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       #Post#: 291--------------------------------------------------
       Exile Update version 0.9.20
   DIR By: randall421
       Date: September 14, 2015, 9:53 am
       ---------------------------------------------------------
       [shadow=red,left]Exile Update[/shadow]
       [shadow=red,left]    Version 0.9.20[/shadow]
       Exile has been updated to version 0.9.20. This update will
       require a client download and installation
       of the updated files. You can download them now from us by
       clicking the download link at the bottom
       of this post. We are updating the server files now so the server
       will be down from about 10:30EST til
       our usual restart time of 12:00EST. You will be able to join the
       server during this time if you wish but
       there will be frequent restarts as we re-add each of our mods
       and make the appropriate configuration
       changes in exile files. We hope you enjoy this update and as
       always, if you notice any bugs or problems
       with the server please report them in our forums.
       [shadow=red,left]Complete Changelog for 0.9.20[/shadow]
       --------------------------------------------------
       Corrected floating loot in Pyrgos military towers
       You can now interact with objects that were placed in the second
       floor of your base or above
       Extended the interaction radius of vehicles from 5 to 10 meters
       temporarily, so the "lock/unlock" menu shows up earlier. This is
       just a work-around. We will introduce a better test for that
       later.
       The "Money received by XXX" now shows the correct name (not
       yours, ouch)
       Territory build radius is now flat, so you can build as high as
       you want (Hooray for sky bases!)
       Once you have entered a valid PIN code for an object, you dont
       have to enter it again later to lock/unlock it
       Vehicle spawning should now work better for maps that have
       broken configs, like Taviana.
       Loot spawning has been adjusted to work better with highly
       crowded areas, like spawn zones. If the server spawns loot for a
       single player, all players in that area will be notified. Also,
       buildings will spawn new loot faster. It will not spawn loot
       next to territories or trader cities.
       Completely re-done the way the server cleans things up. Dropped
       weapons, corpses and wrecks will now de-spawn after 15 minutes
       by default
       Clients will not dupe spawn zone AI when they login for the
       first time
       Disabled server locking by default. If you want to use this, you
       need to enable it in the config. However, we strooooooongly
       recommend to do so our some players will lose their gear if they
       dont disconnect before the restart. So use this and go pro :P
       Auto lock feature now supports servers with more than 100 slots
       Lowered the radius of location name preview from 1000m to 500m,
       thus you will not see the name of an enemy base as that early
       You cannot move or deconstruct objects anymore when you are in
       combat
       Changed the way network messages are supplied for better
       performance (remoteExecCall instead of publicVariableXXX)
       Fixed a bug where players kept dying right after they respawned
       exile_server_config.pbo and Exile.Altis.pbo are not binarized
       anymore, so all comments of us will remain
       Flood lights / portable generators now work after server
       restarts
       Implemented a lot of fixes of Rod Sterling, thank you! Give that
       man a cookie!
       Fixed a bug where your pop tab amount was overwritten with your
       respect when you paid protection money for a territory with pop
       tabs - Thx to Zarbon
       --------------------------------------------------
       [shadow=red,left]DOWNLOAD EXILE 0.9.20[/shadow]
  HTML http://acp-cdn.vilayer.com/exile/@Exile-0.9.20.zip
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