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       #Post#: 292--------------------------------------------------
       Exile Update version 0.9.20 Discussion
   DIR By: randall421
       Date: September 14, 2015, 9:54 am
       ---------------------------------------------------------
       [shadow=red,left]Exile Update[/shadow]
       [shadow=red,left]    Version 0.9.20[/shadow]
       Exile has been updated to version 0.9.20. This update will
       require a client download and installation
       of the updated files. You can download them now from us by
       clicking the download link at the bottom
       of this post. We are updating the server files now so the server
       will be down from about 10:30EST til
       our usual restart time of 12:00EST. You will be able to join the
       server during this time if you wish but
       there will be frequent restarts as we re-add each of our mods
       and make the appropriate configuration
       changes in exile files. We hope you enjoy this update and as
       always, if you notice any bugs or problems
       with the server please report them in our forums.
       [shadow=red,left]Complete Changelog for 0.9.20[/shadow]
       --------------------------------------------------
       Corrected floating loot in Pyrgos military towers
       You can now interact with objects that were placed in the second
       floor of your base or above
       Extended the interaction radius of vehicles from 5 to 10 meters
       temporarily, so the "lock/unlock" menu shows up earlier. This is
       just a work-around. We will introduce a better test for that
       later.
       The "Money received by XXX" now shows the correct name (not
       yours, ouch)
       Territory build radius is now flat, so you can build as high as
       you want (Hooray for sky bases!)
       Once you have entered a valid PIN code for an object, you dont
       have to enter it again later to lock/unlock it
       Vehicle spawning should now work better for maps that have
       broken configs, like Taviana.
       Loot spawning has been adjusted to work better with highly
       crowded areas, like spawn zones. If the server spawns loot for a
       single player, all players in that area will be notified. Also,
       buildings will spawn new loot faster. It will not spawn loot
       next to territories or trader cities.
       Completely re-done the way the server cleans things up. Dropped
       weapons, corpses and wrecks will now de-spawn after 15 minutes
       by default
       Clients will not dupe spawn zone AI when they login for the
       first time
       Disabled server locking by default. If you want to use this, you
       need to enable it in the config. However, we strooooooongly
       recommend to do so our some players will lose their gear if they
       dont disconnect before the restart. So use this and go pro :P
       Auto lock feature now supports servers with more than 100 slots
       Lowered the radius of location name preview from 1000m to 500m,
       thus you will not see the name of an enemy base as that early
       You cannot move or deconstruct objects anymore when you are in
       combat
       Changed the way network messages are supplied for better
       performance (remoteExecCall instead of publicVariableXXX)
       Fixed a bug where players kept dying right after they respawned
       exile_server_config.pbo and Exile.Altis.pbo are not binarized
       anymore, so all comments of us will remain
       Flood lights / portable generators now work after server
       restarts
       Implemented a lot of fixes of Rod Sterling, thank you! Give that
       man a cookie!
       Fixed a bug where your pop tab amount was overwritten with your
       respect when you paid protection money for a territory with pop
       tabs - Thx to Zarbon
       --------------------------------------------------
       [shadow=red,left]DOWNLOAD EXILE 0.9.20[/shadow]
  HTML http://acp-cdn.vilayer.com/exile/@Exile-0.9.20.zip
       #Post#: 293--------------------------------------------------
       Re: Exile Update version 0.9.20 Discussion
   DIR By: ShadowCHI
       Date: September 14, 2015, 10:45 am
       ---------------------------------------------------------
       Sent a personal message too, but I tested .20 last night and
       loot was seriously messed up.  Then I found this in forums
       today: Hmm
       
       can't get loot to spawn, after 20min online, still 0
       
       
       *snip*
       
       UPDATE:
       
       So yeah loot is not spawning with in 1000m of a trader zone....
       the red zone is 1000m radius of a trader
       *snip*
       
       Quick fix, comment this out in
       exileserver_system_lootmanager_spawnlootforplayer.sqf
       can allready hear the players whine
       
       /*if (_playerPosition call
       ExileClient_util_world_isTraderZoneNearby) then
       {
       format ["ExileServer - LOOT-ERROR
       ExileClient_util_world_isTraderZoneNearby: %1",_playerPosition
       call ExileClient_util_world_isTraderZoneNearby] call
       ExileServer_util_log;
       throw false;
       };*/
       
       Or just override the ExileClient_util_world_isTraderZoneNearby ?
       _radius = 1000; => _radius = 200;
       They posted a map and that 1000m radius was crazy huge, and
       those INCLUDE bases, so any base, 1000m radius of no loot.
       Seems a bit stupid and really confusing, as you don't know where
       all the bases may be, but with several, it will mean no loot in
       major areas.  One server I got 0 loot from Kavala all the way up
       to western trader.
       #Post#: 294--------------------------------------------------
       Re: Exile Update version 0.9.20 Discussion
   DIR By: randall421
       Date: September 14, 2015, 3:49 pm
       ---------------------------------------------------------
       thanks for the heads up. I'll look into it and try to get it
       fixed as soon as possible. I did spawn in kavala earlier today
       when I tested to make sure everything was working and it said
       loot was spawning for me but I didn't actually look to see if
       there was any so I will check on it again.
       Infistar is also incredibly broken with this update so we have
       no admin tools other than the basic rcon tools to kick/ban
       hackers. They will probably release a 0.9.20b soon with some bug
       fixes because it does seem to be pretty broken from what I'm
       hearing. Our missions and everything seem to be working fine
       though. Without admin tools I could only do limited testing but
       it did seem ok.
       If you find or hear of any other bugs please let me know.
       #Post#: 295--------------------------------------------------
       Re: Exile Update version 0.9.20 Discussion
   DIR By: ShadowCHI
       Date: September 15, 2015, 9:39 am
       ---------------------------------------------------------
       Will do.  You'd know if there was a base near, you just never
       get the 'loot spawned' notification.  I did see a post from
       infiStar, he is working on updating the tools, so should be
       fixed soon.  After session last night, didn't really see any
       other major issues, but will keep you posted if any come up.
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