they used it within a
       certain amount of time youll be able to see what buttons they
       pressed. I think later on they will add more expensive locks too
       that will have longer lock codes to make it harder to guess from
       using the thermal scanner. Looking forward to trying it out :-)
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