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#Post#: 292--------------------------------------------------
Exile Update version 0.9.20 Discussion
DIR By: randall421
Date: September 14, 2015, 9:54 am
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[shadow=red,left]Exile Update[/shadow]
[shadow=red,left] Version 0.9.20[/shadow]
Exile has been updated to version 0.9.20. This update will
require a client download and installation
of the updated files. You can download them now from us by
clicking the download link at the bottom
of this post. We are updating the server files now so the server
will be down from about 10:30EST til
our usual restart time of 12:00EST. You will be able to join the
server during this time if you wish but
there will be frequent restarts as we re-add each of our mods
and make the appropriate configuration
changes in exile files. We hope you enjoy this update and as
always, if you notice any bugs or problems
with the server please report them in our forums.
[shadow=red,left]Complete Changelog for 0.9.20[/shadow]
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Corrected floating loot in Pyrgos military towers
You can now interact with objects that were placed in the second
floor of your base or above
Extended the interaction radius of vehicles from 5 to 10 meters
temporarily, so the "lock/unlock" menu shows up earlier. This is
just a work-around. We will introduce a better test for that
later.
The "Money received by XXX" now shows the correct name (not
yours, ouch)
Territory build radius is now flat, so you can build as high as
you want (Hooray for sky bases!)
Once you have entered a valid PIN code for an object, you dont
have to enter it again later to lock/unlock it
Vehicle spawning should now work better for maps that have
broken configs, like Taviana.
Loot spawning has been adjusted to work better with highly
crowded areas, like spawn zones. If the server spawns loot for a
single player, all players in that area will be notified. Also,
buildings will spawn new loot faster. It will not spawn loot
next to territories or trader cities.
Completely re-done the way the server cleans things up. Dropped
weapons, corpses and wrecks will now de-spawn after 15 minutes
by default
Clients will not dupe spawn zone AI when they login for the
first time
Disabled server locking by default. If you want to use this, you
need to enable it in the config. However, we strooooooongly
recommend to do so our some players will lose their gear if they
dont disconnect before the restart. So use this and go pro :P
Auto lock feature now supports servers with more than 100 slots
Lowered the radius of location name preview from 1000m to 500m,
thus you will not see the name of an enemy base as that early
You cannot move or deconstruct objects anymore when you are in
combat
Changed the way network messages are supplied for better
performance (remoteExecCall instead of publicVariableXXX)
Fixed a bug where players kept dying right after they respawned
exile_server_config.pbo and Exile.Altis.pbo are not binarized
anymore, so all comments of us will remain
Flood lights / portable generators now work after server
restarts
Implemented a lot of fixes of Rod Sterling, thank you! Give that
man a cookie!
Fixed a bug where your pop tab amount was overwritten with your
respect when you paid protection money for a territory with pop
tabs - Thx to Zarbon
--------------------------------------------------
[shadow=red,left]DOWNLOAD EXILE 0.9.20[/shadow]
HTML http://acp-cdn.vilayer.com/exile/@Exile-0.9.20.zip
#Post#: 293--------------------------------------------------
Re: Exile Update version 0.9.20 Discussion
DIR By: ShadowCHI
Date: September 14, 2015, 10:45 am
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Sent a personal message too, but I tested .20 last night and
loot was seriously messed up. Then I found this in forums
today: Hmm
can't get loot to spawn, after 20min online, still 0
*snip*
UPDATE:
So yeah loot is not spawning with in 1000m of a trader zone....
the red zone is 1000m radius of a trader
*snip*
Quick fix, comment this out in
exileserver_system_lootmanager_spawnlootforplayer.sqf
can allready hear the players whine
/*if (_playerPosition call
ExileClient_util_world_isTraderZoneNearby) then
{
format ["ExileServer - LOOT-ERROR
ExileClient_util_world_isTraderZoneNearby: %1",_playerPosition
call ExileClient_util_world_isTraderZoneNearby] call
ExileServer_util_log;
throw false;
};*/
Or just override the ExileClient_util_world_isTraderZoneNearby ?
_radius = 1000; => _radius = 200;
They posted a map and that 1000m radius was crazy huge, and
those INCLUDE bases, so any base, 1000m radius of no loot.
Seems a bit stupid and really confusing, as you don't know where
all the bases may be, but with several, it will mean no loot in
major areas. One server I got 0 loot from Kavala all the way up
to western trader.
#Post#: 294--------------------------------------------------
Re: Exile Update version 0.9.20 Discussion
DIR By: randall421
Date: September 14, 2015, 3:49 pm
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thanks for the heads up. I'll look into it and try to get it
fixed as soon as possible. I did spawn in kavala earlier today
when I tested to make sure everything was working and it said
loot was spawning for me but I didn't actually look to see if
there was any so I will check on it again.
Infistar is also incredibly broken with this update so we have
no admin tools other than the basic rcon tools to kick/ban
hackers. They will probably release a 0.9.20b soon with some bug
fixes because it does seem to be pretty broken from what I'm
hearing. Our missions and everything seem to be working fine
though. Without admin tools I could only do limited testing but
it did seem ok.
If you find or hear of any other bugs please let me know.
#Post#: 295--------------------------------------------------
Re: Exile Update version 0.9.20 Discussion
DIR By: ShadowCHI
Date: September 15, 2015, 9:39 am
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Will do. You'd know if there was a base near, you just never
get the 'loot spawned' notification. I did see a post from
infiStar, he is working on updating the tools, so should be
fixed soon. After session last night, didn't really see any
other major issues, but will keep you posted if any come up.
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